2009-01-02 23:54:39 +00:00
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////////////////////////////////////////////////////////////////////////////////
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// Plainamp, Open source Winamp core
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//
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// Copyright <20> 2005 Sebastian Pipping <webmaster@hartwork.org>
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//
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// --> http://www.hartwork.org
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//
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// This source code is released under the GNU General Public License (GPL).
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// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
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////////////////////////////////////////////////////////////////////////////////
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#ifndef PA_CONFIG_H
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#define PA_CONFIG_H
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#include "Global.h"
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#include "OutputPlugin.h"
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namespace Conf
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{
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2009-01-03 01:38:44 +00:00
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//void Init( HINSTANCE hInstance );
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void Init( );
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2009-01-02 23:54:39 +00:00
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void Write();
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};
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enum ConfMode
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{
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CONF_MODE_INTERNAL, // Will not be shown to the user
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CONF_MODE_PUBLIC
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};
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class ConfVar;
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typedef void ( * ConfCallback )( ConfVar * var );
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struct BandInfo
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{
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int m_iIndex;
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int m_iWidth;
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bool m_bBreak;
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bool m_bVisible;
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Config container
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////////////////////////////////////////////////////////////////////////////////
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class ConfVar
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{
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public:
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ConfVar( TCHAR * szKey, ConfMode mode );
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ConfVar( const TCHAR * szKey, ConfMode mode );
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~ConfVar();
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protected:
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TCHAR * m_szKey; ///< Unique identifier
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ConfMode m_Mode; ///< Mode/visibility
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bool m_bRead; ///< Initilization flag
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virtual void Read() = 0;
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virtual void Write() = 0;
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// virtual void Backup() = 0; ///< Creates a backup and deletes old backup if it exists
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// virtual void Restore() = 0; ///< Restores settings from backup and destroys the backup
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private:
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bool m_bCopyKey; ///< Keyname is copy (has to be freed on destruction)
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2009-01-03 01:38:44 +00:00
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//friend void Conf::Init( HINSTANCE hInstance );
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friend void Conf::Init( );
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2009-01-02 23:54:39 +00:00
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friend void Conf::Write();
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Boolean config container
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////////////////////////////////////////////////////////////////////////////////
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class ConfBool : public ConfVar
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{
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public:
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ConfBool( bool * pbData, TCHAR * szKey, ConfMode mode, bool bDefault );
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ConfBool( bool * pbData, const TCHAR * szKey, ConfMode mode, bool bDefault );
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private:
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bool * m_pbData; ///< Target
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bool m_bDefault; ///< Default value
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void Read();
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void Write();
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friend OutputPlugin::OutputPlugin( TCHAR * szDllpath, bool bKeepLoaded );
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Integer config container
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////////////////////////////////////////////////////////////////////////////////
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class ConfInt : public ConfVar
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{
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public:
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ConfInt( int * piData, TCHAR * szKey, ConfMode mode, int iDefault );
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ConfInt( int * piData, const TCHAR * szKey, ConfMode mode, int iDefault );
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protected:
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int * m_piData;
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int m_iDefault;
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void Read();
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void Write();
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Integer config container with restricted range
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////////////////////////////////////////////////////////////////////////////////
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class ConfIntMinMax : public ConfInt
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{
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public:
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ConfIntMinMax( int * piData, TCHAR * szKey, ConfMode mode, int iDefault, int iMin, int iMax );
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ConfIntMinMax( int * piData, const TCHAR * szKey, ConfMode mode, int iDefault, int iMin, int iMax );
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// bool IsValid() { return ( ( *m_piData >= m_iMin ) && ( *m_piData <= m_iMax ) ); }
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inline bool IsMin() { return ( *m_piData == m_iMin ); }
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inline bool IsMax() { return ( *m_piData == m_iMax ); }
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inline void MakeValidDefault() { if( ( *m_piData < m_iMin ) || ( *m_piData > m_iMax ) ) *m_piData = m_iDefault; }
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inline void MakeValidPull() { if( *m_piData < m_iMin ) *m_piData = m_iMin; else if( *m_piData > m_iMax ) *m_piData = m_iMax; }
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private:
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int m_iMin;
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int m_iMax;
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void Read() { ConfInt::Read(); MakeValidPull(); }
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Window placement config container
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///
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/// The callback funtion is called on write()
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/// so the data written is up to date.
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////////////////////////////////////////////////////////////////////////////////
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class ConfWinPlaceCallback : public ConfVar
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{
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public:
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ConfWinPlaceCallback( WINDOWPLACEMENT * pwpData, TCHAR * szKey, RECT * prDefault, ConfCallback fpCallback );
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ConfWinPlaceCallback( WINDOWPLACEMENT * pwpData, const TCHAR * szKey, RECT * prDefault, ConfCallback fpCallback );
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inline void TriggerCallback() { if( m_fpCallback ) m_fpCallback( this ); }
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inline void RemoveCallback() { m_fpCallback = NULL; }
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private:
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WINDOWPLACEMENT * m_pwpData;
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RECT * m_prDefault;
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ConfCallback m_fpCallback;
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void Read();
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void Write();
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Rebar band info config container
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///
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/// The callback funtion is called on write()
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/// so the data written is up to date.
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////////////////////////////////////////////////////////////////////////////////
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class ConfBandInfoCallback : public ConfVar
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{
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public:
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ConfBandInfoCallback( BandInfo * pbiData, TCHAR * szKey, BandInfo * pbiDefault, ConfCallback fpCallback );
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ConfBandInfoCallback( BandInfo * pbiData, const TCHAR * szKey, BandInfo * pbiDefault, ConfCallback fpCallback );
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inline void TriggerCallback() { if( m_fpCallback ) m_fpCallback( this ); }
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inline void RemoveCallback() { m_fpCallback = NULL; }
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bool Apply( HWND hRebar, int iBandId );
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private:
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BandInfo * m_pbiData;
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BandInfo * m_pbiDefault;
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ConfCallback m_fpCallback;
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void Read();
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void Write();
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};
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////////////////////////////////////////////////////////////////////////////////
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/// String config container
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////////////////////////////////////////////////////////////////////////////////
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class ConfString : public ConfVar
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{
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public:
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ConfString( TCHAR * szData, TCHAR * szKey, ConfMode mode, TCHAR * szDefault, int iMaxLen );
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ConfString( TCHAR * szData, const TCHAR * szKey, ConfMode mode, TCHAR * szDefault, int iMaxLen );
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protected:
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TCHAR * m_szData;
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int m_iMaxLen;
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TCHAR * m_szDefault;
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void Read();
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void Write();
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Current directory config container
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////////////////////////////////////////////////////////////////////////////////
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class ConfCurDir : public ConfString
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{
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public:
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ConfCurDir( TCHAR * szData, TCHAR * szKey );
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ConfCurDir( TCHAR * szData, const TCHAR * szKey );
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private:
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void Read();
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void Write();
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};
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#endif // PA_CONFIG_H
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