118 lines
2.4 KiB
C
118 lines
2.4 KiB
C
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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enum class TextureFormat;
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enum class TLUTFormat;
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class TextureInfo
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{
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public:
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static TextureInfo FromStage(u32 stage);
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TextureInfo(const u8* ptr, const u8* tlut_ptr, u32 address, TextureFormat texture_format,
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TLUTFormat tlut_format, u32 width, u32 height, bool from_tmem, const u8* tmem_odd,
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const u8* tmem_even, std::optional<u32> mip_count);
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struct NameDetails
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{
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std::string base_name;
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std::string tlut_name;
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std::string format_name;
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std::string GetFullName() const { return base_name + tlut_name + format_name; }
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};
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NameDetails CalculateTextureName();
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const u8* GetData() const;
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const u8* GetTlutAddress() const;
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u32 GetRawAddress() const;
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bool IsFromTmem() const;
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const u8* GetTmemOddAddress() const;
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TextureFormat GetTextureFormat() const;
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TLUTFormat GetTlutFormat() const;
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std::optional<u32> GetPaletteSize() const;
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u32 GetTextureSize() const;
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u32 GetBlockWidth() const;
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u32 GetBlockHeight() const;
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u32 GetExpandedWidth() const;
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u32 GetExpandedHeight() const;
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u32 GetRawWidth() const;
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u32 GetRawHeight() const;
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class MipLevel
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{
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public:
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MipLevel(u32 level, const TextureInfo& parent, bool from_tmem, const u8*& src_data,
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const u8*& ptr_even, const u8*& ptr_odd);
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const u8* GetData() const;
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u32 GetTextureSize() const;
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u32 GetExpandedWidth() const;
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u32 GetExpandedHeight() const;
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u32 GetRawWidth() const;
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u32 GetRawHeight() const;
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private:
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const u8* m_ptr;
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u32 m_texture_size = 0;
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u32 m_expanded_width;
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u32 m_raw_width;
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u32 m_expanded_height;
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u32 m_raw_height;
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};
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bool HasMipMaps() const;
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u32 GetLevelCount() const;
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const MipLevel* GetMipMapLevel(u32 level) const;
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u32 GetFullLevelSize() const;
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static constexpr std::string_view format_prefix{"tex1_"};
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private:
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const u8* m_ptr;
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const u8* m_tlut_ptr;
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u32 m_address;
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bool m_from_tmem;
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const u8* m_tmem_odd;
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TextureFormat m_texture_format;
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TLUTFormat m_tlut_format;
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std::vector<MipLevel> m_mip_levels;
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u32 m_texture_size = 0;
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std::optional<u32> m_palette_size;
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u32 m_block_width;
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u32 m_expanded_width;
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u32 m_raw_width;
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u32 m_block_height;
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u32 m_expanded_height;
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u32 m_raw_height;
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};
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