2008-12-27 11:41:58 +00:00
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//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "math.h" // System
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#include "ConfigBox.h" // Local
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#include "../nJoy.h"
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#include "Images/controller.xpm"
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extern CONTROLLER_INFO *joyinfo;
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//extern CONTROLLER_MAPPING joysticks[4];
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extern bool emulator_running;
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////////////////////////
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// Set dialog items from saved values
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2009-01-19 17:47:00 +00:00
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void ConfigBox::UpdateGUIKeys(int controller)
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2008-12-27 11:41:58 +00:00
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{
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// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
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wxString tmp;
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m_Joyname[controller]->SetSelection(joysticks[controller].ID);
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tmp << joysticks[controller].buttons[CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].buttons[CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].axis[CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].axis[CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].axis[CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].axis[CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
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if(joysticks[controller].enabled)
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m_Joyattach[controller]->SetValue(TRUE);
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else
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m_Joyattach[controller]->SetValue(FALSE);
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2009-01-19 05:49:25 +00:00
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// Update the deadzone and controller type controls
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2008-12-27 11:41:58 +00:00
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m_Controltype[controller]->SetSelection(joysticks[controller].controllertype);
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m_Deadzone[controller]->SetSelection(joysticks[controller].deadzone);
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2009-01-19 05:49:25 +00:00
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UpdateGUI(controller);
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2008-12-27 11:41:58 +00:00
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2009-01-19 17:47:00 +00:00
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if(joysticks[controller].controllertype == CTL_DPAD_HAT)
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2008-12-27 11:41:58 +00:00
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{
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tmp << joysticks[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
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}
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else
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{
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tmp << joysticks[controller].dpad2[CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].dpad2[CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].dpad2[CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
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tmp << joysticks[controller].dpad2[CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
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}
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}
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2008-12-28 18:50:24 +00:00
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/* Populate the joysticks array with the dialog items settings, for example
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2008-12-27 11:41:58 +00:00
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selected joystick, enabled or disabled status and so on */
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2009-01-19 17:47:00 +00:00
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void ConfigBox::SaveButtonMapping(int controller)
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2008-12-27 11:41:58 +00:00
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{
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2009-01-19 17:47:00 +00:00
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// Temporary storage
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2008-12-27 11:41:58 +00:00
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wxString tmp;
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long value;
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2009-01-19 17:47:00 +00:00
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// The controller ID
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2008-12-27 11:41:58 +00:00
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joysticks[controller].ID = m_Joyname[controller]->GetSelection();
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2009-01-19 17:47:00 +00:00
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// The shoulder buttons
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m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value;
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m_JoyShoulderR[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_R_SHOULDER] = value;
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2008-12-27 11:41:58 +00:00
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2009-01-19 17:47:00 +00:00
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// The digital buttons
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2008-12-27 11:41:58 +00:00
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m_JoyButtonA[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_A_BUTTON] = value; tmp.clear();
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m_JoyButtonB[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_B_BUTTON] = value; tmp.clear();
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m_JoyButtonX[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_X_BUTTON] = value; tmp.clear();
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m_JoyButtonY[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_Y_BUTTON] = value; tmp.clear();
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m_JoyButtonZ[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_Z_TRIGGER] = value; tmp.clear();
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m_JoyButtonStart[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_START] = value; tmp.clear();
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m_JoyButtonHalfpress[controller]->GetValue().ToLong(&value); joysticks[controller].halfpress = value; tmp.clear();
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2009-01-19 17:47:00 +00:00
