dolphin/Externals/wxWidgets3/include/wx/generic/grid.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/grid.h
// Purpose: wxGrid and related classes
// Author: Michael Bedward (based on code by Julian Smart, Robin Dunn)
// Modified by: Santiago Palacios
// Created: 1/08/1999
// Copyright: (c) Michael Bedward
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_GRID_H_
#define _WX_GENERIC_GRID_H_
#include "wx/defs.h"
#if wxUSE_GRID
#include "wx/hashmap.h"
#include "wx/scrolwin.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
extern WXDLLIMPEXP_DATA_ADV(const char) wxGridNameStr[];
// Default parameters for wxGrid
//
#define WXGRID_DEFAULT_NUMBER_ROWS 10
#define WXGRID_DEFAULT_NUMBER_COLS 10
#if defined(__WXMSW__) || defined(__WXGTK20__)
#define WXGRID_DEFAULT_ROW_HEIGHT 25
#else
#define WXGRID_DEFAULT_ROW_HEIGHT 30
#endif // __WXMSW__
#define WXGRID_DEFAULT_COL_WIDTH 80
#define WXGRID_DEFAULT_COL_LABEL_HEIGHT 32
#define WXGRID_DEFAULT_ROW_LABEL_WIDTH 82
#define WXGRID_LABEL_EDGE_ZONE 2
#define WXGRID_MIN_ROW_HEIGHT 15
#define WXGRID_MIN_COL_WIDTH 15
#define WXGRID_DEFAULT_SCROLLBAR_WIDTH 16
// type names for grid table values
#define wxGRID_VALUE_STRING wxT("string")
#define wxGRID_VALUE_BOOL wxT("bool")
#define wxGRID_VALUE_NUMBER wxT("long")
#define wxGRID_VALUE_FLOAT wxT("double")
#define wxGRID_VALUE_CHOICE wxT("choice")
#define wxGRID_VALUE_TEXT wxGRID_VALUE_STRING
#define wxGRID_VALUE_LONG wxGRID_VALUE_NUMBER
// magic constant which tells (to some functions) to automatically calculate
// the appropriate size
#define wxGRID_AUTOSIZE (-1)
// many wxGrid methods work either with columns or rows, this enum is used for
// the parameter indicating which one should it be
enum wxGridDirection
{
wxGRID_COLUMN,
wxGRID_ROW
};
// Flags used with wxGrid::Render() to select parts of the grid to draw.
enum wxGridRenderStyle
{
wxGRID_DRAW_ROWS_HEADER = 0x001,
wxGRID_DRAW_COLS_HEADER = 0x002,
wxGRID_DRAW_CELL_LINES = 0x004,
wxGRID_DRAW_BOX_RECT = 0x008,
wxGRID_DRAW_SELECTION = 0x010,
wxGRID_DRAW_DEFAULT = wxGRID_DRAW_ROWS_HEADER |
wxGRID_DRAW_COLS_HEADER |
wxGRID_DRAW_CELL_LINES |
wxGRID_DRAW_BOX_RECT
};
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_FWD_ADV wxGrid;
class WXDLLIMPEXP_FWD_ADV wxGridCellAttr;
class WXDLLIMPEXP_FWD_ADV wxGridCellAttrProviderData;
class WXDLLIMPEXP_FWD_ADV wxGridColLabelWindow;
class WXDLLIMPEXP_FWD_ADV wxGridCornerLabelWindow;
class WXDLLIMPEXP_FWD_ADV wxGridRowLabelWindow;
class WXDLLIMPEXP_FWD_ADV wxGridWindow;
class WXDLLIMPEXP_FWD_ADV wxGridTypeRegistry;
class WXDLLIMPEXP_FWD_ADV wxGridSelection;
class WXDLLIMPEXP_FWD_CORE wxHeaderCtrl;
class WXDLLIMPEXP_FWD_CORE wxCheckBox;
class WXDLLIMPEXP_FWD_CORE wxComboBox;
class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
#if wxUSE_SPINCTRL
class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
#endif
class wxGridFixedIndicesSet;
class wxGridOperations;
class wxGridRowOperations;
class wxGridColumnOperations;
class wxGridDirectionOperations;
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
#define wxSafeIncRef(p) if ( p ) (p)->IncRef()
#define wxSafeDecRef(p) if ( p ) (p)->DecRef()
// ----------------------------------------------------------------------------
// wxGridCellWorker: common base class for wxGridCellRenderer and
// wxGridCellEditor
//
// NB: this is more an implementation convenience than a design issue, so this
// class is not documented and is not public at all
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridCellWorker : public wxClientDataContainer, public wxRefCounter
{
public:
wxGridCellWorker() { }
// interpret renderer parameters: arbitrary string whose interpretation is
// left to the derived classes
virtual void SetParameters(const wxString& params);
protected:
// virtual dtor for any base class - private because only DecRef() can
// delete us
virtual ~wxGridCellWorker();
private:
// suppress the stupid gcc warning about the class having private dtor and
// no friends
friend class wxGridCellWorkerDummyFriend;
};
// ----------------------------------------------------------------------------
// wxGridCellRenderer: this class is responsible for actually drawing the cell
// in the grid. You may pass it to the wxGridCellAttr (below) to change the
// format of one given cell or to wxGrid::SetDefaultRenderer() to change the
// view of all cells. This is an ABC, you will normally use one of the
// predefined derived classes or derive your own class from it.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridCellRenderer : public wxGridCellWorker
{
public:
// draw the given cell on the provided DC inside the given rectangle
// using the style specified by the attribute and the default or selected
// state corresponding to the isSelected value.
//
// this pure virtual function has a default implementation which will
// prepare the DC using the given attribute: it will draw the rectangle
// with the bg colour from attr and set the text colour and font
virtual void Draw(wxGrid& grid,
wxGridCellAttr& attr,
wxDC& dc,
const wxRect& rect,
int row, int col,
bool isSelected) = 0;
// get the preferred size of the cell for its contents
virtual wxSize GetBestSize(wxGrid& grid,
wxGridCellAttr& attr,
wxDC& dc,
int row, int col) = 0;
// create a new object which is the copy of this one
virtual wxGridCellRenderer *Clone() const = 0;
};
// ----------------------------------------------------------------------------
// wxGridCellEditor: This class is responsible for providing and manipulating
// the in-place edit controls for the grid. Instances of wxGridCellEditor
// (actually, instances of derived classes since it is an ABC) can be
// associated with the cell attributes for individual cells, rows, columns, or
// even for the entire grid.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridCellEditor : public wxGridCellWorker
{
public:
wxGridCellEditor();
bool IsCreated() const { return m_control != NULL; }
wxControl* GetControl() const { return m_control; }
void SetControl(wxControl* control) { m_control = control; }
wxGridCellAttr* GetCellAttr() const { return m_attr; }
void SetCellAttr(wxGridCellAttr* attr) { m_attr = attr; }
// Creates the actual edit control
virtual void Create(wxWindow* parent,
wxWindowID id,
wxEvtHandler* evtHandler) = 0;
// Size and position the edit control
virtual void SetSize(const wxRect& rect);
// Show or hide the edit control, use the specified attributes to set
// colours/fonts for it
virtual void Show(bool show, wxGridCellAttr *attr = NULL);
// Draws the part of the cell not occupied by the control: the base class
// version just fills it with background colour from the attribute
virtual void PaintBackground(wxDC& dc,
const wxRect& rectCell,
const wxGridCellAttr& attr);
// The methods called by wxGrid when a cell is edited: first BeginEdit() is
// called, then EndEdit() is and if it returns true and if the change is
// not vetoed by a user-defined event handler, finally ApplyEdit() is called
// Fetch the value from the table and prepare the edit control
// to begin editing. Set the focus to the edit control.
virtual void BeginEdit(int row, int col, wxGrid* grid) = 0;
// Returns false if nothing changed, otherwise returns true and return the
// new value in its string form in the newval output parameter.
//
// This should also store the new value in its real type internally so that
// it could be used by ApplyEdit() but it must not modify the grid as the
// change could still be vetoed.
virtual bool EndEdit(int row, int col, const wxGrid *grid,
const wxString& oldval, wxString *newval) = 0;
// Complete the editing of the current cell by storing the value saved by
// the previous call to EndEdit() in the grid
virtual void ApplyEdit(int row, int col, wxGrid* grid) = 0;
// Reset the value in the control back to its starting value
virtual void Reset() = 0;
// return true to allow the given key to start editing: the base class
// version only checks that the event has no modifiers. The derived
// classes are supposed to do "if ( base::IsAcceptedKey() && ... )" in
// their IsAcceptedKey() implementation, although, of course, it is not a
// mandatory requirment.
//
// NB: if the key is F2 (special), editing will always start and this
// method will not be called at all (but StartingKey() will)
virtual bool IsAcceptedKey(wxKeyEvent& event);
// If the editor is enabled by pressing keys on the grid, this will be
// called to let the editor do something about that first key if desired
virtual void StartingKey(wxKeyEvent& event);
// if the editor is enabled by clicking on the cell, this method will be
// called
virtual void StartingClick();
// Some types of controls on some platforms may need some help
// with the Return key.
virtual void HandleReturn(wxKeyEvent& event);
// Final cleanup
virtual void Destroy();
// create a new object which is the copy of this one
virtual wxGridCellEditor *Clone() const = 0;
// added GetValue so we can get the value which is in the control
virtual wxString GetValue() const = 0;
protected:
// the dtor is private because only DecRef() can delete us
virtual ~wxGridCellEditor();
// the control we show on screen
wxControl* m_control;
// a temporary pointer to the attribute being edited
wxGridCellAttr* m_attr;
// if we change the colours/font of the control from the default ones, we
// must restore the default later and we save them here between calls to
// Show(true) and Show(false)
wxColour m_colFgOld,
m_colBgOld;
wxFont m_fontOld;
// suppress the stupid gcc warning about the class having private dtor and
// no friends
friend class wxGridCellEditorDummyFriend;
wxDECLARE_NO_COPY_CLASS(wxGridCellEditor);
};
// ----------------------------------------------------------------------------
// wxGridHeaderRenderer and company: like wxGridCellRenderer but for headers
// ----------------------------------------------------------------------------
// Base class for corner window renderer: it is the simplest of all renderers
// and only has a single function
class WXDLLIMPEXP_ADV wxGridCornerHeaderRenderer
{
public:
// Draw the border around the corner window.
virtual void DrawBorder(const wxGrid& grid,
wxDC& dc,
wxRect& rect) const = 0;
// make the dtor of a class with virtual functions virtual to avoid g++
// warnings, even though this class is not supposed to be used
// polymorphically
virtual ~wxGridCornerHeaderRenderer() { }
};
// Base class for the row/column header cells renderers
class WXDLLIMPEXP_ADV wxGridHeaderLabelsRenderer
: public wxGridCornerHeaderRenderer
{
public:
// Draw header cell label
virtual void DrawLabel(const wxGrid& grid,
wxDC& dc,
const wxString& value,
const wxRect& rect,
int horizAlign,
int vertAlign,
int textOrientation) const;
};
// Currently the row/column/corner renders don't need any methods other than
// those already in wxGridHeaderLabelsRenderer but still define separate classes
// for them for future extensions and also for better type safety (i.e. to
// avoid inadvertently using a column header renderer for the row headers)
class WXDLLIMPEXP_ADV wxGridRowHeaderRenderer
: public wxGridHeaderLabelsRenderer
{
};
class WXDLLIMPEXP_ADV wxGridColumnHeaderRenderer
: public wxGridHeaderLabelsRenderer
{
};
// Also define the default renderers which are used by wxGridCellAttrProvider
// by default
class WXDLLIMPEXP_ADV wxGridRowHeaderRendererDefault
: public wxGridRowHeaderRenderer
{
public:
virtual void DrawBorder(const wxGrid& grid,
wxDC& dc,
wxRect& rect) const;
};
// Column header cells renderers
class WXDLLIMPEXP_ADV wxGridColumnHeaderRendererDefault
: public wxGridColumnHeaderRenderer
{
public:
virtual void DrawBorder(const wxGrid& grid,
wxDC& dc,
wxRect& rect) const;
};
// Header corner renderer
class WXDLLIMPEXP_ADV wxGridCornerHeaderRendererDefault
: public wxGridCornerHeaderRenderer
{
public:
virtual void DrawBorder(const wxGrid& grid,
wxDC& dc,
wxRect& rect) const;
};
// ----------------------------------------------------------------------------
// wxGridCellAttr: this class can be used to alter the cells appearance in
// the grid by changing their colour/font/... from default. An object of this
// class may be returned by wxGridTable::GetAttr().
