dolphin/Source/Core/AudioCommon/OpenALStream.cpp

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <climits>
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#include <cstring>
#include <thread>
#include "AudioCommon/OpenALStream.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
#ifdef _WIN32
#pragma comment(lib, "openal32.lib")
#endif
//
// AyuanX: Spec says OpenAL1.1 is thread safe already
//
bool OpenALStream::Start()
{
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if (!alcIsExtensionPresent(nullptr, "ALC_ENUMERATION_EXT"))
{
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PanicAlertT("OpenAL: can't find sound devices");
return false;
}
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const char* defaultDeviceName = alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER);
INFO_LOG(AUDIO, "Found OpenAL device %s", defaultDeviceName);
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ALCdevice* pDevice = alcOpenDevice(defaultDeviceName);
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if (!pDevice)
{
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PanicAlertT("OpenAL: can't open device %s", defaultDeviceName);
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return false;
}
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ALCcontext* pContext = alcCreateContext(pDevice, nullptr);
if (!pContext)
{
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alcCloseDevice(pDevice);
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PanicAlertT("OpenAL: can't create context for device %s", defaultDeviceName);
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return false;
}
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// Used to determine an appropriate period size (2x period = total buffer size)
// ALCint refresh;
// alcGetIntegerv(pDevice, ALC_REFRESH, 1, &refresh);
// period_size_in_millisec = 1000 / refresh;
alcMakeContextCurrent(pContext);
m_run_thread.Set();
thread = std::thread(&OpenALStream::SoundLoop, this);
return true;
}
void OpenALStream::Stop()
{
m_run_thread.Clear();
// kick the thread if it's waiting
soundSyncEvent.Set();
thread.join();
alSourceStop(uiSource);
alSourcei(uiSource, AL_BUFFER, 0);
// Clean up buffers and sources
alDeleteSources(1, &uiSource);
uiSource = 0;
alDeleteBuffers(numBuffers, uiBuffers);
ALCcontext* pContext = alcGetCurrentContext();
ALCdevice* pDevice = alcGetContextsDevice(pContext);
alcMakeContextCurrent(nullptr);
alcDestroyContext(pContext);
alcCloseDevice(pDevice);
}
void OpenALStream::SetVolume(int volume)
{
fVolume = (float)volume / 100.0f;
if (uiSource)
alSourcef(uiSource, AL_GAIN, fVolume);
}
void OpenALStream::Update()
{
soundSyncEvent.Set();
}
void OpenALStream::Clear(bool mute)
{
m_muted = mute;
if (m_muted)
{
alSourceStop(uiSource);
}
else
{
alSourcePlay(uiSource);
}
}
static ALenum CheckALError(const char* desc)
{
ALenum err = alGetError();
if (err != AL_NO_ERROR)
{
std::string type;
switch (err)
{
case AL_INVALID_NAME:
type = "AL_INVALID_NAME";
break;
case AL_INVALID_ENUM:
type = "AL_INVALID_ENUM";
break;
case AL_INVALID_VALUE:
type = "AL_INVALID_VALUE";
break;
case AL_INVALID_OPERATION:
type = "AL_INVALID_OPERATION";
break;
case AL_OUT_OF_MEMORY:
type = "AL_OUT_OF_MEMORY";
break;
default:
type = "UNKNOWN_ERROR";
break;
}
ERROR_LOG(AUDIO, "Error %s: %08x %s", desc, err, type.c_str());
}
return err;
}
static bool IsCreativeXFi()
{
return strstr(alGetString(AL_RENDERER), "X-Fi") != nullptr;
}
void OpenALStream::SoundLoop()
{
Common::SetCurrentThreadName("Audio thread - openal");
bool float32_capable = alIsExtensionPresent("AL_EXT_float32") != 0;
bool surround_capable = alIsExtensionPresent("AL_EXT_MCFORMATS") || IsCreativeXFi();
bool use_surround = SConfig::GetInstance().bDPL2Decoder && surround_capable;
// As there is no extension to check for 32-bit fixed point support
// and we know that only a X-Fi with hardware OpenAL supports it,
// we just check if one is being used.
bool fixed32_capable = IsCreativeXFi();
u32 ulFrequency = m_mixer->GetSampleRate();
numBuffers = SConfig::GetInstance().iLatency + 2; // OpenAL requires a minimum of two buffers
memset(uiBuffers, 0, numBuffers * sizeof(ALuint));
uiSource = 0;
// Clear error state before querying or else we get false positives.
