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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
# include <string>
# include <wx/button.h>
# include <wx/checkbox.h>
# include <wx/choice.h>
# include <wx/filedlg.h>
# include <wx/gbsizer.h>
# include <wx/sizer.h>
# include <wx/stattext.h>
# include "Common/CommonPaths.h"
# include "Common/FileUtil.h"
# include "Core/ConfigManager.h"
# include "Core/Core.h"
# include "Core/NetPlayProto.h"
# include "Core/HW/EXI.h"
# include "Core/HW/GCMemcard.h"
# include "DolphinWX/WxUtils.h"
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# include "DolphinWX/Config/ConfigMain.h"
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# include "DolphinWX/Config/GameCubeConfigPane.h"
# define DEV_NONE_STR _trans("<Nothing>")
# define DEV_DUMMY_STR _trans("Dummy")
# define EXIDEV_MEMCARD_STR _trans("Memory Card")
# define EXIDEV_MEMDIR_STR _trans("GCI Folder")
# define EXIDEV_MIC_STR _trans("Mic")
# define EXIDEV_BBA_STR "BBA"
# define EXIDEV_AGP_STR "Advance Game Port"
# define EXIDEV_AM_BB_STR _trans("AM-Baseboard")
# define EXIDEV_GECKO_STR "USBGecko"
GameCubeConfigPane : : GameCubeConfigPane ( wxWindow * parent , wxWindowID id )
: wxPanel ( parent , id )
{
InitializeGUI ( ) ;
LoadGUIValues ( ) ;
RefreshGUI ( ) ;
}
void GameCubeConfigPane : : InitializeGUI ( )
{
m_ipl_language_strings . Add ( _ ( " English " ) ) ;
m_ipl_language_strings . Add ( _ ( " German " ) ) ;
m_ipl_language_strings . Add ( _ ( " French " ) ) ;
m_ipl_language_strings . Add ( _ ( " Spanish " ) ) ;
m_ipl_language_strings . Add ( _ ( " Italian " ) ) ;
m_ipl_language_strings . Add ( _ ( " Dutch " ) ) ;
m_system_lang_choice = new wxChoice ( this , wxID_ANY , wxDefaultPosition , wxDefaultSize , m_ipl_language_strings ) ;
m_system_lang_choice - > SetToolTip ( _ ( " Sets the GameCube system language. " ) ) ;
m_system_lang_choice - > Bind ( wxEVT_CHOICE , & GameCubeConfigPane : : OnSystemLanguageChange , this ) ;
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m_override_lang_checkbox = new wxCheckBox ( this , wxID_ANY , _ ( " Override Language on NTSC Games " ) ) ;
m_override_lang_checkbox - > SetToolTip ( _ ( " Lets the system language be set to values that games were not designed for. This can allow the use of extra translations for a few games, but can also lead to text display issues. " ) ) ;
m_override_lang_checkbox - > Bind ( wxEVT_CHECKBOX , & GameCubeConfigPane : : OnOverrideLanguageCheckBoxChanged , this ) ;
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m_skip_bios_checkbox = new wxCheckBox ( this , wxID_ANY , _ ( " Skip BIOS " ) ) ;
m_skip_bios_checkbox - > Bind ( wxEVT_CHECKBOX , & GameCubeConfigPane : : OnSkipBiosCheckBoxChanged , this ) ;
if ( ! File : : Exists ( File : : GetUserPath ( D_GCUSER_IDX ) + DIR_SEP + USA_DIR + DIR_SEP GC_IPL ) & &
! File : : Exists ( File : : GetSysDirectory ( ) + GC_SYS_DIR + DIR_SEP + USA_DIR + DIR_SEP GC_IPL ) & &
! File : : Exists ( File : : GetUserPath ( D_GCUSER_IDX ) + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL ) & &
