162 lines
4.1 KiB
C++
162 lines
4.1 KiB
C++
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include <iostream> // System
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#include "../../Common/Src/Console.h" // Local common
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#include "OutputPlugin.h" // Local
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#include "Playback.h"
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#include "Playlist.h"
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#define _DLL_PLAYER_H_
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#include "PlayerExport.h" // DLL Player
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//////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string CurrentlyPlayingFile;
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int GlobalVolume;
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int GlobalCurrentVolume;
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bool GlobalPause;
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bool TimerCreated = false;
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bool Initialized = false;
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/////////////////////////////////
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// -------------------------
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/* We keep the file in the playlist, even though we currently only every have one file here
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at a time */
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// ---------
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void AddFileToPlaylist(char * a)
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{
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//playlist->RemoveAll();
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#include "unicode.h"
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const int iLen = strlen(a); // I can't do this because I don't
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printf( "iLen <%i>\n", iLen );
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// ---------------------------------------------------------------------------------------
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// Do some string conversion
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TCHAR * szKeep;
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szKeep = new TCHAR[ iLen + 1 ];
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ToTchar( szKeep, a, iLen );
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szKeep[ iLen ] = TEXT( '\0' );
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playlist->PushBack( szKeep );
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// ---------------------------------------------------------------------------------------
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// If we added a second file the current index = -1 so we have to change that back
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playlist->SetCurIndex( 0 );
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}
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void Player_Play(char * FileName)
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{
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wprintf("Play file <%s>\n", FileName);
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// Check if the file exists
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if(GetFileAttributes(FileName) == INVALID_FILE_ATTRIBUTES)
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{
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wprintf("Warning: The file <%s> does not exist. Something is wrong.\n", FileName);
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return;
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}
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Playback::Stop();
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//wprintf("Stop\n");
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playlist->RemoveAll();
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//wprintf("RemoveAll\n");
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AddFileToPlaylist(FileName);
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//wprintf("addfiletoplaylist\n");
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// Play the file
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Playback::Play();
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CurrentlyPlayingFile = FileName;
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// ---------------------------------------------------------------------------------------
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// Set volume. This must probably be done after the dll is loaded.
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//Output_SetVolume( Playback::Volume::Get() );
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//wprintf("Volume(%i)\n", Playback::Volume::Get());
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// ---------------------------------------------------------------------------------------
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GlobalPause = false;
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}
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void Player_Pause()
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{
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if (!GlobalPause)
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{
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wprintf("DLL > Pause\n");
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Playback::Pause();
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GlobalPause = true;
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}
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else
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{
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wprintf("DLL > UnPause from Pause\n");
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Player_Unpause();
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GlobalPause = false;
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}
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}
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void Player_Unpause()
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{
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wprintf("DLL > UnPause\n");
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Playback::Play();
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GlobalPause = false;
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}
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void Player_Mute()
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{
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wprintf("DLL > Mute <%i> <%i>\n", GlobalVolume, GlobalCurrentVolume);
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// ---------------------------------------------------------------------------------------
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// Set volume. For some reason Playback::Volume::Get() is not updated when we run Output_SetVolume()
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// I probably disabled it by mistake, so we only keep track of the volume with GlobalVolume from now on
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if(GlobalCurrentVolume > 0)
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{
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Output_SetVolume( 0 );
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GlobalCurrentVolume = 0;
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wprintf("DLL > Volume <%i>\n", GlobalCurrentVolume);
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}
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else
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{
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//Output_SetVolume( GlobalVolume );
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Output_SetVolume( GlobalVolume );
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GlobalCurrentVolume = GlobalVolume;
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wprintf("DLL > Volume <%i>\n", GlobalCurrentVolume);
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}
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//wprintf("Volume(%i)\n", Playback::Volume::Get());
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// ---------------------------------------------------------------------------------------
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}
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void Player_Volume(int a)
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{
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GlobalVolume = a;
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Output_SetVolume( GlobalVolume );
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wprintf("DLL > Volume <%i> <%i>\n", GlobalVolume, GlobalCurrentVolume);
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}
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void ShowConsole()
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{
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//startConsoleWin(130, 10000, "Console Window"); // give room for 2000 rows
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StartConsoleWin(100, 2000, "ConsoleDLL"); // give room for 2000 rows
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}
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void Player_Console(bool Console)
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{
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if(Console)
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ShowConsole();
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else
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#if defined (_WIN32)
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FreeConsole();
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#endif
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}
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