ALenum err = alGetError();
// Generate some AL Buffers for streaming
alGenBuffers(numBuffers, (ALuint*)uiBuffers);
err = CheckALError("generating buffers");
// Generate a Source to playback the Buffers
alGenSources(1, &uiSource);
err = CheckALError("generating sources");
// Set the default sound volume as saved in the config file.
alSourcef(uiSource, AL_GAIN, fVolume);
// TODO: Error handling
// ALenum err = alGetError();
unsigned int nextBuffer = 0;
unsigned int numBuffersQueued = 0;
ALint iState = 0;
while (m_run_thread.IsSet())
{
// Block until we have a free buffer
int numBuffersProcessed;
alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &numBuffersProcessed);
if (numBuffers == numBuffersQueued && !numBuffersProcessed)
{
soundSyncEvent.Wait();
continue;
}
// Remove the Buffer from the Queue.
if (numBuffersProcessed)
{
ALuint unqueuedBufferIds[OAL_MAX_BUFFERS];
alSourceUnqueueBuffers(uiSource, numBuffersProcessed, unqueuedBufferIds);
err = CheckALError("unqueuing buffers");
numBuffersQueued -= numBuffersProcessed;
}
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unsigned int numSamples = OAL_MAX_SAMPLES;
if (use_surround)
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{
// DPL2 accepts 240 samples minimum (FWRDURATION)
unsigned int minSamples = 240;
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float dpl2[OAL_MAX_SAMPLES * OAL_MAX_BUFFERS * SURROUND_CHANNELS];
numSamples = m_mixer->MixSurround(dpl2, numSamples);
if (numSamples < minSamples)
continue;
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// zero-out the subwoofer channel - DPL2Decode generates a pretty
// good 5.0 but not a good 5.1 output. Sadly there is not a 5.0
// AL_FORMAT_50CHN32 to make this super-explicit.
// DPL2Decode output: LEFTFRONT, RIGHTFRONT, CENTREFRONT, (sub), LEFTREAR, RIGHTREAR
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for (u32 i = 0; i < numSamples; ++i)
{
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dpl2[i * SURROUND_CHANNELS + 3 /*sub/lfe*/] = 0.0f;
}
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if (float32_capable)
{
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alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN32, dpl2,
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numSamples * FRAME_SURROUND_FLOAT, ulFrequency);
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}
else if (fixed32_capable)
{
int surround_int32[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < numSamples * SURROUND_CHANNELS; ++i)
{
// For some reason the ffdshow's DPL2 decoder outputs samples bigger than 1.
// Most are close to 2.5 and some go up to 8. Hard clamping here, we need to
// fix the decoder or implement a limiter.
dpl2[i] = dpl2[i] * (INT64_C(1) << 31);
if (dpl2[i] > INT_MAX)
surround_int32[i] = INT_MAX;
else if (dpl2[i] < INT_MIN)
surround_int32[i] = INT_MIN;
else
surround_int32[i] = (int)dpl2[i];
}
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN32, surround_int32,
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numSamples * FRAME_SURROUND_INT32, ulFrequency);
}
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else
{
short surround_short[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < numSamples * SURROUND_CHANNELS; ++i)
{
dpl2[i] = dpl2[i] * (1 << 15);
if (dpl2[i] > SHRT_MAX)
surround_short[i] = SHRT_MAX;
else if (dpl2[i] < SHRT_MIN)
surround_short[i] = SHRT_MIN;
else
surround_short[i] = (int)dpl2[i];
}
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alBufferData(uiBuffers[nextBuffer], AL_FORMAT_51CHN16, surround_short,
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numSamples * FRAME_SURROUND_SHORT, ulFrequency);
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}
err = CheckALError("buffering data");
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if (err == AL_INVALID_ENUM)
{
// 5.1 is not supported by the host, fallback to stereo
WARN_LOG(AUDIO,
"Unable to set 5.1 surround mode. Updating OpenAL Soft might fix this issue.");
use_surround = false;
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}
}
else
{
numSamples = m_mixer->Mix(realtimeBuffer, numSamples);
// Convert the samples from short to float
for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
sampleBuffer[i] = static_cast<float>(realtimeBuffer[i]) / (1 << 15);
if (!numSamples)
continue;
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if (float32_capable)
{
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO_FLOAT32, sampleBuffer,
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numSamples * FRAME_STEREO_FLOAT, ulFrequency);
err = CheckALError("buffering float32 data");
if (err == AL_INVALID_ENUM)
{
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float32_capable = false;
}
}
else if (fixed32_capable)
{
// Clamping is not necessary here, samples are always between (-1,1)
int stereo_int32[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
stereo_int32[i] = (int)((float)sampleBuffer[i] * (INT64_C(1) << 31));
alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO32, stereo_int32,
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numSamples * FRAME_STEREO_INT32, ulFrequency);
}
else
{
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// Convert the samples from float to short
short stereo[OAL_MAX_SAMPLES * STEREO_CHANNELS * OAL_MAX_BUFFERS];
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for (u32 i = 0; i < numSamples * STEREO_CHANNELS; ++i)
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stereo[i] = (short)((float)sampleBuffer[i] * (1 << 15));
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alBufferData(uiBuffers[nextBuffer], AL_FORMAT_STEREO16, stereo,
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numSamples * FRAME_STEREO_SHORT, ulFrequency);
}
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}
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alSourceQueueBuffers(uiSource, 1, &uiBuffers[nextBuffer]);
err = CheckALError("queuing buffers");
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numBuffersQueued++;
nextBuffer = (nextBuffer + 1) % numBuffers;
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alGetSourcei(uiSource, AL_SOURCE_STATE, &iState);
if (iState != AL_PLAYING)
{
// Buffer underrun occurred, resume playback
alSourcePlay(uiSource);
err = CheckALError("occurred resuming playback");
}
}
}
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#endif // _WIN32