2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2013-01-31 22:11:53 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2013-01-31 22:11:53 +00:00
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2014-01-22 23:47:49 +00:00
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#include <utility>
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2014-02-17 10:18:15 +00:00
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/VideoCommon.h"
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2013-01-31 22:11:53 +00:00
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namespace OGL
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{
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2014-08-15 18:09:53 +00:00
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class StreamBuffer
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{
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2013-01-31 22:11:53 +00:00
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public:
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2014-06-05 09:51:05 +00:00
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static StreamBuffer* Create(u32 type, u32 size);
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2014-01-22 23:47:49 +00:00
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virtual ~StreamBuffer();
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/* This mapping function will return a pair of:
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* - the pointer to the mapped buffer
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2015-01-11 05:17:29 +00:00
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* - the offset into the real GPU buffer (always multiple of stride)
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2014-01-22 23:47:49 +00:00
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* On mapping, the maximum of size for allocation has to be set.
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* The size really pushed into this fifo only has to be known on Unmapping.
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* Mapping invalidates the current buffer content,
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* so it isn't allowed to access the old content any more.
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*/
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2014-06-05 09:51:05 +00:00
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virtual std::pair<u8*, u32> Map(u32 size) = 0;
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virtual void Unmap(u32 used_size) = 0;
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2014-01-22 23:47:49 +00:00
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2014-06-05 09:51:05 +00:00
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inline std::pair<u8*, u32> Map(u32 size, u32 stride)
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2014-06-05 09:25:57 +00:00
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{
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u32 padding = m_iterator % stride;
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if (padding)
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{
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m_iterator += stride - padding;
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}
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return Map(size);
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2014-08-15 18:09:53 +00:00
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}
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2014-06-05 09:25:57 +00:00
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2014-01-22 23:47:49 +00:00
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const u32 m_buffer;
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protected:
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2014-06-05 09:51:05 +00:00
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StreamBuffer(u32 type, u32 size);
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2014-01-22 23:47:49 +00:00
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void CreateFences();
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2013-08-29 19:03:48 +00:00
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void DeleteFences();
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2014-06-05 09:51:05 +00:00
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void AllocMemory(u32 size);
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2013-10-29 05:23:17 +00:00
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2014-01-22 23:47:49 +00:00
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const u32 m_buffertype;
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2014-06-05 09:51:05 +00:00
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const u32 m_size;
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2014-03-29 10:05:44 +00:00
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2014-06-05 09:51:05 +00:00
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u32 m_iterator;
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u32 m_used_iterator;
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u32 m_free_iterator;
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2014-01-22 23:47:49 +00:00
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private:
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2014-06-05 09:06:41 +00:00
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static const int SYNC_POINTS = 16;
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2014-06-05 09:51:05 +00:00
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inline int SLOT(u32 x) const { return x >> m_bit_per_slot; }
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2014-06-05 09:06:41 +00:00
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const int m_bit_per_slot;
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2014-06-05 08:40:17 +00:00
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GLsync fences[SYNC_POINTS];
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2013-01-31 22:11:53 +00:00
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};
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}
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