734 lines
16 KiB
C++
734 lines
16 KiB
C++
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#define XINPUT_ENABLE
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#endif
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#include <stdio.h>
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#include <math.h>
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#include <wx/aboutdlg.h>
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "PadSimple.h"
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#include "IniFile.h"
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#include "GUI/ConfigDlg.h"
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#ifdef XINPUT_ENABLE
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#include "XInput.h"
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#endif
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#ifdef _WIN32
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#include "DirectInputBase.h"
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DInput dinput;
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#else
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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Display* GXdsp;
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bool KeyStatus[23];
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#endif
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SPads pad[4];
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HINSTANCE g_hInstance;
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SPADInitialize g_PADInitialize;
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#define RECORD_SIZE (1024 * 128)
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SPADStatus recordBuffer[RECORD_SIZE];
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int count = 0;
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void RecordInput(const SPADStatus& _rPADStatus)
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{
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if (count >= RECORD_SIZE)
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{
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return;
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}
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recordBuffer[count++] = _rPADStatus;
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}
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const SPADStatus& PlayRecord()
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{
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if (count >= RECORD_SIZE){return(recordBuffer[0]);}
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return(recordBuffer[count++]);
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}
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void LoadRecord()
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{
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FILE* pStream = fopen("c:\\pad-record.bin", "rb");
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if (pStream != NULL)
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{
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fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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fclose(pStream);
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}
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}
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void SaveRecord()
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{
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FILE* pStream = fopen("c:\\pad-record.bin", "wb");
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if (pStream != NULL)
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{
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fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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fclose(pStream);
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}
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}
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#ifdef _WIN32
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return(TRUE);
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}
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#endif
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
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#else
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
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#endif
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#endif
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}
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void DllAbout(HWND _hParent)
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{
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wxAboutDialogInfo info;
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info.AddDeveloper(_T("ector"));
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info.AddDeveloper(_T("F|RES"));
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info.SetDescription(_T("Simple keyboard and XInput plugin for dolphin"));
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wxAboutBox(info);
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}
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void DllConfig(HWND _hParent)
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{
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LoadConfig();
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#ifdef _WIN32
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wxWindow win;
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win.SetHWND(_hParent);
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ConfigDialog frame(&win);
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frame.ShowModal();
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win.SetHWND(0);
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#else
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ConfigDialog frame(NULL);
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frame.ShowModal();
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#endif
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SaveConfig();
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}
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void PAD_Initialize(SPADInitialize _PADInitialize)
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{
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#ifdef RECORD_REPLAY
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LoadRecord();
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#endif
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g_PADInitialize = _PADInitialize;
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#ifdef _WIN32
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dinput.Init((HWND)g_PADInitialize.hWnd);
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#else
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GXdsp = (Display*)g_PADInitialize.hWnd;
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#endif
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LoadConfig();
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}
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void PAD_Shutdown()
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{
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#ifdef RECORD_STORE
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SaveRecord();
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#endif
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#ifdef _WIN32
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dinput.Free();
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#endif
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SaveConfig();
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}
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const float kDeadZone = 0.1f;
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// Implement circular deadzone
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void ScaleStickValues(unsigned char* outx,
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unsigned char* outy,
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short inx, short iny)
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{
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float x = ((float)inx + 0.5f) / 32767.5f;
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float y = ((float)iny + 0.5f) / 32767.5f;
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if ((x == 0.0f) && (y == 0.0f)) // to be safe
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{
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*outx = 0;
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*outy = 0;
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return;
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}
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float magnitude = sqrtf(x * x + y * y);
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float nx = x / magnitude;
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float ny = y / magnitude;
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if (magnitude < kDeadZone){magnitude = kDeadZone;}
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magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone);
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magnitude *= magnitude; // another power may be more appropriate
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nx *= magnitude;
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ny *= magnitude;
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int ix = (int)(nx * 100);
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int iy = (int)(ny * 100);
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*outx = 0x80 + ix;
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*outy = 0x80 + iy;
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}
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#ifdef _WIN32
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void DInput_Read(int _numPad, SPADStatus* _pPADStatus)
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{
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/*We can do all now :D
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if (_numPad != 0)
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{
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return;
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}*/
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dinput.Read();
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int mainvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFMAIN]] & 0xFF) ? 40 : 100;
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int subvalue = (dinput.diks[pad[_numPad].keyForControl[CTL_HALFSUB]] & 0xFF) ? 40 : 100;
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int triggervalueL = (dinput.diks[pad[_numPad].keyForControl[CTL_TRIGGER_L]] & 0xFF) ? 100 : 255;
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int triggervalueR = (dinput.diks[pad[_numPad].keyForControl[CTL_TRIGGER_R]] & 0xFF) ? 100 : 255;
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// get the new keys
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if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= mainvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += mainvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= mainvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += mainvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= subvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += subvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= subvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += subvalue;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_L]] & 0xFF)
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{
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_pPADStatus->button |= PAD_TRIGGER_L;
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_pPADStatus->triggerLeft = triggervalueL;
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}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_R]] & 0xFF)
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{
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_pPADStatus->button |= PAD_TRIGGER_R;
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_pPADStatus->triggerRight = triggervalueR;
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}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_A]] & 0xFF)
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{
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_pPADStatus->button |= PAD_BUTTON_A;
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_pPADStatus->analogA = 255;
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}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_B]] & 0xFF)
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{
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_pPADStatus->button |= PAD_BUTTON_B;
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_pPADStatus->analogB = 255;
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}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
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if (dinput.diks[pad[_numPad].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
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}
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void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
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{
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#ifdef XINPUT_ENABLE
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const int base = 0x80;
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XINPUT_STATE xstate;
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DWORD xresult = XInputGetState(_numPAD, &xstate);
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if ((xresult != ERROR_SUCCESS) && (_numPAD != 0))
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{
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return;
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}
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// In addition, let's .. yes, let's use XINPUT!