! File : : Exists ( File : : GetSysDirectory ( ) + GC_SYS_DIR + DIR_SEP + JAP_DIR + DIR_SEP GC_IPL ) & &
! File : : Exists ( File : : GetUserPath ( D_GCUSER_IDX ) + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL ) & &
! File : : Exists ( File : : GetSysDirectory ( ) + GC_SYS_DIR + DIR_SEP + EUR_DIR + DIR_SEP GC_IPL ) )
{
m_skip_bios_checkbox - > Disable ( ) ;
m_skip_bios_checkbox - > SetToolTip ( _ ( " Put BIOS roms in User/GC/{region}. " ) ) ;
}
// Device settings
// EXI Devices
wxStaticText * GCEXIDeviceText [ 3 ] = {
new wxStaticText ( this , wxID_ANY , _ ( " Slot A " ) ) ,
new wxStaticText ( this , wxID_ANY , _ ( " Slot B " ) ) ,
new wxStaticText ( this , wxID_ANY , " SP1 " ) ,
} ;
m_exi_devices [ 0 ] = new wxChoice ( this , wxID_ANY ) ;
m_exi_devices [ 0 ] - > Bind ( wxEVT_CHOICE , & GameCubeConfigPane : : OnSlotAChanged , this ) ;
m_exi_devices [ 1 ] = new wxChoice ( this , wxID_ANY ) ;
m_exi_devices [ 1 ] - > Bind ( wxEVT_CHOICE , & GameCubeConfigPane : : OnSlotBChanged , this ) ;
m_exi_devices [ 2 ] = new wxChoice ( this , wxID_ANY ) ;
m_exi_devices [ 2 ] - > Bind ( wxEVT_CHOICE , & GameCubeConfigPane : : OnSP1Changed , this ) ;
m_exi_devices [ 2 ] - > SetToolTip ( _ ( " Serial Port 1 - This is the port which devices such as the net adapter use. " ) ) ;
m_memcard_path [ 0 ] = new wxButton ( this , wxID_ANY , " ... " , wxDefaultPosition , wxDefaultSize , wxBU_EXACTFIT ) ;
m_memcard_path [ 0 ] - > Bind ( wxEVT_BUTTON , & GameCubeConfigPane : : OnSlotAButtonClick , this ) ;
m_memcard_path [ 1 ] = new wxButton ( this , wxID_ANY , " ... " , wxDefaultPosition , wxDefaultSize , wxBU_EXACTFIT ) ;
m_memcard_path [ 1 ] - > Bind ( wxEVT_BUTTON , & GameCubeConfigPane : : OnSlotBButtonClick , this ) ;
// Populate the GameCube page
wxGridBagSizer * const sGamecubeIPLSettings = new wxGridBagSizer ( ) ;
sGamecubeIPLSettings - > Add ( m_skip_bios_checkbox , wxGBPosition ( 0 , 0 ) , wxGBSpan ( 1 , 2 ) , wxALL , 5 ) ;
sGamecubeIPLSettings - > Add ( new wxStaticText ( this , wxID_ANY , _ ( " System Language: " ) ) ,
wxGBPosition ( 1 , 0 ) , wxDefaultSpan , wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM , 5 ) ;
sGamecubeIPLSettings - > Add ( m_system_lang_choice , wxGBPosition ( 1 , 1 ) , wxDefaultSpan , wxLEFT | wxRIGHT | wxBOTTOM , 5 ) ;
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sGamecubeIPLSettings - > Add ( m_override_lang_checkbox , wxGBPosition ( 2 , 0 ) , wxGBSpan ( 1 , 2 ) , wxALL , 5 ) ;
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wxStaticBoxSizer * const sbGamecubeIPLSettings = new wxStaticBoxSizer ( wxVERTICAL , this , _ ( " IPL Settings " ) ) ;
sbGamecubeIPLSettings - > Add ( sGamecubeIPLSettings ) ;
wxStaticBoxSizer * const sbGamecubeDeviceSettings = new wxStaticBoxSizer ( wxVERTICAL , this , _ ( " Device Settings " ) ) ;
wxGridBagSizer * const sbGamecubeEXIDevSettings = new wxGridBagSizer ( 10 , 10 ) ;
for ( int i = 0 ; i < 3 ; + + i )
{
sbGamecubeEXIDevSettings - > Add ( GCEXIDeviceText [ i ] , wxGBPosition ( i , 0 ) , wxDefaultSpan , wxALIGN_CENTER_VERTICAL ) ;
sbGamecubeEXIDevSettings - > Add ( m_exi_devices [ i ] , wxGBPosition ( i , 1 ) , wxGBSpan ( 1 , ( i < 2 ) ? 1 : 2 ) , wxALIGN_CENTER_VERTICAL ) ;
