dolphin/Source/Core/VideoCommon/NativeVertexFormat.h

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// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <functional> // for hash
#include "Common/CommonTypes.h"
#include "Common/Hash.h"
// m_components
enum
{
VB_HAS_POSMTXIDX = (1 << 1),
VB_HAS_TEXMTXIDX0 = (1 << 2),
VB_HAS_TEXMTXIDX1 = (1 << 3),
VB_HAS_TEXMTXIDX2 = (1 << 4),
VB_HAS_TEXMTXIDX3 = (1 << 5),
VB_HAS_TEXMTXIDX4 = (1 << 6),
VB_HAS_TEXMTXIDX5 = (1 << 7),
VB_HAS_TEXMTXIDX6 = (1 << 8),
VB_HAS_TEXMTXIDX7 = (1 << 9),
VB_HAS_TEXMTXIDXALL = (0xff << 2),
// VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
VB_HAS_NRM0 = (1 << 10),
VB_HAS_NRM1 = (1 << 11),
VB_HAS_NRM2 = (1 << 12),
VB_HAS_NRMALL = (7 << 10),
VB_COL_SHIFT = 13,
VB_HAS_COL0 = (1 << 13),
VB_HAS_COL1 = (1 << 14),
VB_HAS_UV0 = (1 << 15),
VB_HAS_UV1 = (1 << 16),
VB_HAS_UV2 = (1 << 17),
VB_HAS_UV3 = (1 << 18),
VB_HAS_UV4 = (1 << 19),
VB_HAS_UV5 = (1 << 20),
VB_HAS_UV6 = (1 << 21),
VB_HAS_UV7 = (1 << 22),
VB_HAS_UVALL = (0xff << 15),
VB_HAS_UVTEXMTXSHIFT = 13,
};
enum VarType
{
VAR_UNSIGNED_BYTE, // GX_U8 = 0
VAR_BYTE, // GX_S8 = 1
VAR_UNSIGNED_SHORT, // GX_U16 = 2
VAR_SHORT, // GX_S16 = 3
VAR_FLOAT, // GX_F32 = 4
};
struct AttributeFormat
{
VarType type;
int components;
int offset;
bool enable;
bool integer;
};
struct PortableVertexDeclaration
{
int stride;
AttributeFormat position;
AttributeFormat normals[3];
AttributeFormat colors[2];
AttributeFormat texcoords[8];
AttributeFormat posmtx;
inline bool operator<(const PortableVertexDeclaration& b) const
{
return memcmp(this, &b, sizeof(PortableVertexDeclaration)) < 0;
}
inline bool operator==(const PortableVertexDeclaration& b) const
{
return memcmp(this, &b, sizeof(PortableVertexDeclaration)) == 0;
}
};
namespace std
{
template <>
struct hash<PortableVertexDeclaration>
{
size_t operator()(const PortableVertexDeclaration& decl) const
{
return Common::HashFletcher(reinterpret_cast<const u8*>(&decl), sizeof(decl));
}
};
}
// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
// is in the respective backend, not here in VideoCommon.
// Note that this class can't just invent arbitrary vertex formats out of its input -
// all the data loading code must always be made compatible.
