dolphin/Languages/pl.po

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu r6765\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-08 11:25-0600\n"
"PO-Revision-Date: 2011-01-07 22:39+0100\n"
"Last-Translator: Krzysztof Baszczok <baszta2@gmail.com>\n"
"Language-Team: Polish <baszta2@gmail.com>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Polish\n"
"X-Poedit-Country: POLAND\n"
"X-Poedit-Bookmarks: -1,388,-1,-1,-1,-1,-1,-1,-1,-1\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr "(za dużo do wyświetlenia)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr "Gra :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110
msgid " Graphics Configuration"
msgstr "Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1223
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1251
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
"już istnieje.\n"
"Zastąpić?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiuj%1$s"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
#, c-format
msgid "%d %%"
msgstr "%d %%"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d wolnych bloków; %d wolnych wejść katalogowych"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%sUsuń%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEksportuj GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportuj GCI%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr "&O programie..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "&Załaduj z napędu DVD..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr "&Breakpointy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "&Załaduj z ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr "&Menadżer cheatów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr "&Ustawienia DSP"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
msgid "&Delete ISO..."
msgstr "&Usuń ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "&Delete selected ISOs..."
msgstr "&Usuń wybrane ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr "&Emulacja"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "&Plik"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr "&Krok ramki"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
msgid "&Fullscreen"
msgstr "&Pełny ekran"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr "&Ustawienia pada GC"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr "&Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr "&Pomoc"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr "&Wczytaj stan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr "&Menadżer karty pamięci (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr "&Pamięć"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
msgid "&Open..."
msgstr "&Otwórz..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr "&Opcje"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Pause"
msgstr "&Wstrzymaj"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
msgid "&Play"
msgstr "&Play"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:966
msgid "&Properties"
msgstr "&Właściwości"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr "&Odśwież listę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr "&Rejestry"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr "&Dźwięk"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "&Narzędzia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr "&Wideo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr "&Widok"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr "&Ustawienia Wiilota"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439
msgid "(off)"
msgstr "(wyłączone)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220
msgid "3D Vision (Requires Fullscreen)"
msgstr "Wizja 3D (Pełny ekran wymagany)"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<Podaj nazwę>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:226
msgid "<No resolutions found>"
msgstr "<Brak rozdzielczości>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<Naciśnij klawisz>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
msgid "<System>"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"Uwaga:\n"
"\n"
"NetPlay obecnie działa poprawnie z podanymi ustawieniami:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE z \"Null Audio\" lub DSP-LLE\n"
" - Ręczne ustawienie ilości kontrolerów używając [Standard Controller]\n"
"\n"
"Wszyscy gracze powinni używać tej samej wersji programu oraz ustawień.\n"
"Wyłącz wszystkie karty pamięci lub wyśli je do wszystkich graczy przed "
"rozpoczęciem.\n"
"Wsparcie dla Wiilota nie zostało jeszcze zaimplementowane.\n"
"\n"
"Wymagane jest przekierowanie portu TCP do hosta!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr "Kody AR"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "O Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Przyspieszenie"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293
msgid "Accurate Texture Cache"
msgstr "Dokładny cache tekstur"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr "Akcja"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "Dodaj"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
msgid "Add ActionReplay Code"
msgstr "Dodaj kod ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
msgid "Add Patch"
msgstr "Dodaj łatkę"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr "Dodaj nowy panel"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "Adres :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
msgid "Advanced"
msgstr "Zaawansowane"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:420
msgid "Advanced Settings"
msgstr "Ustawienia zaawansowane"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:701
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "Wszystkie obrazy GC/Wii (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1289
msgid "All Gamecube GCM files (gcm)"
msgstr "Pliki GCM"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1249
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1263
msgid "All Save States (sav, s##)"
msgstr "Stany zapisu (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
msgid "All Wii ISO files (iso)"
msgstr "Wszystkie obrazy Wii (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1307
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Spakowane obrazy GC/Wii (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:60
msgid "All files (*.*)|*.*"
msgstr "Wszystkie pliki (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"Pozwala CPU na zapis/odczyt dla EFB (bufor renderu).\n"
"Wymagane dla pewnych funkcji w grach (np. kursor gwiazdki w Super Mario "
"Galaxy) oraz specjalnych efektów wizualnych (np. Monster Hunter Tri),\n"
"ale włączenie tej opcji może mieć także negatywny wpływ na wydajność, jeśli "
"gry nadmiernie z niej korzystają."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr "Przemienność RFI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187
msgid "Anisotropic Filtering:"
msgstr "Filtrowanie anizotropowe:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192
msgid "Anti-Aliasing:"
msgstr "Antyaliasing:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:705
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "Zastosuj"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1109
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Czy jesteś pewny by usunąc te pliki?\n"
"Przepadną na zawsze!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1100
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Czy jesteś pewny by usunąc ten plik? Przepadnie na zawsze!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Aspect Ratio:"
msgstr "Proporcje ekranu:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr "Przynajmniej jeden manel musi pozostać otwarty."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
msgid "Audio Backend"
msgstr "Audio Backend"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
msgid "Auto"
msgstr "Automatycznie"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Auto [recommended]"
msgstr "Automatycznie [zalecane]"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Wstecz"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr "Baner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr "Szczegóły banera"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr "Baner:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127
msgid "Basic"
msgstr "Podstawowy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:410
msgid "Basic Settings"
msgstr "Ustawienia podstawowe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr "Bleach Versus Crusade"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "Blocks"
msgstr "Bloki"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:246
msgid "Bottom"
msgstr "Spód"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr "Zepsute"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse"
msgstr "Szukaj"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "Szukaj folder do dodania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse for an ISO directory..."
