2015-05-24 04:55:12 +00:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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2014-02-17 04:51:41 +00:00
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#pragma once
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2010-06-13 19:50:06 +00:00
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2011-01-29 20:16:51 +00:00
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#include <d3d11.h>
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2014-03-12 19:33:41 +00:00
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#include <string>
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2014-02-17 10:18:15 +00:00
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2017-01-23 16:20:20 +00:00
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#include "Common/CommonTypes.h"
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2015-12-19 05:45:21 +00:00
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#include "VideoCommon/RenderBase.h"
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2010-06-13 19:50:06 +00:00
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2011-01-29 20:16:51 +00:00
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namespace DX11
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{
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2011-03-30 07:17:23 +00:00
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namespace D3D
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{
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2016-06-24 08:43:46 +00:00
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void InitUtils();
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void ShutdownUtils();
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2011-06-11 19:37:21 +00:00
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2016-06-24 08:43:46 +00:00
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void SetPointCopySampler();
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void SetLinearCopySampler();
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2011-06-11 19:37:21 +00:00
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2016-06-24 08:43:46 +00:00
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void drawShadedTexQuad(ID3D11ShaderResourceView* texture, const D3D11_RECT* rSource,
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int SourceWidth, int SourceHeight, ID3D11PixelShader* PShader,
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ID3D11VertexShader* VShader, ID3D11InputLayout* layout,
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2018-05-02 11:58:56 +00:00
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ID3D11GeometryShader* GShader = nullptr, u32 slice = 0);
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2016-06-24 08:43:46 +00:00
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void drawClearQuad(u32 Color, float z);
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void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);
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2015-12-19 05:45:21 +00:00
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2016-06-24 08:43:46 +00:00
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void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points);
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2010-06-13 19:50:06 +00:00
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}
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2015-03-01 16:17:09 +00:00
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}
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