if ( i < 2 )
sbGamecubeEXIDevSettings - > Add ( m_memcard_path [ i ] , wxGBPosition ( i , 2 ) , wxDefaultSpan , wxALIGN_CENTER_VERTICAL ) ;
if ( NetPlay : : IsNetPlayRunning ( ) )
m_exi_devices [ i ] - > Disable ( ) ;
}
sbGamecubeDeviceSettings - > Add ( sbGamecubeEXIDevSettings , 0 , wxALL , 5 ) ;
wxBoxSizer * const main_sizer = new wxBoxSizer ( wxVERTICAL ) ;
main_sizer - > Add ( sbGamecubeIPLSettings , 0 , wxEXPAND | wxALL , 5 ) ;
main_sizer - > Add ( sbGamecubeDeviceSettings , 0 , wxEXPAND | wxALL , 5 ) ;
SetSizer ( main_sizer ) ;
}
void GameCubeConfigPane : : LoadGUIValues ( )
{
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const SConfig & startup_params = SConfig : : GetInstance ( ) ;
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m_system_lang_choice - > SetSelection ( startup_params . SelectedLanguage ) ;
m_skip_bios_checkbox - > SetValue ( startup_params . bHLE_BS2 ) ;
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m_override_lang_checkbox - > SetValue ( startup_params . bOverrideGCLanguage ) ;
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wxArrayString slot_devices ;
slot_devices . Add ( _ ( DEV_NONE_STR ) ) ;
slot_devices . Add ( _ ( DEV_DUMMY_STR ) ) ;
slot_devices . Add ( _ ( EXIDEV_MEMCARD_STR ) ) ;
slot_devices . Add ( _ ( EXIDEV_MEMDIR_STR ) ) ;
slot_devices . Add ( _ ( EXIDEV_GECKO_STR ) ) ;
slot_devices . Add ( _ ( EXIDEV_AGP_STR ) ) ;
# if HAVE_PORTAUDIO
slot_devices . Add ( _ ( EXIDEV_MIC_STR ) ) ;
# endif
wxArrayString sp1_devices ;
sp1_devices . Add ( _ ( DEV_NONE_STR ) ) ;
sp1_devices . Add ( _ ( DEV_DUMMY_STR ) ) ;
sp1_devices . Add ( _ ( EXIDEV_BBA_STR ) ) ;
sp1_devices . Add ( _ ( EXIDEV_AM_BB_STR ) ) ;
for ( int i = 0 ; i < 3 ; + + i )
{
bool isMemcard = false ;
// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
if ( i = = 2 )
m_exi_devices [ i ] - > Append ( sp1_devices ) ;
else
m_exi_devices [ i ] - > Append ( slot_devices ) ;
switch ( SConfig : : GetInstance ( ) . m_EXIDevice [ i ] )
{
case EXIDEVICE_NONE :
m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 0 ] ) ;
break ;
case EXIDEVICE_MEMORYCARD :
isMemcard = m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 2 ] ) ;
break ;
case EXIDEVICE_MEMORYCARDFOLDER :
m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 3 ] ) ;
break ;
case EXIDEVICE_GECKO :
m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 4 ] ) ;
break ;
case EXIDEVICE_AGP :
isMemcard = m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 5 ] ) ;
break ;
case EXIDEVICE_MIC :
m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 6 ] ) ;
break ;
case EXIDEVICE_ETH :
m_exi_devices [ i ] - > SetStringSelection ( sp1_devices [ 2 ] ) ;
break ;
case EXIDEVICE_AM_BASEBOARD :
m_exi_devices [ i ] - > SetStringSelection ( sp1_devices [ 3 ] ) ;
break ;
case EXIDEVICE_DUMMY :
default :
m_exi_devices [ i ] - > SetStringSelection ( slot_devices [ 1 ] ) ;
break ;
}
if ( ! isMemcard & & i < 2 )
m_memcard_path [ i ] - > Disable ( ) ;
}
}
void GameCubeConfigPane : : RefreshGUI ( )
{
if ( Core : : IsRunning ( ) )
{