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridCellAttr : public wxClientDataContainer, public wxRefCounter
{
public:
enum wxAttrKind
{
Any,
Default,
Cell,
Row,
Col,
Merged
};
// ctors
wxGridCellAttr(wxGridCellAttr *attrDefault = NULL)
{
Init(attrDefault);
SetAlignment(wxALIGN_INVALID, wxALIGN_INVALID);
}
// VZ: considering the number of members wxGridCellAttr has now, this ctor
// seems to be pretty useless... may be we should just remove it?
wxGridCellAttr(const wxColour& colText,
const wxColour& colBack,
const wxFont& font,
int hAlign,
int vAlign)
: m_colText(colText), m_colBack(colBack), m_font(font)
{
Init();
SetAlignment(hAlign, vAlign);
}
// creates a new copy of this object
wxGridCellAttr *Clone() const;
void MergeWith(wxGridCellAttr *mergefrom);
// setters
void SetTextColour(const wxColour& colText) { m_colText = colText; }
void SetBackgroundColour(const wxColour& colBack) { m_colBack = colBack; }
void SetFont(const wxFont& font) { m_font = font; }
void SetAlignment(int hAlign, int vAlign)
{
m_hAlign = hAlign;
m_vAlign = vAlign;
}
void SetSize(int num_rows, int num_cols);
void SetOverflow(bool allow = true)
{ m_overflow = allow ? Overflow : SingleCell; }
void SetReadOnly(bool isReadOnly = true)
{ m_isReadOnly = isReadOnly ? ReadOnly : ReadWrite; }
// takes ownership of the pointer
void SetRenderer(wxGridCellRenderer *renderer)
{ wxSafeDecRef(m_renderer); m_renderer = renderer; }
void SetEditor(wxGridCellEditor* editor)
{ wxSafeDecRef(m_editor); m_editor = editor; }
void SetKind(wxAttrKind kind) { m_attrkind = kind; }
// accessors
2012-03-18 01:12:27 +00:00
bool HasTextColour() const { return m_colText.IsOk(); }
bool HasBackgroundColour() const { return m_colBack.IsOk(); }
bool HasFont() const { return m_font.IsOk(); }
bool HasAlignment() const
{
return m_hAlign != wxALIGN_INVALID || m_vAlign != wxALIGN_INVALID;
}
bool HasRenderer() const { return m_renderer != NULL; }
bool HasEditor() const { return m_editor != NULL; }
bool HasReadWriteMode() const { return m_isReadOnly != Unset; }
bool HasOverflowMode() const { return m_overflow != UnsetOverflow; }
bool HasSize() const { return m_sizeRows != 1 || m_sizeCols != 1; }
const wxColour& GetTextColour() const;
const wxColour& GetBackgroundColour() const;
const wxFont& GetFont() const;
void GetAlignment(int *hAlign, int *vAlign) const;
// unlike GetAlignment() which always overwrites its output arguments with
// the alignment values to use, falling back on default alignment if this
// attribute doesn't have any, this function will preserve the values of
// parameters on entry if the corresponding alignment is not set in this
// attribute meaning that they can be initialized to default alignment (and
// also that they must be initialized, unlike with GetAlignment())
void GetNonDefaultAlignment(int *hAlign, int *vAlign) const;
void GetSize(int *num_rows, int *num_cols) const;
bool GetOverflow() const
{ return m_overflow != SingleCell; }
wxGridCellRenderer *GetRenderer(const wxGrid* grid, int row, int col) const;
wxGridCellEditor *GetEditor(const wxGrid* grid, int row, int col) const;
bool IsReadOnly() const { return m_isReadOnly == wxGridCellAttr::ReadOnly; }
wxAttrKind GetKind() { return m_attrkind; }
void SetDefAttr(wxGridCellAttr* defAttr) { m_defGridAttr = defAttr; }
protected:
// the dtor is private because only DecRef() can delete us
virtual ~wxGridCellAttr()
{
wxSafeDecRef(m_renderer);
wxSafeDecRef(m_editor);
}
private:
enum wxAttrReadMode
{
Unset = -1,
ReadWrite,
ReadOnly
};
enum wxAttrOverflowMode
{
UnsetOverflow = -1,
Overflow,
SingleCell
};
// the common part of all ctors
void Init(wxGridCellAttr *attrDefault = NULL);
wxColour m_colText,
m_colBack;
wxFont m_font;
int m_hAlign,
m_vAlign;
int m_sizeRows,
m_sizeCols;
wxAttrOverflowMode m_overflow;
wxGridCellRenderer* m_renderer;
wxGridCellEditor* m_editor;
wxGridCellAttr* m_defGridAttr;
wxAttrReadMode m_isReadOnly;
wxAttrKind m_attrkind;
// use Clone() instead
wxDECLARE_NO_COPY_CLASS(wxGridCellAttr);
// suppress the stupid gcc warning about the class having private dtor and
// no friends
friend class wxGridCellAttrDummyFriend;
};
// ----------------------------------------------------------------------------
// wxGridCellAttrProvider: class used by wxGridTableBase to retrieve/store the
// cell attributes.
// ----------------------------------------------------------------------------
// implementation note: we separate it from wxGridTableBase because we wish to
// avoid deriving a new table class if possible, and sometimes it will be
// enough to just derive another wxGridCellAttrProvider instead
//
// the default implementation is reasonably efficient for the generic case,
// but you might still wish to implement your own for some specific situations
// if you have performance problems with the stock one
class WXDLLIMPEXP_ADV wxGridCellAttrProvider : public wxClientDataContainer
{
public:
wxGridCellAttrProvider();
virtual ~wxGridCellAttrProvider();
// DecRef() must be called on the returned pointer
virtual wxGridCellAttr *GetAttr(int row, int col,
wxGridCellAttr::wxAttrKind kind ) const;
// all these functions take ownership of the pointer, don't call DecRef()
// on it
virtual void SetAttr(wxGridCellAttr *attr, int row, int col);
virtual void SetRowAttr(wxGridCellAttr *attr, int row);
virtual void SetColAttr(wxGridCellAttr *attr, int col);
// these functions must be called whenever some rows/cols are deleted
// because the internal data must be updated then
void UpdateAttrRows( size_t pos, int numRows );
void UpdateAttrCols( size_t pos, int numCols );
// get renderers for the given row/column header label and the corner
// window: unlike cell renderers, these objects are not reference counted
// and are never NULL so they are returned by reference
virtual const wxGridColumnHeaderRenderer& GetColumnHeaderRenderer(int col);
virtual const wxGridRowHeaderRenderer& GetRowHeaderRenderer(int row);
virtual const wxGridCornerHeaderRenderer& GetCornerRenderer();
private:
void InitData();
wxGridCellAttrProviderData *m_data;
wxDECLARE_NO_COPY_CLASS(wxGridCellAttrProvider);
};
// ----------------------------------------------------------------------------
// wxGridCellCoords: location of a cell in the grid
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridCellCoords
{
public:
wxGridCellCoords() { m_row = m_col = -1; }
wxGridCellCoords( int r, int c ) { m_row = r; m_col = c; }
// default copy ctor is ok
int GetRow() const { return m_row; }
void SetRow( int n ) { m_row = n; }
int GetCol() const { return m_col; }
void SetCol( int n ) { m_col = n; }
void Set( int row, int col ) { m_row = row; m_col = col; }
wxGridCellCoords& operator=( const wxGridCellCoords& other )
{
if ( &other != this )
{
m_row=other.m_row;
m_col=other.m_col;
}
return *this;
}
bool operator==( const wxGridCellCoords& other ) const
{
return (m_row == other.m_row && m_col == other.m_col);
}
bool operator!=( const wxGridCellCoords& other ) const
{
return (m_row != other.m_row || m_col != other.m_col);
}
bool operator!() const
{
return (m_row == -1 && m_col == -1 );
}
private:
int m_row;
int m_col;
};
// For comparisons...
//
extern WXDLLIMPEXP_ADV wxGridCellCoords wxGridNoCellCoords;
extern WXDLLIMPEXP_ADV wxRect wxGridNoCellRect;
// An array of cell coords...
//
WX_DECLARE_OBJARRAY_WITH_DECL(wxGridCellCoords, wxGridCellCoordsArray,
class WXDLLIMPEXP_ADV);
// ----------------------------------------------------------------------------
// Grid table classes
// ----------------------------------------------------------------------------
// the abstract base class
class WXDLLIMPEXP_ADV wxGridTableBase : public wxObject,
public wxClientDataContainer
{
public:
wxGridTableBase();
virtual ~wxGridTableBase();
// You must override these functions in a derived table class
//
// return the number of rows and columns in this table
virtual int GetNumberRows() = 0;
virtual int GetNumberCols() = 0;
// the methods above are unfortunately non-const even though they should
// have been const -- but changing it now is not possible any longer as it
// would break the existing code overriding them, so instead we provide
// these const synonyms which can be used from const-correct code
int GetRowsCount() const
{ return const_cast<wxGridTableBase *>(this)->GetNumberRows(); }
int GetColsCount() const
{ return const_cast<wxGridTableBase *>(this)->GetNumberCols(); }
virtual bool IsEmptyCell( int row, int col )
{
return GetValue(row, col).empty();
}
bool IsEmpty(const wxGridCellCoords& coord)
{
return IsEmptyCell(coord.GetRow(), coord.GetCol());
}
virtual wxString GetValue( int row, int col ) = 0;
virtual void SetValue( int row, int col, const wxString& value ) = 0;
// Data type determination and value access
virtual wxString GetTypeName( int row, int col );
virtual bool CanGetValueAs( int row, int col, const wxString& typeName );
virtual bool CanSetValueAs( int row, int col, const wxString& typeName );
virtual long GetValueAsLong( int row, int col );
virtual double GetValueAsDouble( int row, int col );
virtual bool GetValueAsBool( int row, int col );
virtual void SetValueAsLong( int row, int col, long value );
virtual void SetValueAsDouble( int row, int col, double value );
virtual void SetValueAsBool( int row, int col, bool value );
// For user defined types
virtual void* GetValueAsCustom( int row, int col, const wxString& typeName );
virtual void SetValueAsCustom( int row, int col, const wxString& typeName, void* value );
// Overriding these is optional
//
virtual void SetView( wxGrid *grid ) { m_view = grid; }
virtual wxGrid * GetView() const { return m_view; }
virtual void Clear() {}
virtual bool InsertRows( size_t pos = 0, size_t numRows = 1 );
virtual bool AppendRows( size_t numRows = 1 );
virtual bool DeleteRows( size_t pos = 0, size_t numRows = 1 );
virtual bool InsertCols( size_t pos = 0, size_t numCols = 1 );
virtual bool AppendCols( size_t numCols = 1 );
virtual bool DeleteCols( size_t pos = 0, size_t numCols = 1 );
virtual wxString GetRowLabelValue( int row );
virtual wxString GetColLabelValue( int col );
virtual void SetRowLabelValue( int WXUNUSED(row), const wxString& ) {}
virtual void SetColLabelValue( int WXUNUSED(col), const wxString& ) {}
// Attribute handling
//
// give us the attr provider to use - we take ownership of the pointer
void SetAttrProvider(wxGridCellAttrProvider *attrProvider);
// get the currently used attr provider (may be NULL)
wxGridCellAttrProvider *GetAttrProvider() const { return m_attrProvider; }
// Does this table allow attributes? Default implementation creates
// a wxGridCellAttrProvider if necessary.
virtual bool CanHaveAttributes();
// by default forwarded to wxGridCellAttrProvider if any. May be
// overridden to handle attributes directly in the table.
