dolphin/Externals/glslang/hlsl/hlslParseables.cpp

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//
// Copyright (C) 2016 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//
// Create strings that declare built-in definitions, add built-ins programmatically
// that cannot be expressed in the strings, and establish mappings between
// built-in functions and operators.
//
// Where to put a built-in:
// TBuiltInParseablesHlsl::initialize(version,profile) context-independent textual built-ins; add them to the right string
// TBuiltInParseablesHlsl::initialize(resources,...) context-dependent textual built-ins; add them to the right string
// TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable) context-independent programmatic additions/mappings to the symbol table,
// including identifying what extensions are needed if a version does not allow a symbol
// TBuiltInParseablesHlsl::identifyBuiltIns(...,symbolTable, resources) context-dependent programmatic additions/mappings to the
// symbol table, including identifying what extensions are needed if a version does
// not allow a symbol
//
#include "hlslParseables.h"
#include "hlslParseHelper.h"
#include <cctype>
#include <utility>
#include <algorithm>
namespace { // anonymous namespace functions
const bool UseHlslTypes = true;
const char* BaseTypeName(const char argOrder, const char* scalarName, const char* vecName, const char* matName)
{
switch (argOrder) {
case 'S': return scalarName;
case 'V': return vecName;
case 'M': return matName;
default: return "UNKNOWN_TYPE";
}
}
// arg order queries
bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; }
bool IsArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&' || argOrder == '#'; }
bool IsTextureNonMS(const char argOrder) { return argOrder == '%'; }
bool IsSubpassInput(const char argOrder) { return argOrder == '[' || argOrder == ']'; }
bool IsArrayedTexture(const char argOrder) { return argOrder == '@'; }
bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; }
bool IsMS(const char argOrder) { return IsTextureMS(argOrder) || argOrder == ']'; }
bool IsBuffer(const char argOrder) { return argOrder == '*' || argOrder == '~'; }
bool IsImage(const char argOrder) { return argOrder == '!' || argOrder == '#' || argOrder == '~'; }
bool IsTextureType(const char argOrder)
{
return IsTextureNonMS(argOrder) || IsArrayedTexture(argOrder) ||
IsTextureMS(argOrder) || IsBuffer(argOrder) || IsImage(argOrder);
}
// Reject certain combinations that are illegal sample methods. For example,
// 3D arrays.
bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim0)
{
const bool isArrayed = IsArrayed(*argOrder);
const bool isMS = IsTextureMS(*argOrder);
const bool isBuffer = IsBuffer(*argOrder);
// there are no 3D arrayed textures, or 3D SampleCmp(LevelZero)
if (dim0 == 3 && (isArrayed || name == "SampleCmp" || name == "SampleCmpLevelZero"))
return true;
const int numArgs = int(std::count(argOrder, argOrder + strlen(argOrder), ',')) + 1;
// Reject invalid offset forms with cubemaps
if (dim0 == 4) {
if ((name == "Sample" && numArgs >= 4) ||
(name == "SampleBias" && numArgs >= 5) ||
(name == "SampleCmp" && numArgs >= 5) ||
(name == "SampleCmpLevelZero" && numArgs >= 5) ||
(name == "SampleGrad" && numArgs >= 6) ||
(name == "SampleLevel" && numArgs >= 5))
return true;
}
const bool isGather =
(name == "Gather" ||
name == "GatherRed" ||
name == "GatherGreen" ||
name == "GatherBlue" ||
name == "GatherAlpha");
const bool isGatherCmp =
(name == "GatherCmp" ||
name == "GatherCmpRed" ||
name == "GatherCmpGreen" ||
name == "GatherCmpBlue" ||
name == "GatherCmpAlpha");
// Reject invalid Gathers
if (isGather || isGatherCmp) {
if (dim0 == 1 || dim0 == 3) // there are no 1D or 3D gathers
return true;
// no offset on cube or cube array gathers
if (dim0 == 4) {
if ((isGather && numArgs > 3) || (isGatherCmp && numArgs > 4))
return true;
}
}
// Reject invalid Loads
if (name == "Load" && dim0 == 4)
return true; // Load does not support any cubemaps, arrayed or not.
// Multisample formats are only 2D and 2Darray
if (isMS && dim0 != 2)
return true;
// Buffer are only 1D
if (isBuffer && dim0 != 1)
return true;
return false;
}
// Return the number of the coordinate arg, if any
int CoordinateArgPos(const glslang::TString& name, bool isTexture)
{
if (!isTexture || (name == "GetDimensions"))
return -1; // has none
else if (name == "Load")
return 1;
else
return 2; // other texture methods are 2
}
// Some texture methods use an addition coordinate dimension for the mip
bool HasMipInCoord(const glslang::TString& name, bool isMS, bool isBuffer, bool isImage)
{
return name == "Load" && !isMS && !isBuffer && !isImage;
}
// LOD calculations don't pass the array level in the coordinate.
bool NoArrayCoord(const glslang::TString& name)
{
return name == "CalculateLevelOfDetail" || name == "CalculateLevelOfDetailUnclamped";
}
// Handle IO params marked with > or <
const char* IoParam(glslang::TString& s, const char* nthArgOrder)
{
if (*nthArgOrder == '>') { // output params
++nthArgOrder;
s.append("out ");
} else if (*nthArgOrder == '<') { // input params
++nthArgOrder;
s.append("in ");
}
return nthArgOrder;
}
// Handle repeated args
void HandleRepeatArg(const char*& arg, const char*& prev, const char* current)
{
if (*arg == ',' || *arg == '\0')
arg = prev;
else
prev = current;
}
// Return true for the end of a single argument key, which can be the end of the string, or
// the comma separator.
inline bool IsEndOfArg(const char* arg)
{
return arg == nullptr || *arg == '\0' || *arg == ',';
}
// If this is a fixed vector size, such as V3, return the size. Else return 0.
int FixedVecSize(const char* arg)
{
while (!IsEndOfArg(arg)) {
if (isdigit(*arg))
return *arg - '0';
++arg;
}
return 0; // none found.
}
// Create and return a type name. This is done in GLSL, not HLSL conventions, until such
// time as builtins are parsed using the HLSL parser.
//
// order: S = scalar, V = vector, M = matrix
// argType: F = float, D = double, I = int, U = uint, B = bool, S = sampler
// dim0 = vector dimension, or matrix 1st dimension
// dim1 = matrix 2nd dimension
glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, const char* argType, int dim0, int dim1)
{
const bool isTranspose = (argOrder[0] == '^');
const bool isTexture = IsTextureType(argOrder[0]);
const bool isArrayed = IsArrayed(argOrder[0]);
const bool isSampler = IsSamplerType(argType[0]);
const bool isMS = IsMS(argOrder[0]);
const bool isBuffer = IsBuffer(argOrder[0]);
const bool isImage = IsImage(argOrder[0]);
const bool isSubpass = IsSubpassInput(argOrder[0]);
char type = *argType;
if (isTranspose) { // Take transpose of matrix dimensions
std::swap(dim0, dim1);
} else if (isTexture || isSubpass) {
if (type == 'F') // map base type to texture of that type.
type = 'T'; // e.g, int -> itexture, uint -> utexture, etc.