Remove NonCopyable The class NonCopyable is, like the name says, supposed to disallow copying. But should it allow moving? For a long time, NonCopyable used to not allow moving. (It declared a deleted copy constructor and assigment operator without declaring a move constructor and assignment operator, making the compiler implicitly delete the move constructor and assignment operator.) That's fine if the classes that inherit from NonCopyable don't need to be movable or if writing the move constructor and assignment operator by hand is fine, but that's not the case for all classes, as I discovered when I was working on the DirectoryBlob PR. Because of that, I decided to make NonCopyable movable in c7602cc, allowing me to use NonCopyable in DirectoryBlob.h. That was however an unfortunate decision, because some of the classes that inherit from NonCopyable have incorrect behavior when moved by default- generated move constructors and assignment operators, and do not explicitly delete the move constructors and assignment operators, relying on NonCopyable being non-movable. So what can we do about this? There are four solutions that I can think of: 1. Make NonCopyable non-movable and tell DirectoryBlob to suck it. 2. Keep allowing moving NonCopyable, and expect that classes that don't support moving will delete the move constructor and assignment operator manually. Not only is this inconsistent (having classes disallow copying one way and disallow moving another way), but deleting the move constructor and assignment operator manually is too easy to forget compared to how tricky the resulting problems are. 3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable". It works, but it feels rather silly... 4. Don't have a NonCopyable class at all. Considering that deleting the copy constructor and assignment operator only takes two lines of code, I don't see much of a reason to keep NonCopyable. I suppose that there was more of a point in having NonCopyable back in the pre-C++11 days, when it wasn't possible to use "= delete". I decided to go with the fourth one (like the commit title says). The implementation of the commit is fairly straight-forward, though I would like to point out that I skipped adding "= delete" lines for classes whose only reason for being uncopyable is that they contain uncopyable classes like File::IOFile and std::unique_ptr, because the compiler makes such classes uncopyable automatically.
2017-08-04 21:57:12 +00:00
class NativeVertexFormat
{
public:
virtual ~NativeVertexFormat() {}
Remove NonCopyable The class NonCopyable is, like the name says, supposed to disallow copying. But should it allow moving? For a long time, NonCopyable used to not allow moving. (It declared a deleted copy constructor and assigment operator without declaring a move constructor and assignment operator, making the compiler implicitly delete the move constructor and assignment operator.) That's fine if the classes that inherit from NonCopyable don't need to be movable or if writing the move constructor and assignment operator by hand is fine, but that's not the case for all classes, as I discovered when I was working on the DirectoryBlob PR. Because of that, I decided to make NonCopyable movable in c7602cc, allowing me to use NonCopyable in DirectoryBlob.h. That was however an unfortunate decision, because some of the classes that inherit from NonCopyable have incorrect behavior when moved by default- generated move constructors and assignment operators, and do not explicitly delete the move constructors and assignment operators, relying on NonCopyable being non-movable. So what can we do about this? There are four solutions that I can think of: 1. Make NonCopyable non-movable and tell DirectoryBlob to suck it. 2. Keep allowing moving NonCopyable, and expect that classes that don't support moving will delete the move constructor and assignment operator manually. Not only is this inconsistent (having classes disallow copying one way and disallow moving another way), but deleting the move constructor and assignment operator manually is too easy to forget compared to how tricky the resulting problems are. 3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable". It works, but it feels rather silly... 4. Don't have a NonCopyable class at all. Considering that deleting the copy constructor and assignment operator only takes two lines of code, I don't see much of a reason to keep NonCopyable. I suppose that there was more of a point in having NonCopyable back in the pre-C++11 days, when it wasn't possible to use "= delete". I decided to go with the fourth one (like the commit title says). The implementation of the commit is fairly straight-forward, though I would like to point out that I skipped adding "= delete" lines for classes whose only reason for being uncopyable is that they contain uncopyable classes like File::IOFile and std::unique_ptr, because the compiler makes such classes uncopyable automatically.
2017-08-04 21:57:12 +00:00
NativeVertexFormat(const NativeVertexFormat&) = delete;
NativeVertexFormat& operator=(const NativeVertexFormat&) = delete;
NativeVertexFormat(NativeVertexFormat&&) = default;
NativeVertexFormat& operator=(NativeVertexFormat&&) = default;
u32 GetVertexStride() const { return vtx_decl.stride; }
const PortableVertexDeclaration& GetVertexDeclaration() const { return vtx_decl; }
2018-04-12 12:18:04 +00:00
protected:
// Let subclasses construct.
NativeVertexFormat() {}
PortableVertexDeclaration vtx_decl;
};