174 lines
5.4 KiB
C
174 lines
5.4 KiB
C
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/aui/dockart.h
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// Purpose: wxaui: wx advanced user interface - docking window manager
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// Author: Benjamin I. Williams
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// Modified by:
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// Created: 2005-05-17
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// RCS-ID: $Id: dockart.h 43154 2006-11-07 10:29:02Z BIW $
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// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
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// Licence: wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DOCKART_H_
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#define _WX_DOCKART_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_AUI
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/bitmap.h"
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#include "wx/colour.h"
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// dock art provider code - a dock provider provides all drawing
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// functionality to the wxAui dock manager. This allows the dock
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// manager to have plugable look-and-feels
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class WXDLLIMPEXP_AUI wxAuiDockArt
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{
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public:
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wxAuiDockArt() { }
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virtual ~wxAuiDockArt() { }
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virtual int GetMetric(int id) = 0;
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virtual void SetMetric(int id, int new_val) = 0;
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virtual void SetFont(int id, const wxFont& font) = 0;
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virtual wxFont GetFont(int id) = 0;
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virtual wxColour GetColour(int id) = 0;
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virtual void SetColour(int id, const wxColor& colour) = 0;
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wxColour GetColor(int id) { return GetColour(id); }
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void SetColor(int id, const wxColour& color) { SetColour(id, color); }
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virtual void DrawSash(wxDC& dc,
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wxWindow* window,
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int orientation,
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const wxRect& rect) = 0;
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virtual void DrawBackground(wxDC& dc,
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wxWindow* window,
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int orientation,
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const wxRect& rect) = 0;
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virtual void DrawCaption(wxDC& dc,
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wxWindow* window,
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const wxString& text,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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virtual void DrawGripper(wxDC& dc,
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wxWindow* window,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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virtual void DrawBorder(wxDC& dc,
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wxWindow* window,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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virtual void DrawPaneButton(wxDC& dc,
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wxWindow* window,
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int button,
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int button_state,
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const wxRect& rect,
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wxAuiPaneInfo& pane) = 0;
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};
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// this is the default art provider for wxAuiManager. Dock art
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// can be customized by creating a class derived from this one,
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// or replacing this class entirely
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class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
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{
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public:
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wxAuiDefaultDockArt();
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int GetMetric(int metric_id);
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void SetMetric(int metric_id, int new_val);
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wxColour GetColour(int id);
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void SetColour(int id, const wxColor& colour);
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void SetFont(int id, const wxFont& font);
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wxFont GetFont(int id);
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void DrawSash(wxDC& dc,
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wxWindow *window,
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int orientation,
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const wxRect& rect);
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void DrawBackground(wxDC& dc,
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wxWindow *window,
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int orientation,
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const wxRect& rect);
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void DrawCaption(wxDC& dc,
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wxWindow *window,
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const wxString& text,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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void DrawGripper(wxDC& dc,
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wxWindow *window,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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void DrawBorder(wxDC& dc,
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wxWindow *window,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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void DrawPaneButton(wxDC& dc,
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wxWindow *window,
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int button,
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int button_state,
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const wxRect& rect,
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wxAuiPaneInfo& pane);
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protected:
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void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
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protected:
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wxPen m_border_pen;
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wxBrush m_sash_brush;
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wxBrush m_background_brush;
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wxBrush m_gripper_brush;
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wxFont m_caption_font;
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wxBitmap m_inactive_close_bitmap;
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wxBitmap m_inactive_pin_bitmap;
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wxBitmap m_inactive_maximize_bitmap;
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wxBitmap m_inactive_restore_bitmap;
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wxBitmap m_active_close_bitmap;
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wxBitmap m_active_pin_bitmap;
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wxBitmap m_active_maximize_bitmap;
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wxBitmap m_active_restore_bitmap;
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wxPen m_gripper_pen1;
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wxPen m_gripper_pen2;
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wxPen m_gripper_pen3;
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wxColour m_base_colour;
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wxColour m_active_caption_colour;
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wxColour m_active_caption_gradient_colour;
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wxColour m_active_caption_text_colour;
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wxColour m_inactive_caption_colour;
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wxColour m_inactive_caption_gradient_colour;
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wxColour m_inactive_caption_text_colour;
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int m_border_size;
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int m_caption_size;
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int m_sash_size;
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int m_button_size;
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int m_gripper_size;
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int m_gradient_type;
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};
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#endif // wxUSE_AUI
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#endif //_WX_DOCKART_H_
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