else if (type == 'I')
type = 'i';
else if (type == 'U')
type = 'u';
}
if (isTranspose)
++argOrder;
char order = *argOrder;
if (UseHlslTypes) {
switch (type) {
case '-': s += "void"; break;
case 'F': s += "float"; break;
case 'D': s += "double"; break;
case 'I': s += "int"; break;
case 'U': s += "uint"; break;
case 'L': s += "int64_t"; break;
case 'M': s += "uint64_t"; break;
case 'B': s += "bool"; break;
case 'S': s += "sampler"; break;
case 's': s += "SamplerComparisonState"; break;
case 'T': s += ((isBuffer && isImage) ? "RWBuffer" :
isSubpass ? "SubpassInput" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
case 'i': s += ((isBuffer && isImage) ? "RWBuffer" :
isSubpass ? "SubpassInput" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
case 'u': s += ((isBuffer && isImage) ? "RWBuffer" :
isSubpass ? "SubpassInput" :
isBuffer ? "Buffer" :
isImage ? "RWTexture" : "Texture"); break;
default: s += "UNKNOWN_TYPE"; break;
}
if (isSubpass && isMS)
s += "MS";
} else {
switch (type) {
case '-': s += "void"; break;
case 'F': s += BaseTypeName(order, "float", "vec", "mat"); break;
case 'D': s += BaseTypeName(order, "double", "dvec", "dmat"); break;
case 'I': s += BaseTypeName(order, "int", "ivec", "imat"); break;
case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break;
case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break;
case 'S': s += "sampler"; break;
case 's': s += "samplerShadow"; break;
case 'T': // fall through
case 'i': // ...
case 'u': // ...
if (type != 'T') // create itexture, utexture, etc
s += type;
s += ((isImage && isBuffer) ? "imageBuffer" :
isSubpass ? "subpassInput" :
isImage ? "image" :
isBuffer ? "samplerBuffer" :
"texture");
break;
default: s += "UNKNOWN_TYPE"; break;
}
}
// handle fixed vector sizes, such as float3, and only ever 3.
const int fixedVecSize = FixedVecSize(argOrder);
if (fixedVecSize != 0)
dim0 = dim1 = fixedVecSize;
const char dim0Char = ('0' + char(dim0));
const char dim1Char = ('0' + char(dim1));
// Add sampler dimensions
if (isSampler || isTexture) {
if ((order == 'V' || isTexture) && !isBuffer) {
switch (dim0) {
case 1: s += "1D"; break;
case 2: s += (isMS ? "2DMS" : "2D"); break;
case 3: s += "3D"; break;
case 4: s += "Cube"; break;
default: s += "UNKNOWN_SAMPLER"; break;
}
}
} else {
// Non-sampler type:
// verify dimensions
if (((order == 'V' || order == 'M') && (dim0 < 1 || dim0 > 4)) ||
(order == 'M' && (dim1 < 1 || dim1 > 4))) {
s += "UNKNOWN_DIMENSION";
return s;
}
switch (order) {
case '-': break; // no dimensions for voids
case 'S': break; // no dimensions on scalars
case 'V':
s += dim0Char;
break;
case 'M':
s += dim0Char;
s += 'x';
s += dim1Char;
break;
default:
break;
}
}
// handle arrayed textures
if (isArrayed)
s += "Array";
// For HLSL, append return type for texture types
if (UseHlslTypes) {
switch (type) {
case 'i': s += "<int"; s += dim0Char; s += ">"; break;
case 'u': s += "<uint"; s += dim0Char; s += ">"; break;
case 'T': s += "<float"; s += dim0Char; s += ">"; break;
default: break;
}
}
return s;
}
// The GLSL parser can be used to parse a subset of HLSL prototypes. However, many valid HLSL prototypes
// are not valid GLSL prototypes. This rejects the invalid ones. Thus, there is a single switch below
// to enable creation of the entire HLSL space.
inline bool IsValid(const char* cname, char retOrder, char retType, char argOrder, char argType, int dim0, int dim1)
{
const bool isVec = (argOrder == 'V');
const bool isMat = (argOrder == 'M');
const std::string name(cname);
// these do not have vec1 versions
if (dim0 == 1 && (name == "normalize" || name == "reflect" || name == "refract"))
return false;
if (!IsTextureType(argOrder) && (isVec && dim0 == 1)) // avoid vec1
return false;
if (UseHlslTypes) {
// NO further restrictions for HLSL
} else {
// GLSL parser restrictions
if ((isMat && (argType == 'I' || argType == 'U' || argType == 'B')) ||
(retOrder == 'M' && (retType == 'I' || retType == 'U' || retType == 'B')))
return false;
if (isMat && dim0 == 1 && dim1 == 1) // avoid mat1x1
return false;
if (isMat && dim1 == 1) // TODO: avoid mat Nx1 until we find the right GLSL profile
return false;
if (name == "GetRenderTargetSamplePosition" ||
name == "tex1D" ||
name == "tex1Dgrad")
return false;
}
return true;
}
// return position of end of argument specifier
inline const char* FindEndOfArg(const char* arg)
{
while (!IsEndOfArg(arg))
++arg;
return *arg == '\0' ? nullptr : arg;
}
// Return pointer to beginning of Nth argument specifier in the string.
inline const char* NthArg(const char* arg, int n)
{
for (int x=0; x<n && arg; ++x)
if ((arg = FindEndOfArg(arg)) != nullptr)
++arg; // skip arg separator
return arg;
}
inline void FindVectorMatrixBounds(const char* argOrder, int fixedVecSize, int& dim0Min, int& dim0Max, int& /*dim1Min*/, int& dim1Max)
{
for (int arg = 0; ; ++arg) {
const char* nthArgOrder(NthArg(argOrder, arg));
if (nthArgOrder == nullptr)
break;
else if (*nthArgOrder == 'V' || IsSubpassInput(*nthArgOrder))
dim0Max = 4;
else if (*nthArgOrder == 'M')
dim0Max = dim1Max = 4;
}
if (fixedVecSize > 0) // handle fixed sized vectors
dim0Min = dim0Max = fixedVecSize;
}
} // end anonymous namespace
namespace glslang {
TBuiltInParseablesHlsl::TBuiltInParseablesHlsl()
{
}
//
// Handle creation of mat*mat specially, since it doesn't fall conveniently out of
// the generic prototype creation code below.
//
void TBuiltInParseablesHlsl::createMatTimesMat()
{
TString& s = commonBuiltins;
const int first = (UseHlslTypes ? 1 : 2);
for (int xRows = first; xRows <=4; xRows++) {
for (int xCols = first; xCols <=4; xCols++) {
const int yRows = xCols;
for (int yCols = first; yCols <=4; yCols++) {
const int retRows = xRows;
const int retCols = yCols;
// Create a mat * mat of the appropriate dimensions
AppendTypeName(s, "M", "F", retRows, retCols); // add return type
s.append(" "); // space between type and name
s.append("mul"); // intrinsic name
s.append("("); // open paren
AppendTypeName(s, "M", "F", xRows, xCols); // add X input
s.append(", ");
AppendTypeName(s, "M", "F", yRows, yCols); // add Y input
s.append(");\n"); // close paren
}
// Create M*V
AppendTypeName(s, "V", "F", xRows, 1); // add return type
s.append(" "); // space between type and name
s.append("mul"); // intrinsic name
s.append("("); // open paren
AppendTypeName(s, "M", "F", xRows, xCols); // add X input
s.append(", ");
AppendTypeName(s, "V", "F", xCols, 1); // add Y input
s.append(");\n"); // close paren
// Create V*M
AppendTypeName(s, "V", "F", xCols, 1); // add return type
s.append(" "); // space between type and name
s.append("mul"); // intrinsic name
s.append("("); // open paren
AppendTypeName(s, "V", "F", xRows, 1); // add Y input
s.append(", ");
AppendTypeName(s, "M", "F", xRows, xCols); // add X input
s.append(");\n"); // close paren
}
}
}
//
// Add all context-independent built-in functions and variables that are present
// for the given version and profile. Share common ones across stages, otherwise
// make stage-specific entries.
//
// Most built-ins variables can be added as simple text strings. Some need to
// be added programmatically, which is done later in IdentifyBuiltIns() below.
//
void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/)
{
static const EShLanguageMask EShLangAll = EShLanguageMask(EShLangCount - 1);
// These are the actual stage masks defined in the documentation, in case they are
// needed for future validation. For now, they are commented out, and set below
// to EShLangAll, to allow any intrinsic to be used in any shader, which is legal
// if it is not called.
