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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "Globals.h"
# ifdef _WIN32
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# include "svnrev.h"
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# include "EmuWindow.h"
# endif
# include "GLInit.h"
// Handles OpenGL and the window
// screen offset
int nBackbufferWidth , nBackbufferHeight ;
u32 s_nTargetWidth = 0 , s_nTargetHeight = 0 ;
u32 g_AAx = 0 , g_AAy = 0 ;
# ifndef _WIN32
GLWindow GLWin ;
# endif
# ifdef _WIN32
static HDC hDC = NULL ; // Private GDI Device Context
static HGLRC hRC = NULL ; // Permanent Rendering Context
extern HINSTANCE g_hInstance ;
# endif
void OpenGL_SwapBuffers ( )
{
# ifdef _WIN32
SwapBuffers ( hDC ) ;
# else
glXSwapBuffers ( GLWin . dpy , GLWin . win ) ;
# endif
}
void OpenGL_SetWindowText ( const char * text )
{
# ifdef _WIN32
SetWindowText ( EmuWindow : : GetWnd ( ) , text ) ;
# else
// TODO
# endif
}
BOOL Callback_PeekMessages ( )
{
# ifdef _WIN32
//TODO: peekmessage
MSG msg ;
while ( PeekMessage ( & msg , 0 , 0 , 0 , PM_REMOVE ) )
{
if ( msg . message = = WM_QUIT )
return FALSE ;
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
return TRUE ;
# else
XEvent event ;
while ( XPending ( GLWin . dpy ) > 0 ) {
XNextEvent ( GLWin . dpy , & event ) ;
}
# endif
}
void UpdateFPSDisplay ( const char * text )
{
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# ifdef _WIN32
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char temp [ 512 ] ;
sprintf ( temp , " SVN R%i: %s " , SVN_REV , text ) ;
SetWindowText ( EmuWindow : : GetWnd ( ) , temp ) ;
OpenGL_SetWindowText ( temp ) ;
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# else
//TODO
# endif
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}
bool OpenGL_Create ( SVideoInitialize & _VideoInitialize , int _width , int _height )
{
# ifdef _WIN32
EmuWindow : : SetSize ( _width , _height ) ;
# endif
nBackbufferWidth = _width ;
nBackbufferHeight = _height ;
// change later
s_nTargetWidth = 640 < < g_AAx ;
s_nTargetHeight = 480 < < g_AAy ;
g_VideoInitialize . pPeekMessages = & Callback_PeekMessages ;
g_VideoInitialize . pUpdateFPSDisplay = & UpdateFPSDisplay ;
# ifdef _WIN32
// create the window
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if ( ! g_Config . renderToMainframe | | g_VideoInitialize . pWindowHandle = = NULL ) {
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// create the window
g_VideoInitialize . pWindowHandle = ( void * ) EmuWindow : : Create ( NULL , g_hInstance , " Please wait... " ) ;
if ( g_VideoInitialize . pWindowHandle = = NULL ) {
SysMessage ( " failed to create window " ) ;
return false ;
}
EmuWindow : : Show ( ) ;
}
else
{
g_VideoInitialize . pWindowHandle = ( void * ) EmuWindow : : Create ( ( HWND ) g_VideoInitialize . pWindowHandle , g_hInstance , " Please wait... " ) ;
}
GLuint PixelFormat ; // Holds The Results After Searching For A Match
DWORD dwExStyle ; // Window Extended Style
DWORD dwStyle ; // Window Style
RECT rcdesktop ;
GetWindowRect ( GetDesktopWindow ( ) , & rcdesktop ) ;
if ( g_Config . bFullscreen ) {
nBackbufferWidth = rcdesktop . right - rcdesktop . left ;
nBackbufferHeight = rcdesktop . bottom - rcdesktop . top ;
DEVMODE dmScreenSettings ;
memset ( & dmScreenSettings , 0 , sizeof ( dmScreenSettings ) ) ;
dmScreenSettings . dmSize = sizeof ( dmScreenSettings ) ;
