dolphin/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _TEXTUREMNGR_H_
#define _TEXTUREMNGR_H_
#include <map>
#include "VideoCommon.h"
#include "GLUtil.h"
#include "BPStructs.h"
#include "TextureCacheBase.h"
namespace OGL
{
class TextureCache : public ::TextureCache
{
public:
static void DisableStage(unsigned int stage);
private:
struct TCacheEntry : TCacheEntryBase
{
GLuint texture;
PC_TexFormat pcfmt;
int gl_format;
int gl_iformat;
int gl_type;
bool bHaveMipMaps;
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
TCacheEntry();
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level, bool autogen_mips = false);
void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
unsigned int cbufid, const float colmat[], const EFBRectangle &source_rect,
bool bIsIntensityFmt, u32 copyfmt);
void Bind(unsigned int stage);
bool Save(const char filename[]);
private:
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
};
~TextureCache();
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
}
#endif // _TEXTUREMNGR_H_