dolphin/Source/Core/VideoCommon/RenderState.h

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/BitField.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/BPStructs.h"
enum class PrimitiveType : u32
{
Points,
Lines,
Triangles,
TriangleStrip,
};
union RasterizationState
{
void Generate(const BPMemory& bp, PrimitiveType primitive_type);
BitField<0, 2, GenMode::CullMode> cullmode;
BitField<3, 2, PrimitiveType> primitive;
u32 hex;
};
union DepthState
{
void Generate(const BPMemory& bp);
BitField<0, 1, u32> testenable;
BitField<1, 1, u32> updateenable;
BitField<2, 3, ZMode::CompareMode> func;
u32 hex;
};
union BlendingState
{
void Generate(const BPMemory& bp);
BitField<0, 1, u32> blendenable;
BitField<1, 1, u32> logicopenable;
BitField<2, 1, u32> dstalpha;
BitField<3, 1, u32> colorupdate;
BitField<4, 1, u32> alphaupdate;
BitField<5, 1, u32> subtract;
BitField<6, 1, u32> subtractAlpha;
BitField<7, 1, u32> usedualsrc;
BitField<8, 3, BlendMode::BlendFactor> dstfactor;
BitField<11, 3, BlendMode::BlendFactor> srcfactor;
BitField<14, 3, BlendMode::BlendFactor> dstfactoralpha;
BitField<17, 3, BlendMode::BlendFactor> srcfactoralpha;
BitField<20, 4, BlendMode::LogicOp> logicmode;
u32 hex;
};
namespace RenderState
{
RasterizationState GetNoCullRasterizationState();
DepthState GetNoDepthTestingDepthStencilState();
BlendingState GetNoBlendingBlendState();
}