357 lines
18 KiB
C++
357 lines
18 KiB
C++
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <iostream>
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#include "Common.h"
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#include "IniFile.h"
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#include "StringUtil.h"
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#include "Config.h"
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#include "EmuDefinitions.h" // for PadMapping
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#include "main.h"
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// TODO: Figure out what to do for non-Win32
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#ifndef _WIN32
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#define VK_LEFT 0
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#define VK_RIGHT 0
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#define VK_UP 0
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#define VK_DOWN 0
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#define VK_NUMPAD4 0
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#define VK_NUMPAD6 0
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#define VK_NUMPAD8 0
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#define VK_NUMPAD5 0
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#endif
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Config g_Config;
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Config::Config()
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{
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// Set all default values to zero
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memset(this, 0, sizeof(Config));
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}
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void Config::Load(bool ChangePad)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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// General
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iniFile.Get("Settings", "SidewaysDPad", &bSidewaysDPad, false);
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iniFile.Get("Settings", "NunchuckConnected", &bNunchuckConnected, false);
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iniFile.Get("Settings", "ClassicControllerConnected", &bClassicControllerConnected, false);
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// Real Wiimote
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iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
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iniFile.Get("Real", "Use", &bUseRealWiimote, true);
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iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
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iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
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iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
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iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
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iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
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iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
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iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
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// Default controls
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int WmA = 65, WmB = 66,
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Wm1 = 49, Wm2 = 50,
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WmP = 80, WmM = 77, WmH = 72,
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WmL = VK_LEFT, WmR = VK_RIGHT, WmU = VK_UP, WmD = VK_DOWN, // Regular directional keys
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WmShake = 83, // S
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WmPitchL = 51, WmPitchR = 52, // 3 and 4
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NcZ = 90, NcC = 67, // C, Z
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NcL = VK_NUMPAD4, NcR = VK_NUMPAD6, NcU = VK_NUMPAD8, NcD = VK_NUMPAD5, // Numpad
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NcShake = 68, // D
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CcA = 90, CcB = 67, CcX = 0x58, CcY = 0x59, // C, Z, X, Y
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CcP = 0x4f, CcM = 0x4e, CcH = 0x55, // O instead of P, N instead of M, U instead of H
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CcTl = 0x37, CcZl = 0x38, CcZr = 0x39, CcTr = 0x30, // 7, 8, 9, 0
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CcDl = VK_NUMPAD4, CcDu = VK_NUMPAD8, CcDr = VK_NUMPAD6, CcDd = VK_NUMPAD5, // Numpad
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CcLl = 0x4a, CcLu = 0x49, CcLr = 0x4c, CcLd = 0x4b, // J, I, L, K
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CcRl = 0x44, CcRu = 0x52, CcRr = 0x47, CcRd = 0x46; // D, R, G, F
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for (int i = 0; i < 1; i++)
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{
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// ==================================================================
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// Slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
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iniFile.Get(SectionName.c_str(), "NoTriggerFilter", &bNoTriggerFilter, false);
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iniFile.Get(SectionName.c_str(), "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
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iniFile.Get(SectionName.c_str(), "TriggerRollRange", &Trigger.Range.Roll, 50);
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iniFile.Get(SectionName.c_str(), "TriggerPitchRange", &Trigger.Range.Pitch, false);
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// Wiimote
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iniFile.Get(SectionName.c_str(), "WmA", &WiiMoteEmu::PadMapping[i].Wm.A, WmA);
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iniFile.Get(SectionName.c_str(), "WmB", &WiiMoteEmu::PadMapping[i].Wm.B, WmB);
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iniFile.Get(SectionName.c_str(), "Wm1", &WiiMoteEmu::PadMapping[i].Wm.One, Wm1);
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iniFile.Get(SectionName.c_str(), "Wm2", &WiiMoteEmu::PadMapping[i].Wm.Two, Wm2);
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iniFile.Get(SectionName.c_str(), "WmP", &WiiMoteEmu::PadMapping[i].Wm.P, WmP);
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iniFile.Get(SectionName.c_str(), "WmM", &WiiMoteEmu::PadMapping[i].Wm.M, WmM);
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iniFile.Get(SectionName.c_str(), "WmH", &WiiMoteEmu::PadMapping[i].Wm.H, WmH);