virtual wxGridCellAttr *GetAttr( int row, int col,
wxGridCellAttr::wxAttrKind kind );
// these functions take ownership of the pointer
virtual void SetAttr(wxGridCellAttr* attr, int row, int col);
virtual void SetRowAttr(wxGridCellAttr *attr, int row);
virtual void SetColAttr(wxGridCellAttr *attr, int col);
private:
wxGrid * m_view;
wxGridCellAttrProvider *m_attrProvider;
DECLARE_ABSTRACT_CLASS(wxGridTableBase)
wxDECLARE_NO_COPY_CLASS(wxGridTableBase);
};
// ----------------------------------------------------------------------------
// wxGridTableMessage
// ----------------------------------------------------------------------------
// IDs for messages sent from grid table to view
//
enum wxGridTableRequest
{
wxGRIDTABLE_REQUEST_VIEW_GET_VALUES = 2000,
wxGRIDTABLE_REQUEST_VIEW_SEND_VALUES,
wxGRIDTABLE_NOTIFY_ROWS_INSERTED,
wxGRIDTABLE_NOTIFY_ROWS_APPENDED,
wxGRIDTABLE_NOTIFY_ROWS_DELETED,
wxGRIDTABLE_NOTIFY_COLS_INSERTED,
wxGRIDTABLE_NOTIFY_COLS_APPENDED,
wxGRIDTABLE_NOTIFY_COLS_DELETED
};
class WXDLLIMPEXP_ADV wxGridTableMessage
{
public:
wxGridTableMessage();
wxGridTableMessage( wxGridTableBase *table, int id,
int comInt1 = -1,
int comInt2 = -1 );
void SetTableObject( wxGridTableBase *table ) { m_table = table; }
wxGridTableBase * GetTableObject() const { return m_table; }
void SetId( int id ) { m_id = id; }
int GetId() { return m_id; }
void SetCommandInt( int comInt1 ) { m_comInt1 = comInt1; }
int GetCommandInt() { return m_comInt1; }
void SetCommandInt2( int comInt2 ) { m_comInt2 = comInt2; }
int GetCommandInt2() { return m_comInt2; }
private:
wxGridTableBase *m_table;
int m_id;
int m_comInt1;
int m_comInt2;
wxDECLARE_NO_COPY_CLASS(wxGridTableMessage);
};
// ------ wxGridStringArray
// A 2-dimensional array of strings for data values
//
WX_DECLARE_OBJARRAY_WITH_DECL(wxArrayString, wxGridStringArray,
class WXDLLIMPEXP_ADV);
// ------ wxGridStringTable
//
// Simplest type of data table for a grid for small tables of strings
// that are stored in memory
//
class WXDLLIMPEXP_ADV wxGridStringTable : public wxGridTableBase
{
public:
wxGridStringTable();
wxGridStringTable( int numRows, int numCols );
// these are pure virtual in wxGridTableBase
//
virtual int GetNumberRows() { return static_cast<int>(m_data.size()); }
virtual int GetNumberCols() { return m_numCols; }
virtual wxString GetValue( int row, int col );
virtual void SetValue( int row, int col, const wxString& s );
// overridden functions from wxGridTableBase
//
void Clear();
bool InsertRows( size_t pos = 0, size_t numRows = 1 );
bool AppendRows( size_t numRows = 1 );
bool DeleteRows( size_t pos = 0, size_t numRows = 1 );
bool InsertCols( size_t pos = 0, size_t numCols = 1 );
bool AppendCols( size_t numCols = 1 );
bool DeleteCols( size_t pos = 0, size_t numCols = 1 );
void SetRowLabelValue( int row, const wxString& );
void SetColLabelValue( int col, const wxString& );
wxString GetRowLabelValue( int row );
wxString GetColLabelValue( int col );
private:
wxGridStringArray m_data;
// notice that while we don't need to store the number of our rows as it's
// always equal to the size of m_data array, we do need to store the number
// of our columns as we can't retrieve it from m_data when the number of
// rows is 0 (see #10818)
int m_numCols;
// These only get used if you set your own labels, otherwise the
// GetRow/ColLabelValue functions return wxGridTableBase defaults
//
wxArrayString m_rowLabels;
wxArrayString m_colLabels;
DECLARE_DYNAMIC_CLASS_NO_COPY( wxGridStringTable )
};
// ============================================================================
// Grid view classes
// ============================================================================
// ----------------------------------------------------------------------------
// wxGridSizesInfo stores information about sizes of the rows or columns.
//
// It assumes that most of the columns or rows have default size and so stores
// the default size separately and uses a hash to map column or row numbers to
// their non default size for those which don't have the default size.
// ----------------------------------------------------------------------------
// hash map to store positions as the keys and sizes as the values
WX_DECLARE_HASH_MAP_WITH_DECL( unsigned, int, wxIntegerHash, wxIntegerEqual,
wxUnsignedToIntHashMap, class WXDLLIMPEXP_ADV );
struct WXDLLIMPEXP_ADV wxGridSizesInfo
{
// default ctor, initialize m_sizeDefault and m_customSizes later
wxGridSizesInfo() { }
// ctor used by wxGrid::Get{Col,Row}Sizes()
wxGridSizesInfo(int defSize, const wxArrayInt& allSizes);
// default copy ctor, assignment operator and dtor are ok
// Get the size of the element with the given index
int GetSize(unsigned pos) const;
// default size
int m_sizeDefault;
// position -> size map containing all elements with non-default size
wxUnsignedToIntHashMap m_customSizes;
};
// ----------------------------------------------------------------------------
// wxGrid
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGrid : public wxScrolledWindow
{
public:
// possible selection modes
enum wxGridSelectionModes
{
wxGridSelectCells = 0, // allow selecting anything
wxGridSelectRows = 1, // allow selecting only entire rows
wxGridSelectColumns = 2, // allow selecting only entire columns
wxGridSelectRowsOrColumns = wxGridSelectRows | wxGridSelectColumns
};
// Different behaviour of the TAB key when the end (or the beginning, for
// Shift-TAB) of the current row is reached:
enum TabBehaviour
{
Tab_Stop, // Do nothing, this is default.
Tab_Wrap, // Move to the next (or previous) row.
Tab_Leave // Move to the next (or previous) control.
};
// creation and destruction
// ------------------------
// ctor and Create() create the grid window, as with the other controls
wxGrid() { Init(); }
wxGrid(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxWANTS_CHARS,
const wxString& name = wxGridNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxWANTS_CHARS,
const wxString& name = wxGridNameStr);
virtual ~wxGrid();
// however to initialize grid data either CreateGrid() or SetTable() must
// be also called
// this is basically equivalent to
//
// SetTable(new wxGridStringTable(numRows, numCols), true, selmode)
//
bool CreateGrid( int numRows, int numCols,
wxGridSelectionModes selmode = wxGridSelectCells );
bool SetTable( wxGridTableBase *table,
bool takeOwnership = false,
wxGridSelectionModes selmode = wxGridSelectCells );
bool ProcessTableMessage(wxGridTableMessage&);
wxGridTableBase *GetTable() const { return m_table; }
void SetSelectionMode(wxGridSelectionModes selmode);
wxGridSelectionModes GetSelectionMode() const;
// ------ grid dimensions
//
int GetNumberRows() const { return m_numRows; }
int GetNumberCols() const { return m_numCols; }
// ------ display update functions
//
wxArrayInt CalcRowLabelsExposed( const wxRegion& reg ) const;
wxArrayInt CalcColLabelsExposed( const wxRegion& reg ) const;
wxGridCellCoordsArray CalcCellsExposed( const wxRegion& reg ) const;
void ClearGrid();
bool InsertRows(int pos = 0, int numRows = 1, bool updateLabels = true)
{
return DoModifyLines(&wxGridTableBase::InsertRows,
pos, numRows, updateLabels);
}
bool InsertCols(int pos = 0, int numCols = 1, bool updateLabels = true)
{
return DoModifyLines(&wxGridTableBase::InsertCols,
pos, numCols, updateLabels);
}
bool AppendRows(int numRows = 1, bool updateLabels = true)
{
return DoAppendLines(&wxGridTableBase::AppendRows, numRows, updateLabels);
}
bool AppendCols(int numCols = 1, bool updateLabels = true)
{
return DoAppendLines(&wxGridTableBase::AppendCols, numCols, updateLabels);
}
bool DeleteRows(int pos = 0, int numRows = 1, bool updateLabels = true)
{
return DoModifyLines(&wxGridTableBase::DeleteRows,
pos, numRows, updateLabels);
}
bool DeleteCols(int pos = 0, int numCols = 1, bool updateLabels = true)
{
return DoModifyLines(&wxGridTableBase::DeleteCols,
pos, numCols, updateLabels);
}
void DrawGridCellArea( wxDC& dc , const wxGridCellCoordsArray& cells );
void DrawGridSpace( wxDC& dc );
void DrawCellBorder( wxDC& dc, const wxGridCellCoords& );
void DrawAllGridLines( wxDC& dc, const wxRegion & reg );
void DrawCell( wxDC& dc, const wxGridCellCoords& );
void DrawHighlight(wxDC& dc, const wxGridCellCoordsArray& cells);
// this function is called when the current cell highlight must be redrawn
// and may be overridden by the user
virtual void DrawCellHighlight( wxDC& dc, const wxGridCellAttr *attr );
virtual void DrawRowLabels( wxDC& dc, const wxArrayInt& rows );
virtual void DrawRowLabel( wxDC& dc, int row );
virtual void DrawColLabels( wxDC& dc, const wxArrayInt& cols );
virtual void DrawColLabel( wxDC& dc, int col );
virtual void DrawCornerLabel(wxDC& dc);
// ------ Cell text drawing functions
//
void DrawTextRectangle( wxDC& dc, const wxString&, const wxRect&,
int horizontalAlignment = wxALIGN_LEFT,
int verticalAlignment = wxALIGN_TOP,
int textOrientation = wxHORIZONTAL ) const;
void DrawTextRectangle( wxDC& dc, const wxArrayString& lines, const wxRect&,
int horizontalAlignment = wxALIGN_LEFT,
int verticalAlignment = wxALIGN_TOP,
int textOrientation = wxHORIZONTAL ) const;
// ------ grid render function for printing
//
void Render( wxDC& dc,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxGridCellCoords& topLeft = wxGridCellCoords(-1, -1),
const wxGridCellCoords& bottomRight = wxGridCellCoords(-1, -1),
int style = wxGRID_DRAW_DEFAULT );
// Split a string containing newline characters into an array of
// strings and return the number of lines
//
void StringToLines( const wxString& value, wxArrayString& lines ) const;
void GetTextBoxSize( const wxDC& dc,
const wxArrayString& lines,
long *width, long *height ) const;
// ------
// Code that does a lot of grid modification can be enclosed
// between BeginBatch() and EndBatch() calls to avoid screen
// flicker
//
void BeginBatch() { m_batchCount++; }
void EndBatch();
int GetBatchCount() { return m_batchCount; }
virtual void Refresh(bool eraseb = true, const wxRect* rect = NULL);
// Use this, rather than wxWindow::Refresh(), to force an
// immediate repainting of the grid. Has no effect if you are
// already inside a BeginBatch / EndBatch block.
//
// This function is necessary because wxGrid has a minimal OnPaint()
// handler to reduce screen flicker.
//
void ForceRefresh();
// ------ edit control functions
//
bool IsEditable() const { return m_editable; }
void EnableEditing( bool edit );
void EnableCellEditControl( bool enable = true );
void DisableCellEditControl() { EnableCellEditControl(false); }
bool CanEnableCellControl() const;
bool IsCellEditControlEnabled() const;
bool IsCellEditControlShown() const;
bool IsCurrentCellReadOnly() const;
void ShowCellEditControl();
void HideCellEditControl();
void SaveEditControlValue();
// ------ grid location functions
// Note that all of these functions work with the logical coordinates of
// grid cells and labels so you will need to convert from device
// coordinates for mouse events etc.