//
// static const EShLanguageMask EShLangPSCS = EShLanguageMask(EShLangFragmentMask | EShLangComputeMask);
// static const EShLanguageMask EShLangVSPSGS = EShLanguageMask(EShLangVertexMask | EShLangFragmentMask | EShLangGeometryMask);
// static const EShLanguageMask EShLangCS = EShLangComputeMask;
// static const EShLanguageMask EShLangPS = EShLangFragmentMask;
// static const EShLanguageMask EShLangHS = EShLangTessControlMask;
// This set uses EShLangAll for everything.
static const EShLanguageMask EShLangPSCS = EShLangAll;
static const EShLanguageMask EShLangVSPSGS = EShLangAll;
static const EShLanguageMask EShLangCS = EShLangAll;
static const EShLanguageMask EShLangPS = EShLangAll;
static const EShLanguageMask EShLangHS = EShLangAll;
static const EShLanguageMask EShLangGS = EShLangAll;
// This structure encodes the prototype information for each HLSL intrinsic.
// Because explicit enumeration would be cumbersome, it's procedurally generated.
// orderKey can be:
// S = scalar, V = vector, M = matrix, - = void
// typekey can be:
// D = double, F = float, U = uint, I = int, B = bool, S = sampler, s = shadowSampler, M = uint64_t, L = int64_t
// An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM.
// '>' as first letter of order creates an output parameter
// '<' as first letter of order creates an input parameter
// '^' as first letter of order takes transpose dimensions
// '%' as first letter of order creates texture of given F/I/U type (texture, itexture, etc)
// '@' as first letter of order creates arrayed texture of given type
// '$' / '&' as first letter of order creates 2DMS / 2DMSArray textures
// '*' as first letter of order creates buffer object
// '!' as first letter of order creates image object
// '#' as first letter of order creates arrayed image object
// '~' as first letter of order creates an image buffer object
// '[' / ']' as first letter of order creates a SubpassInput/SubpassInputMS object
static const struct {
const char* name; // intrinsic name
const char* retOrder; // return type key: empty matches order of 1st argument
const char* retType; // return type key: empty matches type of 1st argument
const char* argOrder; // argument order key
const char* argType; // argument type key
unsigned int stage; // stage mask
bool method; // true if it's a method.
} hlslIntrinsics[] = {
// name retOrd retType argOrder argType stage mask method
// ----------------------------------------------------------------------------------------------------------------
{ "abort", nullptr, nullptr, "-", "-", EShLangAll, false },
{ "abs", nullptr, nullptr, "SVM", "DFUI", EShLangAll, false },
{ "acos", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "all", "S", "B", "SVM", "BFIU", EShLangAll, false },
{ "AllMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS, false },
{ "AllMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false },
{ "any", "S", "B", "SVM", "BFIU", EShLangAll, false },
{ "asdouble", "S", "D", "S,", "UI,", EShLangAll, false },
{ "asdouble", "V2", "D", "V2,", "UI,", EShLangAll, false },
{ "asfloat", nullptr, "F", "SVM", "BFIU", EShLangAll, false },
{ "asin", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "asint", nullptr, "I", "SVM", "FIU", EShLangAll, false },
{ "asuint", nullptr, "U", "SVM", "FIU", EShLangAll, false },
{ "atan", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "atan2", nullptr, nullptr, "SVM,", "F,", EShLangAll, false },
{ "ceil", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "CheckAccessFullyMapped", "S", "B" , "S", "U", EShLangPSCS, false },
{ "clamp", nullptr, nullptr, "SVM,,", "FUI,,", EShLangAll, false },
{ "clip", "-", "-", "SVM", "FUI", EShLangPS, false },
{ "cos", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "cosh", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "countbits", nullptr, nullptr, "SV", "UI", EShLangAll, false },
{ "cross", nullptr, nullptr, "V3,", "F,", EShLangAll, false },
{ "D3DCOLORtoUBYTE4", "V4", "I", "V4", "F", EShLangAll, false },
{ "ddx", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "ddx_coarse", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "ddx_fine", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "ddy", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "ddy_coarse", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "ddy_fine", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "degrees", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "determinant", "S", "F", "M", "F", EShLangAll, false },
{ "DeviceMemoryBarrier", nullptr, nullptr, "-", "-", EShLangPSCS, false },
{ "DeviceMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false },
{ "distance", "S", "F", "SV,", "F,", EShLangAll, false },
{ "dot", "S", nullptr, "SV,", "FI,", EShLangAll, false },
{ "dst", nullptr, nullptr, "V4,", "F,", EShLangAll, false },
// { "errorf", "-", "-", "", "", EShLangAll, false }, TODO: varargs
{ "EvaluateAttributeAtCentroid", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "EvaluateAttributeAtSample", nullptr, nullptr, "SVM,S", "F,U", EShLangPS, false },
{ "EvaluateAttributeSnapped", nullptr, nullptr, "SVM,V2", "F,I", EShLangPS, false },
{ "exp", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "exp2", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "f16tof32", nullptr, "F", "SV", "U", EShLangAll, false },
{ "f32tof16", nullptr, "U", "SV", "F", EShLangAll, false },
{ "faceforward", nullptr, nullptr, "V,,", "F,,", EShLangAll, false },
{ "firstbithigh", nullptr, nullptr, "SV", "UI", EShLangAll, false },
{ "firstbitlow", nullptr, nullptr, "SV", "UI", EShLangAll, false },
{ "floor", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "fma", nullptr, nullptr, "SVM,,", "D,,", EShLangAll, false },
{ "fmod", nullptr, nullptr, "SVM,", "F,", EShLangAll, false },
{ "frac", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "frexp", nullptr, nullptr, "SVM,", "F,", EShLangAll, false },
{ "fwidth", nullptr, nullptr, "SVM", "F", EShLangPS, false },
{ "GetRenderTargetSampleCount", "S", "U", "-", "-", EShLangAll, false },
{ "GetRenderTargetSamplePosition", "V2", "F", "V1", "I", EShLangAll, false },
{ "GroupMemoryBarrier", nullptr, nullptr, "-", "-", EShLangCS, false },
{ "GroupMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false },
{ "InterlockedAdd", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedAdd", "-", "-", "SVM,", "UI,", EShLangPSCS, false },
{ "InterlockedAnd", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedAnd", "-", "-", "SVM,", "UI,", EShLangPSCS, false },
{ "InterlockedCompareExchange", "-", "-", "SVM,,,>", "UI,,,", EShLangPSCS, false },