msgstr "Szukaj folder ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1182
msgid "Browse for output directory"
msgstr "Szukaj folderu wyjściowego"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "Bufor:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "Przyciski"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:422
msgid "CPU Emulator Engine"
msgstr "Silnik emulacji CPU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"Oblicza błyski w grafice 3D na podstawie pikseli.\n"
"Bardziej dokładne zachowanie, ale powoduje spadek wydajności."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
msgid "Cancel"
msgstr "Anuluj"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:513
msgid "Change"
msgstr "Zmień"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr "Zmień &dysk"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:499
msgid "Change Game"
msgstr "Zmień grę"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:377
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Zmień język UI.\n"
"Restert wymagany."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
msgid "Changing this will have no effect while the emulator is running!"
msgstr "Zmiana tego nie będzie miała wpływu jeśli emulator działa!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "Szukaj cheatów"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "Menadżer cheatów"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:704
msgid "Choose a DVD root directory:"
msgstr "Wybierz folder źródłowy DVD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:700
msgid "Choose a default ISO:"
msgstr "Wybierz domyślne ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1093
msgid "Choose a directory to add"
msgstr "Wybierz folder do dodania"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:942
msgid "Choose a file to open"
msgstr "Wybierz plik do otwarcia"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "Wybierz kartę pamięci:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:706
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z "
"folderów)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
msgid "Choose the folder to extract to"
msgstr "Wypakuj do"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:43
msgid "Clear"
msgstr "Wyczyść"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462
msgid "Close"
msgstr "Zamknij"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr "Ko&nfiguruj..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "Info kodu"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "Kod:"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Polecenie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Comment"
msgstr "Komentarz"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr "Komentarz:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Compress ISO..."
msgstr "Kompresuj ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002
msgid "Compress selected ISOs..."
msgstr "Kompresuj wybrane ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321
msgid "Compressing ISO"
msgstr "Kompresowanie ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Config"
msgstr "Konfiguracja"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:739
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:743
msgid "Config..."
msgstr "Konfiguracja..."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Konfiguracja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "Konfiguracja sterowania"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:535
msgid "Configure Pads"
msgstr "Konfiguracja padów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Configure..."
msgstr "Konfiguruj..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1224
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1252
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1317
msgid "Confirm File Overwrite"
msgstr "Potwierdź nadpis pliku"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:468
msgid "Confirm On Stop"
msgstr "Potwierdź gdy zatrzymujesz"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "Połącz"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:659
msgid "Connect USB Keyboard"
msgstr "Połącz klawiaturę USB"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, c-format
msgid "Connect Wiimote %i"
msgstr "Połącz Wiilot %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "Połącz Wiilot 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "Połącz Wiilot 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "Połącz Wiilot 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "Połącz Wiilot 4"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
msgid "Connected"
msgstr "Połączony"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "Połączony do %i Wiilotów"
#: Source/Core/DolphinWX/Src/Main.cpp:651
msgid "Connecting..."
msgstr "Łączę..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr "Konsola"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Sterowanie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "Konwertuj do GCI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258
msgid "Copy"
msgstr "Kopiuj"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopiuj do Memcard %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr "Rdzeń"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr "Nie można utworzyć %s"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "Ilość:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr "Kraj:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "Utwórz kod AR"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr "Utwórz nową perspektywę"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:375
msgid "Created by KDE-Look.org"
msgstr "Utworzone przez KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:372
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Utworzone przez Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart."
"com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:373
msgid "Created by VistaIcons.com"
msgstr "Utworzone przez VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:374
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"Utworzone przez black_rider and published on ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "Twórca:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425
msgid "Crop"
msgstr "Obcięcie"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr "DList Cache"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:741
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP settings"
msgstr "Ustawienia DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:424
msgid "DSPLLE on thread"
msgstr "Wątek DSPLEE"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:703
msgid "DVD Root:"
msgstr "Źródło DVD:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "Rozmiar danych"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr "Data:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Pliki Datel MaxDrive/Pro(*.sav)"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr "Debuguj"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Dziesiętnie"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Decompress ISO..."
msgstr "Wypakuj ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1003
msgid "Decompress selected ISOs..."