m_system_lang_choice - > Disable ( ) ;
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m_override_lang_checkbox - > Disable ( ) ;
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m_skip_bios_checkbox - > Disable ( ) ;
}
}
void GameCubeConfigPane : : OnSystemLanguageChange ( wxCommandEvent & event )
{
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SConfig : : GetInstance ( ) . SelectedLanguage = m_system_lang_choice - > GetSelection ( ) ;
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AddPendingEvent ( wxCommandEvent ( wxDOLPHIN_CFG_REFRESH_LIST ) ) ;
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}
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void GameCubeConfigPane : : OnOverrideLanguageCheckBoxChanged ( wxCommandEvent & event )
{
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SConfig : : GetInstance ( ) . bOverrideGCLanguage = m_override_lang_checkbox - > IsChecked ( ) ;
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AddPendingEvent ( wxCommandEvent ( wxDOLPHIN_CFG_REFRESH_LIST ) ) ;
}
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void GameCubeConfigPane : : OnSkipBiosCheckBoxChanged ( wxCommandEvent & event )
{
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SConfig : : GetInstance ( ) . bHLE_BS2 = m_skip_bios_checkbox - > IsChecked ( ) ;
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}
void GameCubeConfigPane : : OnSlotAChanged ( wxCommandEvent & event )
{
ChooseEXIDevice ( event . GetString ( ) , 0 ) ;
}
void GameCubeConfigPane : : OnSlotBChanged ( wxCommandEvent & event )
{
ChooseEXIDevice ( event . GetString ( ) , 1 ) ;
}
void GameCubeConfigPane : : OnSP1Changed ( wxCommandEvent & event )
{
ChooseEXIDevice ( event . GetString ( ) , 2 ) ;
}
void GameCubeConfigPane : : OnSlotAButtonClick ( wxCommandEvent & event )
{
ChooseSlotPath ( true , SConfig : : GetInstance ( ) . m_EXIDevice [ 0 ] ) ;
}
void GameCubeConfigPane : : OnSlotBButtonClick ( wxCommandEvent & event )
{
ChooseSlotPath ( false , SConfig : : GetInstance ( ) . m_EXIDevice [ 1 ] ) ;
}
void GameCubeConfigPane : : ChooseEXIDevice ( const wxString & deviceName , int deviceNum )
{
TEXIDevices tempType ;
if ( ! deviceName . compare ( _ ( EXIDEV_MEMCARD_STR ) ) )
tempType = EXIDEVICE_MEMORYCARD ;
else if ( ! deviceName . compare ( _ ( EXIDEV_MEMDIR_STR ) ) )
tempType = EXIDEVICE_MEMORYCARDFOLDER ;
else if ( ! deviceName . compare ( _ ( EXIDEV_MIC_STR ) ) )
tempType = EXIDEVICE_MIC ;
else if ( ! deviceName . compare ( EXIDEV_BBA_STR ) )
tempType = EXIDEVICE_ETH ;
else if ( ! deviceName . compare ( EXIDEV_AGP_STR ) )
tempType = EXIDEVICE_AGP ;
else if ( ! deviceName . compare ( _ ( EXIDEV_AM_BB_STR ) ) )
tempType = EXIDEVICE_AM_BASEBOARD ;
else if ( ! deviceName . compare ( EXIDEV_GECKO_STR ) )
tempType = EXIDEVICE_GECKO ;
else if ( ! deviceName . compare ( _ ( DEV_NONE_STR ) ) )
tempType = EXIDEVICE_NONE ;
else
tempType = EXIDEVICE_DUMMY ;
// Gray out the memcard path button if we're not on a memcard or AGP
if ( tempType = = EXIDEVICE_MEMORYCARD | | tempType = = EXIDEVICE_AGP )
m_memcard_path [ deviceNum ] - > Enable ( ) ;
