dolphin/Data/User/Shaders/stereoscopic.txt

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// Omega's 3D Stereoscopic filtering
// TODO: Need depth info!
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float sep = 5;
float4 c0 = texRECT(samp0, uv0).rgba; // Source Color
float red = c0.r;
float green = c0.g;
float blue = c0.b;
// Red Eye (Red)
float4 c1 = texRECT(samp0, uv0 + float2(sep,0)).rgba;
red = max(c0.r, c1.r);
// Right Eye (Cyan)
float4 c2 = texRECT(samp0, uv0 + float2(-sep,0)).rgba;
float cyan = (c2.r + c2.g + c2.b) / 3;
green = max(c0.g, cyan);
blue = max(c0.b, cyan);
ocol0 = float4(red, green, blue, c0.a);
}