dolphin/Source/Core/VideoCommon/VertexShaderGen.h

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/ShaderGenCommon.h"
enum class APIType;
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// TODO should be reordered
enum : int
{
SHADER_POSITION_ATTRIB = 0,
SHADER_POSMTX_ATTRIB = 1,
SHADER_NORM0_ATTRIB = 2,
SHADER_NORM1_ATTRIB = 3,
SHADER_NORM2_ATTRIB = 4,
SHADER_COLOR0_ATTRIB = 5,
SHADER_COLOR1_ATTRIB = 6,
SHADER_TEXTURE0_ATTRIB = 8,
SHADER_TEXTURE1_ATTRIB = 9,
SHADER_TEXTURE2_ATTRIB = 10,
SHADER_TEXTURE3_ATTRIB = 11,
SHADER_TEXTURE4_ATTRIB = 12,
SHADER_TEXTURE5_ATTRIB = 13,
SHADER_TEXTURE6_ATTRIB = 14,
SHADER_TEXTURE7_ATTRIB = 15
};
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#pragma pack(1)
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struct vertex_shader_uid_data
{
u32 NumValues() const { return sizeof(vertex_shader_uid_data); }
u32 components : 23;
u32 numTexGens : 4;
u32 numColorChans : 2;
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u32 dualTexTrans_enabled : 1;
u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is
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// 8 bits wide
u32 pad : 18;
struct
{
u32 inputform : 2;
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u32 texgentype : 3;
u32 sourcerow : 5;
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u32 embosssourceshift : 3;
u32 embosslightshift : 3;
} texMtxInfo[8];
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struct
{
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u32 index : 6;
u32 normalize : 1;
u32 pad : 1;
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} postMtxInfo[8];
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LightingUidData lighting;
};
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#pragma pack()
using VertexShaderUid = ShaderUid<vertex_shader_uid_data>;
VertexShaderUid GetVertexShaderUid();
ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& host_config,
const vertex_shader_uid_data* uid_data);