11 lines
320 B
C
11 lines
320 B
C
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#pragma once
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#include "D3DBase.h"
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namespace D3D
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{
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LPDIRECT3DVERTEXSHADER9 CompileVShader(const char *code, int len);
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LPDIRECT3DVERTEXSHADER9 LoadVShader(const char *filename);
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LPDIRECT3DPIXELSHADER9 CompilePShader(const char *code, int len);
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LPDIRECT3DPIXELSHADER9 LoadPShader(const char *filename);
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}
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