dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.h

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//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
#ifndef __CONFIGBOX_h__
#define __CONFIGBOX_h__
#ifndef WX_PRECOMP
#include <wx/wx.h>
#include <wx/dialog.h>
#else
#include <wx/wxprec.h>
#endif
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/statbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/statbmp.h>
#include <wx/gbsizer.h>
#include "../nJoy.h"
class ConfigBox : public wxDialog
{
private:
DECLARE_EVENT_TABLE();
public:
ConfigBox(wxWindow *parent, wxWindowID id = 1,
const wxString &title = wxT("Configure: nJoy Input Plugin"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~ConfigBox();
#if wxUSE_TIMER
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
wxTimer *m_ConstantTimer, *m_ButtonMappingTimer;
#endif
// Debugging
wxStaticText* m_pStatusBar, * m_pStatusBar2;
wxTextCtrl* m_TCDebugging;
bool Debugging;
void LogMsg(const char* format, ...);
// Status window
int BoxW, BoxH;
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;
private:
wxButton *m_About;
wxButton *m_OK;
wxButton *m_Cancel;
wxPanel *m_Controller[4]; // Main containers
wxNotebook *m_Notebook;
wxBoxSizer * m_MainSizer;
wxPanel * m_pKeys[4], * m_pInStatus[4], * m_pOutStatus[4];
wxBitmap WxStaticBitmap1_BITMAP, WxStaticBitmap1_BITMAPGray;
wxStaticBoxSizer * m_sKeys[4];
wxBoxSizer *m_sMain[4], *m_sMainLeft[4], *m_sMainRight[4];
/////////////////////////////
// Settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
wxComboBox *m_Joyname[4];
wxComboBox *m_ControlType[4], *m_TriggerType[4];
wxComboBox *m_Deadzone[4];
wxCheckBox *m_Joyattach[4]; // Attached pad
wxStaticBoxSizer *m_gJoyname[4];
wxStaticBoxSizer *m_gExtrasettings[4]; // Extra settings
wxGridBagSizer * m_gGBExtrasettings[4];
wxBoxSizer* m_sSettings[4]; // General settings 2
wxStaticBoxSizer *m_gGenSettings[4];
wxStaticBoxSizer *m_gGenSettingsID[4];
wxGridBagSizer *m_gGBGenSettings[4];
wxCheckBox *m_CBSaveByID[4], *m_CBShowAdvanced[4];
wxStaticText *m_TSControltype[4], *m_TSTriggerType[4];
wxStaticBoxSizer *m_gStatusIn[4], *m_gStatusInSettings[4], *m_gStatusAdvancedSettings[4]; // Advanced settings
wxBoxSizer *m_gStatusInSettingsH[4];
wxGridBagSizer *m_GBAdvancedMainStick[4];
wxStaticText *m_TStatusIn[4], *m_TStatusOut[4], *m_STDiagonal[4];
wxComboBox *m_CoBDiagonal[4]; wxCheckBox *m_CBS_to_C[4];
wxCheckBox *m_CBCheckFocus[4], *m_AdvancedMapFilter[4];
wxCheckBox *m_Rumble[4]; // Rumble settings
wxComboBox *m_RStrength[4];
wxStaticBoxSizer *m_gRumble[4];
wxGridBagSizer *m_gGBRumble[4];
wxStaticBoxSizer *m_gStatusTriggers[4]; // Triggers
wxStaticText *m_TStatusTriggers[4];
/////////////////////////////
// Keys
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int g_Pressed; // Keyboard input
wxTextCtrl *m_JoyShoulderL[4];
wxTextCtrl *m_JoyShoulderR[4];
wxButton *m_bJoyShoulderL[4];
wxButton *m_bJoyShoulderR[4];
wxTextCtrl *m_JoyButtonA[4];
wxTextCtrl *m_JoyButtonB[4];
wxTextCtrl *m_JoyButtonX[4];
wxTextCtrl *m_JoyButtonY[4];
wxTextCtrl *m_JoyButtonZ[4];
wxTextCtrl *m_JoyButtonStart[4];
wxTextCtrl *m_JoyButtonHalfpress[4];
wxButton *m_bJoyButtonA[4];
wxButton *m_bJoyButtonB[4];
wxButton *m_bJoyButtonX[4];
wxButton *m_bJoyButtonY[4];
wxButton *m_bJoyButtonZ[4];
wxButton *m_bJoyButtonStart[4];
wxButton *m_bJoyButtonHalfpress[4];
wxTextCtrl *m_JoyAnalogMainX[4];
wxTextCtrl *m_JoyAnalogMainY[4];
wxTextCtrl *m_JoyAnalogSubX[4];
wxTextCtrl *m_JoyAnalogSubY[4];
wxButton *m_bJoyAnalogMainX[4];
wxButton *m_bJoyAnalogMainY[4];
wxButton *m_bJoyAnalogSubX[4];
wxButton *m_bJoyAnalogSubY[4];
wxTextCtrl *m_JoyDpadUp[4];
wxTextCtrl *m_JoyDpadDown[4];
wxTextCtrl *m_JoyDpadLeft[4];
wxTextCtrl *m_JoyDpadRight[4];
wxButton *m_bJoyDpadUp[4];
wxButton *m_bJoyDpadDown[4];
wxButton *m_bJoyDpadLeft[4];
wxButton *m_bJoyDpadRight[4];
wxStaticText *m_textMainX[4];
wxStaticText *m_textMainY[4];
wxStaticText *m_textDpadUp[4];
wxStaticText *m_textDpadDown[4];
wxStaticText *m_textDpadLeft[4];