msgstr "Wypakuj wybrane ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321
msgid "Decompressing ISO"
msgstr "Wypakowywanie ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936
msgid "Default"
msgstr "Domyślne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
msgid "Default ISO:"
msgstr "Domyślne ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr "Domyślna czcionka"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "Usuń"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Delete Save"
msgstr "Usuń zapis"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Detect"
msgstr "Wykryj"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
msgid "Device"
msgstr "Urządzenie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:657
msgid "Device Settings"
msgstr "Ustawienia urządzenia"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Dest. Alpha Pass"
msgstr "Wyłącz Dest. Alpha Pass"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Disable Fog"
msgstr "Wyłącz mgłę"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
msgid "Disable Lighting"
msgstr "Wyłącz błyski"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Disable Textures"
msgstr "Wyłącz tekstury"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Wyłącz mgłę. Zwiększa wydajność, ale powoduje błędy w grach, które wymagają "
"właściwej emulacji mgły."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Wyłącz błyski. Zwiększa wydajność, ale powoduje zniknięcie błysków w grach, "
"których tego używają."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"Wyłącz tekstury.\n"
"Przydatne tylko dla debugowania."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"Wyłącza alpha-setting pass.\n"
"Niszczy niektóre efekty ale może poprawić wydajność."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr "Dysk"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
msgid "Disconnected"
msgstr "Rozłączony"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:402
msgid "Display"
msgstr "Ekran"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr "Distance Alpha Pass"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Podziel"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:909
msgid "Do you want to stop the current emulation?"
msgstr "Zatrzymać aktualną emulację?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:790
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Dolphin strona &WWW"
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr "Konfiguracja Dolphin'a"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:997
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmy TAS (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiilot konfiguracja"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr "Dolphin na &Google Code"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin nie mógł znaleść żadnych obrazów GC/Wii ISO. Kliknij tutaj by "
"przeglądać pliki..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin jest obecnie ustawiony by ukrywać wszystkie gry. Kliknij tutaj by "
"pokazać wszystkie gry..."
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
msgid "Down"
msgstr "Dół"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "Ściągnij kody (baza WiiRD)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
msgid "Dump EFB Target"
msgstr "Zrzut celu EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Dump Frames"
msgstr "Zrzut ramek"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411
msgid "Dump Textures"
msgstr "Zrzut tekstur"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "Zrzuć tekstury gry do User/Dump/Textures/<game id>/"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:241
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr "Holenderski"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr "W&yjście"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "EFB Copy Regions"
msgstr "EFB Copy Regions"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
msgid "EFB Scaled Copy"
msgstr "EFB Scaled Copy"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "Europa"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit"
msgstr "Edycja"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "Edytuj kody ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr "Edytuj konfigurację"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Edytuj patch"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit current perspective"
msgstr "Edytuj bierzącą perspektywę"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "Edytuj..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
msgid "Emulate format changes"
msgstr "Emuluj zmiany formatu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"Emuluje kopie buforu ramek bezpośrednio do tekstur.\n"
"Niezbyt dokładne, ale wystarczające dla większości gier, które tego używają."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Emulowany Wiilot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr "Stan emulacji:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:451
msgid "Emulator Display Settings"
msgstr "Ustawienia ekranu emulatora"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
msgid "Enable"
msgstr "Włącz"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "Włącz log AR"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
msgid "Enable Audio Throttle"
msgstr "Włącz Audio Throttle"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr "Włącz BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr "Włącz łączenie bloków"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
msgid "Enable CPU Access"
msgstr "Włącz dostęp CPU"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:413
msgid "Enable Cheats"
msgstr "Włącz kody"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr "Włącz kopiowanie do EFB"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
msgid "Enable DTK Music"
msgstr "Włącz muzykę DTK"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "Enable Display List Caching"
msgstr "Włącz cachowanie listy wyświetlacza"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr "Włącz 2 rdzenie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:411
msgid "Enable Dual Core (speedup)"
msgstr "Włącz 2 rdzenie (przyspieszenie)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr "Włącz EFB do tekstur"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
msgid "Enable HLE Audio"
msgstr "Włącz dźwięk HLE"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Enable Hotkeys"
msgstr "Włącz skróty klawiszowe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr "Włącz pomijanie bezczynności"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:412
msgid "Enable Idle Skipping (speedup)"
msgstr "Włącz pomijanie bezczynności (przyspieszenie)"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
msgid "Enable JIT Dynarec"
msgstr "Włącz JIT Dynarec"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr "Włącz MMU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
msgid "Enable OpenCL"
msgstr "Włącz OpenCL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:463
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr "Włącz skanowanie progresywne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:649
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "Włącz wygaszacz ekranu (burn-in reduction)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr "Włącz WideScreen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353
msgid "Enable Wireframe"
msgstr "Włącz Wireframe"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267
msgid "Enable cache"
msgstr "Włącz cache"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Włącz szybki dostęp do dysku. Wymagane dla kilku gier. (ON = szybko, OFF = "
"kompatybilne)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
msgid "Enable pages"
msgstr "Włącz strony"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Włącz to by przyspieszyc The Legend of Zelda: Twilight Princess. Wyłącz dla "
"KAŻDEJ innej gry."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Włącza Block Address Translation (BAT); funkcja Memory Management Unit. "
"Dokładne dla sprzetu, lecz powolne do emulacji. (ON = kompatybilne, OFF = "
"szybko)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"Włącza filtrowanie anizotropowe.\n"
"Poprawia jakość tekstur dla obiektów obserwowanych pod dużymi kątami."