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if (xresult == ERROR_SUCCESS)
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{
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const XINPUT_GAMEPAD& pad = xstate.Gamepad;
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if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
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{
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ScaleStickValues(
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&_pPADStatus->stickX,
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&_pPADStatus->stickY,
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pad.sThumbLX,
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pad.sThumbLY);
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}
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if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
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{
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ScaleStickValues(
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&_pPADStatus->substickX,
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&_pPADStatus->substickY,
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pad.sThumbRX,
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pad.sThumbRY);
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}
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_pPADStatus->triggerLeft = pad.bLeftTrigger;
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_pPADStatus->triggerRight = pad.bRightTrigger;
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if (pad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;}
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if (pad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;}
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if (pad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;}
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if (pad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;}
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if (pad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;}
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if (pad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;}
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if (pad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
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if (pad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;}
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if (pad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;}
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if (pad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
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if (pad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;}
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if (pad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;}
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}
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#endif
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}
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#endif
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#if defined(__linux__)
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// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
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||
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void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
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{
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// Do all the stuff we need to do once per frame here
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||
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if (_numPAD != 0)
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{
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return;
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||
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}
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int i;
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// This code is from Zerofrog's pcsx2 pad plugin
|
||
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XEvent E;
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//int keyPress=0, keyRelease=0;
|
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KeySym key;
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|
||
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// keyboard input
|
