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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <QImage>
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#include <QPoint>
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#include <QWidget>
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#include "Common/CommonTypes.h"
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#include "Core/HW/GBACore.h"
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class QCloseEvent;
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class QContextMenuEvent;
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class QDragEnterEvent;
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class QDropEvent;
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class QMouseEvent;
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class QPaintEvent;
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namespace NetPlay
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{
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struct PadDetails;
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} // namespace NetPlay
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class GBAWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit GBAWidget(std::weak_ptr<HW::GBA::Core> core, const HW::GBA::CoreInfo& info,
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const std::optional<NetPlay::PadDetails>& netplay_pad);
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~GBAWidget();
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void GameChanged(const HW::GBA::CoreInfo& info);
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void SetVideoBuffer(std::vector<u32> video_buffer);
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void SetVolume(int volume);
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void VolumeDown();
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void VolumeUp();
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bool IsMuted();
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void ToggleMute();
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void ToggleDisconnect();
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void LoadROM();
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void UnloadROM();
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void PromptForEReaderCards();
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void ResetCore();
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void DoState(bool export_state);
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void Resize(int scale);
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bool IsBorderless() const;
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void SetBorderless(bool enable);
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bool IsAlwaysOnTop() const;
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void SetAlwaysOnTop(bool enable);
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private:
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void UpdateTitle();
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void UpdateVolume();
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static Qt::WindowFlags LoadWindowFlags(int device_number);
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void LoadSettings();
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void SaveSettings();
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bool CanControlCore();
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bool CanResetCore();
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void closeEvent(QCloseEvent* event) override;
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void contextMenuEvent(QContextMenuEvent* event) override;
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void paintEvent(QPaintEvent* event) override;
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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std::weak_ptr<HW::GBA::Core> m_core;
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HW::GBA::CoreInfo m_core_info;
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QImage m_last_frame;
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QImage m_previous_frame;
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int m_local_pad;
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bool m_is_local_pad;
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std::string m_netplayer_name;
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int m_volume;
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bool m_muted;
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bool m_force_disconnect;
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bool m_moving;
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QPoint m_move_pos;
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bool m_interframe_blending;
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};
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class GBAWidgetController : public QObject
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{
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Q_OBJECT
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public:
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explicit GBAWidgetController() = default;
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~GBAWidgetController();
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void Create(std::weak_ptr<HW::GBA::Core> core, const HW::GBA::CoreInfo& info);
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void GameChanged(const HW::GBA::CoreInfo& info);
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void FrameEnded(std::vector<u32> video_buffer);
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private:
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GBAWidget* m_widget{};
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};
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