//
wxGridCellCoords XYToCell(int x, int y) const;
void XYToCell(int x, int y, wxGridCellCoords& coords) const
{ coords = XYToCell(x, y); }
wxGridCellCoords XYToCell(const wxPoint& pos) const
{ return XYToCell(pos.x, pos.y); }
// these functions return the index of the row/columns corresponding to the
// given logical position in pixels
//
// if clipToMinMax is false (default, wxNOT_FOUND is returned if the
// position is outside any row/column, otherwise the first/last element is
// returned in this case
int YToRow( int y, bool clipToMinMax = false ) const;
int XToCol( int x, bool clipToMinMax = false ) const;
int YToEdgeOfRow( int y ) const;
int XToEdgeOfCol( int x ) const;
wxRect CellToRect( int row, int col ) const;
wxRect CellToRect( const wxGridCellCoords& coords ) const
{ return CellToRect( coords.GetRow(), coords.GetCol() ); }
int GetGridCursorRow() const { return m_currentCellCoords.GetRow(); }
int GetGridCursorCol() const { return m_currentCellCoords.GetCol(); }
// check to see if a cell is either wholly visible (the default arg) or
// at least partially visible in the grid window
//
bool IsVisible( int row, int col, bool wholeCellVisible = true ) const;
bool IsVisible( const wxGridCellCoords& coords, bool wholeCellVisible = true ) const
{ return IsVisible( coords.GetRow(), coords.GetCol(), wholeCellVisible ); }
void MakeCellVisible( int row, int col );
void MakeCellVisible( const wxGridCellCoords& coords )
{ MakeCellVisible( coords.GetRow(), coords.GetCol() ); }
// ------ grid cursor movement functions
//
void SetGridCursor(int row, int col) { SetCurrentCell(row, col); }
void SetGridCursor(const wxGridCellCoords& c) { SetCurrentCell(c); }
void GoToCell(int row, int col)
{
if ( SetCurrentCell(row, col) )
MakeCellVisible(row, col);
}
void GoToCell(const wxGridCellCoords& coords)
{
if ( SetCurrentCell(coords) )
MakeCellVisible(coords);
}
bool MoveCursorUp( bool expandSelection );
bool MoveCursorDown( bool expandSelection );
bool MoveCursorLeft( bool expandSelection );
bool MoveCursorRight( bool expandSelection );
bool MovePageDown();
bool MovePageUp();
bool MoveCursorUpBlock( bool expandSelection );
bool MoveCursorDownBlock( bool expandSelection );
bool MoveCursorLeftBlock( bool expandSelection );
bool MoveCursorRightBlock( bool expandSelection );
void SetTabBehaviour(TabBehaviour behaviour) { m_tabBehaviour = behaviour; }
// ------ label and gridline formatting
//
int GetDefaultRowLabelSize() const { return WXGRID_DEFAULT_ROW_LABEL_WIDTH; }
int GetRowLabelSize() const { return m_rowLabelWidth; }
int GetDefaultColLabelSize() const { return WXGRID_DEFAULT_COL_LABEL_HEIGHT; }
int GetColLabelSize() const { return m_colLabelHeight; }
wxColour GetLabelBackgroundColour() const { return m_labelBackgroundColour; }
wxColour GetLabelTextColour() const { return m_labelTextColour; }
wxFont GetLabelFont() const { return m_labelFont; }
void GetRowLabelAlignment( int *horiz, int *vert ) const;
void GetColLabelAlignment( int *horiz, int *vert ) const;
int GetColLabelTextOrientation() const;
wxString GetRowLabelValue( int row ) const;
wxString GetColLabelValue( int col ) const;
wxColour GetCellHighlightColour() const { return m_cellHighlightColour; }
int GetCellHighlightPenWidth() const { return m_cellHighlightPenWidth; }
int GetCellHighlightROPenWidth() const { return m_cellHighlightROPenWidth; }
// this one will use wxHeaderCtrl for the column labels
void UseNativeColHeader(bool native = true);
// this one will still draw them manually but using the native renderer
// instead of using the same appearance as for the row labels
void SetUseNativeColLabels( bool native = true );
void SetRowLabelSize( int width );
void SetColLabelSize( int height );
void HideRowLabels() { SetRowLabelSize( 0 ); }
void HideColLabels() { SetColLabelSize( 0 ); }
void SetLabelBackgroundColour( const wxColour& );
void SetLabelTextColour( const wxColour& );
void SetLabelFont( const wxFont& );
void SetRowLabelAlignment( int horiz, int vert );
void SetColLabelAlignment( int horiz, int vert );
void SetColLabelTextOrientation( int textOrientation );
void SetRowLabelValue( int row, const wxString& );
void SetColLabelValue( int col, const wxString& );
void SetCellHighlightColour( const wxColour& );
void SetCellHighlightPenWidth(int width);
void SetCellHighlightROPenWidth(int width);
// interactive grid mouse operations control
// -----------------------------------------
// functions globally enabling row/column interactive resizing (enabled by
// default)
void EnableDragRowSize( bool enable = true );
void DisableDragRowSize() { EnableDragRowSize( false ); }
void EnableDragColSize( bool enable = true );
void DisableDragColSize() { EnableDragColSize( false ); }
// if interactive resizing is enabled, some rows/columns can still have
// fixed size
void DisableRowResize(int row) { DoDisableLineResize(row, m_setFixedRows); }
void DisableColResize(int col) { DoDisableLineResize(col, m_setFixedCols); }
// these functions return whether the given row/column can be
// effectively resized: for this interactive resizing must be enabled
// and this index must not have been passed to DisableRow/ColResize()
bool CanDragRowSize(int row) const
{ return m_canDragRowSize && DoCanResizeLine(row, m_setFixedRows); }
bool CanDragColSize(int col) const
{ return m_canDragColSize && DoCanResizeLine(col, m_setFixedCols); }
// interactive column reordering (disabled by default)
void EnableDragColMove( bool enable = true );
void DisableDragColMove() { EnableDragColMove( false ); }
bool CanDragColMove() const { return m_canDragColMove; }
// interactive resizing of grid cells (enabled by default)
void EnableDragGridSize(bool enable = true);
void DisableDragGridSize() { EnableDragGridSize(false); }
bool CanDragGridSize() const { return m_canDragGridSize; }
// interactive dragging of cells (disabled by default)
void EnableDragCell( bool enable = true );
void DisableDragCell() { EnableDragCell( false ); }
bool CanDragCell() const { return m_canDragCell; }
// grid lines
// ----------
// enable or disable drawing of the lines
void EnableGridLines(bool enable = true);
bool GridLinesEnabled() const { return m_gridLinesEnabled; }
// by default grid lines stop at last column/row, but this may be changed
void ClipHorzGridLines(bool clip)
{ DoClipGridLines(m_gridLinesClipHorz, clip); }
void ClipVertGridLines(bool clip)
{ DoClipGridLines(m_gridLinesClipVert, clip); }
bool AreHorzGridLinesClipped() const { return m_gridLinesClipHorz; }
bool AreVertGridLinesClipped() const { return m_gridLinesClipVert; }
// this can be used to change the global grid lines colour
void SetGridLineColour(const wxColour& col);
wxColour GetGridLineColour() const { return m_gridLineColour; }
// these methods may be overridden to customize individual grid lines
// appearance
virtual wxPen GetDefaultGridLinePen();
virtual wxPen GetRowGridLinePen(int row);
virtual wxPen GetColGridLinePen(int col);
// attributes
// ----------
// this sets the specified attribute for this cell or in this row/col
void SetAttr(int row, int col, wxGridCellAttr *attr);
void SetRowAttr(int row, wxGridCellAttr *attr);
void SetColAttr(int col, wxGridCellAttr *attr);
// the grid can cache attributes for the recently used cells (currently it
// only caches one attribute for the most recently used one) and might
// notice that its value in the attribute provider has changed -- if this
// happens, call this function to force it
void RefreshAttr(int row, int col);
// returns the attribute we may modify in place: a new one if this cell
// doesn't have any yet or the existing one if it does
//
// DecRef() must be called on the returned pointer, as usual
wxGridCellAttr *GetOrCreateCellAttr(int row, int col) const;
// shortcuts for setting the column parameters
// set the format for the data in the column: default is string
void SetColFormatBool(int col);
void SetColFormatNumber(int col);
void SetColFormatFloat(int col, int width = -1, int precision = -1);
void SetColFormatCustom(int col, const wxString& typeName);
// ------ row and col formatting
//
int GetDefaultRowSize() const;
int GetRowSize( int row ) const;
bool IsRowShown(int row) const { return GetRowSize(row) != 0; }
int GetDefaultColSize() const;
int GetColSize( int col ) const;
bool IsColShown(int col) const { return GetColSize(col) != 0; }
wxColour GetDefaultCellBackgroundColour() const;
wxColour GetCellBackgroundColour( int row, int col ) const;
wxColour GetDefaultCellTextColour() const;
wxColour GetCellTextColour( int row, int col ) const;
wxFont GetDefaultCellFont() const;
wxFont GetCellFont( int row, int col ) const;
void GetDefaultCellAlignment( int *horiz, int *vert ) const;
void GetCellAlignment( int row, int col, int *horiz, int *vert ) const;
bool GetDefaultCellOverflow() const;
bool GetCellOverflow( int row, int col ) const;
// this function returns 1 in num_rows and num_cols for normal cells,
// positive numbers for a cell spanning multiple columns/rows (as set with
// SetCellSize()) and _negative_ numbers corresponding to the offset of the
// top left cell of the span from this one for the other cells covered by
// this cell
//
// the return value is CellSpan_None, CellSpan_Main or CellSpan_Inside for
// each of these cases respectively
enum CellSpan
{
CellSpan_Inside = -1,
CellSpan_None = 0,
CellSpan_Main
};
CellSpan GetCellSize( int row, int col, int *num_rows, int *num_cols ) const;
wxSize GetCellSize(const wxGridCellCoords& coords)
{
wxSize s;
GetCellSize(coords.GetRow(), coords.GetCol(), &s.x, &s.y);
return s;
}
// ------ row and col sizes
void SetDefaultRowSize( int height, bool resizeExistingRows = false );
void SetRowSize( int row, int height );
void HideRow(int row) { DoSetRowSize(row, 0); }
void ShowRow(int row) { DoSetRowSize(row, -1); }
void SetDefaultColSize( int width, bool resizeExistingCols = false );
void SetColSize( int col, int width );
void HideCol(int col) { DoSetColSize(col, 0); }
void ShowCol(int col) { DoSetColSize(col, -1); }
// the row and column sizes can be also set all at once using
// wxGridSizesInfo which holds all of them at once
wxGridSizesInfo GetColSizes() const
{ return wxGridSizesInfo(GetDefaultColSize(), m_colWidths); }
wxGridSizesInfo GetRowSizes() const
{ return wxGridSizesInfo(GetDefaultRowSize(), m_rowHeights); }
void SetColSizes(const wxGridSizesInfo& sizeInfo);
void SetRowSizes(const wxGridSizesInfo& sizeInfo);
// ------- columns (only, for now) reordering
// columns index <-> positions mapping: by default, the position of the
// column is the same as its index, but the columns can also be reordered
// (either by calling SetColPos() explicitly or by the user dragging the
// columns around) in which case their indices don't correspond to their
// positions on display any longer
//
// internally we always work with indices except for the functions which
// have "Pos" in their names (and which work with columns, not pixels) and
// only the display and hit testing code really cares about display
// positions at all
// set the positions of all columns at once (this method uses the same
// conventions as wxHeaderCtrl::SetColumnsOrder() for the order array)
void SetColumnsOrder(const wxArrayInt& order);
// return the column index corresponding to the given (valid) position
int GetColAt(int pos) const
{
return m_colAt.empty() ? pos : m_colAt[pos];
}
// reorder the columns so that the column with the given index is now shown
// as the position pos
void SetColPos(int idx, int pos);
// return the position at which the column with the given index is
// displayed: notice that this is a slow operation as we don't maintain the
// reverse mapping currently
int GetColPos(int idx) const
{
if ( m_colAt.IsEmpty() )
return idx;
for ( int i = 0; i < m_numCols; i++ )
{
if ( m_colAt[i] == idx )
return i;
}
wxFAIL_MSG( "invalid column index" );
return wxNOT_FOUND;
}
// reset the columns positions to the default order
void ResetColPos();
// automatically size the column or row to fit to its contents, if
// setAsMin is true, this optimal width will also be set as minimal width
// for this column
void AutoSizeColumn( int col, bool setAsMin = true )
{ AutoSizeColOrRow(col, setAsMin, wxGRID_COLUMN); }
void AutoSizeRow( int row, bool setAsMin = true )
{ AutoSizeColOrRow(row, setAsMin, wxGRID_ROW); }
// auto size all columns (very ineffective for big grids!)
void AutoSizeColumns( bool setAsMin = true )
{ (void)SetOrCalcColumnSizes(false, setAsMin); }
void AutoSizeRows( bool setAsMin = true )
{ (void)SetOrCalcRowSizes(false, setAsMin); }
// auto size the grid, that is make the columns/rows of the "right" size
// and also set the grid size to just fit its contents
void AutoSize();
// Note for both AutoSizeRowLabelSize and AutoSizeColLabelSize:
// If col equals to wxGRID_AUTOSIZE value then function autosizes labels column
// instead of data column. Note that this operation may be slow for large
// tables.