{ "InterlockedCompareStore", "-", "-", "SVM,,", "UI,,", EShLangPSCS, false },
{ "InterlockedExchange", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedMax", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedMax", "-", "-", "SVM,", "UI,", EShLangPSCS, false },
{ "InterlockedMin", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedMin", "-", "-", "SVM,", "UI,", EShLangPSCS, false },
{ "InterlockedOr", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedOr", "-", "-", "SVM,", "UI,", EShLangPSCS, false },
{ "InterlockedXor", "-", "-", "SVM,,>", "UI,,", EShLangPSCS, false },
{ "InterlockedXor", "-", "-", "SVM,", "UI,", EShLangPSCS, false },
{ "isfinite", nullptr, "B" , "SVM", "F", EShLangAll, false },
{ "isinf", nullptr, "B" , "SVM", "F", EShLangAll, false },
{ "isnan", nullptr, "B" , "SVM", "F", EShLangAll, false },
{ "ldexp", nullptr, nullptr, "SVM,", "F,", EShLangAll, false },
{ "length", "S", "F", "SV", "F", EShLangAll, false },
{ "lerp", nullptr, nullptr, "VM,,", "F,,", EShLangAll, false },
{ "lerp", nullptr, nullptr, "SVM,,S", "F,,", EShLangAll, false },
{ "lit", "V4", "F", "S,,", "F,,", EShLangAll, false },
{ "log", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "log10", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "log2", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "mad", nullptr, nullptr, "SVM,,", "DFUI,,", EShLangAll, false },
{ "max", nullptr, nullptr, "SVM,", "FIU,", EShLangAll, false },
{ "min", nullptr, nullptr, "SVM,", "FIU,", EShLangAll, false },
{ "modf", nullptr, nullptr, "SVM,>", "FIU,", EShLangAll, false },
{ "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll, false },
{ "mul", "S", nullptr, "S,S", "FI,", EShLangAll, false },
{ "mul", "V", nullptr, "S,V", "FI,", EShLangAll, false },
{ "mul", "M", nullptr, "S,M", "FI,", EShLangAll, false },
{ "mul", "V", nullptr, "V,S", "FI,", EShLangAll, false },
{ "mul", "S", nullptr, "V,V", "FI,", EShLangAll, false },
{ "mul", "M", nullptr, "M,S", "FI,", EShLangAll, false },
// mat*mat form of mul is handled in createMatTimesMat()
{ "noise", "S", "F", "V", "F", EShLangPS, false },
{ "normalize", nullptr, nullptr, "V", "F", EShLangAll, false },
{ "pow", nullptr, nullptr, "SVM,", "F,", EShLangAll, false },
// { "printf", "-", "-", "", "", EShLangAll, false }, TODO: varargs
{ "Process2DQuadTessFactorsAvg", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false },
{ "Process2DQuadTessFactorsMax", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false },
{ "Process2DQuadTessFactorsMin", "-", "-", "V4,V2,>V4,>V2,", "F,,,,", EShLangHS, false },
{ "ProcessIsolineTessFactors", "-", "-", "S,,>,>", "F,,,", EShLangHS, false },
{ "ProcessQuadTessFactorsAvg", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false },
{ "ProcessQuadTessFactorsMax", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false },
{ "ProcessQuadTessFactorsMin", "-", "-", "V4,S,>V4,>V2,", "F,,,,", EShLangHS, false },
{ "ProcessTriTessFactorsAvg", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false },
{ "ProcessTriTessFactorsMax", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false },
{ "ProcessTriTessFactorsMin", "-", "-", "V3,S,>V3,>S,", "F,,,,", EShLangHS, false },
{ "radians", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "rcp", nullptr, nullptr, "SVM", "FD", EShLangAll, false },
{ "reflect", nullptr, nullptr, "V,", "F,", EShLangAll, false },
{ "refract", nullptr, nullptr, "V,V,S", "F,,", EShLangAll, false },
{ "reversebits", nullptr, nullptr, "SV", "UI", EShLangAll, false },
{ "round", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "rsqrt", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "saturate", nullptr, nullptr , "SVM", "F", EShLangAll, false },
{ "sign", nullptr, nullptr, "SVM", "FI", EShLangAll, false },
{ "sin", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "sincos", "-", "-", "SVM,>,>", "F,,", EShLangAll, false },
{ "sinh", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "smoothstep", nullptr, nullptr, "SVM,,", "F,,", EShLangAll, false },
{ "sqrt", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "step", nullptr, nullptr, "SVM,", "F,", EShLangAll, false },
{ "tan", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "tanh", nullptr, nullptr, "SVM", "F", EShLangAll, false },
{ "tex1D", "V4", "F", "S,S", "S,F", EShLangPS, false },
{ "tex1D", "V4", "F", "S,S,V1,", "S,F,,", EShLangPS, false },
{ "tex1Dbias", "V4", "F", "S,V4", "S,F", EShLangPS, false },
{ "tex1Dgrad", "V4", "F", "S,,,", "S,F,,", EShLangPS, false },
{ "tex1Dlod", "V4", "F", "S,V4", "S,F", EShLangPS, false },
{ "tex1Dproj", "V4", "F", "S,V4", "S,F", EShLangPS, false },
{ "tex2D", "V4", "F", "V2,", "S,F", EShLangPS, false },
{ "tex2D", "V4", "F", "V2,,,", "S,F,,", EShLangPS, false },
{ "tex2Dbias", "V4", "F", "V2,V4", "S,F", EShLangPS, false },
{ "tex2Dgrad", "V4", "F", "V2,,,", "S,F,,", EShLangPS, false },
{ "tex2Dlod", "V4", "F", "V2,V4", "S,F", EShLangAll, false },
{ "tex2Dproj", "V4", "F", "V2,V4", "S,F", EShLangPS, false },
{ "tex3D", "V4", "F", "V3,", "S,F", EShLangPS, false },
{ "tex3D", "V4", "F", "V3,,,", "S,F,,", EShLangPS, false },
{ "tex3Dbias", "V4", "F", "V3,V4", "S,F", EShLangPS, false },
{ "tex3Dgrad", "V4", "F", "V3,,,", "S,F,,", EShLangPS, false },
{ "tex3Dlod", "V4", "F", "V3,V4", "S,F", EShLangPS, false },
{ "tex3Dproj", "V4", "F", "V3,V4", "S,F", EShLangPS, false },
{ "texCUBE", "V4", "F", "V4,V3", "S,F", EShLangPS, false },
{ "texCUBE", "V4", "F", "V4,V3,,", "S,F,,", EShLangPS, false },
{ "texCUBEbias", "V4", "F", "V4,", "S,F", EShLangPS, false },
{ "texCUBEgrad", "V4", "F", "V4,V3,,", "S,F,,", EShLangPS, false },
{ "texCUBElod", "V4", "F", "V4,", "S,F", EShLangPS, false },
{ "texCUBEproj", "V4", "F", "V4,", "S,F", EShLangPS, false },
{ "transpose", "^M", nullptr, "M", "FUIB", EShLangAll, false },
{ "trunc", nullptr, nullptr, "SVM", "F", EShLangAll, false },
// Texture object methods. Return type can be overridden by shader declaration.
// !O = no offset, O = offset
{ "Sample", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangPS, true },
{ "Sample", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangPS, true },
{ "SampleBias", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangPS, true },
{ "SampleBias", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangPS, true },
// TODO: FXC accepts int/uint samplers here. unclear what that means.
{ "SampleCmp", /*!O*/ "S", "F", "%@,S,V,S", "FIU,s,F,", EShLangPS, true },
{ "SampleCmp", /* O*/ "S", "F", "%@,S,V,S,V", "FIU,s,F,,I", EShLangPS, true },
// TODO: FXC accepts int/uint samplers here. unclear what that means.