dmScreenSettings . dmPelsWidth = nBackbufferWidth ;
dmScreenSettings . dmPelsHeight = nBackbufferHeight ;
dmScreenSettings . dmBitsPerPel = 32 ;
dmScreenSettings . dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT ;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
if ( ChangeDisplaySettings ( & dmScreenSettings , CDS_FULLSCREEN ) ! = DISP_CHANGE_SUCCESSFUL )
{
if ( MessageBox ( NULL , " The Requested Fullscreen Mode Is Not Supported By \n Your Video Card. Use Windowed Mode Instead? " , " NeHe GL " , MB_YESNO | MB_ICONEXCLAMATION ) = = IDYES )
g_Config . bFullscreen = false ;
else
return false ;
}
}
else {
// change to default resolution
ChangeDisplaySettings ( NULL , 0 ) ;
}
if ( g_Config . bFullscreen ) {
dwExStyle = WS_EX_APPWINDOW ;
dwStyle = WS_POPUP ;
ShowCursor ( FALSE ) ;
}
else {
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE ;
dwStyle = WS_OVERLAPPEDWINDOW ;
}
RECT rc ;
rc . left = 0 ; rc . top = 0 ;
rc . right = nBackbufferWidth ; rc . bottom = nBackbufferHeight ;
AdjustWindowRectEx ( & rc , dwStyle , FALSE , dwExStyle ) ;
int X = ( rcdesktop . right - rcdesktop . left ) / 2 - ( rc . right - rc . left ) / 2 ;
int Y = ( rcdesktop . bottom - rcdesktop . top ) / 2 - ( rc . bottom - rc . top ) / 2 ;
// SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION|SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
{
sizeof ( PIXELFORMATDESCRIPTOR ) , // Size Of This Pixel Format Descriptor
1 , // Version Number
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER , // Must Support Double Buffering
PFD_TYPE_RGBA , // Request An RGBA Format
32 , // Select Our Color Depth
0 , 0 , 0 , 0 , 0 , 0 , // Color Bits Ignored
0 , // 8bit Alpha Buffer
0 , // Shift Bit Ignored
0 , // No Accumulation Buffer
0 , 0 , 0 , 0 , // Accumulation Bits Ignored
24 , // 24Bit Z-Buffer (Depth Buffer)
8 , // 8bit Stencil Buffer
0 , // No Auxiliary Buffer
PFD_MAIN_PLANE , // Main Drawing Layer
0 , // Reserved
0 , 0 , 0 // Layer Masks Ignored
} ;
if ( ! ( hDC = GetDC ( EmuWindow : : GetWnd ( ) ) ) ) {
MessageBox ( NULL , " (1) Can't Create A GL Device Context. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
if ( ! ( PixelFormat = ChoosePixelFormat ( hDC , & pfd ) ) ) {
MessageBox ( NULL , " (2) Can't Find A Suitable PixelFormat. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
if ( ! SetPixelFormat ( hDC , PixelFormat , & pfd ) ) {
MessageBox ( NULL , " (3) Can't Set The PixelFormat. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
if ( ! ( hRC = wglCreateContext ( hDC ) ) ) {
MessageBox ( NULL , " (4) Can't Create A GL Rendering Context. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
# else
XVisualInfo * vi ;
Colormap cmap ;
int dpyWidth , dpyHeight ;
int glxMajorVersion , glxMinorVersion ;
int vidModeMajorVersion , vidModeMinorVersion ;
Atom wmDelete ;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListSgl [ ] = { GLX_RGBA , GLX_RED_SIZE , 8 ,
GLX_GREEN_SIZE , 8 ,
GLX_BLUE_SIZE , 8 ,
GLX_DEPTH_SIZE , 24 ,
None } ;
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
int attrListDbl [ ] = { GLX_RGBA , GLX_DOUBLEBUFFER ,
GLX_RED_SIZE , 8 ,
GLX_GREEN_SIZE , 8 ,
GLX_BLUE_SIZE , 8 ,
GLX_DEPTH_SIZE , 24 ,
None } ;
GLWin . dpy = XOpenDisplay ( 0 ) ;
g_VideoInitialize . pWindowHandle = ( HWND ) GLWin . dpy ;
GLWin . screen = DefaultScreen ( GLWin . dpy ) ;
