dolphin/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteReal/WiimoteReal.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <queue>
#include "Common.h"
#include "IniFile.h"
#include "Thread.h"
#include "StringUtil.h"
#include "Timer.h"
#include "pluginspecs_wiimote.h"
#include "wiiuse.h"
#include "WiimoteReal.h"
#include "../WiimoteEmu/WiimoteHid.h"
unsigned int g_wiimote_sources[MAX_WIIMOTES];
namespace WiimoteReal
{
bool g_real_wiimotes_initialized = false;
wiimote_t** g_wiimotes_from_wiiuse = NULL;
unsigned int g_wiimotes_found = 0;
volatile bool g_run_wiimote_thread = false;
Common::Thread *g_wiimote_thread = NULL;
Common::CriticalSection g_wiimote_critsec;
THREAD_RETURN WiimoteThreadFunc(void* arg);
// silly, copying data n stuff, o well, don't use this too often
void SendPacket(wiimote_t* const wm, const u8 rpt_id, const void* const data, const unsigned int size)
{
u8* const rpt = new u8[size + 2];
rpt[0] = 0xA1;
rpt[1] = rpt_id;
memcpy(rpt + 2, data, size);
wiiuse_io_write(wm, (byte*)rpt, size + 2);
delete[] rpt;
}
class Wiimote
{
public:
Wiimote(wiimote_t* const wm, const unsigned int index);
~Wiimote();
void ControlChannel(const u16 channel, const void* const data, const u32 size);
void InterruptChannel(const u16 channel, const void* const data, const u32 size);
void Update();
void Read();
void Disconnect();
private:
void ClearReports();
wiimote_t* const m_wiimote;
const unsigned int m_index;
u16 m_channel;
u8 m_last_data_report[MAX_PAYLOAD];
bool m_last_data_report_valid;
std::queue<u8*> m_reports;
};
Wiimote::Wiimote(wiimote_t* const wm, const unsigned int index)
: m_wiimote(wm)
, m_index(index)
, m_channel(0)
, m_last_data_report_valid(false)
{
{
// disable reporting
wm_report_mode rpt = wm_report_mode();
rpt.mode = WM_REPORT_CORE;
SendPacket(m_wiimote, WM_REPORT_MODE, &rpt, sizeof(rpt));
}
// clear all msgs, silly maybe
while (wiiuse_io_read(m_wiimote));
{
// request status, will be sent to game on start
wm_request_status rpt = wm_request_status();
SendPacket(m_wiimote, WM_REQUEST_STATUS, &rpt, sizeof(rpt));
}
//{
// LEDs test
//wm_leds rpt = wm_leds();
//rpt.leds = 1 << i;
//SendPacket(g_wiimotes_from_wiiuse[i], WM_LEDS, &rpt, sizeof(rpt));
//}
// set LEDs
wiiuse_set_leds(m_wiimote, WIIMOTE_LED_1 << m_index);
}
Wiimote::~Wiimote()
{
ClearReports();
// send disconnect message to wii, maybe, i hope, naw shit messes up on emu-stop
//if (g_WiimoteInitialize.pWiimoteInterruptChannel)
//{
// //u8* const rpt = new u8[2];
// //rpt[0] = 0XA1; rpt[1] = 0x15;
// //m_reports.push(rpt);
// //Update();
// const u8 rpt[] = { 0xA1, 0x15 };
// g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, rpt, sizeof(rpt));
//}
}
void Wiimote::ClearReports()
{
while (m_reports.size())
{
delete[] m_reports.front();
m_reports.pop();
}
}
void Wiimote::ControlChannel(const u16 channel, const void* const data, const u32 size)
{
// Check for custom communication
if (99 == channel)
Disconnect();
else
InterruptChannel(channel, data, size);
}
void Wiimote::InterruptChannel(const u16 channel, const void* const data, const u32 size)
{
m_channel = channel;
wiiuse_io_write(m_wiimote, (byte*)data, size);
}
void Wiimote::Read()
{
if (wiiuse_io_read(m_wiimote))
{
// a data report, save it
if (m_wiimote->event_buf[1] >= 0x30)
{
memcpy(m_last_data_report, m_wiimote->event_buf, MAX_PAYLOAD - 1);
m_last_data_report_valid = true;
}
else
{
// some other report, add it to queue
u8* const rpt = new u8[MAX_PAYLOAD - 1];
memcpy(rpt, m_wiimote->event_buf, MAX_PAYLOAD - 1);
m_reports.push(rpt);
}
}
}
void Wiimote::Update()
{
// do we have some queued reports
if (m_reports.size())
{
u8* const rpt = m_reports.front();
m_reports.pop();
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, rpt, MAX_PAYLOAD - 1);
delete[] rpt;
}
else if (m_last_data_report_valid)
{
// otherwise send the last data report, if there is one
