dolphin/Source/Plugins/Plugin_VideoMerge/Src/OGL/OGL_Render.h

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#ifndef _OGL_RENDER_H_
#define _OGL_RENDER_H_
#include "MathUtil.h"
#include "VideoCommon.h"
#include "Renderer.h"
#include "pluginspecs_video.h"
namespace OGL
{
extern int OSDChoice;
class Renderer : public ::RendererBase
{
public:
Renderer();
~Renderer();
// What's the real difference between these? Too similar names.
void ResetAPIState();
void RestoreAPIState();
void SetColorMask();
void SetBlendMode(bool forceUpdate);
bool SetScissorRect();
void SetGenerationMode();
void SetDepthMode();
void SetLogicOpMode();
void SetDitherMode();
void SetLineWidth();
// Live resolution change
bool Allow2x();
bool AllowCustom();
u32 AccessEFB(EFBAccessType type, int x, int y);
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
void UpdateViewport();
// virtual funcs used by RendererBase::Swap
void PrepareXFBCopy(const TargetRectangle &dst_rect);
void Draw(const XFBSourceBase* xfbSource, const TargetRectangle& sourceRc,
const MathUtil::Rectangle<float>& drawRc, const EFBRectangle& rc);
void EndFrame();
void Present();
bool CheckForResize();
void GetBackBufferSize(int* w, int* h);
void RecreateFramebufferManger();
void BeginFrame();
private:
};
}
#endif