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# Dolphin - A GameCube / Triforce / Wii Emulator
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2014-05-25 00:48:04 +00:00
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[Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/) | [Issue Tracker](https://code.google.com/p/dolphin-emu/issues/list) | [Coding Style](https://github.com/dolphin-emu/dolphin/blob/master/Contributing.md)
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2010-06-02 18:00:22 +00:00
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2014-06-07 02:30:39 +00:00
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Dolphin is an emulator for running GameCube, Triforce and Wii games on
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Windows/Linux/OS X systems and recent Android devices. It's licensed under
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the terms of the GNU General Public License, version 2 (GPLv2).
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Please read the [FAQ](http://dolphin-emu.org/docs/faq/) before use.
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## System Requirements
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* OS
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* Microsoft Windows (Vista or higher).
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* Linux or Apple Mac OS X (10.7 or higher).
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* Unix-like systems other than Linux might work but are not officially supported.
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* Processor
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* A CPU with SSE2 support.
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* A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
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* Graphics
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* A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0).
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* A graphics card that supports Direct3D 11 / OpenGL 4.4 is recommended.
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## Installation on Windows
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Use the solution file `Source/dolphin-emu.sln` to build Dolphin on Windows.
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Visual Studio 2013 is a hard requirement since previous versions don't support
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many C++ features that we use. Other compilers might be able to build Dolphin
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on Windows but have not been tested and are not recommended to be used.
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An installer can be created by using the `Installer_win32.nsi` and
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`Installer_x64.nsi` scripts in the Installer directory. This will require the
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Nullsoft Scriptable Install System (NSIS) to be installed. Creating an
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installer is not necessary to run Dolphin since the Build directory contains
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a working Dolphin distribution.
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## Installation on Linux/OS X
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Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are
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bundled with Dolphin and used if they're not installed on your system. CMake
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will inform you if a bundled library is used or if you need to install any
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missing packages yourself.
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### Build steps:
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1. `mkdir Build`
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2. `cd Build`
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3. `cmake ..`
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4. `make`
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On OS X, an application bundle will be created in `./Binaries`.
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On Linux, it's strongly recommended to perform a global installation via `sudo make install`.
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## Uninstalling
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When Dolphin has been installed with the NSIS installer, you can uninstall
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Dolphin like any other Windows application.
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Linux users can run `cat install_manifest | xargs -d '\n' rm` from the build directory
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to uninstall Dolphin from their system.
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OS X users can simply delete Dolphin.app to uninstall it.
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Additionally, you'll want to remove the global user directory (see below to
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see where it's stored) if you don't plan to reinstall Dolphin.
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## Command line usage
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`Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]`
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* -h, --help Show this help message
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* -d, --debugger Opens the debugger
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* -l, --logger Opens the logger
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* -e, --exec=<str> Loads the specified file (DOL,ELF,WAD,GCM,ISO)
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* -b, --batch Exit Dolphin with emulator
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* -V, --video_backend=<str> Specify a video backend
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* -A, --audio_emulation=<str> Low level (LLE) or high level (HLE) audio
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Available DSP emulation engines are HLE (High Level Emulation) and
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LLE (Low Level Emulation). HLE is fast but often less accurate while LLE is
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slow but close to perfect. Note that LLE has two submodes (Interpreter and
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Recompiler), which cannot be selected from the command line.
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Available video backends are "D3D" (only available on Windows Vista or higher),
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"OGL". There's also "Software Renderer", which uses the CPU for rendering and
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is intended for debugging purposes, only.
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## Sys Files
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* `totaldb.dsy`: Database of symbols (for devs only)
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* `GC/font_ansi.bin`: font dumps
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* `GC/font_sjis.bin`: font dumps
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* `GC/dsp_coef.bin`: DSP dumps
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* `GC/dsp_rom.bin`: DSP dumps
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The DSP dumps included with Dolphin have been written from scratch and do not
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contain any copyrighted material. They should work for most purposes, however
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some games implement copy protection by checksumming the dumps. You will need
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to dump the DSP files from a console and replace the default dumps if you want
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to fix those issues.
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## Folder structure
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These folders are installed read-only and should not be changed:
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* `GameSettings`: per-game default settings database
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* `GC`: DSP and font dumps
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* `Maps`: symbol tables (dev only)
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* `Shaders`: post-processing shaders
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* `Themes`: icon themes for GUI
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* `Wii`: default Wii NAND contents
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## User folder structure
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A number of user writeable directories are created for caching purposes or for
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allowing the user to edit their contents. On OS X and Linux these folders are
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stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
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respectively. On Windows the user directory is stored in the `My Documents`
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folder by default, but there are various way to override this behavior:
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* Creating a file called `portable.txt` next to the Dolphin executable will
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store the user directory in a local directory called "User" next to the
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Dolphin executable.
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* If the registry string value `LocalUserConfig` exists in
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`HKEY_CURRENT_USER/Dolphin Emulator` and has the value **1**, Dolphin will
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always start in portable mode.
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* If the registry string value `UserConfigPath` exists in
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`HKEY_CURRENT_USER/Dolphin Emulator`, the user folders will be stored in the
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directory given by that string. The other two methods will be prioritized
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over this setting.
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List of user folders:
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* `Cache`: used to cache the ISO list
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* `Config`: configuration files
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* `Dump`: anything dumped from dolphin
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* `GameConfig`: additional settings to be applied per-game
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* `GC`: memory cards
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* `Load`: custom textures
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* `Logs`: logs, if enabled
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* `ScreenShots`: screenshots taken via Dolphin
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* `StateSaves`: save states
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* `Wii`: Wii NAND contents
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## Custom textures
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Custom textures have to be placed in the user directory under
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`Load/Textures/[GameID]/`. You can find the Game ID by right-clicking a game
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in the ISO list and selecting "ISO Properties".
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