2019-01-29 22:05:51 +00:00
|
|
|
// Copyright 2019 Dolphin Emulator Project
|
|
|
|
// Licensed under GPLv2+
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include "Common/Matrix.h"
|
|
|
|
|
|
|
|
#include <algorithm>
|
2019-01-29 23:12:06 +00:00
|
|
|
#include <cmath>
|
2019-01-29 22:05:51 +00:00
|
|
|
|
2019-01-29 23:12:06 +00:00
|
|
|
namespace
|
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
// Multiply a NxM matrix by a NxP matrix.
|
|
|
|
template <int N, int M, int P, typename T>
|
|
|
|
auto MatrixMultiply(const std::array<T, N * M>& a, const std::array<T, M * P>& b)
|
|
|
|
-> std::array<T, N * P>
|
2019-01-29 22:05:51 +00:00
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
std::array<T, N * P> result;
|
|
|
|
|
|
|
|
for (int n = 0; n != N; ++n)
|
2019-01-29 22:05:51 +00:00
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
for (int p = 0; p != P; ++p)
|
2019-01-29 22:05:51 +00:00
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
T temp = {};
|
|
|
|
for (int m = 0; m != M; ++m)
|
2019-01-29 22:05:51 +00:00
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
temp += a[n * M + m] * b[m * P + p];
|
2019-01-29 22:05:51 +00:00
|
|
|
}
|
2019-01-29 20:39:14 +00:00
|
|
|
result[n * P + p] = temp;
|
2019-01-29 22:05:51 +00:00
|
|
|
}
|
|
|
|
}
|
2019-01-29 20:39:14 +00:00
|
|
|
|
|
|
|
return result;
|
2019-01-29 22:05:51 +00:00
|
|
|
}
|
2019-01-29 20:39:14 +00:00
|
|
|
|
2019-01-29 23:12:06 +00:00
|
|
|
} // namespace
|
2019-01-29 22:05:51 +00:00
|
|
|
|
2019-01-29 23:12:06 +00:00
|
|
|
namespace Common
|
|
|
|
{
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix33 Matrix33::Identity()
|
|
|
|
{
|
|
|
|
Matrix33 mtx = {};
|
|
|
|
mtx.data[0] = 1.0f;
|
|
|
|
mtx.data[4] = 1.0f;
|
|
|
|
mtx.data[8] = 1.0f;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
2020-01-02 21:16:37 +00:00
|
|
|
Matrix33 Matrix33::FromQuaternion(float qx, float qy, float qz, float qw)
|
|
|
|
{
|
|
|
|
// Normalize.
|
|
|
|
const float n = 1.0f / sqrt(qx * qx + qy * qy + qz * qz + qw * qw);
|
|
|
|
qx *= n;
|
|
|
|
qy *= n;
|
|
|
|
qz *= n;
|
|
|
|
qw *= n;
|
|
|
|
|
|
|
|
return {
|
|
|
|
1 - 2 * qy * qy - 2 * qz * qz, 2 * qx * qy - 2 * qz * qw, 2 * qx * qz + 2 * qy * qw,
|
|
|
|
2 * qx * qy + 2 * qz * qw, 1 - 2 * qx * qx - 2 * qz * qz, 2 * qy * qz - 2 * qx * qw,
|
|
|
|
2 * qx * qz - 2 * qy * qw, 2 * qy * qz + 2 * qx * qw, 1 - 2 * qx * qx - 2 * qy * qy,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix33 Matrix33::RotateX(float rad)
|
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
const float s = std::sin(rad);
|
|
|
|
const float c = std::cos(rad);
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix33 mtx = {};
|
|
|
|
mtx.data[0] = 1;
|
|
|
|
mtx.data[4] = c;
|
|
|
|
mtx.data[5] = -s;
|
|
|
|
mtx.data[7] = s;
|
|
|
|
mtx.data[8] = c;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix33 Matrix33::RotateY(float rad)
|
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
const float s = std::sin(rad);
|
|
|
|
const float c = std::cos(rad);
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix33 mtx = {};