{ "SampleCmpLevelZero", /*!O*/ "S", "F", "%@,S,V,S", "FIU,s,F,F", EShLangPS, true },
{ "SampleCmpLevelZero", /* O*/ "S", "F", "%@,S,V,S,V", "FIU,s,F,F,I", EShLangPS, true },
{ "SampleGrad", /*!O*/ "V4", nullptr, "%@,S,V,,", "FIU,S,F,,", EShLangAll, true },
{ "SampleGrad", /* O*/ "V4", nullptr, "%@,S,V,,,", "FIU,S,F,,,I", EShLangAll, true },
{ "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll, true },
{ "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll, true },
{ "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll, true },
{ "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll, true },
{ "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll, true },
{ "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll, true },
// RWTexture loads
{ "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll, true },
// (RW)Buffer loads
{ "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll, true },
{ "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true },
{ "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll, true },
{ "CalculateLevelOfDetail", "S", "F", "%@,S,V", "FUI,S,F", EShLangPS, true },
{ "CalculateLevelOfDetailUnclamped", "S", "F", "%@,S,V", "FUI,S,F", EShLangPS, true },
{ "GetSamplePosition", "V2", "F", "$&2,S", "FUI,I", EShLangVSPSGS,true },
//
// UINT Width
// UINT MipLevel, UINT Width, UINT NumberOfLevels
{ "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,U", EShLangAll, true },
{ "GetDimensions", /* 1D */ "-", "-", "%!~1,>S", "FUI,F", EShLangAll, true },
{ "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,,", EShLangAll, true },
{ "GetDimensions", /* 1D */ "-", "-", "%1,S,>S,", "FUI,U,F,", EShLangAll, true },
// UINT Width, UINT Elements
// UINT MipLevel, UINT Width, UINT Elements, UINT NumberOfLevels
{ "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,U,", EShLangAll, true },
{ "GetDimensions", /* 1DArray */ "-", "-", "@#1,>S,", "FUI,F,", EShLangAll, true },
{ "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,,,", EShLangAll, true },
{ "GetDimensions", /* 1DArray */ "-", "-", "@1,S,>S,,", "FUI,U,F,,", EShLangAll, true },
// UINT Width, UINT Height
// UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels
{ "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,U,", EShLangAll, true },
{ "GetDimensions", /* 2D */ "-", "-", "%!2,>S,", "FUI,F,", EShLangAll, true },
{ "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,,,", EShLangAll, true },
{ "GetDimensions", /* 2D */ "-", "-", "%2,S,>S,,", "FUI,U,F,,", EShLangAll, true },
// UINT Width, UINT Height, UINT Elements
// UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels
{ "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,U,,", EShLangAll, true },
{ "GetDimensions", /* 2DArray */ "-", "-", "@#2,>S,,", "FUI,F,F,F", EShLangAll, true },
{ "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,,,,", EShLangAll, true },
{ "GetDimensions", /* 2DArray */ "-", "-", "@2,S,>S,,,", "FUI,U,F,,,", EShLangAll, true },
// UINT Width, UINT Height, UINT Depth
// UINT MipLevel, UINT Width, UINT Height, UINT Depth, UINT NumberOfLevels
{ "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,U,,", EShLangAll, true },
{ "GetDimensions", /* 3D */ "-", "-", "%!3,>S,,", "FUI,F,,", EShLangAll, true },
{ "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,,,,", EShLangAll, true },
{ "GetDimensions", /* 3D */ "-", "-", "%3,S,>S,,,", "FUI,U,F,,,", EShLangAll, true },
// UINT Width, UINT Height
// UINT MipLevel, UINT Width, UINT Height, UINT NumberOfLevels
{ "GetDimensions", /* Cube */ "-", "-", "%4,>S,", "FUI,U,", EShLangAll, true },
{ "GetDimensions", /* Cube */ "-", "-", "%4,>S,", "FUI,F,", EShLangAll, true },
{ "GetDimensions", /* Cube */ "-", "-", "%4,S,>S,,", "FUI,U,,,", EShLangAll, true },
{ "GetDimensions", /* Cube */ "-", "-", "%4,S,>S,,", "FUI,U,F,,", EShLangAll, true },
// UINT Width, UINT Height, UINT Elements
// UINT MipLevel, UINT Width, UINT Height, UINT Elements, UINT NumberOfLevels
{ "GetDimensions", /* CubeArray */ "-", "-", "@4,>S,,", "FUI,U,,", EShLangAll, true },
{ "GetDimensions", /* CubeArray */ "-", "-", "@4,>S,,", "FUI,F,,", EShLangAll, true },
{ "GetDimensions", /* CubeArray */ "-", "-", "@4,S,>S,,,", "FUI,U,,,,", EShLangAll, true },
{ "GetDimensions", /* CubeArray */ "-", "-", "@4,S,>S,,,", "FUI,U,F,,,", EShLangAll, true },
// UINT Width, UINT Height, UINT Samples
// UINT Width, UINT Height, UINT Elements, UINT Samples
{ "GetDimensions", /* 2DMS */ "-", "-", "$2,>S,,", "FUI,U,,", EShLangAll, true },
{ "GetDimensions", /* 2DMS */ "-", "-", "$2,>S,,", "FUI,U,,", EShLangAll, true },
{ "GetDimensions", /* 2DMSArray */ "-", "-", "&2,>S,,,", "FUI,U,,,", EShLangAll, true },
{ "GetDimensions", /* 2DMSArray */ "-", "-", "&2,>S,,,", "FUI,U,,,", EShLangAll, true },
// SM5 texture methods
{ "GatherRed", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true },
{ "GatherRed", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true },
{ "GatherRed", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true },
{ "GatherRed", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true },
{ "GatherRed", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true },
{ "GatherGreen", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true },
{ "GatherGreen", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true },
{ "GatherGreen", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true },
{ "GatherGreen", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true },
{ "GatherGreen", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true },
{ "GatherBlue", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true },
{ "GatherBlue", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true },
{ "GatherBlue", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true },
{ "GatherBlue", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true },
{ "GatherBlue", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true },
{ "GatherAlpha", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll, true },
{ "GatherAlpha", /* O*/ "V4", nullptr, "%@,S,V,", "FIU,S,F,I", EShLangAll, true },
{ "GatherAlpha", /* O, status*/ "V4", nullptr, "%@,S,V,,>S", "FIU,S,F,I,U", EShLangAll, true },
{ "GatherAlpha", /* O-4 */ "V4", nullptr, "%@,S,V,,,,", "FIU,S,F,I,,,", EShLangAll, true },
{ "GatherAlpha", /* O-4, status */"V4", nullptr, "%@,S,V,,,,,S", "FIU,S,F,I,,,,U", EShLangAll, true },
{ "GatherCmp", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true },
{ "GatherCmp", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true },
{ "GatherCmp", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true },
{ "GatherCmp", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true },
{ "GatherCmp", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,V,S","FIU,s,F,,I,,,,U",EShLangAll, true },
{ "GatherCmpRed", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true },
{ "GatherCmpRed", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true },
{ "GatherCmpRed", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true },
{ "GatherCmpRed", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true },
{ "GatherCmpRed", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,V,S","FIU,s,F,,I,,,,U",EShLangAll, true },
{ "GatherCmpGreen", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true },
{ "GatherCmpGreen", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true },
{ "GatherCmpGreen", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true },
{ "GatherCmpGreen", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true },
{ "GatherCmpGreen", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true },
{ "GatherCmpBlue", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true },
{ "GatherCmpBlue", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true },
{ "GatherCmpBlue", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true },
{ "GatherCmpBlue", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true },
{ "GatherCmpBlue", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true },
{ "GatherCmpAlpha", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,s,F,", EShLangAll, true },
{ "GatherCmpAlpha", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,s,F,,I", EShLangAll, true },
{ "GatherCmpAlpha", /* O, status*/ "V4", nullptr, "%@,S,V,S,V,>S", "FIU,s,F,,I,U", EShLangAll, true },
{ "GatherCmpAlpha", /* O-4 */ "V4", nullptr, "%@,S,V,S,V,,,", "FIU,s,F,,I,,,", EShLangAll, true },
{ "GatherCmpAlpha", /* O-4, status */"V4", nullptr, "%@,S,V,S,V,,,,S","FIU,s,F,,I,,,,U",EShLangAll, true },
// geometry methods
{ "Append", "-", "-", "-", "-", EShLangGS , true },
{ "RestartStrip", "-", "-", "-", "-", EShLangGS , true },
// Methods for structurebuffers. TODO: wildcard type matching.
{ "Load", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Load2", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Load3", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Load4", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Store", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Store2", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Store3", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Store4", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "GetDimensions", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedAdd", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedAnd", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedCompareExchange", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedCompareStore", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedExchange", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedMax", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedMin", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedOr", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "InterlockedXor", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "IncrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "DecrementCounter", nullptr, nullptr, "-", "-", EShLangAll, true },
{ "Consume", nullptr, nullptr, "-", "-", EShLangAll, true },
// SM 6.0
{ "WaveIsFirstLane", "S", "B", "-", "-", EShLangPSCS, false},
{ "WaveGetLaneCount", "S", "U", "-", "-", EShLangPSCS, false},
{ "WaveGetLaneIndex", "S", "U", "-", "-", EShLangPSCS, false},
{ "WaveActiveAnyTrue", "S", "B", "S", "B", EShLangPSCS, false},
{ "WaveActiveAllTrue", "S", "B", "S", "B", EShLangPSCS, false},
{ "WaveActiveBallot", "V4", "U", "S", "B", EShLangPSCS, false},
{ "WaveReadLaneAt", nullptr, nullptr, "SV,S", "DFUI,U", EShLangPSCS, false},
{ "WaveReadLaneFirst", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveAllEqual", "S", "B", "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveAllEqualBool", "S", "B", "S", "B", EShLangPSCS, false},
{ "WaveActiveCountBits", "S", "U", "S", "B", EShLangPSCS, false},
{ "WaveActiveSum", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveProduct", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveBitAnd", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveBitOr", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveBitXor", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveMin", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WaveActiveMax", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WavePrefixSum", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WavePrefixProduct", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "WavePrefixCountBits", "S", "U", "S", "B", EShLangPSCS, false},
{ "QuadReadAcrossX", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "QuadReadAcrossY", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "QuadReadAcrossDiagonal", nullptr, nullptr, "SV", "DFUI", EShLangPSCS, false},
{ "QuadReadLaneAt", nullptr, nullptr, "SV,S", "DFUI,U", EShLangPSCS, false},
// Methods for subpass input objects
{ "SubpassLoad", "V4", nullptr, "[", "FIU", EShLangPS, true },
{ "SubpassLoad", "V4", nullptr, "],S", "FIU,I", EShLangPS, true },
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0, false },
};
// Create prototypes for the intrinsics. TODO: Avoid ranged based for until all compilers can handle it.
