dolphin/Source/Core/InputCommon/Src/SDL_Util.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _SDL_h
#define _SDL_h
#include <iostream> // System
#include <vector>
#include <cmath>
#ifdef _WIN32
#include <SDL.h> // Externals
#if SDL_VERSION_ATLEAST(1, 3, 0)
#include <SDL_haptic.h>
#endif
#else
#include <SDL/SDL.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#include <SDL/SDL_haptic.h>
#endif
#endif
#include "Common.h" // Common
namespace InputCommon
{
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
{
int NumAxes; // Amount of Axes
int NumButtons; // Amount of Buttons
int NumBalls; // Amount of Balls
int NumHats; // Amount of Hats (POV)
std::string Name; // Joypad/stickname
int ID; // SDL joystick device ID
bool Good; // Pad is good (it has at least one button or axis)
SDL_Joystick *joy; // SDL joystick device
};
// General functions
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
// Value conversion
float Deg2Rad(float Deg);
float Rad2Deg(float Rad);
int Pad_Convert(int _val);
float SquareDistance(float deg);
bool IsDeadZone(float DeadZone, int x, int y);
void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
// Input configuration
std::string VKToString(int keycode);
} // InputCommon
#endif // _SDL_h