2010-06-13 19:50:06 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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2011-02-26 23:41:02 +00:00
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#include "D3DBase.h"
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2010-06-13 19:50:06 +00:00
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2011-01-29 20:16:51 +00:00
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namespace DX11
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{
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2010-06-13 19:50:06 +00:00
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namespace D3D
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{
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2011-03-30 07:17:23 +00:00
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// returns bytecode
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SharedPtr<ID3D10Blob> CompileVertexShader(const char* code, unsigned int len);
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SharedPtr<ID3D10Blob> CompileGeometryShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = NULL);
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SharedPtr<ID3D10Blob> CompilePixelShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = NULL);
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SharedPtr<ID3D11VertexShader> CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len);
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SharedPtr<ID3D11GeometryShader> CreateGeometryShaderFromByteCode(const void* bytecode, unsigned int len);
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SharedPtr<ID3D11PixelShader> CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len);
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inline SharedPtr<ID3D11VertexShader> CreateVertexShaderFromByteCode(SharedPtr<ID3D10Blob> bytecode)
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{
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return CreateVertexShaderFromByteCode(bytecode->GetBufferPointer(), (unsigned int)bytecode->GetBufferSize());
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}
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inline SharedPtr<ID3D11GeometryShader> CreateGeometryShaderFromByteCode(SharedPtr<ID3D10Blob> bytecode)
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{
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return CreateGeometryShaderFromByteCode(bytecode->GetBufferPointer(), (unsigned int)bytecode->GetBufferSize());
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}
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inline SharedPtr<ID3D11PixelShader> CreatePixelShaderFromByteCode(SharedPtr<ID3D10Blob> bytecode)
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{
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return CreatePixelShaderFromByteCode(bytecode->GetBufferPointer(), (unsigned int)bytecode->GetBufferSize());
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}
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// Utility functions, optionally return the bytecode if "bytecode" is non-null
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SharedPtr<ID3D11VertexShader> CompileAndCreateVertexShader(const char* code, unsigned int len,
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SharedPtr<ID3D10Blob>* bytecode = nullptr);
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SharedPtr<ID3D11GeometryShader> CompileAndCreateGeometryShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = nullptr, SharedPtr<ID3D10Blob>* bytecode = nullptr);
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SharedPtr<ID3D11PixelShader> CompileAndCreatePixelShader(const char* code, unsigned int len,
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const D3D_SHADER_MACRO* pDefines = nullptr, SharedPtr<ID3D10Blob>* bytecode = nullptr);
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2011-01-29 20:16:51 +00:00
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}
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} // namespace DX11
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