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
msgid ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
msgstr ""
"Włącza dynamiczną rekompilację kodu DSP.\n"
"Zmiana tego nie będzie miała wpływu jeśli emulator działa!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"Włącza kopie emulacji Embedded Frame Buffer, jeśli gra z nich korzysta.\n"
"Gry często wymagają tego do post-obliczeń lub innych rzeczy, jeśli możesz "
"bez tego żyć możliwy jest wzrost wydajności."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"Włącza reinterpretację danych wewnątrz EFB gdy format pikseli się zmieni.\n"
"Niektóre gry zależą od tej funkcji dla specjalnych efektów, włącz jeśli masz "
"jakieś błędy.\n"
"Wydajność programu zależy od tego jak gra korzysta z tej funkcji."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = "
"kompatybilny, OFF = szybko)"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
msgid "End"
msgstr "Koniec"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:236
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr "Angielski"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182
msgid "Enhancements"
msgstr "Ulepszenia"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr "Wprowadź nazwę nowej perspektywy:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "Wejście %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "Wejście 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "Równy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1099
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr "Błąd"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Wykonaj"
#: Source/Core/DolphinWX/Src/Main.cpp:158
msgid "Exit Dolphin with emulator"
msgstr "Wyjście z Dolphina"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr "Eksportuj plik"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr "Eksportuj nagranie..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export Save"
msgstr "Eksportuj zapis"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Export Wii save (Experimental)"
msgstr "Eksportuj zapis Wii (eksperymentalne)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
msgid "Export all saves"
msgstr "Eksportuj wszystkie zapisy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "Export save as..."
msgstr "Eksportuj zapis jako..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr "Wypakuj wszystkie pliki..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr "Wypakuj Apploader'a..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr "Wypakuj DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr "Wypakuj folder..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr "Wypakuj plik..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr "Wypakuj partycję..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
#, c-format
msgid "Extracting %s"
msgstr "Wypakowywanie %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting All Files"
msgstr "Wypakowywanie wszystkich plików"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting Directory"
msgstr "Wypakowywanie folderu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
msgid "Extracting..."
msgstr "Wypakowywanie..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "Francja"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr "Rozmiar FST:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312
msgid "Fast"
msgstr "Szybko"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Szybka wersja MMU. Nie funkcjonuje dla każdej gry."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"Szybszy wariant patrzy na mniej pikseli i dlatego częściej pojawiają się "
"błędy.\n"
"Wolniejszy wariant patrzy na więcej pikseli dlatego jest bardziej bezpieczny."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr "System plików"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:638
msgid "First Block"
msgstr "Blok pierwszy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Fix Checksums"
msgstr "Napraw sumy kontrolne"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 16:9"
msgstr "Wymuś 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Force 4:3"
msgstr "Wymuś 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "Force Bi/Trilinear Filtering"
msgstr "Wymuś filtrowanie dwu/trójliniowe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr "Wymuś filtrowanie"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"Wymusza od gry wyświetlanie grafiki w szerszych rozdzielczościach.\n"
"Możliwe błędy graficzne."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"Wymusza dwuliniowe filtrowanie tekstur jeśli gra jawnie je wyłączyła.\n"
"Poprawia jakość tekstur (szczególnie przy użyciu wysokich wewnetrznych "
"rozdzielczości), ale może powodowac błędy w niektórych grach."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
msgid "Fractional"
msgstr "Ułamkowy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr "S&kok ramek"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:415
msgid "Framelimit :"
msgstr "Limit ramek"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Free Look"
msgstr "Free Look"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr "Francuski"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "FullScr"
msgstr "PełEkr"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:452
msgid "Fullscreen Display Resolution:"
msgstr "Rozdzielczości pełnego ekranu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"W pełni emuluje kopie embedded frame buffer.\n"
"Bardziej dokładne niż kopie EFB do tekstur, niektóre gry wymagają tego do "
"poprawnego działania, ale może być bardzo powolne."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr "Plik GCI(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "ID gry:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr "Specyficzne ustawienia gry"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr "Konfiguracja gry"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:403
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:946
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Karty pamięci GC (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "Gamecube Pad settings"
msgstr "Ustawienia pada GC"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr "Kody Gecko"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122
msgid "General"
msgstr "Główne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr "Niemiecki"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:737
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics settings"
msgstr "Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "Większy niż"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "Pomoc"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:461
msgid "Hide Mouse Cursor"
msgstr "Ukryj kursor myszy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:362
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr "Ukrywa kursor jeśli znajduje się w polu okna."