GLWin . fs = false ; // !!(conf.options & GSOPTION_FULLSCREEN);
/* get an appropriate visual */
vi = glXChooseVisual ( GLWin . dpy , GLWin . screen , attrListDbl ) ;
if ( vi = = NULL ) {
vi = glXChooseVisual ( GLWin . dpy , GLWin . screen , attrListSgl ) ;
GLWin . doubleBuffered = False ;
ERROR_LOG ( " Only Singlebuffered Visual! \n " ) ;
}
else {
GLWin . doubleBuffered = True ;
ERROR_LOG ( " Got Doublebuffered Visual! \n " ) ;
}
glXQueryVersion ( GLWin . dpy , & glxMajorVersion , & glxMinorVersion ) ;
ERROR_LOG ( " glX-Version %d.%d \n " , glxMajorVersion , glxMinorVersion ) ;
/* create a GLX context */
GLWin . ctx = glXCreateContext ( GLWin . dpy , vi , 0 , GL_TRUE ) ;
/* create a color map */
cmap = XCreateColormap ( GLWin . dpy , RootWindow ( GLWin . dpy , vi - > screen ) ,
vi - > visual , AllocNone ) ;
GLWin . attr . colormap = cmap ;
GLWin . attr . border_pixel = 0 ;
// get a connection
XF86VidModeQueryVersion ( GLWin . dpy , & vidModeMajorVersion , & vidModeMinorVersion ) ;
if ( GLWin . fs ) {
XF86VidModeModeInfo * * modes = NULL ;
int modeNum = 0 ;
int bestMode = 0 ;
// set best mode to current
bestMode = 0 ;
ERROR_LOG ( " XF86VidModeExtension-Version %d.%d \n " , vidModeMajorVersion , vidModeMinorVersion ) ;
XF86VidModeGetAllModeLines ( GLWin . dpy , GLWin . screen , & modeNum , & modes ) ;
if ( modeNum > 0 & & modes ! = NULL ) {
/* save desktop-resolution before switching modes */
GLWin . deskMode = * modes [ 0 ] ;
/* look for mode with requested resolution */
for ( int i = 0 ; i < modeNum ; i + + ) {
if ( ( modes [ i ] - > hdisplay = = _width ) & & ( modes [ i ] - > vdisplay = = _height ) ) {
bestMode = i ;
}
}
XF86VidModeSwitchToMode ( GLWin . dpy , GLWin . screen , modes [ bestMode ] ) ;
XF86VidModeSetViewPort ( GLWin . dpy , GLWin . screen , 0 , 0 ) ;
dpyWidth = modes [ bestMode ] - > hdisplay ;
dpyHeight = modes [ bestMode ] - > vdisplay ;
ERROR_LOG ( " Resolution %dx%d \n " , dpyWidth , dpyHeight ) ;
XFree ( modes ) ;
/* create a fullscreen window */
GLWin . attr . override_redirect = True ;
GLWin . attr . event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
StructureNotifyMask ;
GLWin . win = XCreateWindow ( GLWin . dpy , RootWindow ( GLWin . dpy , vi - > screen ) ,
0 , 0 , dpyWidth , dpyHeight , 0 , vi - > depth , InputOutput , vi - > visual ,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect ,
& GLWin . attr ) ;
XWarpPointer ( GLWin . dpy , None , GLWin . win , 0 , 0 , 0 , 0 , 0 , 0 ) ;
XMapRaised ( GLWin . dpy , GLWin . win ) ;
XGrabKeyboard ( GLWin . dpy , GLWin . win , True , GrabModeAsync ,
GrabModeAsync , CurrentTime ) ;
XGrabPointer ( GLWin . dpy , GLWin . win , True , ButtonPressMask ,
GrabModeAsync , GrabModeAsync , GLWin . win , None , CurrentTime ) ;
}
else {
ERROR_LOG ( " Failed to start fullscreen. If you received the \n "
" \" XFree86-VidModeExtension \" extension is missing, add \n "
" Load \" extmod \" \n "
" to your X configuration file (under the Module Section) \n " ) ;
GLWin . fs = 0 ;
}
}
if ( ! GLWin . fs ) {
//XRootWindow(dpy,screen)
//int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
//int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// create a window in window mode
GLWin . attr . event_mask = ExposureMask | KeyPressMask | ButtonPressMask |
StructureNotifyMask ;
GLWin . win = XCreateWindow ( GLWin . dpy , RootWindow ( GLWin . dpy , vi - > screen ) ,
