dolphin/Source/Core/VideoCommon/AbstractTexture.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "VideoCommon/AbstractTexture.h"
AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c)
{
}
AbstractTexture::~AbstractTexture() = default;
bool AbstractTexture::Save(const std::string& filename, unsigned int level)
{
return false;
}
bool AbstractTexture::IsCompressedHostTextureFormat(HostTextureFormat format)
{
// This will need to be changed if we add any other uncompressed formats.
return format != HostTextureFormat::RGBA8;
}
size_t AbstractTexture::CalculateHostTextureLevelPitch(HostTextureFormat format, u32 row_length)
{
switch (format)
{
case HostTextureFormat::DXT1:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
case HostTextureFormat::DXT3:
case HostTextureFormat::DXT5:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
case HostTextureFormat::RGBA8:
default:
return static_cast<size_t>(row_length) * 4;
}
}
const TextureConfig AbstractTexture::GetConfig() const
{
return m_config;
}