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iniFile.Get(SectionName.c_str(), "WmL", &WiiMoteEmu::PadMapping[i].Wm.L, WmL);
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iniFile.Get(SectionName.c_str(), "WmR", &WiiMoteEmu::PadMapping[i].Wm.R, WmR);
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iniFile.Get(SectionName.c_str(), "WmU", &WiiMoteEmu::PadMapping[i].Wm.U, WmU);
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iniFile.Get(SectionName.c_str(), "WmD", &WiiMoteEmu::PadMapping[i].Wm.D, WmD);
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iniFile.Get(SectionName.c_str(), "WmShake", &WiiMoteEmu::PadMapping[i].Wm.Shake, WmShake);
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iniFile.Get(SectionName.c_str(), "WmPitchL", &WiiMoteEmu::PadMapping[i].Wm.PitchL, WmPitchL);
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iniFile.Get(SectionName.c_str(), "WmPitchR", &WiiMoteEmu::PadMapping[i].Wm.PitchR, WmPitchR);
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// Nunchuck
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iniFile.Get(SectionName.c_str(), "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
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iniFile.Get(SectionName.c_str(), "NcZ", &WiiMoteEmu::PadMapping[i].Nc.Z, NcZ);
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iniFile.Get(SectionName.c_str(), "NcC", &WiiMoteEmu::PadMapping[i].Nc.C, NcC);
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iniFile.Get(SectionName.c_str(), "NcL", &WiiMoteEmu::PadMapping[i].Nc.L, NcL);
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iniFile.Get(SectionName.c_str(), "NcR", &WiiMoteEmu::PadMapping[i].Nc.R, NcR);
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iniFile.Get(SectionName.c_str(), "NcU", &WiiMoteEmu::PadMapping[i].Nc.U, NcU);
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iniFile.Get(SectionName.c_str(), "NcD", &WiiMoteEmu::PadMapping[i].Nc.D, NcD);
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iniFile.Get(SectionName.c_str(), "NcShake", &WiiMoteEmu::PadMapping[i].Nc.Shake, NcShake);
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// Classic Controller
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iniFile.Get(SectionName.c_str(), "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName.c_str(), "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName.c_str(), "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
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iniFile.Get(SectionName.c_str(), "CcA", &WiiMoteEmu::PadMapping[i].Cc.A, CcA);
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iniFile.Get(SectionName.c_str(), "CcB", &WiiMoteEmu::PadMapping[i].Cc.B, CcB);
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iniFile.Get(SectionName.c_str(), "CcX", &WiiMoteEmu::PadMapping[i].Cc.X, CcX);
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iniFile.Get(SectionName.c_str(), "CcY", &WiiMoteEmu::PadMapping[i].Cc.Y, CcY);
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iniFile.Get(SectionName.c_str(), "CcP", &WiiMoteEmu::PadMapping[i].Cc.P, CcP);
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iniFile.Get(SectionName.c_str(), "CcM", &WiiMoteEmu::PadMapping[i].Cc.M, CcM);
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iniFile.Get(SectionName.c_str(), "CcH", &WiiMoteEmu::PadMapping[i].Cc.H, CcH);
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iniFile.Get(SectionName.c_str(), "CcTl", &WiiMoteEmu::PadMapping[i].Cc.Tl, CcTl);
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iniFile.Get(SectionName.c_str(), "CcZl", &WiiMoteEmu::PadMapping[i].Cc.Zl, CcZl);
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iniFile.Get(SectionName.c_str(), "CcZr", &WiiMoteEmu::PadMapping[i].Cc.Zr, CcZr);
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iniFile.Get(SectionName.c_str(), "CcTr", &WiiMoteEmu::PadMapping[i].Cc.Tr, CcTr);
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iniFile.Get(SectionName.c_str(), "CcDl", &WiiMoteEmu::PadMapping[i].Cc.Dl, CcDl);
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iniFile.Get(SectionName.c_str(), "CcDu", &WiiMoteEmu::PadMapping[i].Cc.Du, CcDu);
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iniFile.Get(SectionName.c_str(), "CcDr", &WiiMoteEmu::PadMapping[i].Cc.Dr, CcDr);
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iniFile.Get(SectionName.c_str(), "CcDd", &WiiMoteEmu::PadMapping[i].Cc.Dd, CcDd);
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iniFile.Get(SectionName.c_str(), "CcLl", &WiiMoteEmu::PadMapping[i].Cc.Ll, CcLl);
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iniFile.Get(SectionName.c_str(), "CcLu", &WiiMoteEmu::PadMapping[i].Cc.Lu, CcLu);
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iniFile.Get(SectionName.c_str(), "CcLr", &WiiMoteEmu::PadMapping[i].Cc.Lr, CcLr);
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iniFile.Get(SectionName.c_str(), "CcLd", &WiiMoteEmu::PadMapping[i].Cc.Ld, CcLd);
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iniFile.Get(SectionName.c_str(), "CcRl", &WiiMoteEmu::PadMapping[i].Cc.Rl, CcRl);
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iniFile.Get(SectionName.c_str(), "CcRu", &WiiMoteEmu::PadMapping[i].Cc.Ru, CcRu);
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iniFile.Get(SectionName.c_str(), "CcRr", &WiiMoteEmu::PadMapping[i].Cc.Rr, CcRr);
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iniFile.Get(SectionName.c_str(), "CcRd", &WiiMoteEmu::PadMapping[i].Cc.Rd, CcRd);
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// Don't update this when we are loading settings from the ConfigBox
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if(!ChangePad)
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{
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/* This pad Id could possibly be higher than the number of pads that are connected,
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but we check later, when needed, that that is not the case */
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iniFile.Get(SectionName.c_str(), "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
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iniFile.Get(SectionName.c_str(), "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
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}
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// ===================
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// ==================================================================
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// Joypad specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Current joypad device ID: PadMapping[i].ID
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// Current joypad name: joyinfo[PadMapping[i].ID].Name
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/* Prevent a crash from illegal access to joyinfo that will only have values for