for (int icount = 0; hlslIntrinsics[icount].name; ++icount) {
const auto& intrinsic = hlslIntrinsics[icount];
for (int stage = 0; stage < EShLangCount; ++stage) { // for each stage...
if ((intrinsic.stage & (1<<stage)) == 0) // skip inapplicable stages
continue;
// reference to either the common builtins, or stage specific builtins.
TString& s = (intrinsic.stage == EShLangAll) ? commonBuiltins : stageBuiltins[stage];
for (const char* argOrder = intrinsic.argOrder; !IsEndOfArg(argOrder); ++argOrder) { // for each order...
const bool isTexture = IsTextureType(*argOrder);
const bool isArrayed = IsArrayed(*argOrder);
const bool isMS = IsTextureMS(*argOrder);
const bool isBuffer = IsBuffer(*argOrder);
const bool isImage = IsImage(*argOrder);
const bool mipInCoord = HasMipInCoord(intrinsic.name, isMS, isBuffer, isImage);
const int fixedVecSize = FixedVecSize(argOrder);
const int coordArg = CoordinateArgPos(intrinsic.name, isTexture);
// calculate min and max vector and matrix dimensions
int dim0Min = 1;
int dim0Max = 1;
int dim1Min = 1;
int dim1Max = 1;
FindVectorMatrixBounds(argOrder, fixedVecSize, dim0Min, dim0Max, dim1Min, dim1Max);
for (const char* argType = intrinsic.argType; !IsEndOfArg(argType); ++argType) { // for each type...
for (int dim0 = dim0Min; dim0 <= dim0Max; ++dim0) { // for each dim 0...
for (int dim1 = dim1Min; dim1 <= dim1Max; ++dim1) { // for each dim 1...
const char* retOrder = intrinsic.retOrder ? intrinsic.retOrder : argOrder;
const char* retType = intrinsic.retType ? intrinsic.retType : argType;
if (!IsValid(intrinsic.name, *retOrder, *retType, *argOrder, *argType, dim0, dim1))
continue;
// Reject some forms of sample methods that don't exist.
if (isTexture && IsIllegalSample(intrinsic.name, argOrder, dim0))
continue;
AppendTypeName(s, retOrder, retType, dim0, dim1); // add return type
s.append(" "); // space between type and name
// methods have a prefix. TODO: it would be better as an invalid identifier character,
// but that requires a scanner change.
if (intrinsic.method)
s.append(BUILTIN_PREFIX);
s.append(intrinsic.name); // intrinsic name
s.append("("); // open paren
const char* prevArgOrder = nullptr;
const char* prevArgType = nullptr;
// Append argument types, if any.
for (int arg = 0; ; ++arg) {
const char* nthArgOrder(NthArg(argOrder, arg));
const char* nthArgType(NthArg(argType, arg));
if (nthArgOrder == nullptr || nthArgType == nullptr)
break;
// cube textures use vec3 coordinates
int argDim0 = isTexture && arg > 0 ? std::min(dim0, 3) : dim0;
s.append(arg > 0 ? ", ": ""); // comma separator if needed
const char* orderBegin = nthArgOrder;
nthArgOrder = IoParam(s, nthArgOrder);
// Comma means use the previous argument order and type.
HandleRepeatArg(nthArgOrder, prevArgOrder, orderBegin);
HandleRepeatArg(nthArgType, prevArgType, nthArgType);
// In case the repeated arg has its own I/O marker
nthArgOrder = IoParam(s, nthArgOrder);
// arrayed textures have one extra coordinate dimension, except for
// the CalculateLevelOfDetail family.
if (isArrayed && arg == coordArg && !NoArrayCoord(intrinsic.name))
argDim0++;
// Some texture methods use an addition arg dimension to hold mip
if (arg == coordArg && mipInCoord)
argDim0++;
// For textures, the 1D case isn't a 1-vector, but a scalar.
if (isTexture && argDim0 == 1 && arg > 0 && *nthArgOrder == 'V')
nthArgOrder = "S";
AppendTypeName(s, nthArgOrder, nthArgType, argDim0, dim1); // Add arguments
}
s.append(");\n"); // close paren and trailing semicolon
} // dim 1 loop
} // dim 0 loop
} // arg type loop
// skip over special characters
if (isTexture && isalpha(argOrder[1]))
++argOrder;
if (isdigit(argOrder[1]))
++argOrder;
} // arg order loop
if (intrinsic.stage == EShLangAll) // common builtins are only added once.
break;
}
}
createMatTimesMat(); // handle this case separately, for convenience
// printf("Common:\n%s\n", getCommonString().c_str());
// printf("Frag:\n%s\n", getStageString(EShLangFragment).c_str());
// printf("Vertex:\n%s\n", getStageString(EShLangVertex).c_str());
// printf("Geo:\n%s\n", getStageString(EShLangGeometry).c_str());
// printf("TessCtrl:\n%s\n", getStageString(EShLangTessControl).c_str());
// printf("TessEval:\n%s\n", getStageString(EShLangTessEvaluation).c_str());
// printf("Compute:\n%s\n", getStageString(EShLangCompute).c_str());
}
//
// Add context-dependent built-in functions and variables that are present
// for the given version and profile. All the results are put into just the
// commonBuiltins, because it is called for just a specific stage. So,
// add stage-specific entries to the commonBuiltins, and only if that stage
// was requested.
//
void TBuiltInParseablesHlsl::initialize(const TBuiltInResource& /*resources*/, int /*version*/, EProfile /*profile*/,
const SpvVersion& /*spvVersion*/, EShLanguage /*language*/)
{
}
//
// Finish adding/processing context-independent built-in symbols.
// 1) Programmatically add symbols that could not be added by simple text strings above.
// 2) Map built-in functions to operators, for those that will turn into an operation node
// instead of remaining a function call.
// 3) Tag extension-related symbols added to their base version with their extensions, so
// that if an early version has the extension turned off, there is an error reported on use.