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// Digital pad type
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if(joysticks[controller].controllertype == CTL_DPAD_HAT)
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2008-12-27 11:41:58 +00:00
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{
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m_JoyDpadUp[controller]->GetValue().ToLong(&value); joysticks[controller].dpad = value; tmp.clear();
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}
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else
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{
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m_JoyDpadUp[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_UP] = value; tmp.clear();
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m_JoyDpadDown[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_DOWN] = value; tmp.clear();
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m_JoyDpadLeft[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_LEFT] = value; tmp.clear();
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m_JoyDpadRight[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_RIGHT] = value; tmp.clear();
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}
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m_JoyAnalogMainX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_X] = value; tmp.clear();
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m_JoyAnalogMainY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_Y] = value; tmp.clear();
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m_JoyAnalogSubX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_X] = value; tmp.clear();
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m_JoyAnalogSubY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_Y] = value; tmp.clear();
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// Set enabled or disable status and other settings
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joysticks[controller].enabled = m_Joyattach[controller]->GetValue();
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joysticks[controller].controllertype = m_Controltype[controller]->GetSelection();
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joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection();
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}
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// Change controller type
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::ChangeControllertype(wxCommandEvent& event)
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{
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joysticks[0].controllertype = m_Controltype[0]->GetSelection();
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joysticks[1].controllertype = m_Controltype[1]->GetSelection();
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joysticks[2].controllertype = m_Controltype[2]->GetSelection();
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joysticks[3].controllertype = m_Controltype[3]->GetSelection();
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2009-01-19 05:49:25 +00:00
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for(int i=0; i<4 ;i++) UpdateGUI(i);
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2008-12-27 11:41:58 +00:00
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}
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2009-01-19 17:47:00 +00:00
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// Update the textbox for the buttons
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2008-12-27 11:41:58 +00:00
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void ConfigBox::SetButtonText(int id, char text[128])
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{
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int controller = notebookpage;
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switch(id)
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{
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2009-01-19 17:47:00 +00:00
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case IDB_DPAD_RIGHT:
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m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_DPAD_UP:
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m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_DPAD_DOWN:
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m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_DPAD_LEFT:
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m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_MAIN_X:
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m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_MAIN_Y:
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m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_SUB_X:
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m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_SUB_Y:
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m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_SHOULDER_L:
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2009-01-19 05:49:25 +00:00
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m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_SHOULDER_R:
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2009-01-19 05:49:25 +00:00
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m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTON_A:
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2009-01-19 17:47:00 +00:00
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m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTON_B:
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2009-01-19 17:47:00 +00:00
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m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTON_X:
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2009-01-19 17:47:00 +00:00
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m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTON_Y:
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2009-01-19 05:49:25 +00:00
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m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTON_Z:
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2009-01-19 05:49:25 +00:00
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m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTONSTART:
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2009-01-19 17:47:00 +00:00
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m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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case IDB_BUTTONHALFPRESS:
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2009-01-19 17:47:00 +00:00
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m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
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2008-12-27 11:41:58 +00:00
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default:
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break;
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}
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}
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2009-01-19 05:49:25 +00:00
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//////////////////////////////////////////////////////////////////////////////////////////