// autosize row height depending on label text
void AutoSizeRowLabelSize( int row );
// autosize column width depending on label text
void AutoSizeColLabelSize( int col );
// column won't be resized to be lesser width - this must be called during
// the grid creation because it won't resize the column if it's already
// narrower than the minimal width
void SetColMinimalWidth( int col, int width );
void SetRowMinimalHeight( int row, int width );
/* These members can be used to query and modify the minimal
* acceptable size of grid rows and columns. Call this function in
* your code which creates the grid if you want to display cells
* with a size smaller than the default acceptable minimum size.
* Like the members SetColMinimalWidth and SetRowMinimalWidth,
* the existing rows or columns will not be checked/resized.
*/
void SetColMinimalAcceptableWidth( int width );
void SetRowMinimalAcceptableHeight( int width );
int GetColMinimalAcceptableWidth() const;
int GetRowMinimalAcceptableHeight() const;
void SetDefaultCellBackgroundColour( const wxColour& );
void SetCellBackgroundColour( int row, int col, const wxColour& );
void SetDefaultCellTextColour( const wxColour& );
void SetCellTextColour( int row, int col, const wxColour& );
void SetDefaultCellFont( const wxFont& );
void SetCellFont( int row, int col, const wxFont& );
void SetDefaultCellAlignment( int horiz, int vert );
void SetCellAlignment( int row, int col, int horiz, int vert );
void SetDefaultCellOverflow( bool allow );
void SetCellOverflow( int row, int col, bool allow );
void SetCellSize( int row, int col, int num_rows, int num_cols );
// takes ownership of the pointer
void SetDefaultRenderer(wxGridCellRenderer *renderer);
void SetCellRenderer(int row, int col, wxGridCellRenderer *renderer);
wxGridCellRenderer *GetDefaultRenderer() const;
wxGridCellRenderer* GetCellRenderer(int row, int col) const;
// takes ownership of the pointer
void SetDefaultEditor(wxGridCellEditor *editor);
void SetCellEditor(int row, int col, wxGridCellEditor *editor);
wxGridCellEditor *GetDefaultEditor() const;
wxGridCellEditor* GetCellEditor(int row, int col) const;
// ------ cell value accessors
//
wxString GetCellValue( int row, int col ) const
{
if ( m_table )
{
return m_table->GetValue( row, col );
}
else
{
return wxEmptyString;
}
}
wxString GetCellValue( const wxGridCellCoords& coords ) const
{ return GetCellValue( coords.GetRow(), coords.GetCol() ); }
void SetCellValue( int row, int col, const wxString& s );
void SetCellValue( const wxGridCellCoords& coords, const wxString& s )
{ SetCellValue( coords.GetRow(), coords.GetCol(), s ); }
// returns true if the cell can't be edited
bool IsReadOnly(int row, int col) const;
// make the cell editable/readonly
void SetReadOnly(int row, int col, bool isReadOnly = true);
// ------ select blocks of cells
//
void SelectRow( int row, bool addToSelected = false );
void SelectCol( int col, bool addToSelected = false );
void SelectBlock( int topRow, int leftCol, int bottomRow, int rightCol,
bool addToSelected = false );
void SelectBlock( const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
bool addToSelected = false )
{ SelectBlock( topLeft.GetRow(), topLeft.GetCol(),
bottomRight.GetRow(), bottomRight.GetCol(),
addToSelected ); }
void SelectAll();
bool IsSelection() const;
// ------ deselect blocks or cells
//
void DeselectRow( int row );
void DeselectCol( int col );
void DeselectCell( int row, int col );
void ClearSelection();
bool IsInSelection( int row, int col ) const;
bool IsInSelection( const wxGridCellCoords& coords ) const
{ return IsInSelection( coords.GetRow(), coords.GetCol() ); }
wxGridCellCoordsArray GetSelectedCells() const;
wxGridCellCoordsArray GetSelectionBlockTopLeft() const;
wxGridCellCoordsArray GetSelectionBlockBottomRight() const;
wxArrayInt GetSelectedRows() const;
wxArrayInt GetSelectedCols() const;
// This function returns the rectangle that encloses the block of cells
// limited by TopLeft and BottomRight cell in device coords and clipped
// to the client size of the grid window.
//
wxRect BlockToDeviceRect( const wxGridCellCoords & topLeft,
const wxGridCellCoords & bottomRight ) const;
// Access or update the selection fore/back colours
wxColour GetSelectionBackground() const
{ return m_selectionBackground; }
wxColour GetSelectionForeground() const
{ return m_selectionForeground; }
void SetSelectionBackground(const wxColour& c) { m_selectionBackground = c; }
void SetSelectionForeground(const wxColour& c) { m_selectionForeground = c; }
// Methods for a registry for mapping data types to Renderers/Editors
void RegisterDataType(const wxString& typeName,
wxGridCellRenderer* renderer,
wxGridCellEditor* editor);
// DJC MAPTEK
virtual wxGridCellEditor* GetDefaultEditorForCell(int row, int col) const;
wxGridCellEditor* GetDefaultEditorForCell(const wxGridCellCoords& c) const
{ return GetDefaultEditorForCell(c.GetRow(), c.GetCol()); }
virtual wxGridCellRenderer* GetDefaultRendererForCell(int row, int col) const;
virtual wxGridCellEditor* GetDefaultEditorForType(const wxString& typeName) const;
virtual wxGridCellRenderer* GetDefaultRendererForType(const wxString& typeName) const;
// grid may occupy more space than needed for its rows/columns, this
// function allows to set how big this extra space is
void SetMargins(int extraWidth, int extraHeight)
{
m_extraWidth = extraWidth;
m_extraHeight = extraHeight;
CalcDimensions();
}
// Accessors for component windows
wxWindow* GetGridWindow() const { return (wxWindow*)m_gridWin; }
wxWindow* GetGridRowLabelWindow() const { return (wxWindow*)m_rowLabelWin; }
wxWindow* GetGridColLabelWindow() const { return m_colWindow; }
wxWindow* GetGridCornerLabelWindow() const { return (wxWindow*)m_cornerLabelWin; }
// This one can only be called if we are using the native header window
wxHeaderCtrl *GetGridColHeader() const
{
wxASSERT_MSG( m_useNativeHeader, "no column header window" );
// static_cast<> doesn't work without the full class declaration in
// view and we prefer to avoid adding more compile-time dependencies
// even at the cost of using reinterpret_cast<>
return reinterpret_cast<wxHeaderCtrl *>(m_colWindow);
}
// Allow adjustment of scroll increment. The default is (15, 15).
void SetScrollLineX(int x) { m_xScrollPixelsPerLine = x; }
void SetScrollLineY(int y) { m_yScrollPixelsPerLine = y; }
int GetScrollLineX() const { return m_xScrollPixelsPerLine; }
int GetScrollLineY() const { return m_yScrollPixelsPerLine; }
// ------- drag and drop
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget(wxDropTarget *dropTarget);
#endif // wxUSE_DRAG_AND_DROP
// ------- sorting support
// wxGrid doesn't support sorting on its own but it can indicate the sort
// order in the column header (currently only if native header control is
// used though)
// return the column currently displaying the sort indicator or wxNOT_FOUND
// if none
int GetSortingColumn() const { return m_sortCol; }
// return true if this column is currently used for sorting
bool IsSortingBy(int col) const { return GetSortingColumn() == col; }
// return the current sorting order (on GetSortingColumn()): true for
// ascending sort and false for descending; it doesn't make sense to call
// it if GetSortingColumn() returns wxNOT_FOUND
bool IsSortOrderAscending() const { return m_sortIsAscending; }
// set the sorting column (or unsets any existing one if wxNOT_FOUND) and
// the order in which to sort
void SetSortingColumn(int col, bool ascending = true);
// unset any existing sorting column
void UnsetSortingColumn() { SetSortingColumn(wxNOT_FOUND); }
2012-03-18 01:12:27 +00:00
#if WXWIN_COMPATIBILITY_2_8
// ------ For compatibility with previous wxGrid only...
