dolphin/Docs/DSP/Zelda.txt

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CPU:
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void DSPSendCommands2(_pBuffer, _NumberOfMessages, _StartWork)
{
while (!DSP_Running_Check());
OldInterrupts = OSDisableInterrupts();
if (DSPCheckMailToDSP() != 0)
{
OSRestoreInterrupts();
return -1;
}
DSPSendMailToDSP(_NumberOfMessages)
DSPAssertInt()
while (DSPCheckMailToDSP() != 0) {}
if (_NumberOfMessages == 0)
_NumberOfMessages = 1
if (_StartWork != 0)
{
r28 = DSPStartWork(*_pBuffer, _StartWork)
}
_StartWork = 0
while(Count != _NumberOfMessages)
{
DSPSendMailToDSP(Buffer[Count])
while (DSPCheckMailToDSP() != 0) {}
Count++
}
OSRestoreInterrupts(OldInterrupts)
return r28;
}