|
|
|
|
mtx.data[0] = c;
|
|
|
|
mtx.data[2] = s;
|
|
|
|
mtx.data[4] = 1;
|
|
|
|
mtx.data[6] = -s;
|
|
|
|
mtx.data[8] = c;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix33 Matrix33::RotateZ(float rad)
|
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
const float s = std::sin(rad);
|
|
|
|
const float c = std::cos(rad);
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix33 mtx = {};
|
|
|
|
mtx.data[0] = c;
|
|
|
|
mtx.data[1] = -s;
|
|
|
|
mtx.data[3] = s;
|
|
|
|
mtx.data[4] = c;
|
|
|
|
mtx.data[8] = 1;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
2019-11-06 00:42:52 +00:00
|
|
|
Matrix33 Matrix33::Rotate(float rad, const Vec3& axis)
|
|
|
|
{
|
|
|
|
const float s = std::sin(rad);
|
|
|
|
const float c = std::cos(rad);
|
|
|
|
Matrix33 mtx;
|
|
|
|
mtx.data[0] = axis.x * axis.x * (1 - c) + c;
|
|
|
|
mtx.data[1] = axis.x * axis.y * (1 - c) - axis.z * s;
|
|
|
|
mtx.data[2] = axis.x * axis.z * (1 - c) + axis.y * s;
|
|
|
|
mtx.data[3] = axis.y * axis.x * (1 - c) + axis.z * s;
|
|
|
|
mtx.data[4] = axis.y * axis.y * (1 - c) + c;
|
|
|
|
mtx.data[5] = axis.y * axis.z * (1 - c) - axis.x * s;
|
|
|
|
mtx.data[6] = axis.z * axis.x * (1 - c) - axis.y * s;
|
|
|
|
mtx.data[7] = axis.z * axis.y * (1 - c) + axis.x * s;
|
|
|
|
mtx.data[8] = axis.z * axis.z * (1 - c) + c;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix33 Matrix33::Scale(const Vec3& vec)
|
|
|
|
{
|
|
|
|
Matrix33 mtx = {};
|
|
|
|
mtx.data[0] = vec.x;
|
|
|
|
mtx.data[4] = vec.y;
|
|
|
|
mtx.data[8] = vec.z;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Matrix33::Multiply(const Matrix33& a, const Matrix33& b, Matrix33* result)
|
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
result->data = MatrixMultiply<3, 3, 3>(a.data, b.data);
|
2019-01-29 22:05:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Matrix33::Multiply(const Matrix33& a, const Vec3& vec, Vec3* result)
|
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
result->data = MatrixMultiply<3, 3, 1>(a.data, vec.data);
|
2019-01-29 22:05:51 +00:00
|
|
|
}
|
|
|
|
|
2020-01-04 00:24:41 +00:00
|
|
|
Matrix33 Matrix33::Inverted() const
|
|
|
|
{
|
|
|
|
const auto m = [this](int x, int y) { return data[y + x * 3]; };
|
|
|
|
|
|
|
|
const auto det = m(0, 0) * (m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2)) -
|
|
|
|
m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
|
|
|
|
m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0));
|
|
|
|
|
|
|
|
const auto invdet = 1 / det;
|
|
|
|
|
|
|
|
Matrix33 result;
|
|
|
|
|
|
|
|
const auto minv = [&result](int x, int y) -> auto& { return result.data[y + x * 3]; };
|
|
|
|
|
|
|
|
minv(0, 0) = (m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2)) * invdet;
|
|
|
|
minv(0, 1) = (m(0, 2) * m(2, 1) - m(0, 1) * m(2, 2)) * invdet;
|
|
|
|
minv(0, 2) = (m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)) * invdet;
|
|
|
|
minv(1, 0) = (m(1, 2) * m(2, 0) - m(1, 0) * m(2, 2)) * invdet;
|
|
|
|
minv(1, 1) = (m(0, 0) * m(2, 2) - m(0, 2) * m(2, 0)) * invdet;
|
|
|
|
