2013-04-18 03:29:41 +00:00
|
|
|
// Copyright 2013 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2
|
|
|
|
// Refer to the license.txt file included.
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2014-02-17 10:18:15 +00:00
|
|
|
#include "VideoBackends/D3D/D3DBase.h"
|
|
|
|
#include "VideoBackends/D3D/D3DTexture.h"
|
2010-06-13 19:50:06 +00:00
|
|
|
|
2011-01-29 20:16:51 +00:00
|
|
|
namespace DX11
|
|
|
|
{
|
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
namespace D3D
|
|
|
|
{
|
|
|
|
|
2010-06-19 18:14:05 +00:00
|
|
|
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
2010-10-22 19:40:05 +00:00
|
|
|
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
|
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
2011-06-11 19:37:21 +00:00
|
|
|
D3D::context->Map(pTexture, level, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
2010-06-19 18:14:05 +00:00
|
|
|
if (4 * pitch == map.RowPitch)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
2010-06-19 18:14:05 +00:00
|
|
|
memcpy(map.pData, buffer, map.RowPitch * height);
|
2010-06-13 19:50:06 +00:00
|
|
|
}
|
2010-06-19 18:14:05 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int y = 0; y < height; ++y)
|
2010-10-22 19:40:05 +00:00
|
|
|
memcpy((u8*)map.pData + y * map.RowPitch, (u32*)buffer + y * pitch, 4 * pitch);
|
2010-06-19 18:14:05 +00:00
|
|
|
}
|
2011-06-11 19:37:21 +00:00
|
|
|
D3D::context->Unmap(pTexture, level);
|
2010-06-15 13:34:39 +00:00
|
|
|
}
|
2010-06-13 19:50:06 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
D3D11_BOX dest_region = CD3D11_BOX(0, 0, 0, width, height, 1);
|
2011-06-11 19:37:21 +00:00
|
|
|
D3D::context->UpdateSubresource(pTexture, level, &dest_region, buffer, 4*pitch, 4*pitch*height);
|
2010-06-13 19:50:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
2011-06-11 19:37:21 +00:00
|
|
|
D3DTexture2D* D3DTexture2D::Create(unsigned int width, unsigned int height, D3D11_BIND_FLAG bind, D3D11_USAGE usage, DXGI_FORMAT fmt, unsigned int levels)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
2011-06-11 19:37:21 +00:00
|
|
|
ID3D11Texture2D* pTexture = NULL;
|
|
|
|
HRESULT hr;
|
|
|
|
|
2010-06-13 19:50:06 +00:00
|
|
|
D3D11_CPU_ACCESS_FLAG cpuflags;
|
2011-06-11 19:37:21 +00:00
|
|
|
if (usage == D3D11_USAGE_STAGING) cpuflags = (D3D11_CPU_ACCESS_FLAG)((int)D3D11_CPU_ACCESS_WRITE|(int)D3D11_CPU_ACCESS_READ);
|
|
|
|
else if (usage == D3D11_USAGE_DYNAMIC) cpuflags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
else cpuflags = (D3D11_CPU_ACCESS_FLAG)0;
|
|
|
|
D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(fmt, width, height, 1, levels, bind, usage, cpuflags);
|
|
|
|
hr = D3D::device->CreateTexture2D(&texdesc, NULL, &pTexture);
|
|
|
|
if (FAILED(hr))
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
2011-06-11 19:37:21 +00:00
|
|
|
PanicAlert("Failed to create texture at %s, line %d: hr=%#x\n", __FILE__, __LINE__, hr);
|
2010-06-13 19:50:06 +00:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2011-06-11 19:37:21 +00:00
|
|
|
D3DTexture2D* ret = new D3DTexture2D(pTexture, bind);
|
|
|
|
SAFE_RELEASE(pTexture);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void D3DTexture2D::AddRef()
|
|
|
|
{
|
|
|
|
++ref;
|
2010-06-13 19:50:06 +00:00
|
|
|
}
|
|
|
|
|
2011-06-11 19:37:21 +00:00
|
|
|
UINT D3DTexture2D::Release()
|
|
|
|
{
|
|
|
|
--ref;
|
|
|
|
if (ref == 0)
|
|
|
|
{
|
|
|
|
delete this;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return ref;
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D11Texture2D* &D3DTexture2D::GetTex() { return tex; }
|
|
|
|
ID3D11ShaderResourceView* &D3DTexture2D::GetSRV() { return srv; }
|
|
|
|
ID3D11RenderTargetView* &D3DTexture2D::GetRTV() { return rtv; }
|
|
|
|
ID3D11DepthStencilView* &D3DTexture2D::GetDSV() { return dsv; }
|
|
|
|
|
|
|
|
D3DTexture2D::D3DTexture2D(ID3D11Texture2D* texptr, D3D11_BIND_FLAG bind,
|
|
|
|
DXGI_FORMAT srv_format, DXGI_FORMAT dsv_format, DXGI_FORMAT rtv_format, bool multisampled)
|
|
|
|
: ref(1), tex(texptr), srv(NULL), rtv(NULL), dsv(NULL)
|
2010-06-13 19:50:06 +00:00
|
|
|
{
|
2010-11-23 19:58:02 +00:00
|
|
|
D3D11_SRV_DIMENSION srv_dim = multisampled ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
|
|
D3D11_DSV_DIMENSION dsv_dim = multisampled ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
|
|
D3D11_RTV_DIMENSION rtv_dim = multisampled ? D3D11_RTV_DIMENSION_TEXTURE2DMS : D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc = CD3D11_SHADER_RESOURCE_VIEW_DESC(srv_dim, srv_format);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC dsv_desc = CD3D11_DEPTH_STENCIL_VIEW_DESC(dsv_dim, dsv_format);
|
|
|
|
D3D11_RENDER_TARGET_VIEW_DESC rtv_desc = CD3D11_RENDER_TARGET_VIEW_DESC(rtv_dim, rtv_format);
|
2011-06-11 19:37:21 +00:00
|
|
|
if (bind & D3D11_BIND_SHADER_RESOURCE) D3D::device->CreateShaderResourceView(tex, &srv_desc, &srv);
|
|
|
|
if (bind & D3D11_BIND_RENDER_TARGET) D3D::device->CreateRenderTargetView(tex, &rtv_desc, &rtv);
|
|
|
|
if (bind & D3D11_BIND_DEPTH_STENCIL) D3D::device->CreateDepthStencilView(tex, &dsv_desc, &dsv);
|
|
|
|
tex->AddRef();
|
2010-06-13 19:50:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
D3DTexture2D::~D3DTexture2D()
|
|
|
|
{
|
2010-07-17 11:42:28 +00:00
|
|
|
SAFE_RELEASE(srv);
|
|
|
|
SAFE_RELEASE(rtv);
|
|
|
|
SAFE_RELEASE(dsv);
|
2011-06-11 19:37:21 +00:00
|
|
|
SAFE_RELEASE(tex);
|
2010-06-13 19:50:06 +00:00
|
|
|
}
|
2011-01-29 20:16:51 +00:00
|
|
|
|
|
|
|
} // namespace DX11
|