2010-06-22 23:45:56 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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2011-01-25 16:43:08 +00:00
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#include "Log.h"
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#include "D3DBase.h"
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2010-06-22 23:45:56 +00:00
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#include "GfxState.h"
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2011-01-29 20:16:51 +00:00
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namespace DX11
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{
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2010-06-22 23:45:56 +00:00
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namespace D3D
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{
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2011-03-30 07:17:23 +00:00
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std::unique_ptr<StateManager> stateman;
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2010-06-22 23:45:56 +00:00
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void StateManager::Apply()
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{
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2011-03-30 07:17:23 +00:00
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if (blendstates.empty() || depthstates.empty() || raststates.empty())
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2010-06-22 23:45:56 +00:00
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{
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2011-03-30 07:17:23 +00:00
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ERROR_LOG(VIDEO, "Tried to apply without complete state!");
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return;
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2010-06-22 23:45:56 +00:00
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}
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2011-03-30 07:17:23 +00:00
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D3D::g_context->OMSetBlendState(blendstates.top(), NULL, 0xFFFFFFFF);
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D3D::g_context->OMSetDepthStencilState(depthstates.top(), 0);
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D3D::g_context->RSSetState(raststates.top());
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2010-06-22 23:45:56 +00:00
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}
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2010-07-06 13:14:51 +00:00
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} // namespace
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2011-01-29 20:16:51 +00:00
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} // namespace DX11
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