2010-04-02 02:48:24 +00:00
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#include "ConfigDiag.h"
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void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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{
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GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
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std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
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ge = current_page->control_groups.end();
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for ( ; g != ge; ++g )
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{
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if ( (*g)->static_bitmap )
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{
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// don't want game thread updating input when we are using it here
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if ( false == m_plugin.interface_crit.TryEnter() )
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return;
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2010-04-08 03:33:16 +00:00
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//if ( false == is_game_running )
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// just always update
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2010-04-02 02:48:24 +00:00
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m_plugin.controller_interface.UpdateInput();
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switch ( (*g)->control_group->type )
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{
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2010-04-13 05:15:38 +00:00
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case GROUP_TYPE_TILT :
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2010-04-02 02:48:24 +00:00
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case GROUP_TYPE_STICK :
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2010-04-22 07:11:49 +00:00
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case GROUP_TYPE_CURSOR :
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2010-04-02 02:48:24 +00:00
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{
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2010-04-22 07:11:49 +00:00
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// this is starting to be a mess combining all these in one case
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float x = 0, y = 0, z = 0;
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2010-04-02 02:48:24 +00:00
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float xx, yy;
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2010-04-22 07:11:49 +00:00
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switch ((*g)->control_group->type)
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{
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case GROUP_TYPE_STICK :
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2010-04-13 05:15:38 +00:00
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((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
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2010-04-22 07:11:49 +00:00
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break;
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case GROUP_TYPE_TILT :
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2010-04-13 05:15:38 +00:00
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((ControllerEmu::Tilt*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
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2010-04-22 07:11:49 +00:00
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break;
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case GROUP_TYPE_CURSOR :
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((ControllerEmu::Cursor*)(*g)->control_group)->GetState( &x, &y, &z );
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x *= (32-1.5); x+= 32;
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y *= (32-1.5); y+= 32;
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break;
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}
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2010-04-13 05:15:38 +00:00
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xx = (*g)->control_group->controls[3]->control_ref->State();
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xx -= (*g)->control_group->controls[2]->control_ref->State();
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yy = (*g)->control_group->controls[1]->control_ref->State();
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yy -= (*g)->control_group->controls[0]->control_ref->State();
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2010-04-02 02:48:24 +00:00
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xx *= 32 - 1; xx += 32;
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yy *= 32 - 1; yy += 32;
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// setup
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wxBitmap bitmap(64, 64);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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2010-04-22 07:11:49 +00:00
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// ir cursor forward movement
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if (z)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( 0, 64 - z*64, 64, 2);
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}
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2010-04-02 02:48:24 +00:00
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// circle for visual aid for diagonal adjustment
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dc.SetPen(*wxLIGHT_GREY_PEN);
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2010-04-22 07:11:49 +00:00
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dc.SetBrush(*wxWHITE_BRUSH);
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2010-04-13 05:15:38 +00:00
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if ( GROUP_TYPE_STICK == (*g)->control_group->type )
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dc.DrawCircle( 32, 32, 32);
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else
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dc.DrawRectangle( 16, 16, 32, 32 );
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2010-04-02 02:48:24 +00:00
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// deadzone circle
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2010-04-22 07:11:49 +00:00
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if ( GROUP_TYPE_CURSOR != (*g)->control_group->type )
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{
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.DrawCircle( 32, 32, ((*g)->control_group)->settings[0]->value * 32 );
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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// i like the dot better than the cross i think
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dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
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//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
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//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
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}
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2010-04-02 02:48:24 +00:00
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// adjusted dot
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if ( x!=32 || y!=32 )
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
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// i like the dot better than the cross i think
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//dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
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//dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
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}
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, 64, 64);
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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case GROUP_TYPE_BUTTONS :
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{
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const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
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// setup
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wxBitmap bitmap(12*button_count+1, 12);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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unsigned int * const bitmasks = new unsigned int[ button_count ];
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for ( unsigned int n = 0; n<button_count; ++n )
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bitmasks[n] = ( 1 << n );
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unsigned int buttons = 0;
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((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
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for ( unsigned int n = 0; n<button_count; ++n )
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{
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// TODO: threshold stuff, actually redo this crap with the GetState func
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if ( buttons & bitmasks[n] )
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dc.SetBrush( *wxRED_BRUSH );
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else
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{
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unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
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dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
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}
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dc.DrawRectangle(n*12, 0, 14, 12);
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}
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delete bitmasks;
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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case GROUP_TYPE_MIXED_TRIGGERS :
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{
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const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
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// setup
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wxBitmap bitmap( 64+12+1, 12*trigger_count+1);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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ControlState thresh = (*g)->control_group->settings[0]->value;
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for ( unsigned int n = 0; n < trigger_count; ++n )
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{
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dc.SetBrush(*wxRED_BRUSH);
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ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
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ControlState trig_a = trig_d > thresh ? 1
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: (*g)->control_group->controls[n+trigger_count]->control_ref->State();
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dc.DrawRectangle(0, n*12, 64+20, 14);
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if ( trig_d <= thresh )
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
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dc.DrawRectangle(64, n*12, 32, 14);
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}
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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default :
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break;
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}
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m_plugin.interface_crit.Leave();
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}
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}
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}
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