2023-03-01 01:12:35 +00:00
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// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2023-06-02 19:07:42 +00:00
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#include "VideoCommon/Assets/CustomTextureData.h"
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2023-03-01 01:12:35 +00:00
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <functional>
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#include "Common/Align.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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#include "Common/Logging/Log.h"
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#include "Common/Swap.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
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//
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// This header defines constants and structures that are useful when parsing
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// DDS files. DDS files were originally designed to use several structures
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// and constants that are native to DirectDraw and are defined in ddraw.h,
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// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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#pragma pack(push, 1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwFourCC;
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uint32_t dwRGBBitCount;
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uint32_t dwRBitMask;
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uint32_t dwGBitMask;
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uint32_t dwBBitMask;
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uint32_t dwABitMask;
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
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#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
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((uint32_t)(uint8_t)(ch3) << 24))
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#endif /* defined(MAKEFOURCC) */
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#define DDS_HEADER_FLAGS_TEXTURE \
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0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
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enum DDS_RESOURCE_DIMENSION
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{
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DDS_DIMENSION_TEXTURE1D = 2,
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DDS_DIMENSION_TEXTURE2D = 3,
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DDS_DIMENSION_TEXTURE3D = 4,
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};
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struct DDS_HEADER
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwHeight;
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uint32_t dwWidth;
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uint32_t dwPitchOrLinearSize;
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uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
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uint32_t dwMipMapCount;
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uint32_t dwReserved1[11];
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DDS_PIXELFORMAT ddspf;
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uint32_t dwCaps;
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uint32_t dwCaps2;
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uint32_t dwCaps3;
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uint32_t dwCaps4;
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uint32_t dwReserved2;
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};
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struct DDS_HEADER_DXT10
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{
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uint32_t dxgiFormat;
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uint32_t resourceDimension;
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uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
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uint32_t arraySize;
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uint32_t miscFlags2; // see DDS_MISC_FLAGS2
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};
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#pragma pack(pop)
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000};
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constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000};
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constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000};
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constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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// End of Microsoft code from DDS.h.
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static constexpr bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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{
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return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask,
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pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask);
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}
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struct DDSLoadInfo
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{
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u32 block_size = 1;
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u32 bytes_per_block = 4;
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u32 width = 0;
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u32 height = 0;
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u32 mip_count = 0;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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size_t first_mip_offset = 0;
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size_t first_mip_size = 0;
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u32 first_mip_row_length = 0;
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std::function<void(VideoCommon::CustomTextureData::Level*)> conversion_function;
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};
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static constexpr u32 GetBlockCount(u32 extent, u32 block_size)
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{
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return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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}
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static u32 CalculateMipCount(u32 width, u32 height)
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{
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u32 mip_width = width;
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u32 mip_height = height;
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u32 mip_count = 1;
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while (mip_width > 1 || mip_height > 1)
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{
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mip_width = std::max(mip_width / 2, 1u);
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mip_height = std::max(mip_height / 2, 1u);
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mip_count++;
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}
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return mip_count;
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}
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static void ConvertTexture_X8B8G8R8(VideoCommon::CustomTextureData::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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{
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for (u32 x = 0; x < level->row_length; x++)
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{
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// Set alpha channel to full intensity.
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data_ptr[3] = 0xFF;
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data_ptr += sizeof(u32);
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}
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}
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}
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static void ConvertTexture_A8R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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{
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for (u32 x = 0; x < level->row_length; x++)
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{
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// Byte swap ABGR -> RGBA
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u32 val;
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std::memcpy(&val, data_ptr, sizeof(val));
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val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000));
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std::memcpy(data_ptr, &val, sizeof(u32));
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data_ptr += sizeof(u32);
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}
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}
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}
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static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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{
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for (u32 x = 0; x < level->row_length; x++)
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{
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// Byte swap XBGR -> RGBX, and set alpha to full intensity.
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u32 val;
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std::memcpy(&val, data_ptr, sizeof(val));
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val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
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std::memcpy(data_ptr, &val, sizeof(u32));
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data_ptr += sizeof(u32);
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}
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}
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}
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static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::Level* level)
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{
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std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
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const u8* rgb_data_ptr = level->data.data();
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u8* data_ptr = new_data.data();
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for (u32 row = 0; row < level->height; row++)
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{
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for (u32 x = 0; x < level->row_length; x++)
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{
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// This is BGR in memory.
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u32 val;
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std::memcpy(&val, rgb_data_ptr, sizeof(val));
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val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
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std::memcpy(data_ptr, &val, sizeof(u32));
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data_ptr += sizeof(u32);
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rgb_data_ptr += 3;
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}
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}
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level->data = std::move(new_data);
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}
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static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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{
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// Exit as early as possible for non-DDS textures, since all extensions are currently
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// passed through this function.