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Konfiguracja skrótów klawiszowych"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:482
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "Skróty klawiszowe"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "Hybrydowy Wiilot"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:521
msgid "IPL Settings"
msgstr "Ustawienia IPL"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "Wskaźnik IR"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:643
msgid "IR Sensitivity:"
msgstr "Czułość IR"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr "Szczegóły ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:692
msgid "ISO Directories"
msgstr "Foldery ISO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr "Włochy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
"Jeśli gra się zawiesza, działa tylko w Interpretatorze lub Dolphin się "
"zawiesza, ta opcja może naprawić działanie gry."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:352
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"Jeśli ustawisz limit ramek większy niż pełna szybkość gry (NTSC:60, "
"PAL:50),\n"
"musisz także wyłączyc Audio Throttle w DSP dla pełnego efektu."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Import Save"
msgstr "Importuj zapis"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr "W grze"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:548
msgid "In-Game"
msgstr "W grze"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr "Info"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362
msgid "Information"
msgstr "Informacja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Input"
msgstr "Wejście"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "Źródło wejścia"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Wstaw"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Wprowadź zaszyfrowany/zdeszyfrowany kod tutaj..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:658
msgid "Insert SD Card"
msgstr "Włóż kartę SD"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "Wprowadź nazwę tutaj..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr "Zainstaluj Wii Menu"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992
msgid "Install to Wii Menu"
msgstr "Zainstaluj do Wii Menu"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1141
msgid "Installing WAD to Wii Menu..."
msgstr "Instalacja WAD do Wii Menu..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
msgid "Integral [recommended]"
msgstr "Całkowy [zalecany]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:467
msgid "Interface Settings"
msgstr "Ustawienia interfejsu"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:218
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (BARDZO wolny)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:240
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr "Włoski"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr "Japonia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:219
msgid "JIT Recompiler (recommended)"
msgstr "Rekompilator JIT (zalecany)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:220
msgid "JITIL experimental recompiler"
msgstr "Eksperymentalny rekompilator JITIL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
msgid "Japanese"
msgstr "Japoński"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr "Korea"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"Śledzi tekstury na podstawie obserwacji aktualnych pikseli w teksturze.\n"
"Może spowalniać, ale niektóre gry wymagają tej opcji do poprawnego działania."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr "Przycisk"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:258
msgid "Korean"
msgstr "Koreański"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L Button"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:478
msgid "Language:"
msgstr "Język:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Last Overwritten State"
msgstr "Ostatni nadpisany stan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State"
msgstr "Ostatni zapisany stan"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:52
msgid "Left"
msgstr "Lewo"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"LPM by wykryć wejście.\n"
"ŚPM by wyczyścic.\n"
"PPM więcej opcji."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"LPM/PPM więcej opcji.\n"
"ŚPM by wyczyścić."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "Mniej niż"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
msgid "Load"
msgstr "Wczytaj"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
msgid "Load Hi-Res Textures"
msgstr "Wczytaj tekstury wysokiej rozdzielczości"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
msgid "Load Native Mipmaps"
msgstr "Wczytaj natywne mipmapy"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr "Wczytaj skrypt..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr "Wczytaj stan..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Wczytaj Wii System Menu (%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr ""
"Wczytuje tekstury wysokiej rozdzielczości z User/Load/Textures/<game id>/"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"Wczytuje natywne mipmapy zamiast je generować.\n"
"Wczytywanie natywnych mipmap jest bardziej dokładnym zachowaniem, ale może "
"zmniejszyć wydajność."
#: Source/Core/DolphinWX/Src/Main.cpp:154
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "Wczytuje określony plik (DOL, ELF, WAD, GCM, ISO)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:546
msgid "Local"
msgstr "Lokalny"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:423
msgid "Lock threads to cores"
msgstr "Blokuj wątki do rdzeni"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "Logi"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr "Konsola skryptów Lua"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Pliki MadCatz Gameshark(*.gcs)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr "ID twórcy:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr "Twórca:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
msgid "Memory Card"
msgstr "Karta pamięci"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr "Metroid Other M"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420
msgid "Misc"
msgstr "Różne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:648
msgid "Misc Settings"
msgstr "Ustawienia różne"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"Zmienia tekstury by pokazać format, którego używają.\n"
"Przydatne tylko do debugowania"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr "Nieproporcjonalna czcionka"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Pomnóż"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP End"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr "Natywne pliki GCI(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr "Nowa konsola &Lua"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "Nowe skanowanie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
msgid "Next Page"
msgstr "Następna strona"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "Następne skanowanie"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr "Ksywa:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr "Brak państwa (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "Nie odnaleziono IOS/WAD"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr "Brak dokowania"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
msgid "None"
msgstr "Żadne"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307
msgid "Normal"
msgstr "Normalny"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
msgid "Norwegian"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "Nie równe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915
msgid "Not Set"
msgstr "Nie ustawiono"
#: Source/Core/DolphinWX/Src/Main.cpp:650
msgid "Not connected"
msgstr "Nie połączono"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "Notatki"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "Notatki:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr "Uwagi"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "Liczba kodów:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Acelerator Nunchak'a"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
msgid "Off"
msgstr "Wyłączone"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open"
msgstr "Otwórz"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:974
msgid "Open &containing folder"
msgstr "Otwórz &folder zawartości"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:971
msgid "Open Wii &save folder"
msgstr "Otwórz folder zapisów Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open file..."
msgstr "Otwórz plik..."