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the current amount of connected PadMapping */
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if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
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// Create a section name
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SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
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iniFile.Get(SectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
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iniFile.Get(SectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
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iniFile.Get(SectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
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iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
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iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
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iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
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iniFile.Get(SectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
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iniFile.Get(SectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
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iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
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iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
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iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
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iniFile.Get(SectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
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iniFile.Get(SectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
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}
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// =============================
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// ==================================================================
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// Load the IR cursor settings if it's avaliable, if not load the default settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
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std::string TmpSection;
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if (g_ISOId) TmpSection = Hex2Ascii(g_ISOId); else TmpSection = "Default";
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iniFile.Get(TmpSection.c_str(), "IRLeft", &iIRLeft, LEFT);
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iniFile.Get(TmpSection.c_str(), "IRTop", &iIRTop, TOP);
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iniFile.Get(TmpSection.c_str(), "IRWidth", &iIRWidth, RIGHT - LEFT);
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iniFile.Get(TmpSection.c_str(), "IRHeight", &iIRHeight, BOTTOM - TOP);
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// =============================
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// ==================================================================
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/* Load a few screen settings to. If these are added to the DirectX plugin it's probably
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better to place them in the main Dolphin.ini file */
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
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iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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// =============================
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// Logging
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INFO_LOG(CONSOLE, "Load()\n");
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}
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void Config::Save(int Slot)
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{
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IniFile iniFile;
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iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
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iniFile.Set("Settings", "SidewaysDPad", bSidewaysDPad);
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iniFile.Set("Settings", "NunchuckConnected", bNunchuckConnected);
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iniFile.Set("Settings", "ClassicControllerConnected", bClassicControllerConnected);
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iniFile.Set("Real", "Connect", bConnectRealWiimote);
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iniFile.Set("Real", "Use", bUseRealWiimote);
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iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
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iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
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iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
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iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
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iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
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iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
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iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
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for (int i = 0; i < 1; i++)
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{
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// ==================================================================
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// Slot specific settings
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
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iniFile.Set(SectionName.c_str(), "Enabled", WiiMoteEmu::PadMapping[i].enabled);
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iniFile.Set(SectionName.c_str(), "NoTriggerFilter", bNoTriggerFilter);
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iniFile.Set(SectionName.c_str(), "TriggerType", Trigger.Type);
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iniFile.Set(SectionName.c_str(), "TriggerRollRange", Trigger.Range.Roll);
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iniFile.Set(SectionName.c_str(), "TriggerPitchRange", Trigger.Range.Pitch);
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// Wiimote
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iniFile.Set(SectionName.c_str(), "WmA", WiiMoteEmu::PadMapping[i].Wm.A);
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iniFile.Set(SectionName.c_str(), "WmB", WiiMoteEmu::PadMapping[i].Wm.B);