0 , 0 , _width , _height , 0 , vi - > depth , InputOutput , vi - > visual ,
CWBorderPixel | CWColormap | CWEventMask , & GLWin . attr ) ;
// only set window title and handle wm_delete_events if in windowed mode
wmDelete = XInternAtom ( GLWin . dpy , " WM_DELETE_WINDOW " , True ) ;
XSetWMProtocols ( GLWin . dpy , GLWin . win , & wmDelete , 1 ) ;
XSetStandardProperties ( GLWin . dpy , GLWin . win , " GPU " ,
" GPU " , None , NULL , 0 , NULL ) ;
XMapRaised ( GLWin . dpy , GLWin . win ) ;
}
# endif
return true ;
}
bool OpenGL_MakeCurrent ( )
{
# ifdef _WIN32
if ( ! wglMakeCurrent ( hDC , hRC ) ) {
MessageBox ( NULL , " (5) Can't Activate The GL Rendering Context. " , " ERROR " , MB_OK | MB_ICONEXCLAMATION ) ;
return false ;
}
# else
Window winDummy ;
unsigned int borderDummy ;
// connect the glx-context to the window
glXMakeCurrent ( GLWin . dpy , GLWin . win , GLWin . ctx ) ;
XGetGeometry ( GLWin . dpy , GLWin . win , & winDummy , & GLWin . x , & GLWin . y ,
& GLWin . width , & GLWin . height , & borderDummy , & GLWin . depth ) ;
ERROR_LOG ( " GLWin Depth %d " , GLWin . depth ) ;
if ( glXIsDirect ( GLWin . dpy , GLWin . ctx ) )
ERROR_LOG ( " you have Direct Rendering! " ) ;
else
ERROR_LOG ( " no Direct Rendering possible! " ) ;
// better for pad plugin key input (thc)
XSelectInput ( GLWin . dpy , GLWin . win , ExposureMask | KeyPressMask | KeyReleaseMask |
ButtonPressMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask |
FocusChangeMask ) ;
# endif
return true ;
}
void OpenGL_Update ( )
{
# ifdef _WIN32
if ( EmuWindow : : GetParentWnd ( ) )
{
RECT rcWindow ;
GetWindowRect ( EmuWindow : : GetParentWnd ( ) , & rcWindow ) ;
int width = rcWindow . right - rcWindow . left ;
int height = rcWindow . bottom - rcWindow . top ;
: : MoveWindow ( EmuWindow : : GetWnd ( ) , 0 , 0 , width , height , FALSE ) ;
nBackbufferWidth = width ;
nBackbufferHeight = height ;
/*
u32 TmpAAx = ( width / 640 ) - 1 ;
u32 TmpAAy = ( height / 480 ) - 1 ;
u32 FinalAA = TmpAAx < TmpAAy ? TmpAAx : TmpAAy ;
g_AAx = FinalAA ;
g_AAy = FinalAA ;
s_nTargetWidth = 640 < < g_AAx ;
s_nTargetHeight = 480 < < g_AAy ; */
}
# endif
}
void OpenGL_Shutdown ( )
{
# ifdef _WIN32
if ( hRC ) // Do We Have A Rendering Context?
{
if ( ! wglMakeCurrent ( NULL , NULL ) ) // Are We Able To Release The DC And RC Contexts?
{
MessageBox ( NULL , " Release Of DC And RC Failed. " , " SHUTDOWN ERROR " , MB_OK | MB_ICONINFORMATION ) ;
}
if ( ! wglDeleteContext ( hRC ) ) // Are We Able To Delete The RC?
{
MessageBox ( NULL , " Release Rendering Context Failed. " , " SHUTDOWN ERROR " , MB_OK | MB_ICONINFORMATION ) ;
}
hRC = NULL ; // Set RC To NULL
}
if ( hDC & & ! ReleaseDC ( EmuWindow : : GetWnd ( ) , hDC ) ) // Are We Able To Release The DC
{
MessageBox ( NULL , " Release Device Context Failed. " , " SHUTDOWN ERROR " , MB_OK | MB_ICONINFORMATION ) ;
hDC = NULL ; // Set DC To NULL
}
# else // linux
if ( GLWin . ctx )
{
if ( ! glXMakeCurrent ( GLWin . dpy , None , NULL ) )
{
ERROR_LOG ( " Could not release drawing context. \n " ) ;
}
glXDestroyContext ( GLWin . dpy , GLWin . ctx ) ;
GLWin . ctx = NULL ;
}
/* switch back to original desktop resolution if we were in fs */
if ( GLWin . dpy ! = NULL ) {
if ( GLWin . fs ) {
XF86VidModeSwitchToMode ( GLWin . dpy , GLWin . screen , & GLWin . deskMode ) ;
XF86VidModeSetViewPort ( GLWin . dpy , GLWin . screen , 0 , 0 ) ;
}
}
# endif
}