164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
|
// Copyright (C) 2003-2008 Dolphin Project.
|
||
|
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU General Public License as published by
|
||
|
// the Free Software Foundation, version 2.0.
|
||
|
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License 2.0 for more details.
|
||
|
|
||
|
// A copy of the GPL 2.0 should have been included with the program.
|
||
|
// If not, see http://www.gnu.org/licenses/
|
||
|
|
||
|
// Official SVN repository and contact information can be found at
|
||
|
// http://code.google.com/p/dolphin-emu/
|
||
|
|
||
|
// Games that uses this UCode:
|
||
|
// Zelda: The Windwaker, Mario Sunshine, Mario Kart
|
||
|
|
||
|
#include "Common.h"
|
||
|
#include "../Globals.h"
|
||
|
#include "UCodes.h"
|
||
|
#include "UCode_Zelda.h"
|
||
|
#include "../MailHandler.h"
|
||
|
|
||
|
|
||
|
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
|
||
|
: IUCode(_rMailHandler)
|
||
|
, m_numSteps(0)
|
||
|
, m_bListInProgress(false)
|
||
|
{
|
||
|
DebugLog("UCode_Zelda - add boot mails for handshake");
|
||
|
m_rMailHandler.PushMail(DSP_INIT);
|
||
|
m_rMailHandler.PushMail(0x80000000); // handshake
|
||
|
}
|
||
|
|
||
|
|
||
|
CUCode_Zelda::~CUCode_Zelda()
|
||
|
{
|
||
|
m_rMailHandler.Clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CUCode_Zelda::Update()
|
||
|
{
|
||
|
// check if we have to sent something
|
||
|
if (!m_rMailHandler.IsEmpty())
|
||
|
{
|
||
|
g_dspInitialize.pGenerateDSPInterrupt();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CUCode_Zelda::HandleMail(u32 _uMail)
|
||
|
{
|
||
|
if (m_bListInProgress == false)
|
||
|
{
|
||
|
m_bListInProgress = true;
|
||
|
m_numSteps = _uMail;
|
||
|
m_step = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
((u32*)m_Buffer)[m_step] = _uMail;
|
||
|
m_step++;
|
||
|
|
||
|
if (m_step == m_numSteps)
|
||
|
{
|
||
|
ExecuteList();
|
||
|
m_bListInProgress = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CUCode_Zelda::ExecuteList()
|
||
|
{
|
||
|
// begin with the list
|
||
|
m_readOffset = 0;
|
||
|
|
||
|
u32 Temp = Read32();
|
||
|
u32 Command = (Temp >> 24) & 0x7f;
|
||
|
u32 Sync = Temp >> 16;
|
||
|
|
||
|
DebugLog("==============================================================================");
|
||
|
DebugLog("Zelda UCode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
|
||
|
|
||
|
switch (Command)
|
||
|
{
|
||
|
// DsetupTable ... zelda ww jumps to 0x0095
|
||
|
case 0x01:
|
||
|
{
|
||
|
u32 tmp[4];
|
||
|
tmp[0] = Read32();
|
||
|
tmp[1] = Read32();
|
||
|
tmp[2] = Read32();
|
||
|
tmp[3] = Read32();
|
||
|
|
||
|
DebugLog("DsetupTable");
|
||
|
DebugLog("???: 0x%08x", tmp[0]);
|
||
|
DebugLog("DSPRES_FILTER (size: 0x40): 0x%08x", tmp[1]);
|
||
|
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
|
||
|
DebugLog("???: 0x%08x", tmp[3]);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// SyncFrame ... zelda ww jumps to 0x0243
|
||
|
case 0x02:
|
||
|
{
|
||
|
u32 tmp[3];
|
||
|
tmp[0] = Read32();
|
||
|
tmp[1] = Read32();
|
||
|
tmp[2] = Read32();
|
||
|
|
||
|
DebugLog("DsyncFrame");
|
||
|
DebugLog("???: 0x%08x", tmp[0]);
|
||
|
DebugLog("???: 0x%08x", tmp[1]);
|
||
|
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
/*
|
||
|
case 0x03: break; // dunno ... zelda ww jmps to 0x0073
|
||
|
case 0x04: break; // dunno ... zelda ww jmps to 0x0580
|
||
|
case 0x05: break; // dunno ... zelda ww jmps to 0x0592
|
||
|
case 0x06: break; // dunno ... zelda ww jmps to 0x0469
|
||
|
|
||
|
case 0x07: break; // dunno ... zelda ww jmps to 0x044d
|
||
|
case 0x08: break; // Mixer ... zelda ww jmps to 0x0485
|
||
|
case 0x09: break; // dunno ... zelda ww jmps to 0x044d
|
||
|
*/
|
||
|
|
||
|
// DsetDolbyDelay ... zelda ww jumps to 0x00b2
|
||
|
case 0x0d:
|
||
|
{
|
||
|
u32 tmp[2];
|
||
|
tmp[0] = Read32();
|
||
|
tmp[1] = Read32();
|
||
|
|
||
|
DebugLog("DSetDolbyDelay");
|
||
|
DebugLog("DOLBY2_DELAY_BUF (size 0x960): 0x%08x", tmp[0]);
|
||
|
DebugLog("DSPRES_FILTER (size 0x500): 0x%08x", tmp[1]);
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// Set VARAM
|
||
|
case 0x0e:
|
||
|
// MessageBox(NULL, "Zelda VARAM", "cmd", MB_OK);
|
||
|
break;
|
||
|
|
||
|
// default ... zelda ww jumps to 0x0043
|
||
|
default:
|
||
|
PanicAlert("Zelda UCode - unknown cmd: %x (size %i)", Command, m_numSteps);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// sync, we are rdy
|
||
|
m_rMailHandler.PushMail(DSP_SYNC);
|
||
|
m_rMailHandler.PushMail(0xF3550000 | Sync);
|
||
|
}
|
||
|
|
||
|
|