2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-09 01:37:08 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2010-06-09 01:37:08 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Common/ChunkFile.h"
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2014-07-30 00:55:07 +00:00
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struct OutputVertexData;
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2010-06-09 01:37:08 +00:00
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namespace Rasterizer
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{
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2013-04-14 03:54:02 +00:00
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void Init();
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2010-06-09 01:37:08 +00:00
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2013-04-14 03:54:02 +00:00
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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2010-06-09 01:37:08 +00:00
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2013-04-14 03:54:02 +00:00
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void SetScissor();
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void SetTevReg(int reg, int comp, bool konst, s16 color);
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2010-06-09 01:37:08 +00:00
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2013-04-14 03:54:02 +00:00
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struct Slope
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{
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float dfdx;
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float dfdy;
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float f0;
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2010-06-09 01:37:08 +00:00
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float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); }
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2013-02-26 04:49:24 +00:00
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void DoState(PointerWrap &p)
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{
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p.Do(dfdx);
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p.Do(dfdy);
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p.Do(f0);
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}
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2013-04-14 03:54:02 +00:00
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};
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2010-06-09 01:37:08 +00:00
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struct RasterBlockPixel
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{
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float InvW;
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float Uv[8][2];
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};
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struct RasterBlock
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{
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RasterBlockPixel Pixel[2][2];
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s32 IndirectLod[4];
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bool IndirectLinear[4];
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s32 TextureLod[16];
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bool TextureLinear[16];
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};
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2013-02-26 04:49:24 +00:00
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void DoState(PointerWrap &p);
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2010-06-09 01:37:08 +00:00
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}
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