//
void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/,
TSymbolTable& symbolTable)
{
// symbolTable.relateToOperator("abort", EOpAbort);
symbolTable.relateToOperator("abs", EOpAbs);
symbolTable.relateToOperator("acos", EOpAcos);
symbolTable.relateToOperator("all", EOpAll);
symbolTable.relateToOperator("AllMemoryBarrier", EOpMemoryBarrier);
symbolTable.relateToOperator("AllMemoryBarrierWithGroupSync", EOpAllMemoryBarrierWithGroupSync);
symbolTable.relateToOperator("any", EOpAny);
symbolTable.relateToOperator("asdouble", EOpAsDouble);
symbolTable.relateToOperator("asfloat", EOpIntBitsToFloat);
symbolTable.relateToOperator("asin", EOpAsin);
symbolTable.relateToOperator("asint", EOpFloatBitsToInt);
symbolTable.relateToOperator("asuint", EOpFloatBitsToUint);
symbolTable.relateToOperator("atan", EOpAtan);
symbolTable.relateToOperator("atan2", EOpAtan);
symbolTable.relateToOperator("ceil", EOpCeil);
// symbolTable.relateToOperator("CheckAccessFullyMapped");
symbolTable.relateToOperator("clamp", EOpClamp);
symbolTable.relateToOperator("clip", EOpClip);
symbolTable.relateToOperator("cos", EOpCos);
symbolTable.relateToOperator("cosh", EOpCosh);
symbolTable.relateToOperator("countbits", EOpBitCount);
symbolTable.relateToOperator("cross", EOpCross);
symbolTable.relateToOperator("D3DCOLORtoUBYTE4", EOpD3DCOLORtoUBYTE4);
symbolTable.relateToOperator("ddx", EOpDPdx);
symbolTable.relateToOperator("ddx_coarse", EOpDPdxCoarse);
symbolTable.relateToOperator("ddx_fine", EOpDPdxFine);
symbolTable.relateToOperator("ddy", EOpDPdy);
symbolTable.relateToOperator("ddy_coarse", EOpDPdyCoarse);
symbolTable.relateToOperator("ddy_fine", EOpDPdyFine);
symbolTable.relateToOperator("degrees", EOpDegrees);
symbolTable.relateToOperator("determinant", EOpDeterminant);
symbolTable.relateToOperator("DeviceMemoryBarrier", EOpDeviceMemoryBarrier);
symbolTable.relateToOperator("DeviceMemoryBarrierWithGroupSync", EOpDeviceMemoryBarrierWithGroupSync);
symbolTable.relateToOperator("distance", EOpDistance);
symbolTable.relateToOperator("dot", EOpDot);
symbolTable.relateToOperator("dst", EOpDst);
// symbolTable.relateToOperator("errorf", EOpErrorf);
symbolTable.relateToOperator("EvaluateAttributeAtCentroid", EOpInterpolateAtCentroid);
symbolTable.relateToOperator("EvaluateAttributeAtSample", EOpInterpolateAtSample);
symbolTable.relateToOperator("EvaluateAttributeSnapped", EOpEvaluateAttributeSnapped);
symbolTable.relateToOperator("exp", EOpExp);
symbolTable.relateToOperator("exp2", EOpExp2);
symbolTable.relateToOperator("f16tof32", EOpF16tof32);
symbolTable.relateToOperator("f32tof16", EOpF32tof16);
symbolTable.relateToOperator("faceforward", EOpFaceForward);
symbolTable.relateToOperator("firstbithigh", EOpFindMSB);
symbolTable.relateToOperator("firstbitlow", EOpFindLSB);
symbolTable.relateToOperator("floor", EOpFloor);
symbolTable.relateToOperator("fma", EOpFma);
symbolTable.relateToOperator("fmod", EOpMod);
symbolTable.relateToOperator("frac", EOpFract);
symbolTable.relateToOperator("frexp", EOpFrexp);
symbolTable.relateToOperator("fwidth", EOpFwidth);
// symbolTable.relateToOperator("GetRenderTargetSampleCount");
// symbolTable.relateToOperator("GetRenderTargetSamplePosition");
symbolTable.relateToOperator("GroupMemoryBarrier", EOpWorkgroupMemoryBarrier);
symbolTable.relateToOperator("GroupMemoryBarrierWithGroupSync", EOpWorkgroupMemoryBarrierWithGroupSync);
symbolTable.relateToOperator("InterlockedAdd", EOpInterlockedAdd);
symbolTable.relateToOperator("InterlockedAnd", EOpInterlockedAnd);
symbolTable.relateToOperator("InterlockedCompareExchange", EOpInterlockedCompareExchange);
symbolTable.relateToOperator("InterlockedCompareStore", EOpInterlockedCompareStore);
symbolTable.relateToOperator("InterlockedExchange", EOpInterlockedExchange);
symbolTable.relateToOperator("InterlockedMax", EOpInterlockedMax);
symbolTable.relateToOperator("InterlockedMin", EOpInterlockedMin);
symbolTable.relateToOperator("InterlockedOr", EOpInterlockedOr);
symbolTable.relateToOperator("InterlockedXor", EOpInterlockedXor);
symbolTable.relateToOperator("isfinite", EOpIsFinite);
symbolTable.relateToOperator("isinf", EOpIsInf);
symbolTable.relateToOperator("isnan", EOpIsNan);
symbolTable.relateToOperator("ldexp", EOpLdexp);
symbolTable.relateToOperator("length", EOpLength);
symbolTable.relateToOperator("lerp", EOpMix);
symbolTable.relateToOperator("lit", EOpLit);
symbolTable.relateToOperator("log", EOpLog);
symbolTable.relateToOperator("log10", EOpLog10);
symbolTable.relateToOperator("log2", EOpLog2);
symbolTable.relateToOperator("mad", EOpFma);
symbolTable.relateToOperator("max", EOpMax);
symbolTable.relateToOperator("min", EOpMin);
symbolTable.relateToOperator("modf", EOpModf);
// symbolTable.relateToOperator("msad4", EOpMsad4);
symbolTable.relateToOperator("mul", EOpGenMul);
// symbolTable.relateToOperator("noise", EOpNoise); // TODO: check return type
symbolTable.relateToOperator("normalize", EOpNormalize);
symbolTable.relateToOperator("pow", EOpPow);
// symbolTable.relateToOperator("printf", EOpPrintf);
// symbolTable.relateToOperator("Process2DQuadTessFactorsAvg");
// symbolTable.relateToOperator("Process2DQuadTessFactorsMax");
// symbolTable.relateToOperator("Process2DQuadTessFactorsMin");
// symbolTable.relateToOperator("ProcessIsolineTessFactors");
// symbolTable.relateToOperator("ProcessQuadTessFactorsAvg");
// symbolTable.relateToOperator("ProcessQuadTessFactorsMax");
// symbolTable.relateToOperator("ProcessQuadTessFactorsMin");
// symbolTable.relateToOperator("ProcessTriTessFactorsAvg");
// symbolTable.relateToOperator("ProcessTriTessFactorsMax");
// symbolTable.relateToOperator("ProcessTriTessFactorsMin");
symbolTable.relateToOperator("radians", EOpRadians);
symbolTable.relateToOperator("rcp", EOpRcp);
symbolTable.relateToOperator("reflect", EOpReflect);
symbolTable.relateToOperator("refract", EOpRefract);
symbolTable.relateToOperator("reversebits", EOpBitFieldReverse);
symbolTable.relateToOperator("round", EOpRoundEven);
symbolTable.relateToOperator("rsqrt", EOpInverseSqrt);
symbolTable.relateToOperator("saturate", EOpSaturate);
symbolTable.relateToOperator("sign", EOpSign);
symbolTable.relateToOperator("sin", EOpSin);
symbolTable.relateToOperator("sincos", EOpSinCos);
symbolTable.relateToOperator("sinh", EOpSinh);
symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
symbolTable.relateToOperator("sqrt", EOpSqrt);
symbolTable.relateToOperator("step", EOpStep);
symbolTable.relateToOperator("tan", EOpTan);
symbolTable.relateToOperator("tanh", EOpTanh);
symbolTable.relateToOperator("tex1D", EOpTexture);
symbolTable.relateToOperator("tex1Dbias", EOpTextureBias);
symbolTable.relateToOperator("tex1Dgrad", EOpTextureGrad);
symbolTable.relateToOperator("tex1Dlod", EOpTextureLod);
symbolTable.relateToOperator("tex1Dproj", EOpTextureProj);
symbolTable.relateToOperator("tex2D", EOpTexture);
symbolTable.relateToOperator("tex2Dbias", EOpTextureBias);
symbolTable.relateToOperator("tex2Dgrad", EOpTextureGrad);
symbolTable.relateToOperator("tex2Dlod", EOpTextureLod);
symbolTable.relateToOperator("tex2Dproj", EOpTextureProj);