g_WiimoteInitialize.pWiimoteInterruptChannel(m_index, m_channel, m_last_data_report, MAX_PAYLOAD - 1);
}
}
void Wiimote::Disconnect()
{
{
// disable reporting
wm_report_mode rpt = wm_report_mode();
rpt.mode = WM_REPORT_CORE;
SendPacket(m_wiimote, WM_REPORT_MODE, &rpt, sizeof(rpt));
}
// clear queue
m_last_data_report_valid = false;
ClearReports();
// clear out wiiuse queue, or maybe not, silly? idk
while (wiiuse_io_read(m_wiimote));
}
Wiimote* g_wiimotes[4];
unsigned int Initialize()
{
// return if already initialized
if (g_real_wiimotes_initialized)
return g_wiimotes_found;
// load realwiimote settings from inifile
{
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + g_plugin.ini_name + ".ini" );
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname.c_str());
sec.Get("Source", &g_wiimote_sources[i], WIIMOTE_SRC_EMU);
}
}
// end load settings
memset(g_wiimotes, 0, sizeof(g_wiimotes));
// only call wiiuse_find with the number of slots configured for real wiimotes
unsigned int wanted_wiimotes = 0;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
if (WIIMOTE_SRC_REAL == g_wiimote_sources[i])
++wanted_wiimotes;
// don't bother initializing wiiuse if we don't want any real wiimotes
if (0 == wanted_wiimotes)
{
g_wiimotes_found = 0;
return 0;
}
// initialized
g_real_wiimotes_initialized = true;
// Call Wiiuse.dll
g_wiimotes_from_wiiuse = wiiuse_init(MAX_WIIMOTES);
g_wiimotes_found = wiiuse_find(g_wiimotes_from_wiiuse, wanted_wiimotes, 5);
DEBUG_LOG(WIIMOTE, "Found %i Real Wiimotes, %i wanted", g_wiimotes_found, wanted_wiimotes);
g_wiimote_critsec.Enter(); // enter
// create real wiimote class instances, assign wiimotes
unsigned int index = 0;
for (unsigned int i = 0; i < g_wiimotes_found; ++i)
{
if (WIIMOTE_SRC_REAL != g_wiimote_sources[i])
continue;
// create/assign wiimote
g_wiimotes[i] = new Wiimote(g_wiimotes_from_wiiuse[index++], i);
}
g_wiimote_critsec.Leave(); // leave
// start wiimote thread
g_run_wiimote_thread = true;
g_wiimote_thread = new Common::Thread(WiimoteThreadFunc, 0);
return g_wiimotes_found;
}
void Shutdown(void)
{
if (false == g_real_wiimotes_initialized)
return;
// Uninitialized
g_real_wiimotes_initialized = false;
// stop wiimote thread
if (g_wiimote_thread)
{
g_run_wiimote_thread = false;
g_wiimote_thread->WaitForDeath();
delete g_wiimote_thread;
g_wiimote_thread = NULL;
}
g_wiimote_critsec.Enter(); // enter
// delete wiimotes
for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
if (g_wiimotes[i])
{
delete g_wiimotes[i];
g_wiimotes[i] = NULL;
}
g_wiimote_critsec.Leave(); // leave
// set all LEDs on, idk
//for (unsigned int i=0; i<g_wiimotes_found; ++i)
//{
// wiiuse_set_leds(g_wiimotes_from_wiiuse[i], 0xF0);
//}
// Clean up wiiuse
wiiuse_cleanup(g_wiimotes_from_wiiuse, MAX_WIIMOTES);
}
void Refresh()
{
// should be fine i think
Shutdown();
Initialize();
}
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{
g_wiimote_critsec.Enter(); // enter
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
g_wiimote_critsec.Leave(); // leave
}
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
{
g_wiimote_critsec.Enter(); // enter
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
g_wiimote_critsec.Leave(); // leave
}
// Read the Wiimote once
void Update(int _WiimoteNumber)
{
g_wiimote_critsec.Enter(); // enter
if (g_wiimotes[_WiimoteNumber])
g_wiimotes[_WiimoteNumber]->Update();
g_wiimote_critsec.Leave(); // leave
}
void StateChange(PLUGIN_EMUSTATE newState)
{
g_wiimote_critsec.Enter(); // enter
// TODO: disable/enable auto reporting, maybe
g_wiimote_critsec.Leave(); // leave
}
THREAD_RETURN WiimoteThreadFunc(void* arg)
{
while (g_run_wiimote_thread)
{
g_wiimote_critsec.Enter(); // enter
for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
if (g_wiimotes[i])
g_wiimotes[i]->Read();
g_wiimote_critsec.Leave(); // leave
// hmmm, i get occasional lockups without this :/
Common::SleepCurrentThread(1);
}
return 0;
}
}; // end of namespace