2008-12-25 15:56:36 +00:00
|
|
|
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#include "D3DBase.h"
|
|
|
|
#include "Statistics.h"
|
|
|
|
#include "Utils.h"
|
|
|
|
#include "Profiler.h"
|
|
|
|
#include "PixelShaderManager.h"
|
|
|
|
#include "VertexLoader.h"
|
|
|
|
#include "BPMemory.h"
|
|
|
|
#include "XFMemory.h"
|
|
|
|
|
|
|
|
|
|
|
|
PShaderCache::PSCache PShaderCache::pshaders;
|
|
|
|
|
|
|
|
//I hope we don't get too many hash collisions :p
|
|
|
|
//all these magic numbers are primes, it should help a bit
|
|
|
|
tevhash GetCurrentTEV()
|
|
|
|
{
|
|
|
|
u32 hash = bpmem.genMode.numindstages + bpmem.genMode.numtevstages*11 + bpmem.genMode.numtexgens*8*17;
|
|
|
|
for (int i = 0; i < (int)bpmem.genMode.numtevstages+1; i++)
|
|
|
|
{
|
|
|
|
hash = _rotl(hash,3) ^ (bpmem.combiners[i].colorC.hex*13);
|
|
|
|
hash = _rotl(hash,7) ^ ((bpmem.combiners[i].alphaC.hex&0xFFFFFFFC)*3);
|
|
|
|
hash = _rotl(hash,9) ^ xfregs.texcoords[i].texmtxinfo.projection*451;
|
|
|
|
}
|
|
|
|
for (int i = 0; i < (int)bpmem.genMode.numtevstages/2+1; i++)
|
|
|
|
{
|
|
|
|
hash = _rotl(hash,13) ^ (bpmem.tevorders[i].hex*7);
|
|
|
|
}
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
|
|
{
|
|
|
|
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap1;
|
|
|
|
hash = _rotl(hash,3) ^ bpmem.tevksel[i].swap2;
|
|
|
|
}
|
|
|
|
hash ^= bpmem.dstalpha.enable ^ 0xc0debabe;
|
|
|
|
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp0*7;
|
|
|
|
hash = _rotl(hash,4) ^ bpmem.alphaFunc.comp1*13;
|
|
|
|
hash = _rotl(hash,4) ^ bpmem.alphaFunc.logic*11;
|
|
|
|
return hash;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PShaderCache::Init()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PShaderCache::Shutdown()
|
|
|
|
{
|
|
|
|
PSCache::iterator iter = pshaders.begin();
|
|
|
|
for (;iter!=pshaders.end();iter++)
|
|
|
|
iter->second.Destroy();
|
|
|
|
pshaders.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void PShaderCache::SetShader()
|
|
|
|
{
|
|
|
|
if (D3D::GetShaderVersion() < 2)
|
|
|
|
return; // we are screwed
|
|
|
|
|
|
|
|
static LPDIRECT3DPIXELSHADER9 lastShader = 0;
|
|
|
|
DVSTARTPROFILE();
|
|
|
|
|
|
|
|
tevhash currentHash = GetCurrentTEV();
|
|
|
|
|
|
|
|
PSCache::iterator iter;
|
|
|
|
iter = pshaders.find(currentHash);
|
|
|
|
|
|
|
|
if (iter != pshaders.end())
|
|
|
|
{
|
|
|
|
iter->second.frameCount = frameCount;
|
|
|
|
PSCacheEntry &entry = iter->second;
|
|
|
|
if (!lastShader || entry.shader != lastShader)
|
|
|
|
{
|
|
|
|
D3D::dev->SetPixelShader(entry.shader);
|
|
|
|
lastShader = entry.shader;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *code = GeneratePixelShader();
|
|
|
|
LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePShader(code, int(strlen(code)));
|
|
|
|
if (shader)
|
|
|
|
{
|
|
|
|
//Make an entry in the table
|
|
|
|
PSCacheEntry newentry;
|
|
|
|
newentry.shader = shader;
|
|
|
|
newentry.frameCount = frameCount;
|
|
|
|
pshaders[currentHash] = newentry;
|
|
|
|
}
|
|
|
|
|
|
|
|
D3D::dev->SetPixelShader(shader);
|
|
|
|
|
|
|
|
INCSTAT(stats.numPixelShadersCreated);
|
|
|
|
SETSTAT(stats.numPixelShadersAlive, (int)pshaders.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
void PShaderCache::Cleanup()
|
|
|
|
{
|
|
|
|
PSCache::iterator iter;
|
|
|
|
iter = pshaders.begin();
|
|
|
|
|
|
|
|
while (iter != pshaders.end())
|
|
|
|
{
|
|
|
|
PSCacheEntry &entry = iter->second;
|
|
|
|
if (entry.frameCount < frameCount-30)
|
|
|
|
{
|
|
|
|
entry.Destroy();
|
|
|
|
iter = pshaders.erase(iter);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
iter++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SETSTAT(stats.numPixelShadersAlive, (int)pshaders.size());
|
|
|
|
}
|