36 lines
988 B
C
36 lines
988 B
C
|
// Copyright 2018 Dolphin Emulator Project
|
||
|
// Licensed under GPLv2+
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
enum class WindowSystemType
|
||
|
{
|
||
|
Headless,
|
||
|
Windows,
|
||
|
MacOS,
|
||
|
Android,
|
||
|
X11,
|
||
|
Wayland
|
||
|
};
|
||
|
|
||
|
struct WindowSystemInfo
|
||
|
{
|
||
|
WindowSystemInfo() = default;
|
||
|
WindowSystemInfo(WindowSystemType type_, void* display_connection_, void* render_surface_)
|
||
|
: type(type_), display_connection(display_connection_), render_surface(render_surface_)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// Window system type. Determines which GL context or Vulkan WSI is used.
|
||
|
WindowSystemType type = WindowSystemType::Headless;
|
||
|
|
||
|
// Connection to a display server. This is used on X11 and Wayland platforms.
|
||
|
void* display_connection = nullptr;
|
||
|
|
||
|
// Render surface. This is a pointer to the native window handle, which depends
|
||
|
// on the platform. e.g. HWND for Windows, Window for X11. If the surface is
|
||
|
// set to nullptr, the video backend will run in headless mode.
|
||
|
void* render_surface = nullptr;
|
||
|
};
|