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while (XPending(GXdsp) > 0) {
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||
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XNextEvent(GXdsp, &E);
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switch (E.type) {
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case KeyPress:
|
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//_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
|
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key = XLookupKeysym((XKeyEvent*)&E, 0);
|
||
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for (i = 0; i < NUMCONTROLS; i++) {
|
||
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if (key == pad[_numPAD].keyForControl[i]) {
|
||
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KeyStatus[i] = true;
|
||
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break;
|
||
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}
|
||
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}
|
||
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break;
|
||
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|
||
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case KeyRelease:
|
||
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key = XLookupKeysym((XKeyEvent*)&E, 0);
|
||
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|
||
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//_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
|
||
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for (i = 0; i < NUMCONTROLS; i++) {
|
||
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if (key == pad[_numPAD].keyForControl[i]) {
|
||
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KeyStatus[i] = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case FocusIn:
|
||
|
XAutoRepeatOff(GXdsp);
|
||
|
break;
|
||
|
|
||
|
case FocusOut:
|
||
|
XAutoRepeatOn(GXdsp);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int mainvalue = (KeyStatus[20]) ? 40 : 100;
|
||
|
int subvalue = (KeyStatus[21]) ? 40 : 100;
|
||
|
int triggervalue = (KeyStatus[23]) ? 100 : 255;
|
||
|
|
||
|
if (KeyStatus[0]){_pPADStatus->stickX -= mainvalue;}
|
||
|
if (KeyStatus[1]){_pPADStatus->stickY += mainvalue;}
|
||
|
if (KeyStatus[2]){_pPADStatus->stickX += mainvalue;}
|
||
|
if (KeyStatus[3]){_pPADStatus->stickY -= mainvalue;}
|
||
|
|
||
|
if (KeyStatus[4]){_pPADStatus->substickX -= subvalue;}
|
||
|
if (KeyStatus[5]){_pPADStatus->substickY += subvalue;}
|
||
|
if (KeyStatus[6]){_pPADStatus->substickX += subvalue;}
|
||
|
if (KeyStatus[7]){_pPADStatus->substickY -= subvalue;}
|
||
|
|
||
|
if (KeyStatus[8]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
||
|
if (KeyStatus[9]){_pPADStatus->button |= PAD_BUTTON_UP;}
|
||
|
if (KeyStatus[10]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
||
|
if (KeyStatus[11]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
||
|
|
||
|
if (KeyStatus[12]) {
|
||
|
_pPADStatus->button |= PAD_BUTTON_A;
|
||
|
_pPADStatus->analogA = 255;
|
||
|
}
|
||
|
|
||
|
if (KeyStatus[13]) {
|
||
|
_pPADStatus->button |= PAD_BUTTON_B;
|
||
|
_pPADStatus->analogB = 255;
|
||
|
}
|
||
|
|
||
|
if (KeyStatus[14]){_pPADStatus->button |= PAD_BUTTON_X;}
|
||
|
if (KeyStatus[15]){_pPADStatus->button |= PAD_BUTTON_Y;}
|
||
|
if (KeyStatus[16]){_pPADStatus->button |= PAD_TRIGGER_Z;}
|
||
|
|
||
|
if (KeyStatus[17]) {
|
||
|
_pPADStatus->button |= PAD_TRIGGER_L;
|
||
|
_pPADStatus->triggerLeft = triggervalue;
|
||
|
}
|
||
|
|
||
|
if (KeyStatus[18]) {
|
||
|
_pPADStatus->button |= PAD_TRIGGER_R;
|
||
|
_pPADStatus->triggerRight = triggervalue;
|
||
|
}
|
||
|
|
||
|
if (KeyStatus[19]){_pPADStatus->button |= PAD_BUTTON_START;}
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|
||
|
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
||
|
{
|
||
|
// check if all is okay
|
||
|
if ((_pPADStatus == NULL))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifdef RECORD_REPLAY
|
||
|
*_pPADStatus = PlayRecord();
|
||
|
return;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
const int base = 0x80;
|
||
|
// clear pad
|
||
|
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
||
|
|
||
|
_pPADStatus->stickY = base;
|
||
|
_pPADStatus->stickX = base;
|
||
|
_pPADStatus->substickX = base;
|
||
|
_pPADStatus->substickY = base;
|
||
|
_pPADStatus->button |= PAD_USE_ORIGIN;
|
||
|
#ifdef _WIN32
|
||
|
// just update pad on focus
|
||
|
//if (g_PADInitialize.hWnd != ::GetForegroundWindow())
|
||
|
// return;
|
||
|
#endif
|
||
|
_pPADStatus->err = PAD_ERR_NONE;
|
||
|
|
||
|
// keyboard is hardwired to player 1.
