dolphin/Source/Plugins/Plugin_GCPad/Src/GCPad.h

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// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_H
#define _PLUGIN_GCPAD_H
#include <vector> // System
#include <cstdio>
#include "../../../Core/InputCommon/Src/InputCommon.h" // Core
#include "../../../Core/InputCommon/Src/SDL_Util.h"
#ifdef _WIN32
#include "../../../Core/InputCommon/Src/XInput_Util.h"
#elif defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
//no need for Cocoa yet, but I guess ayuanx isn't done yet.
//#elif defined(__APPLE__)
// #include <Cocoa/Cocoa.h>
#endif
#include "pluginspecs_pad.h"
#define DEF_BUTTON_FULL 255
#define DEF_STICK_FULL 100
#define DEF_STICK_HALF 50
#define DEF_TRIGGER_FULL 255
#define DEF_TRIGGER_HALF 128
#define DEF_TRIGGER_THRESHOLD 230
// GC Pad Buttons
enum EGCPad
{
EGC_A = 0,
EGC_B,
EGC_X,
EGC_Y,
EGC_Z,
EGC_START,
EGC_DPAD_UP,
EGC_DPAD_DOWN,
EGC_DPAD_LEFT,
EGC_DPAD_RIGHT,
EGC_STICK_UP,
EGC_STICK_DOWN,
EGC_STICK_LEFT,
EGC_STICK_RIGHT,
EGC_STICK_SEMI,
EGC_CSTICK_UP,
EGC_CSTICK_DOWN,
EGC_CSTICK_LEFT,
EGC_CSTICK_RIGHT,
EGC_CSTICK_SEMI,
EGC_TGR_L,
EGC_TGR_R,
EGC_TGR_SEMI_L,
EGC_TGR_SEMI_R,
LAST_CONSTANT,
};
enum EInputType
{
FROM_KEYBOARD,
FROM_ANALOG1,
FROM_ANALOG2,
FROM_TRIGGER,
};
union UAxis
{
int Code[6];
struct
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Trigger
int Tr; // Trigger
};
};
struct SStickMapping
{
int Main;
int Sub;
int Shoulder; //Trigger
};
struct CONTROLLER_MAPPING_GC // PAD MAPPING GC
{
int ID; // SDL joystick device ID
SDL_Joystick *joy; // SDL joystick device
UAxis AxisState;
UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers)
int TriggerType; // SDL or XInput trigger
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
bool bSquare2Circle;
int Diagonal;
SStickMapping Stick;
SStickMapping Pressure;
int Button[LAST_CONSTANT];
};
extern CONTROLLER_MAPPING_GC GCMapping[4];
extern int NumPads, NumGoodPads, g_ID;
extern SPADInitialize *g_PADInitialize;
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
#ifdef _WIN32
extern HWND m_hWnd; // Handle to window
#endif
#if defined(HAVE_X11) && HAVE_X11
extern Display* GCdisplay;
#endif
// Custom Functions
// ----------------
void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude);
void EmulateAnalogTrigger(unsigned char &trL, unsigned char &trR);
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping);
void UpdatePadState(CONTROLLER_MAPPING_GC &_GCMapping);
bool IsKey(int Key);
bool IsFocus();
bool ReloadDLL();
void PAD_RumbleClose();
#endif // _PLUGIN_GCPAD_H