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u32 magic;
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if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC)
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return false;
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DDS_HEADER header;
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size_t header_size = sizeof(header);
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if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size)
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return false;
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// Required fields.
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if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
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return false;
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// Image should be 2D.
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if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
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return false;
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// Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
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info->width = header.dwWidth;
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info->height = header.dwHeight;
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if (info->width == 0 || info->height == 0)
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return false;
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// Check for mip levels.
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if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP)
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{
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info->mip_count = header.dwMipMapCount;
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if (header.dwMipMapCount != 0)
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info->mip_count = header.dwMipMapCount;
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else
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info->mip_count = CalculateMipCount(info->width, info->height);
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}
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else
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{
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info->mip_count = 1;
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}
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// Handle fourcc formats vs uncompressed formats.
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bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0;
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bool needs_s3tc = false;
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if (has_fourcc)
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{
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// Handle DX10 extension header.
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u32 dxt10_format = 0;
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if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0'))
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{
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DDS_HEADER_DXT10 dxt10_header;
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if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header)))
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return false;
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// Can't handle array textures here. Doesn't make sense to use them, anyway.
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if (dxt10_header.resourceDimension != DDS_DIMENSION_TEXTURE2D || dxt10_header.arraySize != 1)
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return false;
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header_size += sizeof(dxt10_header);
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dxt10_format = dxt10_header.dxgiFormat;
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}
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// Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
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// In the future, this could be extended, but these isn't much benefit in doing so currently.
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if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
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{
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info->format = AbstractTextureFormat::DXT1;
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info->block_size = 4;
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info->bytes_per_block = 8;
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needs_s3tc = true;
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}
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else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
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{
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info->format = AbstractTextureFormat::DXT3;
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info->block_size = 4;
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info->bytes_per_block = 16;
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needs_s3tc = true;
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}
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else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
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{
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info->format = AbstractTextureFormat::DXT5;
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info->block_size = 4;
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info->bytes_per_block = 16;
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needs_s3tc = true;
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}
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else if (dxt10_format == 98)
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{
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|
|
|
info->format = AbstractTextureFormat::BPTC;
|
|
|
|
info->block_size = 4;
|
|
|
|
info->bytes_per_block = 16;
|
|
|
|
if (!g_ActiveConfig.backend_info.bSupportsBPTCTextures)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Leave all remaining formats to SOIL.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8))
|
|
|
|
{
|
|
|
|
info->conversion_function = ConvertTexture_A8R8G8B8;
|
|
|
|
}
|
|
|
|
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8))
|
|
|
|
{
|
|
|
|
info->conversion_function = ConvertTexture_X8R8G8B8;
|
|
|
|
}
|
|
|
|
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8))
|
|
|
|
{
|
|
|
|
info->conversion_function = ConvertTexture_X8B8G8R8;
|
|
|
|
}
|
|
|
|
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8))
|
|
|
|
{
|
|
|
|
info->conversion_function = ConvertTexture_R8G8B8;
|
|
|
|
}
|
|
|
|
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8))
|
|
|
|
{
|
|
|
|
// This format is already in RGBA order, so no conversion necessary.
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// All these formats are RGBA, just with byte swapping.
|
|
|
|
info->format = AbstractTextureFormat::RGBA8;
|
|
|
|
info->block_size = 1;
|
|
|
|
info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
// We also need to ensure the backend supports these formats natively before loading them,
|
|
|
|
// otherwise, fallback to SOIL, which will decompress them to RGBA.
|
|
|
|
if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Mip levels smaller than the block size are padded to multiples of the block size.
|
|
|
|
u32 blocks_wide = GetBlockCount(info->width, info->block_size);
|
|
|
|
u32 blocks_high = GetBlockCount(info->height, info->block_size);
|
|
|
|
|
|
|
|
// Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
|
|
|
|
// compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
|
|
|
|
// set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
|
|
|
|
if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
|
|
|
|
{
|
|
|
|
// Convert pitch (in bytes) to texels/row length.
|
|
|
|
if (header.dwPitchOrLinearSize < info->bytes_per_block)
|
|
|
|
{
|
|
|
|
// Likely a corrupted or invalid file.