minv(1, 2) = (m(1, 0) * m(0, 2) - m(0, 0) * m(1, 2)) * invdet;
|
|
|
|
minv(2, 0) = (m(1, 0) * m(2, 1) - m(2, 0) * m(1, 1)) * invdet;
|
|
|
|
minv(2, 1) = (m(2, 0) * m(0, 1) - m(0, 0) * m(2, 1)) * invdet;
|
|
|
|
minv(2, 2) = (m(0, 0) * m(1, 1) - m(1, 0) * m(0, 1)) * invdet;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2019-01-29 22:05:51 +00:00
|
|
|
Matrix44 Matrix44::Identity()
|
|
|
|
{
|
|
|
|
Matrix44 mtx = {};
|
|
|
|
mtx.data[0] = 1.0f;
|
|
|
|
mtx.data[5] = 1.0f;
|
|
|
|
mtx.data[10] = 1.0f;
|
|
|
|
mtx.data[15] = 1.0f;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix44 Matrix44::FromMatrix33(const Matrix33& m33)
|
|
|
|
{
|
|
|
|
Matrix44 mtx;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < 3; ++j)
|
|
|
|
{
|
|
|
|
mtx.data[i * 4 + j] = m33.data[i * 3 + j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
mtx.data[i * 4 + 3] = 0;
|
|
|
|
mtx.data[i + 12] = 0;
|
|
|
|
}
|
|
|
|
mtx.data[15] = 1.0f;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
2019-01-29 23:12:06 +00:00
|
|
|
Matrix44 Matrix44::FromArray(const std::array<float, 16>& arr)
|
2019-01-29 22:05:51 +00:00
|
|
|
{
|
|
|
|
Matrix44 mtx;
|
2019-01-29 23:12:06 +00:00
|
|
|
mtx.data = arr;
|
2019-01-29 22:05:51 +00:00
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix44 Matrix44::Translate(const Vec3& vec)
|
|
|
|
{
|
|
|
|
Matrix44 mtx = Matrix44::Identity();
|
|
|
|
mtx.data[3] = vec.x;
|
|
|
|
mtx.data[7] = vec.y;
|
2019-01-29 23:12:06 +00:00
|
|
|
mtx.data[11] = vec.z;
|
2019-01-29 22:05:51 +00:00
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
|
|
|
Matrix44 Matrix44::Shear(const float a, const float b)
|
|
|
|
{
|
|
|
|
Matrix44 mtx = Matrix44::Identity();
|
|
|
|
mtx.data[2] = a;
|
|
|
|
mtx.data[6] = b;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
2019-01-29 20:39:14 +00:00
|
|
|
Matrix44 Matrix44::Perspective(float fov_y, float aspect_ratio, float z_near, float z_far)
|
|
|
|
{
|
|
|
|
Matrix44 mtx{};
|
|
|
|
const float tan_half_fov_y = std::tan(fov_y / 2);
|
|
|
|
mtx.data[0] = 1 / (aspect_ratio * tan_half_fov_y);
|
|
|
|
mtx.data[5] = 1 / tan_half_fov_y;
|
|
|
|
mtx.data[10] = -(z_far + z_near) / (z_far - z_near);
|
|
|
|
mtx.data[11] = -(2 * z_far * z_near) / (z_far - z_near);
|
|
|
|
mtx.data[14] = -1;
|
|
|
|
return mtx;
|
|
|
|
}
|
|
|
|
|
2019-01-29 23:12:06 +00:00
|
|
|
void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44* result)
|
2019-01-29 22:05:51 +00:00
|
|
|
{
|
2019-01-29 20:39:14 +00:00
|
|
|
result->data = MatrixMultiply<4, 4, 4>(a.data, b.data);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vec3 Matrix44::Transform(const Vec3& v, float w) const
|
|
|
|
{
|
|
|
|
const auto result = MatrixMultiply<4, 4, 1>(data, {v.x, v.y, v.z, w});
|
|
|
|
return Vec3{result[0], result[1], result[2]};
|
2019-01-29 22:05:51 +00:00
|
|
|
}
|
2019-01-29 20:39:14 +00:00
|
|
|
|
|
|
|
void Matrix44::Multiply(const Matrix44& a, const Vec4& vec, Vec4* result)
|
|
|
|
{
|
|
|
|
result->data = MatrixMultiply<4, 4, 1>(a.data, vec.data);
|
|
|
|
}
|
|
|
|
|
2019-01-29 23:12:06 +00:00
|
|
|
} // namespace Common
|