dolphin/Source/Core/VideoCommon/MainBase.cpp

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#include "Common/Event.h"
#include "Core/ConfigManager.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
bool s_BackendInitialized = false;
Common::Flag s_swapRequested;
static Common::Flag s_FifoShuttingDown;
static Common::Flag s_efbAccessRequested;
static Common::Event s_efbAccessReadyEvent;
static Common::Flag s_perfQueryRequested;
static Common::Event s_perfQueryReadyEvent;
static volatile struct
{
u32 xfbAddr;
u32 fbWidth;
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u32 fbStride;
u32 fbHeight;
} s_beginFieldArgs;
static struct
{
EFBAccessType type;
u32 x;
u32 y;
u32 Data;
} s_accessEFBArgs;
static u32 s_AccessEFBResult = 0;
void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
{
EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
}
// Enter and exit the video loop
void VideoBackendHardware::Video_EnterLoop()
{
RunGpuLoop();
}
void VideoBackendHardware::Video_ExitLoop()
{
ExitGpuLoop();
s_FifoShuttingDown.Set();
s_efbAccessReadyEvent.Set();
s_perfQueryReadyEvent.Set();
}
void VideoBackendHardware::Video_SetRendering(bool bEnabled)
{
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread (from Fifo.cpp)
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static void VideoFifo_CheckSwapRequest()
{
if (g_ActiveConfig.bUseXFB)
{
if (s_swapRequested.IsSet())
{
EFBRectangle rc;
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Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbStride, s_beginFieldArgs.fbHeight, rc);
s_swapRequested.Clear();
}
}
}
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (g_ActiveConfig.bUseXFB)
{
if (s_swapRequested.IsSet())
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
u32 bLower = s_beginFieldArgs.xfbAddr;
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u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbStride * s_beginFieldArgs.fbHeight;
if (AddressRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
}
}
// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
{
if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
{
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbStride = fbStride;
s_beginFieldArgs.fbHeight = fbHeight;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoBackendHardware::Video_EndField()
{
if (s_BackendInitialized)
{
s_swapRequested.Set();
}
}
void VideoBackendHardware::Video_AddMessage(const std::string& msg, u32 milliseconds)
{
OSD::AddMessage(msg, milliseconds);
}
void VideoBackendHardware::Video_ClearMessages()
{
OSD::ClearMessages();
}
// Screenshot
bool VideoBackendHardware::Video_Screenshot(const std::string& filename)
{
Renderer::SetScreenshot(filename.c_str());
return true;
}
void VideoFifo_CheckEFBAccess()
{
if (s_efbAccessRequested.IsSet())
{
s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
s_efbAccessRequested.Clear();
s_efbAccessReadyEvent.Set();
}
}
u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
{
s_accessEFBArgs.type = type;
s_accessEFBArgs.x = x;
s_accessEFBArgs.y = y;
s_accessEFBArgs.Data = InputData;
s_efbAccessRequested.Set();
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
s_efbAccessReadyEvent.Reset();
if (s_FifoShuttingDown.IsSet())
return 0;
s_efbAccessRequested.Set();
s_efbAccessReadyEvent.Wait();
}
else
VideoFifo_CheckEFBAccess();
return s_AccessEFBResult;
}
return 0;
}
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static void VideoFifo_CheckPerfQueryRequest()
{
if (s_perfQueryRequested.IsSet())
{
g_perf_query->FlushResults();
s_perfQueryRequested.Clear();
s_perfQueryReadyEvent.Set();
}
}
u32 VideoBackendHardware::Video_GetQueryResult(PerfQueryType type)
{
if (!g_perf_query->ShouldEmulate())
{
return 0;
}
// TODO: Is this check sane?
if (!g_perf_query->IsFlushed())
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
s_perfQueryReadyEvent.Reset();
if (s_FifoShuttingDown.IsSet())
return 0;
s_perfQueryRequested.Set();
s_perfQueryReadyEvent.Wait();
}
else
g_perf_query->FlushResults();
}
return g_perf_query->GetQueryResult(type);
}
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void VideoBackendHardware::InitializeShared()
{
VideoCommon_Init();
s_swapRequested.Clear();
s_efbAccessRequested.Clear();
s_perfQueryRequested.Clear();
s_FifoShuttingDown.Clear();
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
s_AccessEFBResult = 0;
m_invalid = false;
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}
// Run from the CPU thread
void VideoBackendHardware::DoState(PointerWrap& p)
{
bool software = false;
p.Do(software);
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
{
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
}
VideoCommon_DoState(p);
p.DoMarker("VideoCommon");
p.Do(s_swapRequested);
p.Do(s_efbAccessRequested);
p.Do(s_beginFieldArgs);
p.Do(s_accessEFBArgs);
p.Do(s_AccessEFBResult);
p.DoMarker("VideoBackendHardware");
// Refresh state.
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_invalid = true;
RecomputeCachedArraybases();
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
VertexLoaderManager::MarkAllDirty();
}
}
void VideoBackendHardware::CheckInvalidState()
{
if (m_invalid)
{
m_invalid = false;
BPReload();
TextureCache::Invalidate();
}
}
void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
Fifo_PauseAndLock(doLock, unpauseOnUnlock);
}
void VideoBackendHardware::RunLoop(bool enable)
{
VideoCommon_RunLoop(enable);
}
void VideoFifo_CheckAsyncRequest()
{
VideoFifo_CheckSwapRequest();
VideoFifo_CheckEFBAccess();
VideoFifo_CheckPerfQueryRequest();
}
void VideoBackendHardware::Video_GatherPipeBursted()
{
CommandProcessor::GatherPipeBursted();
}
bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
{
return CommandProcessor::isPossibleWaitingSetDrawDone;
}
void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
{
CommandProcessor::RegisterMMIO(mmio, base);
}