#: Source/Core/DolphinWX/Src/Main.cpp:148
msgid "Opens the debugger"
msgstr "Otwiera debugera"
#: Source/Core/DolphinWX/Src/Main.cpp:151
msgid "Opens the logger"
msgstr "Otwiera logera"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
msgid "Options"
msgstr "Opcje"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
msgid "Output"
msgstr "Wyjście"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr "Odtwórz nagranie"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "Pad "
msgstr "Pad "
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "Parowanie"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "Partycja %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr "Patche"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:405
msgid "Paths"
msgstr "Ścieżki"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1392
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1393
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:48
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr "Perfekcyjnie"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr "Perspekrtywa %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Pixel Depth"
msgstr "Pixel Depth"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
msgid "Pixel Lighting"
msgstr "Pixel Lighting"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
msgid "Play"
msgstr "Play"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "Play/Pause"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr "Grywalne"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr "Gracze"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:910
msgid "Please confirm..."
msgstr "Potwierdź..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr "Proszę utworzyć perspektywę przed zapisem"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:406
msgid "Plugins"
msgstr "Wtyczki"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
#, fuzzy
msgid "Polish"
msgstr "Angielski"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr "Port :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435
msgid "Post-Processing Shader:"
msgstr "Post-Processing Shader:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Previous Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "Poprzednia wartość"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Drukuj"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr "Hack projekcji dla: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Projection Stats"
msgstr "Staty projekcji"
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr "Właściwości"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr "Purge Cache"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr "Zamknij"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R Button"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "Rosja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549
msgid "Range"
msgstr "Zasięg"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
msgid "Real"
msgstr "Prawdziwe"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "Prawdziwy Wiilot"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "Potwierdzenie ponownego połączenia Wiilota"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"Redukuje ilośc aliasingu powodowanego przez rasteryzowana grafike 3D.\n"
"Sprawia, że rendrowany obraz wygląda mniej kwadratowo ale obniża wydajność."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "Odśwież"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Refresh game list"
msgstr "Odśwież listę gier"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:696
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr "Usuń"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"Generuje scene jako wireframe.\n"
"Przydatne tylko do debugowania."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:462
msgid "Render to Main Window"
msgstr "Generuj w oknie głównym"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363
msgid "Render to main window."
msgstr "Generuj w oknie głównym"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348
msgid "Rendering"
msgstr "Rendrowanie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:365
msgid "Required for using the Japanese ROM font."
msgstr "Wymagane dla użycia ROMu japońskich czcionek"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "Wynik"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Powrót"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:54
msgid "Right"
msgstr "Right"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr "Odpal"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:355
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr "Wykonuj DSPLLE na osobnym wątku (niezalecane)."
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr "Wykonuję skrypt...\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
msgid "Russian"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr "Zapisz s&tan"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301
msgid "Safe"
msgstr "Bezpieczny"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
msgid "Sample Rate"
msgstr "Wskaźnik próbkowania"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save"
msgstr "Zapisz"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
msgid "Save GCI as..."
msgstr "Zapisz GCI jako..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr "Zapisz stan..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr "Zapisz jako..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1303
msgid "Save compressed GCM/ISO"
msgstr "Zapisz spakowany GCM/ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save current perspective"
msgstr "Zapisz bierzącą perspektywę"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292
msgid "Save decompressed GCM/ISO"
msgstr "Zapisz wypakowany GCM/ISO"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240
msgid "Scale:"
msgstr "Skala:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr "Przeszukuję obrazy ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr "Przeszukuję"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "Filtr wyszukiwania"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:694
msgid "Search Subfolders"
msgstr "Przeszukuj podfoldery"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "Select"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
#: Source/Core/DolphinWX/Src/FrameTools.cpp:995
msgid "Select The Recording File"
msgstr "Wybierz plik nagrania"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"Wybierz adapter sprzętowy.\n"
"W razie wątpliwości, wybierz pierwszy."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Wybierz plik zapisu do importowania"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:358
msgid "Select resolution for fullscreen mode"
msgstr "Wybierz rozdzielczość pełnego ekranu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1196
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr "Wybierz wad System Menu wypakowany z partycji aktualizacji dysku"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
msgid "Select the file to load"
msgstr "Wybierz plik do wczytania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1163
msgid "Select the save file"
msgstr "Wybierz plik do zapisu"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr "Wybierz skrypt do wczytania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1247
msgid "Select the state to load"
msgstr "Wybierz stan do wczytania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1261
msgid "Select the state to save"
msgstr "Wybierz stan do zapisu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"Wybierz proporcje ekranu do rendrowania:\n"
"Automatycznie: Natywne proporcje (4:3).\n"
"Wymuś 16:9: Rozciąga obraz do proporcji 16:9.\n"
"Wymuś 4:3: Rozciąga obraz do proporcji 4:3.\n"
"Rozciągnij do okna: Rozciąga obraz do wymiaru okna."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr "Wybrana czcionka"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr "Wyślij"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:641
msgid "Sensor Bar Position:"
msgstr "Pozycja Sensor Bar'a"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:381
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "Serial Port 1 - Port używany przez urządzenia takie jak net adapter"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
msgid "Set"
msgstr "Ustaw"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:464
msgid "Set Console as NTSC-J"
msgstr "Ustaw konsolę jako NTSC-J"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975
msgid "Set as &default ISO"
msgstr "Ustaw jako domyślne ISO"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ustaw jako domyślną kartę pamięci %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr "Krótka nazwa:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr "Pokaż &konsolę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr "Pokaż &Logwindow"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "Pokaż pasek &stanu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "Pokaż pasek &narzędzi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr "Pokaż napędy"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367
msgid "Show FPS"
msgstr "Pokaż FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr "Pokaż Francję"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr "Pokaż GC"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr "Pokaż Włochy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr "Pokaż Japonię"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr "Pokaż Koreę"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr "Pokaż język:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr "Pokaż PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr "Pokaż platformy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr "Pokaż regiony"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Show Shader Errors"
msgstr "Pokaż błędy shadera"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr "Pokaż Taiwan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr "Pokaż USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr "Pokaż WAD"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr "Pokaż Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:368
msgid "Show a confirmation box before stopping a game."
msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:369
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
"Pokazuje okno dialogowe gdy wystąpi potencjalnie poważny błąd.\n"
"Wyłączenie tego ułatwi korzystanie z programu,\n"
"ale może się on wyłączyć bez żadnych informacji."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr "Pokazuje statystyki projekcji.Przydatne tylko do debugowania"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save banner"
msgstr "Pokaż baner zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:820
msgid "Show save blocks"
msgstr "Pokaż bloki zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save comment"
msgstr "Pokaż komentarz zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save icon"
msgstr "Pokaż ikonę zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save title"
msgstr "Pokaż tytuł zapisu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid "Show the number of frames rendered per second."
msgstr "Pokazuje ilośc generowanych ramek na sekundę."
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Show this help message"
msgstr "Pokaż wiadomość pomocy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr "Pokaż niewiadome"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Pokazuje rózne statystyki.\n"
"Przydatne tylko do debugowania."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:256
msgid "Simplified Chinese"
msgstr "Chiński uproszczony"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "Rozmiar"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr "Skies of Arcadia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:421
msgid "Skip GC BIOS"
msgstr "Pomiń GC BIOS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Slot"
msgstr "Slot"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr "Sonic and the Black Knight"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
msgid "Sound Settings"
msgstr "Ustawienia dźwięku"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:239
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr "Hiszpański"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"Określa rozdzielczość. Wyższa rozdzielczość poprawi jakość wizualną ale "
"znacznie zaniży wydajność i może powodować błędy, w niektórych grach.\n"
"Ułamkowy: Używa rozdzielczość ekranu zamiast natywnej. Jakość zależna jest "
"od wielkości ekranu/okna, ma również wpływ na wydajność.Całkowy: Podobnie "
"jak ułamkowy, ale zaokrągla do liczby całkowitej wielkorotność natywnej "
"rozdzielczości. Powinno dawać bardziej dokładny wygląd, ale jest zazwyczaj "
"wolniejszy.\n"
"Pozostałe opcje to ustawione rozdzielczoście niezależne od wielkości ekranu."
#: Source/Core/DolphinWX/Src/Main.cpp:161
msgid "Specify a video plugin"
msgstr "Wybierz wtyczkę wideo"
#: Source/Core/DolphinWX/Src/Main.cpp:165
msgid "Specify an audio plugin"
msgstr "Wybierz wtyczkę audio"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr "Przyspiesz Disc Transfer Rate"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr "Start &NetPlay"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr "Rozpocznij nagrywanie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:460
msgid "Start Renderer in Fullscreen"
msgstr "Rozpocznij render na pełnym ekranie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:361
msgid "Start the rendering window in fullscreen mode."
msgstr "Rozpocznij renderowane okno w trybie pełnoekranowym."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "Stan"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr "Stop"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
msgid "Stretch to Window"
msgstr "Rozciągnij do okna"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Wyciągnij"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:522
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:653
msgid "System Language:"
msgstr "Język systemu:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr "Taiwan"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr "Tab split"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Take Screenshot"
msgstr "Zrób zdjęcie"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Test"
msgstr "Test"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263
msgid "Texture"
msgstr "Tekstura"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Texture Format"
msgstr "Format tekstur"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1099
msgid "The chosen directory is already in the list"
msgstr "Wybrany folder jest już na liście"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316
msgid "The file "
msgstr "Plik"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr "Nazwa nie może być pusta"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr "Nazwa nie może zawierać znaku ','"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:472
msgid "Theme"
msgstr "Styl"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Te ustawienia przewyższaja źródłowe ustawienia Dolphina.\n"
"Nieokreślone ustawienia odczytywane są z źródłowych."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:385
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"Ustawienia te wykorzystywane są do kontrolowania szybkości gry przez "
"spowalnianie dzwięku.\n"
"Wyłączenie tego może spowodować nienormalne działanie gry, np. zbyt szybkie "
"działąnie.\n"
"\n"
"Skrót klawiszowy <TAB>: Przytrzymaj by natychmiastowo wyłączyc Audio "
"Throttle."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
msgid "This is used to play music tracks, like BGM."