//
// ************************************************
// ** Don't use these in new code because they **
// ** are liable to disappear in a future **
// ** revision **
// ************************************************
//
wxGrid( wxWindow *parent,
int x, int y, int w = wxDefaultCoord, int h = wxDefaultCoord,
long style = wxWANTS_CHARS,
const wxString& name = wxPanelNameStr )
{
Init();
Create(parent, wxID_ANY, wxPoint(x, y), wxSize(w, h), style, name);
}
void SetCellValue( const wxString& val, int row, int col )
{ SetCellValue( row, col, val ); }
void UpdateDimensions()
{ CalcDimensions(); }
int GetRows() const { return GetNumberRows(); }
int GetCols() const { return GetNumberCols(); }
int GetCursorRow() const { return GetGridCursorRow(); }
int GetCursorColumn() const { return GetGridCursorCol(); }
int GetScrollPosX() const { return 0; }
int GetScrollPosY() const { return 0; }
void SetScrollX( int WXUNUSED(x) ) { }
void SetScrollY( int WXUNUSED(y) ) { }
void SetColumnWidth( int col, int width )
{ SetColSize( col, width ); }
int GetColumnWidth( int col ) const
{ return GetColSize( col ); }
void SetRowHeight( int row, int height )
{ SetRowSize( row, height ); }
// GetRowHeight() is below
int GetViewHeight() const // returned num whole rows visible
{ return 0; }
int GetViewWidth() const // returned num whole cols visible
{ return 0; }
void SetLabelSize( int orientation, int sz )
{
if ( orientation == wxHORIZONTAL )
SetColLabelSize( sz );
else
SetRowLabelSize( sz );
}
int GetLabelSize( int orientation ) const
{
if ( orientation == wxHORIZONTAL )
return GetColLabelSize();
else
return GetRowLabelSize();
}
void SetLabelAlignment( int orientation, int align )
{
if ( orientation == wxHORIZONTAL )
SetColLabelAlignment( align, wxALIGN_INVALID );
else
SetRowLabelAlignment( align, wxALIGN_INVALID );
}
int GetLabelAlignment( int orientation, int WXUNUSED(align) ) const
{
int h, v;
if ( orientation == wxHORIZONTAL )
{
GetColLabelAlignment( &h, &v );
return h;
}
else
{
GetRowLabelAlignment( &h, &v );
return h;
}
}
void SetLabelValue( int orientation, const wxString& val, int pos )
{
if ( orientation == wxHORIZONTAL )
SetColLabelValue( pos, val );
else
SetRowLabelValue( pos, val );
}
wxString GetLabelValue( int orientation, int pos) const
{
if ( orientation == wxHORIZONTAL )
return GetColLabelValue( pos );
else
return GetRowLabelValue( pos );
}
wxFont GetCellTextFont() const
{ return m_defaultCellAttr->GetFont(); }
wxFont GetCellTextFont(int WXUNUSED(row), int WXUNUSED(col)) const
{ return m_defaultCellAttr->GetFont(); }
void SetCellTextFont(const wxFont& fnt)
{ SetDefaultCellFont( fnt ); }
void SetCellTextFont(const wxFont& fnt, int row, int col)
{ SetCellFont( row, col, fnt ); }
void SetCellTextColour(const wxColour& val, int row, int col)
{ SetCellTextColour( row, col, val ); }
void SetCellTextColour(const wxColour& col)
{ SetDefaultCellTextColour( col ); }
void SetCellBackgroundColour(const wxColour& col)
{ SetDefaultCellBackgroundColour( col ); }
void SetCellBackgroundColour(const wxColour& colour, int row, int col)
{ SetCellBackgroundColour( row, col, colour ); }
bool GetEditable() const { return IsEditable(); }
void SetEditable( bool edit = true ) { EnableEditing( edit ); }
bool GetEditInPlace() const { return IsCellEditControlEnabled(); }
void SetEditInPlace(bool WXUNUSED(edit) = true) { }
void SetCellAlignment( int align, int row, int col)
{ SetCellAlignment(row, col, align, wxALIGN_CENTER); }
void SetCellAlignment( int WXUNUSED(align) ) {}
void SetCellBitmap(wxBitmap *WXUNUSED(bitmap), int WXUNUSED(row), int WXUNUSED(col))
{ }
void SetDividerPen(const wxPen& WXUNUSED(pen)) { }
wxPen& GetDividerPen() const;
void OnActivate(bool WXUNUSED(active)) {}
// ******** End of compatibility functions **********
// ------ control IDs
enum { wxGRID_CELLCTRL = 2000,
wxGRID_TOPCTRL };
// ------ control types
enum { wxGRID_TEXTCTRL = 2100,
wxGRID_CHECKBOX,
wxGRID_CHOICE,
wxGRID_COMBOBOX };
wxDEPRECATED_INLINE(bool CanDragRowSize() const, return m_canDragRowSize; )
wxDEPRECATED_INLINE(bool CanDragColSize() const, return m_canDragColSize; )
#endif // WXWIN_COMPATIBILITY_2_8
// override some base class functions
virtual bool Enable(bool enable = true);
virtual wxWindow *GetMainWindowOfCompositeControl()
{ return (wxWindow*)m_gridWin; }
virtual void Fit();
// implementation only
void CancelMouseCapture();
protected:
virtual wxSize DoGetBestSize() const;
bool m_created;
wxGridWindow *m_gridWin;
wxGridCornerLabelWindow *m_cornerLabelWin;
wxGridRowLabelWindow *m_rowLabelWin;
// the real type of the column window depends on m_useNativeHeader value:
// if it is true, its dynamic type is wxHeaderCtrl, otherwise it is
// wxGridColLabelWindow, use accessors below when the real type matters
wxWindow *m_colWindow;
wxGridColLabelWindow *GetColLabelWindow() const
{
wxASSERT_MSG( !m_useNativeHeader, "no column label window" );
return reinterpret_cast<wxGridColLabelWindow *>(m_colWindow);
}
wxGridTableBase *m_table;
bool m_ownTable;
int m_numRows;
int m_numCols;
wxGridCellCoords m_currentCellCoords;
// the corners of the block being currently selected or wxGridNoCellCoords
wxGridCellCoords m_selectedBlockTopLeft;
wxGridCellCoords m_selectedBlockBottomRight;
// when selecting blocks of cells (either from the keyboard using Shift
// with cursor keys, or by dragging the mouse), the selection is anchored
// at m_currentCellCoords which defines one of the corners of the rectangle
// being selected -- and this variable defines the other corner, i.e. it's
// either m_selectedBlockTopLeft or m_selectedBlockBottomRight depending on
// which of them is not m_currentCellCoords
//
// if no block selection is in process, it is set to wxGridNoCellCoords
wxGridCellCoords m_selectedBlockCorner;
wxGridSelection *m_selection;
wxColour m_selectionBackground;
wxColour m_selectionForeground;
// NB: *never* access m_row/col arrays directly because they are created
// on demand, *always* use accessor functions instead!
// init the m_rowHeights/Bottoms arrays with default values
void InitRowHeights();
int m_defaultRowHeight;
int m_minAcceptableRowHeight;
wxArrayInt m_rowHeights;
wxArrayInt m_rowBottoms;
// init the m_colWidths/Rights arrays
void InitColWidths();
int m_defaultColWidth;
int m_minAcceptableColWidth;
wxArrayInt m_colWidths;
wxArrayInt m_colRights;
int m_sortCol;
bool m_sortIsAscending;
bool m_useNativeHeader,
m_nativeColumnLabels;
// get the col/row coords
int GetColWidth(int col) const;
int GetColLeft(int col) const;
int GetColRight(int col) const;
// this function must be public for compatibility...
public:
int GetRowHeight(int row) const;
protected:
int GetRowTop(int row) const;
int GetRowBottom(int row) const;
int m_rowLabelWidth;
int m_colLabelHeight;
// the size of the margin left to the right and bottom of the cell area
int m_extraWidth,
m_extraHeight;
wxColour m_labelBackgroundColour;
wxColour m_labelTextColour;
wxFont m_labelFont;
int m_rowLabelHorizAlign;
int m_rowLabelVertAlign;
int m_colLabelHorizAlign;
int m_colLabelVertAlign;
int m_colLabelTextOrientation;
bool m_defaultRowLabelValues;
bool m_defaultColLabelValues;
wxColour m_gridLineColour;
bool m_gridLinesEnabled;
bool m_gridLinesClipHorz,
m_gridLinesClipVert;
wxColour m_cellHighlightColour;
int m_cellHighlightPenWidth;
int m_cellHighlightROPenWidth;
// common part of AutoSizeColumn/Row() and GetBestSize()
int SetOrCalcColumnSizes(bool calcOnly, bool setAsMin = true);
int SetOrCalcRowSizes(bool calcOnly, bool setAsMin = true);
// common part of AutoSizeColumn/Row()
void AutoSizeColOrRow(int n, bool setAsMin, wxGridDirection direction);
// Calculate the minimum acceptable size for labels area
wxCoord CalcColOrRowLabelAreaMinSize(wxGridDirection direction);
// if a column has a minimal width, it will be the value for it in this
// hash table
wxLongToLongHashMap m_colMinWidths,
m_rowMinHeights;
// get the minimal width of the given column/row
int GetColMinimalWidth(int col) const;
int GetRowMinimalHeight(int col) const;
// do we have some place to store attributes in?
bool CanHaveAttributes() const;
// cell attribute cache (currently we only cache 1, may be will do
// more/better later)
struct CachedAttr
{
int row, col;
wxGridCellAttr *attr;
} m_attrCache;
// invalidates the attribute cache
void ClearAttrCache();
// adds an attribute to cache
void CacheAttr(int row, int col, wxGridCellAttr *attr) const;
// looks for an attr in cache, returns true if found
bool LookupAttr(int row, int col, wxGridCellAttr **attr) const;
// looks for the attr in cache, if not found asks the table and caches the
// result
wxGridCellAttr *GetCellAttr(int row, int col) const;
wxGridCellAttr *GetCellAttr(const wxGridCellCoords& coords ) const
{ return GetCellAttr( coords.GetRow(), coords.GetCol() ); }
// the default cell attr object for cells that don't have their own
wxGridCellAttr* m_defaultCellAttr;
bool m_inOnKeyDown;
int m_batchCount;
wxGridTypeRegistry* m_typeRegistry;
enum CursorMode
{
WXGRID_CURSOR_SELECT_CELL,
WXGRID_CURSOR_RESIZE_ROW,
WXGRID_CURSOR_RESIZE_COL,
WXGRID_CURSOR_SELECT_ROW,
WXGRID_CURSOR_SELECT_COL,
WXGRID_CURSOR_MOVE_COL
};
// this method not only sets m_cursorMode but also sets the correct cursor
// for the given mode and, if captureMouse is not false releases the mouse
// if it was captured and captures it if it must be captured
//
// for this to work, you should always use it and not set m_cursorMode
// directly!
void ChangeCursorMode(CursorMode mode,
wxWindow *win = NULL,
bool captureMouse = true);
wxWindow *m_winCapture; // the window which captured the mouse
// this variable is used not for finding the correct current cursor but
// mainly for finding out what is going to happen if the mouse starts being
// dragged right now
//
// by default it is WXGRID_CURSOR_SELECT_CELL meaning that nothing else is
// going on, and it is set to one of RESIZE/SELECT/MOVE values while the
// corresponding operation will be started if the user starts dragging the
// mouse from the current position
CursorMode m_cursorMode;
//Column positions
wxArrayInt m_colAt;
bool m_canDragRowSize;
bool m_canDragColSize;
bool m_canDragColMove;
bool m_canDragGridSize;
bool m_canDragCell;
// the last position (horizontal or vertical depending on whether the user
// is resizing a column or a row) where a row or column separator line was
// dragged by the user or -1 of there is no drag operation in progress
int m_dragLastPos;
int m_dragRowOrCol;
// true if a drag operation is in progress; when this is true,
// m_startDragPos is valid, i.e. not wxDefaultPosition
bool m_isDragging;
// the position (in physical coordinates) where the user started dragging
// the mouse or wxDefaultPosition if mouse isn't being dragged
//
// notice that this can be != wxDefaultPosition while m_isDragging is still
// false because we wait until the mouse is moved some distance away before
// setting m_isDragging to true
wxPoint m_startDragPos;
bool m_waitForSlowClick;
wxGridCellCoords m_selectionStart;
wxCursor m_rowResizeCursor;
wxCursor m_colResizeCursor;
bool m_editable; // applies to whole grid
bool m_cellEditCtrlEnabled; // is in-place edit currently shown?
