2011-01-31 00:08:06 +00:00
|
|
|
uniform samplerRECT samp0 : register(s0);
|
|
|
|
|
|
|
|
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
|
|
|
{
|
|
|
|
float4 c0 = texRECT(samp0, uv0).rgba;
|
|
|
|
float4 c1 = texRECT(samp0, uv0 + float2(5,5)).rgba;
|
|
|
|
float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b);
|
|
|
|
float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3;
|
|
|
|
float red = c0.r;
|
|
|
|
float green = c0.g;
|
|
|
|
float blue = c0.b;
|
|
|
|
float alpha = c0.a;
|
|
|
|
|
|
|
|
red = y2 + (1 - y);
|
|
|
|
green = y2 + (1 - y);
|
|
|
|
blue = y2 + (1 - y);
|
|
|
|
|
|
|
|
ocol0 = float4(red, green, blue, alpha);
|
2009-08-09 21:40:54 +00:00
|
|
|
}
|