|
||
|
#ifdef _WIN32
|
||
|
DInput_Read(_numPAD, _pPADStatus);
|
||
|
XInput_Read(_numPAD, _pPADStatus);
|
||
|
#elif defined(__linux__)
|
||
|
X11_Read(_numPAD, _pPADStatus);
|
||
|
#endif
|
||
|
|
||
|
#ifdef RECORD_STORE
|
||
|
RecordInput(*_pPADStatus);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
// Rough approximation of GC behaviour - needs improvement.
|
||
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
||
|
{
|
||
|
#ifdef _WIN32
|
||
|
static int a = 0;
|
||
|
|
||
|
if ((_uType == 0) || (_uType == 2))
|
||
|
{
|
||
|
a = 0;
|
||
|
}
|
||
|
else if (_uType == 1)
|
||
|
{
|
||
|
a = _uStrength > 2 ? 8000 : 0;
|
||
|
}
|
||
|
|
||
|
a = int ((float)a * 0.96f);
|
||
|
|
||
|
if (!pad[_numPAD].rumble)
|
||
|
{
|
||
|
a = 0;
|
||
|
}
|
||
|
|
||
|
#ifdef XINPUT_ENABLE
|
||
|
XINPUT_VIBRATION vib;
|
||
|
vib.wLeftMotorSpeed = a; //_uStrength*100;
|
||
|
vib.wRightMotorSpeed = a; //_uStrength*100;
|
||
|
XInputSetState(_numPAD, &vib);
|
||
|
#endif
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
unsigned int PAD_GetAttachedPads()
|
||
|
{
|
||
|
unsigned int connected = 0;
|
||
|
|
||
|
LoadConfig();
|
||
|
|
||
|
if(pad[0].attached)
|
||
|
connected |= 1;
|
||
|
if(pad[1].attached)
|
||
|
connected |= 2;
|
||
|
if(pad[2].attached)
|
||
|
connected |= 4;
|
||
|
if(pad[3].attached)
|
||
|
connected |= 8;
|
||
|
|
||
|
return connected;
|
||
|
}
|
||
|
|
||
|
|
||
|
unsigned int SaveLoadState(char* _ptr, BOOL _bSave)
|
||
|
{
|
||
|
return(0);
|
||
|
}
|
||
|
|
||
|
|
||
|
void LoadConfig()
|
||
|
{
|
||
|
// Initialize pads to standard controls
|
||
|
#ifdef _WIN32
|
||
|
const int defaultKeyForControl[NUMCONTROLS] =
|
||
|
{
|
||
|
DIK_X, //A
|
||
|
DIK_Z,
|
||
|
DIK_S,
|
||
|
DIK_C,
|
||
|
DIK_D,
|
||
|
DIK_RETURN,
|
||
|
DIK_Q,
|
||
|
DIK_LCONTROL,
|
||
|
DIK_W,
|
||
|
DIK_LCONTROL,
|
||
|
DIK_UP, //mainstick
|
||
|
DIK_DOWN,
|
||
|
DIK_LEFT,
|
||
|
DIK_RIGHT,
|
||
|
DIK_LSHIFT,
|
||
|
DIK_I, //substick
|
||
|
DIK_K,
|
||
|
DIK_J,
|
||
|
DIK_L,
|
||
|
DIK_LSHIFT,
|
||
|
DIK_T, //dpad
|
||
|
DIK_G,
|
||
|
DIK_F,
|
||
|
DIK_H
|
||
|
};
|
||
|
#else
|
||
|
const int defaultKeyForControl[NUMCONTROLS] =
|
||
|
{
|
||
|
XK_Left, //mainstick
|
||
|
XK_Up,
|
||
|
XK_Right,
|
||
|
XK_Down,
|
||
|
XK_j, //substick
|
||
|
XK_i,
|
||
|
XK_l,
|
||
|
XK_k,
|
||
|
XK_f, //dpad
|
||
|
XK_t,
|
||
|
XK_h,
|
||
|
XK_g,
|
||
|
XK_x, //buttons
|
||
|
XK_z,
|
||
|
XK_s,
|
||
|
XK_c,
|
||
|
XK_d,
|
||
|
XK_q,
|
||
|
XK_w,
|
||
|
XK_Return,
|
||
|
XK_Shift_L,
|
||
|
XK_Shift_L,
|
||
|
XK_Control_L
|
||
|
};
|
||
|
#endif
|
||
|
IniFile file;
|
||
|
file.Load("pad.ini");
|
||
|
|
||
|
for(int i = 0; i < 4; i++)
|
||
|
{
|
||
|
char SectionName[32];
|
||
|
sprintf(SectionName, "PAD%i", i+1);
|
||
|
|
||
|
if(pad[i].type == 0)
|
||
|
{
|
||
|
//keyboard settings
|
||
|
file.Get(SectionName, "Type", &pad[i].type);
|
||
|
file.Get(SectionName, "Attached", &pad[i].attached, false);
|
||
|
file.Get(SectionName, "Disable when window looses focus", &pad[i].disable, false);
|
||
|
|
||
|
for (int x = 0; x < NUMCONTROLS; x++)
|
||
|
{
|
||
|
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x], defaultKeyForControl[x]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//xpad settings
|
||
|
file.Get(SectionName, "Type", &pad[i].type);
|
||
|
file.Get(SectionName, "Attached", &pad[i].attached, false);
|
||
|
file.Get(SectionName, "Disable when window looses focus", &pad[i].disable, false);
|
||
|
file.Get(SectionName, "Rumble", &pad[i].rumble, true);
|
||
|
file.Get(SectionName, "XPad#", &pad[i].XPad);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void SaveConfig()
|
||
|
{
|
||
|
IniFile file;
|
||
|
file.Load("pad.ini");
|
||
|
|
||
|
for(int i = 0; i < 4; i++)
|
||
|
{
|
||
|
char SectionName[32];
|
||
|
sprintf(SectionName, "PAD%i", i+1);
|
||
|
|
||
|
if(pad[i].type == 0)
|
||
|
{
|
||
|
//keyboard settings
|
||
|
file.Set(SectionName, "Type", pad[i].type);
|
||
|
file.Set(SectionName, "Attached", pad[i].attached);
|
||
|
file.Set(SectionName, "Disable when window looses focus", pad[i].disable);
|
||
|
|
||
|
for (int x = 0; x < NUMCONTROLS; x++)
|
||
|
{
|
||
|
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//xpad settings
|
||
|
file.Set(SectionName, "Type", pad[i].type);
|
||
|
file.Set(SectionName, "Attached", pad[i].attached);
|
||
|
file.Set(SectionName, "Disable when window looses focus", pad[i].disable);
|
||
|
file.Set(SectionName, "Rumble", pad[i].rumble);
|
||
|
file.Set(SectionName, "XPad#", pad[i].XPad);
|
||
|
}
|
||
|
}
|
||
|
file.Save("pad.ini");
|
||
|
}
|
||
|
|
||
|
|