dolphin/Source/Core/DiscIO/Src/VolumeWiiCrypted.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _VOLUME_WII_CRYPTED
#define _VOLUME_WII_CRYPTED
#include "Volume.h"
#include "Blob.h"
#include "Crypto/aes.h"
// --- this volume type is used for encrypted Wii images ---
namespace DiscIO
{
class CVolumeWiiCrypted : public IVolume
{
public:
CVolumeWiiCrypted(IBlobReader* _pReader, u64 _VolumeOffset, const unsigned char* _pVolumeKey);
~CVolumeWiiCrypted();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const;
bool GetTitleID(u8* _pBuffer) const;
void GetTMD(u8* _pBuffer, u32* _sz) const;
std::string GetUniqueID() const;
std::string GetMakerID() const;
std::vector<std::string> GetNames() const;
u32 GetFSTSize() const;
std::string GetApploaderDate() const;
ECountry GetCountry() const;
u64 GetSize() const;
u64 GetRawSize() const;
bool SupportsIntegrityCheck() const { return true; }
bool CheckIntegrity() const;
private:
IBlobReader* m_pReader;
u8* m_pBuffer;
AES_KEY m_AES_KEY;
u64 m_VolumeOffset;
u64 dataOffset;
mutable u64 m_LastDecryptedBlockOffset;
mutable unsigned char m_LastDecryptedBlock[0x8000];
};
} // namespace
#endif