2013-04-18 03:09:55 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2008-12-08 04:46:09 +00:00
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2009-02-28 01:26:56 +00:00
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2009-03-28 08:57:34 +00:00
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#ifndef _HASH_H_
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#define _HASH_H_
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2008-12-08 04:46:09 +00:00
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#include "Common.h"
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u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
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u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
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u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
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u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
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2011-02-04 08:37:58 +00:00
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u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
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2011-02-05 10:08:06 +00:00
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
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u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
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u64 GetHash64(const u8 *src, int len, u32 samples);
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void SetHash64Function(bool useHiresTextures);
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2009-03-28 08:57:34 +00:00
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#endif // _HASH_H_
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