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
info->first_mip_row_length =
|
|
|
|
std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size;
|
|
|
|
info->first_mip_size = static_cast<size_t>(info->first_mip_row_length / info->block_size) *
|
|
|
|
info->block_size * blocks_high;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Assume no padding between rows of blocks.
|
|
|
|
info->first_mip_row_length = blocks_wide * info->block_size;
|
|
|
|
info->first_mip_size = blocks_wide * static_cast<size_t>(info->bytes_per_block) * blocks_high;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check for truncated or corrupted files.
|
|
|
|
info->first_mip_offset = sizeof(magic) + header_size;
|
|
|
|
if (info->first_mip_offset >= file.GetSize())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool ReadMipLevel(VideoCommon::CustomTextureData::Level* level, File::IOFile& file,
|
|
|
|
const std::string& filename, u32 mip_level, const DDSLoadInfo& info,
|
|
|
|
u32 width, u32 height, u32 row_length, size_t size)
|
|
|
|
{
|
|
|
|
// D3D11 cannot handle block compressed textures where the first mip level is
|
|
|
|
// not a multiple of the block size.
|
|
|
|
if (mip_level == 0 && info.block_size > 1 &&
|
|
|
|
((width % info.block_size) != 0 || (height % info.block_size) != 0))
|
|
|
|
{
|
|
|
|
ERROR_LOG_FMT(VIDEO,
|
|
|
|
"Invalid dimensions for DDS texture {}. For compressed textures of this format, "
|
|
|
|
"the width/height of the first mip level must be a multiple of {}.",
|
|
|
|
filename, info.block_size);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Copy to the final storage location.
|
|
|
|
level->width = width;
|
|
|
|
level->height = height;
|
|
|
|
level->format = info.format;
|
|
|
|
level->row_length = row_length;
|
|
|
|
level->data.resize(size);
|
|
|
|
if (!file.ReadBytes(level->data.data(), level->data.size()))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Apply conversion function for uncompressed textures.
|
|
|
|
if (info.conversion_function)
|
|
|
|
info.conversion_function(level);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
namespace VideoCommon
|
|
|
|
{
|
|
|
|
bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename)
|
|
|
|
{
|
|
|
|
File::IOFile file;
|
|
|
|
file.Open(filename, "rb");
|
|
|
|
if (!file.IsOpen())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
DDSLoadInfo info;
|
|
|
|
if (!ParseDDSHeader(file, &info))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Read first mip level, as it may have a custom pitch.
|
|
|
|
CustomTextureData::Level first_level;
|
|
|
|
if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
|
|
|
|
!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
|
|
|
|
info.first_mip_row_length, info.first_mip_size))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->m_levels.push_back(std::move(first_level));
|
|
|
|
|
|
|
|
// Read in any remaining mip levels in the file.
|
|
|
|
// If the .dds file does not contain a full mip chain, we'll fall back to the old path.
|
|
|
|
u32 mip_width = info.width;
|
|
|
|
u32 mip_height = info.height;
|
|
|
|
for (u32 i = 1; i < info.mip_count; i++)
|
|
|
|
{
|
|
|
|
mip_width = std::max(mip_width / 2, 1u);
|
|
|
|
mip_height = std::max(mip_height / 2, 1u);
|
|
|
|
|
|
|
|
// Pitch can't be specified with each mip level, so we have to calculate it ourselves.
|
|
|
|
u32 blocks_wide = GetBlockCount(mip_width, info.block_size);
|
|
|
|
u32 blocks_high = GetBlockCount(mip_height, info.block_size);
|
|
|
|
u32 mip_row_length = blocks_wide * info.block_size;
|
|
|
|
size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
|
|
|
|
CustomTextureData::Level level;
|
|
|
|
if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
|
|
|
|
mip_size))
|
|
|
|
break;
|
|
|
|
|
|
|
|
texture->m_levels.push_back(std::move(level));
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level)
|
|
|
|
{
|
|
|
|
// Only loading a single mip level.
|
|
|
|
File::IOFile file;
|
|
|
|
file.Open(filename, "rb");
|
|
|
|
if (!file.IsOpen())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
DDSLoadInfo info;
|
|
|
|
if (!ParseDDSHeader(file, &info))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return ReadMipLevel(level, file, filename, mip_level, info, info.width, info.height,
|
|
|
|
info.first_mip_row_length, info.first_mip_size);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename)
|
|
|
|
{
|
|
|
|
if (!level) [[unlikely]]
|
|
|
|
return false;
|
|
|
|
|
|
|
|
File::IOFile file;
|
|
|
|
file.Open(filename, "rb");
|
|
|
|
std::vector<u8> buffer(file.GetSize());
|
|
|
|
file.ReadBytes(buffer.data(), file.GetSize());
|
|
|
|
|
|
|
|
if (!Common::LoadPNG(buffer, &level->data, &level->width, &level->height))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (level->data.empty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Loaded PNG images are converted to RGBA.
|
|
|
|
level->format = AbstractTextureFormat::RGBA8;
|
|
|
|
level->row_length = level->width;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} // namespace VideoCommon
|