else if ( deviceNum = = 0 | | deviceNum = = 1 )
m_memcard_path [ deviceNum ] - > Disable ( ) ;
SConfig : : GetInstance ( ) . m_EXIDevice [ deviceNum ] = tempType ;
if ( Core : : IsRunning ( ) )
{
// Change plugged device! :D
ExpansionInterface : : ChangeDevice (
( deviceNum = = 1 ) ? 1 : 0 , // SlotB is on channel 1, slotA and SP1 are on 0
tempType , // The device enum to change to
( deviceNum = = 2 ) ? 2 : 0 ) ; // SP1 is device 2, slots are device 0
}
}
void GameCubeConfigPane : : ChooseSlotPath ( bool is_slot_a , TEXIDevices device_type )
{
bool memcard = ( device_type = = EXIDEVICE_MEMORYCARD ) ;
std : : string path ;
std : : string cardname ;
std : : string ext ;
std : : string pathA = SConfig : : GetInstance ( ) . m_strMemoryCardA ;
std : : string pathB = SConfig : : GetInstance ( ) . m_strMemoryCardB ;
if ( ! memcard )
{
pathA = SConfig : : GetInstance ( ) . m_strGbaCartA ;
pathB = SConfig : : GetInstance ( ) . m_strGbaCartB ;
}
SplitPath ( is_slot_a ? pathA : pathB , & path , & cardname , & ext ) ;
std : : string filename = WxStrToStr ( wxFileSelector (
_ ( " Choose a file to open " ) ,
StrToWxStr ( path ) ,
StrToWxStr ( cardname ) ,
StrToWxStr ( ext ) ,
memcard ? _ ( " GameCube Memory Cards (*.raw,*.gcp) " ) + " |*.raw;*.gcp " : _ ( " Game Boy Advance Carts (*.gba) " ) + " |*.gba " ) ) ;
if ( ! filename . empty ( ) )
{
if ( File : : Exists ( filename ) )
{
if ( memcard )
{
GCMemcard memorycard ( filename ) ;
if ( ! memorycard . IsValid ( ) )
{
WxUtils : : ShowErrorDialog ( wxString : : Format ( _ ( " Cannot use that file as a memory card. \n %s \n " \
" is not a valid GameCube memory card file " ) , filename . c_str ( ) ) ) ;
return ;
}
}
}
# ifdef _WIN32
if ( ! strncmp ( File : : GetExeDirectory ( ) . c_str ( ) , filename . c_str ( ) , File : : GetExeDirectory ( ) . size ( ) ) )
{
// If the Exe Directory Matches the prefix of the filename, we still need to verify
// that the next character is a directory separator character, otherwise we may create an invalid path
char next_char = filename . at ( File : : GetExeDirectory ( ) . size ( ) ) + 1 ;
if ( next_char = = ' / ' | | next_char = = ' \\ ' )
{
filename . erase ( 0 , File : : GetExeDirectory ( ) . size ( ) + 1 ) ;
filename = " ./ " + filename ;
}
}
std : : replace ( filename . begin ( ) , filename . end ( ) , ' \\ ' , ' / ' ) ;
# endif
// also check that the path isn't used for the other memcard...
if ( filename . compare ( is_slot_a ? pathB : pathA ) ! = 0 )
{
if ( memcard )
{
if ( is_slot_a )
SConfig : : GetInstance ( ) . m_strMemoryCardA = filename ;
else
SConfig : : GetInstance ( ) . m_strMemoryCardB = filename ;
}
else
{
if ( is_slot_a )
SConfig : : GetInstance ( ) . m_strGbaCartA = filename ;
else
SConfig : : GetInstance ( ) . m_strGbaCartB = filename ;
}
if ( Core : : IsRunning ( ) )
{
// Change memcard to the new file
ExpansionInterface : : ChangeDevice (
is_slot_a ? 0 : 1 , // SlotA: channel 0, SlotB channel 1
device_type ,
0 ) ; // SP1 is device 2, slots are device 0
}
}
else
{
WxUtils : : ShowErrorDialog ( _ ( " Are you trying to use the same file in both slots? " ) ) ;
}
}
}