TabBehaviour m_tabBehaviour; // determines how the TAB key behaves
void Init(); // common part of all ctors
void Create();
void CreateColumnWindow();
void CalcDimensions();
void CalcWindowSizes();
bool Redimension( wxGridTableMessage& );
// generate the appropriate grid event and return -1 if it was vetoed, 1 if
// it was processed (but not vetoed) and 0 if it wasn't processed
int SendEvent(const wxEventType evtType,
int row, int col,
const wxMouseEvent& e);
int SendEvent(const wxEventType evtType,
const wxGridCellCoords& coords,
const wxMouseEvent& e)
{ return SendEvent(evtType, coords.GetRow(), coords.GetCol(), e); }
int SendEvent(const wxEventType evtType,
int row, int col,
const wxString& s = wxString());
int SendEvent(const wxEventType evtType,
const wxGridCellCoords& coords,
const wxString& s = wxString())
{ return SendEvent(evtType, coords.GetRow(), coords.GetCol(), s); }
int SendEvent(const wxEventType evtType, const wxString& s = wxString())
{ return SendEvent(evtType, m_currentCellCoords, s); }
// send wxEVT_GRID_{ROW,COL}_SIZE or wxEVT_GRID_COL_AUTO_SIZE, return true
// if the event was processed, false otherwise
bool SendGridSizeEvent(wxEventType type,
int row, int col,
const wxMouseEvent& mouseEv);
void OnPaint( wxPaintEvent& );
void OnSize( wxSizeEvent& );
void OnKeyDown( wxKeyEvent& );
void OnKeyUp( wxKeyEvent& );
void OnChar( wxKeyEvent& );
void OnEraseBackground( wxEraseEvent& );
void OnHideEditor( wxCommandEvent& );
bool SetCurrentCell( const wxGridCellCoords& coords );
bool SetCurrentCell( int row, int col )
{ return SetCurrentCell( wxGridCellCoords(row, col) ); }
// this function is called to extend the block being currently selected
// from mouse and keyboard event handlers
void UpdateBlockBeingSelected(int topRow, int leftCol,
int bottomRow, int rightCol);
void UpdateBlockBeingSelected(const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight)
{ UpdateBlockBeingSelected(topLeft.GetRow(), topLeft.GetCol(),
bottomRight.GetRow(), bottomRight.GetCol()); }
// ------ functions to get/send data (see also public functions)
//
bool GetModelValues();
bool SetModelValues();
friend class WXDLLIMPEXP_FWD_ADV wxGridSelection;
friend class wxGridRowOperations;
friend class wxGridColumnOperations;
// they call our private Process{{Corner,Col,Row}Label,GridCell}MouseEvent()
friend class wxGridCornerLabelWindow;
friend class wxGridColLabelWindow;
friend class wxGridRowLabelWindow;
friend class wxGridWindow;
friend class wxGridHeaderRenderer;
friend class wxGridHeaderCtrl;
private:
// implement wxScrolledWindow method to return m_gridWin size
virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size);
// redraw the grid lines, should be called after changing their attributes
void RedrawGridLines();
// draw all grid lines in the given cell region (unlike the public
// DrawAllGridLines() which just draws all of them)
void DrawRangeGridLines(wxDC& dc, const wxRegion& reg,
const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight);
// draw all lines from top to bottom row and left to right column in the
// rectangle determined by (top, left)-(bottom, right) -- but notice that
// the caller must have set up the clipping correctly, this rectangle is
// only used here for optimization
void DoDrawGridLines(wxDC& dc,
int top, int left,
int bottom, int right,
int topRow, int leftCol,
int bottomRight, int rightCol);
// common part of Clip{Horz,Vert}GridLines
void DoClipGridLines(bool& var, bool clip);
// update the sorting indicator shown in the specified column (whose index
// must be valid)
//
// this will use GetSortingColumn() and IsSortOrderAscending() to determine
// the sorting indicator to effectively show
void UpdateColumnSortingIndicator(int col);
// update the grid after changing the columns order (common part of
// SetColPos() and ResetColPos())
void RefreshAfterColPosChange();
// return the position (not index) of the column at the given logical pixel
// position
//
// this always returns a valid position, even if the coordinate is out of
// bounds (in which case first/last column is returned)
int XToPos(int x) const;
// event handlers and their helpers
// --------------------------------
// process mouse drag event in WXGRID_CURSOR_SELECT_CELL mode
2012-03-18 01:12:27 +00:00
bool DoGridCellDrag(wxMouseEvent& event,
const wxGridCellCoords& coords,
bool isFirstDrag);
// process row/column resizing drag event
void DoGridLineDrag(wxMouseEvent& event, const wxGridOperations& oper);
// process mouse drag event in the grid window
void DoGridDragEvent(wxMouseEvent& event, const wxGridCellCoords& coords);
// process different clicks on grid cells
void DoGridCellLeftDown(wxMouseEvent& event,
const wxGridCellCoords& coords,
const wxPoint& pos);
void DoGridCellLeftDClick(wxMouseEvent& event,
const wxGridCellCoords& coords,
const wxPoint& pos);
void DoGridCellLeftUp(wxMouseEvent& event, const wxGridCellCoords& coords);
// process movement (but not dragging) event in the grid cell area
void DoGridMouseMoveEvent(wxMouseEvent& event,
const wxGridCellCoords& coords,
const wxPoint& pos);
// process mouse events in the grid window
void ProcessGridCellMouseEvent(wxMouseEvent& event);
// process mouse events in the row/column labels/corner windows
void ProcessRowLabelMouseEvent(wxMouseEvent& event);
void ProcessColLabelMouseEvent(wxMouseEvent& event);
void ProcessCornerLabelMouseEvent(wxMouseEvent& event);
void DoColHeaderClick(int col);
void DoStartResizeCol(int col);
void DoUpdateResizeCol(int x);
void DoUpdateResizeColWidth(int w);
void DoStartMoveCol(int col);
void DoEndDragResizeRow(const wxMouseEvent& event);
void DoEndDragResizeCol(const wxMouseEvent& event);
void DoEndMoveCol(int pos);
// process a TAB keypress
void DoGridProcessTab(wxKeyboardState& kbdState);
// common implementations of methods defined for both rows and columns
void DeselectLine(int line, const wxGridOperations& oper);
bool DoEndDragResizeLine(const wxGridOperations& oper);
int PosToLinePos(int pos, bool clipToMinMax,
const wxGridOperations& oper) const;
int PosToLine(int pos, bool clipToMinMax,
const wxGridOperations& oper) const;
int PosToEdgeOfLine(int pos, const wxGridOperations& oper) const;
bool DoMoveCursor(bool expandSelection,
const wxGridDirectionOperations& diroper);
bool DoMoveCursorByPage(const wxGridDirectionOperations& diroper);
bool DoMoveCursorByBlock(bool expandSelection,
const wxGridDirectionOperations& diroper);
void AdvanceToNextNonEmpty(wxGridCellCoords& coords,
const wxGridDirectionOperations& diroper);
// common part of {Insert,Delete}{Rows,Cols}
bool DoModifyLines(bool (wxGridTableBase::*funcModify)(size_t, size_t),
int pos, int num, bool updateLabels);
// Append{Rows,Cols} is a bit different because of one less parameter
bool DoAppendLines(bool (wxGridTableBase::*funcAppend)(size_t),
int num, bool updateLabels);
// common part of Set{Col,Row}Sizes
void DoSetSizes(const wxGridSizesInfo& sizeInfo,
const wxGridOperations& oper);
// common part of Disable{Row,Col}Resize and CanDrag{Row,Col}Size
void DoDisableLineResize(int line, wxGridFixedIndicesSet *& setFixed);
bool DoCanResizeLine(int line, const wxGridFixedIndicesSet *setFixed) const;
// Helper of Render(): get grid size, origin offset and fill cell arrays
void GetRenderSizes( const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
wxPoint& pointOffSet, wxSize& sizeGrid,
wxGridCellCoordsArray& renderCells,
wxArrayInt& arrayCols, wxArrayInt& arrayRows );
// Helper of Render(): set the scale to draw the cells at the right size.
void SetRenderScale( wxDC& dc, const wxPoint& pos, const wxSize& size,
const wxSize& sizeGrid );
// Helper of Render(): get render start position from passed parameter
wxPoint GetRenderPosition( wxDC& dc, const wxPoint& position );
// Helper of Render(): draws a box around the rendered area
void DoRenderBox( wxDC& dc, const int& style,
const wxPoint& pointOffSet,
const wxSize& sizeCellArea,
const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight );
// Implementation of public Set{Row,Col}Size() and {Hide,Show}{Row,Col}().
// They interpret their height or width parameter slightly different from
// the public methods where -1 in it means "auto fit to the label" for the
// compatibility reasons. Here it means "show a previously hidden row or
// column" while 0 means "hide it" just as in the public methods. And any
// positive values are handled naturally, i.e. they just specify the size.
void DoSetRowSize( int row, int height );
void DoSetColSize( int col, int width );
// these sets contain the indices of fixed, i.e. non-resizable
// interactively, grid rows or columns and are NULL if there are no fixed
// elements (which is the default)
wxGridFixedIndicesSet *m_setFixedRows,
*m_setFixedCols;
DECLARE_DYNAMIC_CLASS( wxGrid )
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxGrid);
};
// ----------------------------------------------------------------------------
// wxGridUpdateLocker prevents updates to a grid during its lifetime
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridUpdateLocker
{
public:
// if the pointer is NULL, Create() can be called later
wxGridUpdateLocker(wxGrid *grid = NULL)
{
Init(grid);
}
// can be called if ctor was used with a NULL pointer, must not be called
// more than once
void Create(wxGrid *grid)
{
wxASSERT_MSG( !m_grid, wxT("shouldn't be called more than once") );
Init(grid);
}
~wxGridUpdateLocker()
{
if ( m_grid )
m_grid->EndBatch();
}
private:
void Init(wxGrid *grid)
{
m_grid = grid;
if ( m_grid )
m_grid->BeginBatch();
}
wxGrid *m_grid;
wxDECLARE_NO_COPY_CLASS(wxGridUpdateLocker);
};
// ----------------------------------------------------------------------------
// Grid event class and event types
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxGridEvent : public wxNotifyEvent,
public wxKeyboardState
{
public:
wxGridEvent()
: wxNotifyEvent()
{
Init(-1, -1, -1, -1, false);
}
wxGridEvent(int id,
wxEventType type,
wxObject* obj,
int row = -1, int col = -1,
int x = -1, int y = -1,
bool sel = true,
const wxKeyboardState& kbd = wxKeyboardState())
: wxNotifyEvent(type, id),
wxKeyboardState(kbd)
{
Init(row, col, x, y, sel);
SetEventObject(obj);
}
// explicitly specifying inline allows gcc < 3.4 to
// handle the deprecation attribute even in the constructor.
wxDEPRECATED_CONSTRUCTOR(
wxGridEvent(int id,
wxEventType type,
wxObject* obj,
int row, int col,
int x, int y,
bool sel,
bool control,
bool shift = false, bool alt = false, bool meta = false));
virtual int GetRow() { return m_row; }
virtual int GetCol() { return m_col; }
wxPoint GetPosition() { return wxPoint( m_x, m_y ); }
bool Selecting() { return m_selecting; }
virtual wxEvent *Clone() const { return new wxGridEvent(*this); }
protected:
int m_row;
int m_col;
int m_x;
int m_y;
bool m_selecting;
private:
void Init(int row, int col, int x, int y, bool sel)
{
m_row = row;
m_col = col;
m_x = x;
m_y = y;
m_selecting = sel;
}
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxGridEvent)