msgstr "Jest to używane do odtwarzania muzyki, BGM."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
msgid "This is usually used to play voice and sound effects."
msgstr "To zazwyczaj jest używane do odtwarza głosów i efektów dźwiękowych."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:351
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
"Rozdziela wątki wideo i CPU tak by mogły działać na osobnych rdzeniach.\n"
"Znacznie zwiększa wydajność na komputerach z więcej niż jednym rdzeniem,\n"
"ale powoduje także okazjonalne błedy."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr "Pozwala na ręczną edycję pliku konfiguracyjnego."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr "Tytuł"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "Toggle Fullscreen"
msgstr "Przełącz pełny ekran"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr "Przełącz wszystko"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:247
msgid "Top"
msgstr "Góra"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:257
msgid "Traditional Chinese"
msgstr "Chiński tradycyjny"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "Port UDP:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP Wiilot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr "Nieznany"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
msgid "Undo Load State"
msgstr "Cofnij wczytywanie stanu"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "Nieznany"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:53
msgid "Up"
msgstr "Up"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Aktualizuj"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:650
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Użyj trybu EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:417
msgid "Use FPS For Limiting"
msgstr "Użyj limitu FPS"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr "Użyj HEX"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:469
msgid "Use Panic Handlers"
msgstr "Użyj obsługi błędów"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr "Użyj XFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"Wykorzystuje high-resolution render buffer do kopii EFB zamiast skalowania "
"ich w dól do natywnej rozdzielczości.\n"
"Zwiększa jakość w grach, które z tego korzystają, ale może powodować błedy w "
"niektórych grach."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406
msgid "Utility"
msgstr "Narzędzie"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "Wartość"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "Wartość:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr "Wartość:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
msgid "Various Statistics"
msgstr "Różne statystyki"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr "Szczegółowość"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr "Wideo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
msgid "Virtual"
msgstr "Wirtualny"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
msgid "Volume"
msgstr "Poziom"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"Czekaj na sygnal pionowy.\n"
"Redukuje rozdarcie obrazu ale może pogorszyć wydajność."
#: Source/Core/DolphinWX/Src/Frame.cpp:660
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
msgid "Warning"
msgstr "Ostrzeżenie"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"Gdy w użyciu EFB do RAM bardzo często potrzebujemy zdekodować dane RAM do "
"tekstury VRAM, co jest bardzo czasochłonne.\n"
"Z włączoną tą opcją, przeskakujemy dekodowanie tekstury jeśli nie uległa ona "
"zmianie.\n"
"To powoduje przyspieszenie, ale możliwe że powoduje błędy.\n"
"Jeśli masz problemy z tą opcją, spróbuj zwiększyć bezpieczeństwo cachu "
"tekstur lub ją wyłącz.\n"
"(Notka: Im bezpieczniejszy cache tekstur, tym mniejsze przyspieszenie "
"wydajnościowe uzyskamy)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175
msgid "Widescreen Hack"
msgstr "Widescreen Hack"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:404
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr "Konsola Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr "Import zapisów Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1165
msgid "Wii save files (*.bin)|*.bin"
msgstr "Pliki zapisu Wii (*.bin)|*.bin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote"
msgstr "Wiilot"
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"Wiilot %i rozłączony przez system.\n"
"Może ta gra nie wpsiera kilku wiilotów,\n"
"lub zbyt długi czas nieobecności lub coś innego.\n"
"Połączyć ponownie?"
#: Source/Core/DolphinWX/Src/Main.cpp:652
msgid "Wiimote Connected"
msgstr "Wiilot połączony"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:645
msgid "Wiimote Motor"
msgstr "Wiilot Motor"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:640
msgid "Wiimote Settings"
msgstr "Ustawienia Wiilota"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote settings"
msgstr "Ustawienia Wiilota"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:364
msgid "Will enable progressive scan option if supported by software."
msgstr "Włączy skanowanie progresywne jeśli wspierane przez program."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Window Size:"
msgstr "Rozmiar okna:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:360
msgid "Window height for windowed mode"
msgstr "Wysokość okna dla trybu oknowego"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:359
msgid "Window width for windowed mode"
msgstr "Szerokość okna dla trybu oknowego"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr "Zawijanie wierszy"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1142
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1189
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322
msgid "Working..."
msgstr "Pracuję..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr "Wpisz do konsoli"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr "Wpisz do pliku"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr "Wpisz do okna ->"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377
msgid "XFB"
msgstr "XFB"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "Nie możesz zamknąć paneli jeśli są w nich strony."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr "ZTP hack"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr "Zelda Twilight Princess Bloom hack"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479
msgid "[ waiting ]"
msgstr "[ wpisywanie ]"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:707
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
msgid "| OR"
msgstr "| OR"