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iniFile.Set(SectionName.c_str(), "Wm1", WiiMoteEmu::PadMapping[i].Wm.One);
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iniFile.Set(SectionName.c_str(), "Wm2", WiiMoteEmu::PadMapping[i].Wm.Two);
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iniFile.Set(SectionName.c_str(), "WmP", WiiMoteEmu::PadMapping[i].Wm.P);
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iniFile.Set(SectionName.c_str(), "WmM", WiiMoteEmu::PadMapping[i].Wm.M);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmH", WiiMoteEmu::PadMapping[i].Wm.H);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmL", WiiMoteEmu::PadMapping[i].Wm.L);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmR", WiiMoteEmu::PadMapping[i].Wm.R);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmU", WiiMoteEmu::PadMapping[i].Wm.U);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmD", WiiMoteEmu::PadMapping[i].Wm.D);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmShake", WiiMoteEmu::PadMapping[i].Wm.Shake);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmPitchL", WiiMoteEmu::PadMapping[i].Wm.PitchL);
|
|||
|
iniFile.Set(SectionName.c_str(), "WmPitchR", WiiMoteEmu::PadMapping[i].Wm.PitchR);
|
|||
|
|
|||
|
// Nunchuck
|
|||
|
iniFile.Set(SectionName.c_str(), "NunchuckStick", Nunchuck.Type);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcZ", WiiMoteEmu::PadMapping[i].Nc.Z);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcC", WiiMoteEmu::PadMapping[i].Nc.C);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcL", WiiMoteEmu::PadMapping[i].Nc.L);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcR", WiiMoteEmu::PadMapping[i].Nc.R);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcU", WiiMoteEmu::PadMapping[i].Nc.U);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcD", WiiMoteEmu::PadMapping[i].Nc.D);
|
|||
|
iniFile.Set(SectionName.c_str(), "NcShake", WiiMoteEmu::PadMapping[i].Nc.Shake);
|
|||
|
|
|||
|
// Classic Controller
|
|||
|
iniFile.Set(SectionName.c_str(), "CcLeftStick", ClassicController.LType);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcRightStick", ClassicController.RType);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcTriggers", ClassicController.TType);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcA", WiiMoteEmu::PadMapping[i].Cc.A);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcB", WiiMoteEmu::PadMapping[i].Cc.B);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcX", WiiMoteEmu::PadMapping[i].Cc.X);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcY", WiiMoteEmu::PadMapping[i].Cc.Y);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcP", WiiMoteEmu::PadMapping[i].Cc.P);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcM", WiiMoteEmu::PadMapping[i].Cc.M);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcH", WiiMoteEmu::PadMapping[i].Cc.H);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcTl", WiiMoteEmu::PadMapping[i].Cc.Tl);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcZl", WiiMoteEmu::PadMapping[i].Cc.Zl);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcZr", WiiMoteEmu::PadMapping[i].Cc.Zr);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcTr", WiiMoteEmu::PadMapping[i].Cc.Tr);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcDl", WiiMoteEmu::PadMapping[i].Cc.Dl);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcDu", WiiMoteEmu::PadMapping[i].Cc.Du);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcDr", WiiMoteEmu::PadMapping[i].Cc.Dr);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcDd", WiiMoteEmu::PadMapping[i].Cc.Dd);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcLl", WiiMoteEmu::PadMapping[i].Cc.Ll);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcLu", WiiMoteEmu::PadMapping[i].Cc.Lu);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcLr", WiiMoteEmu::PadMapping[i].Cc.Lr);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcLd", WiiMoteEmu::PadMapping[i].Cc.Ld);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcRl", WiiMoteEmu::PadMapping[i].Cc.Rl);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcRu", WiiMoteEmu::PadMapping[i].Cc.Ru);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcRr", WiiMoteEmu::PadMapping[i].Cc.Rr);
|
|||
|
iniFile.Set(SectionName.c_str(), "CcRd", WiiMoteEmu::PadMapping[i].Cc.Rd);
|
|||
|
|
|||
|
// Save the physical device ID number
|
|||
|
iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
|
|||
|
// ===================
|
|||
|
|
|||
|
// ==================================================================
|
|||
|
// Joypad specific settings
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
// Current joypad device ID: PadMapping[i].ID
|
|||
|
// Current joypad name: joyinfo[PadMapping[i].ID].Name
|
|||
|
|
|||
|
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
|
|||
|
avoid reading a joyinfo that does't exist */
|
|||
|
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
|
|||
|
|
|||
|
// Create a new section name after the joypad name
|
|||
|
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
|
|||
|
|
|||
|
iniFile.Set(SectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
|
|||
|
iniFile.Set(SectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
|
|||
|
iniFile.Set(SectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
|
|||
|
iniFile.Set(SectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
|
|||
|
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
|
|||
|
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
|
|||
|
|
|||
|
iniFile.Set(SectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
|
|||
|
iniFile.Set(SectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
|
|||
|
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
|
|||
|
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
|
|||
|
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
|
|||
|
iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
|
|||
|
iniFile.Set(SectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
|
|||
|
iniFile.Set(SectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
|
|||
|
// ======================================
|
|||
|
}
|
|||
|
|
|||
|
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
|
|||
|
|
|||
|
// ==================================================================
|
|||
|
// Save the IR cursor settings if it's avaliable, if not save the default settings
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
|
|||
|
std::string TmpSection;
|
|||
|
if (g_ISOId) TmpSection = Hex2Ascii(g_ISOId); else TmpSection = "Default";
|
|||
|
iniFile.Set(TmpSection.c_str(), "IRLeft", iIRLeft);
|
|||
|
iniFile.Set(TmpSection.c_str(), "IRTop", iIRTop);
|
|||
|
iniFile.Set(TmpSection.c_str(), "IRWidth", iIRWidth);
|
|||
|
iniFile.Set(TmpSection.c_str(), "IRHeight", iIRHeight);
|
|||
|
iniFile.Save(FULL_CONFIG_DIR "IR Pointer.ini");
|
|||
|
// =============================
|
|||
|
|
|||
|
// Logging
|
|||
|
INFO_LOG(CONSOLE, "Save()\n");
|
|||
|
}
|