symbolTable.relateToOperator("tex3D", EOpTexture);
symbolTable.relateToOperator("tex3Dbias", EOpTextureBias);
symbolTable.relateToOperator("tex3Dgrad", EOpTextureGrad);
symbolTable.relateToOperator("tex3Dlod", EOpTextureLod);
symbolTable.relateToOperator("tex3Dproj", EOpTextureProj);
symbolTable.relateToOperator("texCUBE", EOpTexture);
symbolTable.relateToOperator("texCUBEbias", EOpTextureBias);
symbolTable.relateToOperator("texCUBEgrad", EOpTextureGrad);
symbolTable.relateToOperator("texCUBElod", EOpTextureLod);
symbolTable.relateToOperator("texCUBEproj", EOpTextureProj);
symbolTable.relateToOperator("transpose", EOpTranspose);
symbolTable.relateToOperator("trunc", EOpTrunc);
// Texture methods
symbolTable.relateToOperator(BUILTIN_PREFIX "Sample", EOpMethodSample);
symbolTable.relateToOperator(BUILTIN_PREFIX "SampleBias", EOpMethodSampleBias);
symbolTable.relateToOperator(BUILTIN_PREFIX "SampleCmp", EOpMethodSampleCmp);
symbolTable.relateToOperator(BUILTIN_PREFIX "SampleCmpLevelZero", EOpMethodSampleCmpLevelZero);
symbolTable.relateToOperator(BUILTIN_PREFIX "SampleGrad", EOpMethodSampleGrad);
symbolTable.relateToOperator(BUILTIN_PREFIX "SampleLevel", EOpMethodSampleLevel);
symbolTable.relateToOperator(BUILTIN_PREFIX "Load", EOpMethodLoad);
symbolTable.relateToOperator(BUILTIN_PREFIX "GetDimensions", EOpMethodGetDimensions);
symbolTable.relateToOperator(BUILTIN_PREFIX "GetSamplePosition", EOpMethodGetSamplePosition);
symbolTable.relateToOperator(BUILTIN_PREFIX "Gather", EOpMethodGather);
symbolTable.relateToOperator(BUILTIN_PREFIX "CalculateLevelOfDetail", EOpMethodCalculateLevelOfDetail);
symbolTable.relateToOperator(BUILTIN_PREFIX "CalculateLevelOfDetailUnclamped", EOpMethodCalculateLevelOfDetailUnclamped);
// Structure buffer methods (excluding associations already made above for texture methods w/ same name)
symbolTable.relateToOperator(BUILTIN_PREFIX "Load2", EOpMethodLoad2);
symbolTable.relateToOperator(BUILTIN_PREFIX "Load3", EOpMethodLoad3);
symbolTable.relateToOperator(BUILTIN_PREFIX "Load4", EOpMethodLoad4);
symbolTable.relateToOperator(BUILTIN_PREFIX "Store", EOpMethodStore);
symbolTable.relateToOperator(BUILTIN_PREFIX "Store2", EOpMethodStore2);
symbolTable.relateToOperator(BUILTIN_PREFIX "Store3", EOpMethodStore3);
symbolTable.relateToOperator(BUILTIN_PREFIX "Store4", EOpMethodStore4);
symbolTable.relateToOperator(BUILTIN_PREFIX "IncrementCounter", EOpMethodIncrementCounter);
symbolTable.relateToOperator(BUILTIN_PREFIX "DecrementCounter", EOpMethodDecrementCounter);
// Append is also a GS method: we don't add it twice
symbolTable.relateToOperator(BUILTIN_PREFIX "Consume", EOpMethodConsume);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAdd", EOpInterlockedAdd);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedAnd", EOpInterlockedAnd);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedCompareExchange", EOpInterlockedCompareExchange);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedCompareStore", EOpInterlockedCompareStore);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedExchange", EOpInterlockedExchange);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedMax", EOpInterlockedMax);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedMin", EOpInterlockedMin);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedOr", EOpInterlockedOr);
symbolTable.relateToOperator(BUILTIN_PREFIX "InterlockedXor", EOpInterlockedXor);
// SM5 Texture methods
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherRed", EOpMethodGatherRed);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherGreen", EOpMethodGatherGreen);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherBlue", EOpMethodGatherBlue);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherAlpha", EOpMethodGatherAlpha);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmp", EOpMethodGatherCmpRed); // alias
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpRed", EOpMethodGatherCmpRed);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpGreen", EOpMethodGatherCmpGreen);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpBlue", EOpMethodGatherCmpBlue);
symbolTable.relateToOperator(BUILTIN_PREFIX "GatherCmpAlpha", EOpMethodGatherCmpAlpha);
// GS methods
symbolTable.relateToOperator(BUILTIN_PREFIX "Append", EOpMethodAppend);
symbolTable.relateToOperator(BUILTIN_PREFIX "RestartStrip", EOpMethodRestartStrip);
// Wave ops
symbolTable.relateToOperator("WaveIsFirstLane", EOpSubgroupElect);
symbolTable.relateToOperator("WaveGetLaneCount", EOpWaveGetLaneCount);
symbolTable.relateToOperator("WaveGetLaneIndex", EOpWaveGetLaneIndex);
symbolTable.relateToOperator("WaveActiveAnyTrue", EOpSubgroupAny);
symbolTable.relateToOperator("WaveActiveAllTrue", EOpSubgroupAll);
symbolTable.relateToOperator("WaveActiveBallot", EOpSubgroupBallot);
symbolTable.relateToOperator("WaveReadLaneFirst", EOpSubgroupBroadcastFirst);
symbolTable.relateToOperator("WaveReadLaneAt", EOpSubgroupShuffle);
symbolTable.relateToOperator("WaveActiveAllEqual", EOpSubgroupAllEqual);
symbolTable.relateToOperator("WaveActiveAllEqualBool", EOpSubgroupAllEqual);
symbolTable.relateToOperator("WaveActiveCountBits", EOpWaveActiveCountBits);
symbolTable.relateToOperator("WaveActiveSum", EOpSubgroupAdd);
symbolTable.relateToOperator("WaveActiveProduct", EOpSubgroupMul);
symbolTable.relateToOperator("WaveActiveBitAnd", EOpSubgroupAnd);
symbolTable.relateToOperator("WaveActiveBitOr", EOpSubgroupOr);
symbolTable.relateToOperator("WaveActiveBitXor", EOpSubgroupXor);
symbolTable.relateToOperator("WaveActiveMin", EOpSubgroupMin);
symbolTable.relateToOperator("WaveActiveMax", EOpSubgroupMax);
symbolTable.relateToOperator("WavePrefixSum", EOpSubgroupInclusiveAdd);
symbolTable.relateToOperator("WavePrefixProduct", EOpSubgroupInclusiveMul);
symbolTable.relateToOperator("WavePrefixCountBits", EOpWavePrefixCountBits);
symbolTable.relateToOperator("QuadReadAcrossX", EOpSubgroupQuadSwapHorizontal);
symbolTable.relateToOperator("QuadReadAcrossY", EOpSubgroupQuadSwapVertical);
symbolTable.relateToOperator("QuadReadAcrossDiagonal", EOpSubgroupQuadSwapDiagonal);
symbolTable.relateToOperator("QuadReadLaneAt", EOpSubgroupQuadBroadcast);
// Subpass input methods
symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoad", EOpSubpassLoad);
symbolTable.relateToOperator(BUILTIN_PREFIX "SubpassLoadMS", EOpSubpassLoadMS);
}
//
// Add context-dependent (resource-specific) built-ins not handled by the above. These
// would be ones that need to be programmatically added because they cannot
// be added by simple text strings. For these, also
// 1) Map built-in functions to operators, for those that will turn into an operation node
// instead of remaining a function call.
// 2) Tag extension-related symbols added to their base version with their extensions, so
// that if an early version has the extension turned off, there is an error reported on use.
//
void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profile*/, const SpvVersion& /*spvVersion*/, EShLanguage /*language*/,
TSymbolTable& /*symbolTable*/, const TBuiltInResource& /*resources*/)
{
}
} // end namespace glslang