wxStaticText *m_textDpadRight[4];
wxStaticText *m_textDeadzone[4];
wxStaticText *m_textHalfpress[4];
wxStaticText *m_textSubX[4];
wxStaticText *m_textSubY[4];
wxStaticText *m_textWebsite[4];
wxTextCtrl *m_PlaceholderBMP[4];
wxStaticBitmap *m_controllerimage[4],
*m_bmpSquare[4], *m_bmpDot[4], *m_bmpSquareOut[4], *m_bmpDotOut[4];
int notebookpage; bool ControlsCreated;
#ifdef RERECORDING
wxStaticBoxSizer *m_SizeRecording[4];
wxCheckBox *m_CheckRecording[4], *m_CheckPlayback[4];
wxButton *m_BtnSaveRecording[4];
#endif
private:
enum
{
ID_ABOUT = 1000,
ID_OK,
ID_CANCEL,
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
ID_CONTROLLERPICTURE, // Background picture
ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
IDG_JOYSTICK, IDC_JOYNAME, IDC_JOYATTACH, // Controller attached
IDG_EXTRASETTINGS, IDC_DEADZONE, // Extra settings
IDG_CONTROLLERTYPE, IDC_CONTROLTYPE, IDC_TRIGGERTYPE, // Controller type
IDC_SAVEBYID, IDC_SHOWADVANCED, // Settings
IDC_ENABLERUMBLE, IDC_RUMBLESTRENGTH, IDT_RUMBLESTRENGTH, // Rumble
ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status
ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4,
ID_STATUSDOTBMP1, ID_STATUSDOTBMP2, ID_STATUSDOTBMP3, ID_STATUSDOTBMP4,
IDT_STATUS_IN, IDT_STATUS_OUT,
// Advaced settings
IDCB_MAINSTICK_DIAGONAL, IDCB_MAINSTICK_S_TO_C, IDT_MAINSTICK_DIAGONAL, IDT_TRIGGERS, IDCB_CHECKFOCUS, IDCB_FILTER_SETTINGS,
#ifdef RERECORDING
ID_RECORDING, ID_PLAYBACK, ID_SAVE_RECORDING,
#endif
// Timers
IDTM_CONSTANT, IDTM_BUTTON,
// ==============================================
// Keys objects
// -----------------------------
// -------------------------------------
// Text controls that hold the mapped key value
// ----------
ID_ANALOG_MAIN_X = 2000,
ID_ANALOG_MAIN_Y,
ID_ANALOG_SUB_X,
ID_ANALOG_SUB_Y,
ID_SHOULDER_L,
ID_SHOULDER_R,
ID_DPAD_UP,
ID_DPAD_DOWN,
ID_DPAD_LEFT,
ID_DPAD_RIGHT,
ID_BUTTON_A,
ID_BUTTON_B,
ID_BUTTON_X,
ID_BUTTON_Y,
ID_BUTTON_Z,
ID_BUTTONSTART,
ID_BUTTONHALFPRESS,
// ------------------ Keep this order
// -------------------------------------
// Buttons controls (it's important that they are kept in this order)
// --------
IDB_ANALOG_MAIN_X = 3000,
IDB_ANALOG_MAIN_Y,
IDB_ANALOG_SUB_X,
IDB_ANALOG_SUB_Y,
IDB_SHOULDER_L,
IDB_SHOULDER_R,
IDB_DPAD_UP,
IDB_DPAD_DOWN,
IDB_DPAD_LEFT,
IDB_DPAD_RIGHT,
IDB_BUTTON_A,
IDB_BUTTON_B,
IDB_BUTTON_X,
IDB_BUTTON_Y,
IDB_BUTTON_Z,
IDB_BUTTONSTART,
IDB_BUTTONHALFPRESS,
// ------------------ Keep this order
// Statis text controls that hold the button label
IDT_ANALOG_MAIN_X = 4000,
IDT_ANALOG_MAIN_Y,
IDT_ANALOG_SUB_X,
IDT_ANALOG_SUB_Y,
IDT_DPAD_UP,
IDT_DPAD_DOWN,
IDT_DPAD_LEFT,
IDT_DPAD_RIGHT,
IDT_DEADZONE,
IDT_BUTTONHALFPRESS,
IDT_DPADTYPE, IDT_TRIGGERTYPE,
IDT_WEBSITE,
IDT_DEBUGGING, IDT_DEBUGGING2, IDT_DEBUGGING3,
// ============
ID_DUMMY_VALUE_ //don't remove this value unless you have other enum values
};
private:
void AboutClick(wxCommandEvent& event);
void OKClick(wxCommandEvent& event);
void CancelClick(wxCommandEvent& event);
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick();
void PadOpen(int Open);
void PadClose(int Close);
void UpdateGUI(int _notebookpage);
void ChangeSettings(wxCommandEvent& event);
void ComboChange(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void CreateAdvancedControls(int i);
void SizeWindow();
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDot();
void PadGetStatus();
void Update();
void UpdateGUIButtonMapping(int controller);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
void SaveButtonMappingAll(int Slot);
void UpdateGUIAll(int Slot);
void ToBlank(bool ToBlank = true);
void OnSaveById();
void NotebookPageChanged(wxNotebookEvent& event);
void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
void GetHats(int ID);
void GetAxis(wxCommandEvent& event);
void OnPaint(wxPaintEvent &event);
void SetButtonText(int id, const char *text, int Page = -1);
void SetButtonTextAll(int id, const char *text);
wxString GetButtonText(int id, int Page = -1);
void OnKeyDown(wxKeyEvent& event);
};
#endif