dolphin/Data/Sys/Shaders/stereoscopic2.glsl

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// Omega's 3D Stereoscopic filtering (Amber/Blue)
// TODO: Need depth info!
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void main()
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{
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// Source Color
float4 c0 = Sample();
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float sep = 5.0;
float red = c0.r;
float green = c0.g;
float blue = c0.b;
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// Left Eye (Amber)
float4 c2 = SampleLocation(GetCoordinates() + float2(sep,0.0)*GetInvResolution()).rgba;
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float amber = (c2.r + c2.g) / 2.0;
red = max(c0.r, amber);
green = max(c0.g, amber);
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// Right Eye (Blue)
float4 c1 = SampleLocation(GetCoordinates() + float2(-sep,0.0)*GetInvResolution()).rgba;
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blue = max(c0.b, c1.b);
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SetOutput(float4(red, green, blue, c0.a));
}