dolphin/Source/Core/VideoBackends/Software/SWOGLWindow.h

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VideoCommon.h"
class GLContext;
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class AbstractTexture;
struct WindowSystemInfo;
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class SWOGLWindow
{
public:
~SWOGLWindow();
GLContext* GetContext() const { return m_gl_context.get(); }
bool IsHeadless() const;
// Will be printed on the *next* image
void PrintText(const std::string& text, int x, int y, u32 color);
// Image to show, will be swapped immediately
void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
static std::unique_ptr<SWOGLWindow> Create(const WindowSystemInfo& wsi);
private:
SWOGLWindow();
bool Initialize(const WindowSystemInfo& wsi);
struct TextData
{
std::string text;
int x, y;
u32 color;
};
std::vector<TextData> m_text;
u32 m_image_program = 0;
u32 m_image_texture = 0;
u32 m_image_vao = 0;
std::unique_ptr<GLContext> m_gl_context;
};