};
class WXDLLIMPEXP_ADV wxGridSizeEvent : public wxNotifyEvent,
public wxKeyboardState
{
public:
wxGridSizeEvent()
: wxNotifyEvent()
{
Init(-1, -1, -1);
}
wxGridSizeEvent(int id,
wxEventType type,
wxObject* obj,
int rowOrCol = -1,
int x = -1, int y = -1,
const wxKeyboardState& kbd = wxKeyboardState())
: wxNotifyEvent(type, id),
wxKeyboardState(kbd)
{
Init(rowOrCol, x, y);
SetEventObject(obj);
}
wxDEPRECATED_CONSTRUCTOR(
wxGridSizeEvent(int id,
wxEventType type,
wxObject* obj,
int rowOrCol,
int x, int y,
bool control,
bool shift = false,
bool alt = false,
bool meta = false) );
int GetRowOrCol() { return m_rowOrCol; }
wxPoint GetPosition() { return wxPoint( m_x, m_y ); }
virtual wxEvent *Clone() const { return new wxGridSizeEvent(*this); }
protected:
int m_rowOrCol;
int m_x;
int m_y;
private:
void Init(int rowOrCol, int x, int y)
{
m_rowOrCol = rowOrCol;
m_x = x;
m_y = y;
}
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxGridSizeEvent)
};
class WXDLLIMPEXP_ADV wxGridRangeSelectEvent : public wxNotifyEvent,
public wxKeyboardState
{
public:
wxGridRangeSelectEvent()
: wxNotifyEvent()
{
Init(wxGridNoCellCoords, wxGridNoCellCoords, false);
}
wxGridRangeSelectEvent(int id,
wxEventType type,
wxObject* obj,
const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
bool sel = true,
const wxKeyboardState& kbd = wxKeyboardState())
: wxNotifyEvent(type, id),
wxKeyboardState(kbd)
{
Init(topLeft, bottomRight, sel);
SetEventObject(obj);
}
wxDEPRECATED_CONSTRUCTOR(
wxGridRangeSelectEvent(int id,
wxEventType type,
wxObject* obj,
const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
bool sel,
bool control,
bool shift = false,
bool alt = false,
bool meta = false) );
wxGridCellCoords GetTopLeftCoords() { return m_topLeft; }
wxGridCellCoords GetBottomRightCoords() { return m_bottomRight; }
int GetTopRow() { return m_topLeft.GetRow(); }
int GetBottomRow() { return m_bottomRight.GetRow(); }
int GetLeftCol() { return m_topLeft.GetCol(); }
int GetRightCol() { return m_bottomRight.GetCol(); }
bool Selecting() { return m_selecting; }
virtual wxEvent *Clone() const { return new wxGridRangeSelectEvent(*this); }
protected:
void Init(const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
bool selecting)
{
m_topLeft = topLeft;
m_bottomRight = bottomRight;
m_selecting = selecting;
}
wxGridCellCoords m_topLeft;
wxGridCellCoords m_bottomRight;
bool m_selecting;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxGridRangeSelectEvent)
};
class WXDLLIMPEXP_ADV wxGridEditorCreatedEvent : public wxCommandEvent
{
public:
wxGridEditorCreatedEvent()
: wxCommandEvent()
{
m_row = 0;
m_col = 0;
m_ctrl = NULL;
}
wxGridEditorCreatedEvent(int id, wxEventType type, wxObject* obj,
int row, int col, wxControl* ctrl);
int GetRow() { return m_row; }
int GetCol() { return m_col; }
wxControl* GetControl() { return m_ctrl; }
void SetRow(int row) { m_row = row; }
void SetCol(int col) { m_col = col; }
void SetControl(wxControl* ctrl) { m_ctrl = ctrl; }
virtual wxEvent *Clone() const { return new wxGridEditorCreatedEvent(*this); }
private:
int m_row;
int m_col;
wxControl* m_ctrl;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxGridEditorCreatedEvent)
};
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_LEFT_CLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_RIGHT_CLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_LEFT_DCLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_RIGHT_DCLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_LABEL_LEFT_CLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_LABEL_RIGHT_CLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_LABEL_LEFT_DCLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_LABEL_RIGHT_DCLICK, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_ROW_SIZE, wxGridSizeEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_COL_SIZE, wxGridSizeEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_COL_AUTO_SIZE, wxGridSizeEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_RANGE_SELECT, wxGridRangeSelectEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_CHANGING, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_CHANGED, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_SELECT_CELL, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_EDITOR_SHOWN, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_EDITOR_HIDDEN, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_EDITOR_CREATED, wxGridEditorCreatedEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_CELL_BEGIN_DRAG, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_COL_MOVE, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_COL_SORT, wxGridEvent );
wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_GRID_TABBING, wxGridEvent );
typedef void (wxEvtHandler::*wxGridEventFunction)(wxGridEvent&);
typedef void (wxEvtHandler::*wxGridSizeEventFunction)(wxGridSizeEvent&);
typedef void (wxEvtHandler::*wxGridRangeSelectEventFunction)(wxGridRangeSelectEvent&);
typedef void (wxEvtHandler::*wxGridEditorCreatedEventFunction)(wxGridEditorCreatedEvent&);
#define wxGridEventHandler(func) \
wxEVENT_HANDLER_CAST(wxGridEventFunction, func)
#define wxGridSizeEventHandler(func) \
wxEVENT_HANDLER_CAST(wxGridSizeEventFunction, func)
#define wxGridRangeSelectEventHandler(func) \
wxEVENT_HANDLER_CAST(wxGridRangeSelectEventFunction, func)
#define wxGridEditorCreatedEventHandler(func) \
wxEVENT_HANDLER_CAST(wxGridEditorCreatedEventFunction, func)
#define wx__DECLARE_GRIDEVT(evt, id, fn) \
wx__DECLARE_EVT1(wxEVT_GRID_ ## evt, id, wxGridEventHandler(fn))
#define wx__DECLARE_GRIDSIZEEVT(evt, id, fn) \
wx__DECLARE_EVT1(wxEVT_GRID_ ## evt, id, wxGridSizeEventHandler(fn))
#define wx__DECLARE_GRIDRANGESELEVT(evt, id, fn) \
wx__DECLARE_EVT1(wxEVT_GRID_ ## evt, id, wxGridRangeSelectEventHandler(fn))
#define wx__DECLARE_GRIDEDITOREVT(evt, id, fn) \
wx__DECLARE_EVT1(wxEVT_GRID_ ## evt, id, wxGridEditorCreatedEventHandler(fn))
#define EVT_GRID_CMD_CELL_LEFT_CLICK(id, fn) wx__DECLARE_GRIDEVT(CELL_LEFT_CLICK, id, fn)
#define EVT_GRID_CMD_CELL_RIGHT_CLICK(id, fn) wx__DECLARE_GRIDEVT(CELL_RIGHT_CLICK, id, fn)
#define EVT_GRID_CMD_CELL_LEFT_DCLICK(id, fn) wx__DECLARE_GRIDEVT(CELL_LEFT_DCLICK, id, fn)
#define EVT_GRID_CMD_CELL_RIGHT_DCLICK(id, fn) wx__DECLARE_GRIDEVT(CELL_RIGHT_DCLICK, id, fn)
#define EVT_GRID_CMD_LABEL_LEFT_CLICK(id, fn) wx__DECLARE_GRIDEVT(LABEL_LEFT_CLICK, id, fn)
#define EVT_GRID_CMD_LABEL_RIGHT_CLICK(id, fn) wx__DECLARE_GRIDEVT(LABEL_RIGHT_CLICK, id, fn)
#define EVT_GRID_CMD_LABEL_LEFT_DCLICK(id, fn) wx__DECLARE_GRIDEVT(LABEL_LEFT_DCLICK, id, fn)
#define EVT_GRID_CMD_LABEL_RIGHT_DCLICK(id, fn) wx__DECLARE_GRIDEVT(LABEL_RIGHT_DCLICK, id, fn)
#define EVT_GRID_CMD_ROW_SIZE(id, fn) wx__DECLARE_GRIDSIZEEVT(ROW_SIZE, id, fn)
#define EVT_GRID_CMD_COL_SIZE(id, fn) wx__DECLARE_GRIDSIZEEVT(COL_SIZE, id, fn)
#define EVT_GRID_CMD_COL_AUTO_SIZE(id, fn) wx__DECLARE_GRIDSIZEEVT(COL_AUTO_SIZE, id, fn)
#define EVT_GRID_CMD_COL_MOVE(id, fn) wx__DECLARE_GRIDEVT(COL_MOVE, id, fn)
#define EVT_GRID_CMD_COL_SORT(id, fn) wx__DECLARE_GRIDEVT(COL_SORT, id, fn)
#define EVT_GRID_CMD_RANGE_SELECT(id, fn) wx__DECLARE_GRIDRANGESELEVT(RANGE_SELECT, id, fn)
#define EVT_GRID_CMD_CELL_CHANGING(id, fn) wx__DECLARE_GRIDEVT(CELL_CHANGING, id, fn)
#define EVT_GRID_CMD_CELL_CHANGED(id, fn) wx__DECLARE_GRIDEVT(CELL_CHANGED, id, fn)
#define EVT_GRID_CMD_SELECT_CELL(id, fn) wx__DECLARE_GRIDEVT(SELECT_CELL, id, fn)
#define EVT_GRID_CMD_EDITOR_SHOWN(id, fn) wx__DECLARE_GRIDEVT(EDITOR_SHOWN, id, fn)
#define EVT_GRID_CMD_EDITOR_HIDDEN(id, fn) wx__DECLARE_GRIDEVT(EDITOR_HIDDEN, id, fn)
#define EVT_GRID_CMD_EDITOR_CREATED(id, fn) wx__DECLARE_GRIDEDITOREVT(EDITOR_CREATED, id, fn)
#define EVT_GRID_CMD_CELL_BEGIN_DRAG(id, fn) wx__DECLARE_GRIDEVT(CELL_BEGIN_DRAG, id, fn)
#define EVT_GRID_CMD_TABBING(id, fn) wx__DECLARE_GRIDEVT(TABBING, id, fn)
// same as above but for any id (exists mainly for backwards compatibility but
// then it's also true that you rarely have multiple grid in the same window)
#define EVT_GRID_CELL_LEFT_CLICK(fn) EVT_GRID_CMD_CELL_LEFT_CLICK(wxID_ANY, fn)
#define EVT_GRID_CELL_RIGHT_CLICK(fn) EVT_GRID_CMD_CELL_RIGHT_CLICK(wxID_ANY, fn)
#define EVT_GRID_CELL_LEFT_DCLICK(fn) EVT_GRID_CMD_CELL_LEFT_DCLICK(wxID_ANY, fn)
#define EVT_GRID_CELL_RIGHT_DCLICK(fn) EVT_GRID_CMD_CELL_RIGHT_DCLICK(wxID_ANY, fn)
#define EVT_GRID_LABEL_LEFT_CLICK(fn) EVT_GRID_CMD_LABEL_LEFT_CLICK(wxID_ANY, fn)
#define EVT_GRID_LABEL_RIGHT_CLICK(fn) EVT_GRID_CMD_LABEL_RIGHT_CLICK(wxID_ANY, fn)
#define EVT_GRID_LABEL_LEFT_DCLICK(fn) EVT_GRID_CMD_LABEL_LEFT_DCLICK(wxID_ANY, fn)
#define EVT_GRID_LABEL_RIGHT_DCLICK(fn) EVT_GRID_CMD_LABEL_RIGHT_DCLICK(wxID_ANY, fn)
#define EVT_GRID_ROW_SIZE(fn) EVT_GRID_CMD_ROW_SIZE(wxID_ANY, fn)
#define EVT_GRID_COL_SIZE(fn) EVT_GRID_CMD_COL_SIZE(wxID_ANY, fn)
#define EVT_GRID_COL_AUTO_SIZE(fn) EVT_GRID_CMD_COL_AUTO_SIZE(wxID_ANY, fn)
#define EVT_GRID_COL_MOVE(fn) EVT_GRID_CMD_COL_MOVE(wxID_ANY, fn)
#define EVT_GRID_COL_SORT(fn) EVT_GRID_CMD_COL_SORT(wxID_ANY, fn)
#define EVT_GRID_RANGE_SELECT(fn) EVT_GRID_CMD_RANGE_SELECT(wxID_ANY, fn)
#define EVT_GRID_CELL_CHANGING(fn) EVT_GRID_CMD_CELL_CHANGING(wxID_ANY, fn)
#define EVT_GRID_CELL_CHANGED(fn) EVT_GRID_CMD_CELL_CHANGED(wxID_ANY, fn)
#define EVT_GRID_SELECT_CELL(fn) EVT_GRID_CMD_SELECT_CELL(wxID_ANY, fn)
#define EVT_GRID_EDITOR_SHOWN(fn) EVT_GRID_CMD_EDITOR_SHOWN(wxID_ANY, fn)
#define EVT_GRID_EDITOR_HIDDEN(fn) EVT_GRID_CMD_EDITOR_HIDDEN(wxID_ANY, fn)
#define EVT_GRID_EDITOR_CREATED(fn) EVT_GRID_CMD_EDITOR_CREATED(wxID_ANY, fn)
#define EVT_GRID_CELL_BEGIN_DRAG(fn) EVT_GRID_CMD_CELL_BEGIN_DRAG(wxID_ANY, fn)
#define EVT_GRID_TABBING(fn) EVT_GRID_CMD_TABBING(wxID_ANY, fn)
// we used to have a single wxEVT_GRID_CELL_CHANGE event but it was split into
// wxEVT_GRID_CELL_CHANGING and CHANGED ones in wx 2.9.0, however the CHANGED
// is basically the same as the old CHANGE event so we keep the name for
// compatibility
#if WXWIN_COMPATIBILITY_2_8
#define wxEVT_GRID_CELL_CHANGE wxEVT_GRID_CELL_CHANGED
#define EVT_GRID_CMD_CELL_CHANGE EVT_GRID_CMD_CELL_CHANGED
#define EVT_GRID_CELL_CHANGE EVT_GRID_CELL_CHANGED
#endif // WXWIN_COMPATIBILITY_2_8
#if 0 // TODO: implement these ? others ?
extern const int wxEVT_GRID_CREATE_CELL;
extern const int wxEVT_GRID_CHANGE_LABELS;
extern const int wxEVT_GRID_CHANGE_SEL_LABEL;
#define EVT_GRID_CREATE_CELL(fn) wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_GRID_CREATE_CELL, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxGridEventFunction, &fn ), NULL ),
#define EVT_GRID_CHANGE_LABELS(fn) wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_GRID_CHANGE_LABELS, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxGridEventFunction, &fn ), NULL ),
#define EVT_GRID_CHANGE_SEL_LABEL(fn) wxDECLARE_EVENT_TABLE_ENTRY( wxEVT_GRID_CHANGE_SEL_LABEL, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxGridEventFunction, &fn ), NULL ),
#endif
#endif // wxUSE_GRID
#endif // _WX_GENERIC_GRID_H_