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2009-01-19 17:47:00 +00:00
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// Configure button mapping
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2009-01-19 05:49:25 +00:00
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Avoid extreme axis values
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
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unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
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bool AvoidValues(int value)
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{
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// Avoid detecting very small or very big (for triggers) values
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if( (value > -0x1000 && value < 0x1000) // Small values
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|| (value < -0x7000 || value > 0x7000)) // Big values
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return true; // Avoid
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else
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return false; // Keep
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}
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2008-12-27 11:41:58 +00:00
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// Wait for button press
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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2009-01-19 17:47:00 +00:00
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/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
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timer. The downside with the while() or for() loop is that there is no way to stop it if the user
|
|
|
|
|
should select to configure another button while we are still in an old loop. What will happen then
|
|
|
|
|
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
|
|
|
|
|
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
|
|
|
|
|
long as it's going on. Therefore a timer is easier to control. */
|
2008-12-27 11:41:58 +00:00
|
|
|
|
void ConfigBox::GetButtons(wxCommandEvent& event)
|
|
|
|
|
{
|
2009-01-19 17:47:00 +00:00
|
|
|
|
DoGetButtons(event.GetId());
|
|
|
|
|
}
|
|
|
|
|
void ConfigBox::DoGetButtons(int GetId)
|
|
|
|
|
{
|
|
|
|
|
// =============================================
|
|
|
|
|
// Collect the starting values
|
|
|
|
|
// ----------------
|
|
|
|
|
|
2008-12-27 11:41:58 +00:00
|
|
|
|
// Get the current controller
|
2009-01-19 17:47:00 +00:00
|
|
|
|
int Controller = notebookpage;
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
// Collect the accepted buttons for this slot
|
2009-01-19 17:47:00 +00:00
|
|
|
|
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
|
|
|
|
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R);
|
|
|
|
|
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONSTART)
|
|
|
|
|
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R)
|
|
|
|
|
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && joysticks[Controller].controllertype == CTL_DPAD_CUSTOM);
|
|
|
|
|
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT)
|
|
|
|
|
&& (joysticks[Controller].controllertype == CTL_DPAD_HAT);
|
|
|
|
|
|
|
|
|
|
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
|
2008-12-27 11:41:58 +00:00
|
|
|
|
that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
|
2009-01-19 17:47:00 +00:00
|
|
|
|
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[Controller].ID);
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
// Get the number of axes, hats and buttons
|
|
|
|
|
int buttons = SDL_JoystickNumButtons(joy);
|
|
|
|
|
int axes = SDL_JoystickNumAxes(joy);
|
|
|
|
|
int hats = SDL_JoystickNumHats(joy);
|
|
|
|
|
|
2008-12-27 11:41:58 +00:00
|
|
|
|
// Declare values
|
|
|
|
|
char format[128];
|
2009-01-19 05:49:25 +00:00
|
|
|
|
int value; // Axis value
|
2009-01-19 17:47:00 +00:00
|
|
|
|
int type; // Button type
|
|
|
|
|
bool Succeed = false;
|
|
|
|
|
bool Stop = false; // Stop the timer
|
2008-12-27 11:41:58 +00:00
|
|
|
|
int pressed = 0;
|
2009-01-19 17:47:00 +00:00
|
|
|
|
int Seconds = 4; // Seconds to wait for
|
|
|
|
|
int TimesPerSecond = 40; // How often to run the check
|
|
|
|
|
// =======================
|
2009-01-19 05:49:25 +00:00
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
|
|
|
|
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
// If the Id has changed or the timer is not running we should start one
|
|
|
|
|
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
|
|
|
|
|
{
|
|
|
|
|
if(m_ButtonMappingTimer->IsRunning())
|
|
|
|
|
{
|
|
|
|
|
m_ButtonMappingTimer->Stop();
|
|
|
|
|
GetButtonWaitingTimer = 0;
|
|
|
|
|
|
|
|
|
|
// Update the old textbox
|
|
|
|
|
SetButtonText(GetButtonWaitingID, "");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Save the button Id
|
|
|
|
|
GetButtonWaitingID = GetId;
|
|
|
|
|
|
|
|
|
|
// Reset the key in case we happen to have an old one
|
|
|
|
|
g_Pressed = 0;
|
|
|
|
|
|
|
|
|
|
// Update the text box
|
|
|
|
|
sprintf(format, "[%d]", Seconds);
|
|
|
|
|
SetButtonText(GetId, format);
|
|
|
|
|
|
|
|
|
|
// Start the timer
|
|
|
|
|
#if wxUSE_TIMER
|
|
|
|
|
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If there is a timer but we should not create a new one
|
|
|
|
|
else
|
2009-01-19 05:49:25 +00:00
|
|
|
|
{
|
|
|
|
|
// Update the internal status
|
2008-12-27 11:41:58 +00:00
|
|
|
|
SDL_JoystickUpdate();
|
2009-01-19 05:49:25 +00:00
|
|
|
|
|
|
|
|
|
// For the triggers we accept both a digital or an analog button
|
|
|
|
|
if(Axis)
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i < axes; i++)
|
2008-12-27 11:41:58 +00:00
|
|
|
|
{
|
2009-01-19 05:49:25 +00:00
|
|
|
|
value = SDL_JoystickGetAxis(joy, i);
|
|
|
|
|
|
|
|
|
|
if(AvoidValues(value)) continue; // Avoid values
|
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
|
|
|
|
|
type = CTL_AXIS;
|
|
|
|
|
Succeed = true;
|
2009-01-19 05:49:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check for a hat
|
|
|
|
|
if(Hat)
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i < hats; i++)
|
|
|
|
|
{
|
2009-01-19 17:47:00 +00:00
|
|
|
|
if(SDL_JoystickGetHat(joy, i))
|
2009-01-19 05:49:25 +00:00
|
|
|
|
{
|
2009-01-19 17:47:00 +00:00
|
|
|
|
pressed = i;
|
|
|
|
|
type = CTL_HAT;
|
|
|
|
|
Succeed = true;
|
2009-01-19 05:49:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check for a button
|
|
|
|
|
if(Button)
|
|
|
|
|
{
|
|
|
|
|
for(int i = 0; i < buttons; i++)
|
|
|
|
|
{
|
|
|
|
|
if(SDL_JoystickGetButton(joy, i))
|
|
|
|
|
{
|
2009-01-19 17:47:00 +00:00
|
|
|
|
pressed = i;
|
|
|
|
|
type = CTL_BUTTON;
|
|
|
|
|
Succeed = true;
|
2009-01-19 05:49:25 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2008-12-27 11:41:58 +00:00
|
|
|
|
}
|
|
|
|
|
|
2008-12-28 18:50:24 +00:00
|
|
|
|
// Check for keyboard action
|
2009-01-19 17:47:00 +00:00
|
|
|
|
if (g_Pressed && Button)
|
2008-12-28 18:50:24 +00:00
|
|
|
|
{
|
|
|
|
|
// Todo: Add a separate keyboard vector to remove this restriction
|
|
|
|
|
if(g_Pressed >= buttons)
|
|
|
|
|
{
|
|
|
|
|
pressed = g_Pressed;
|
2009-01-19 17:47:00 +00:00
|
|
|
|
type = CTL_BUTTON;
|
|
|
|
|
Succeed = true;
|
|
|
|
|
g_Pressed = 0;
|
2008-12-28 18:50:24 +00:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
wxMessageBox(wxString::Format(wxT(
|
|
|
|
|
"You selected a key with a to low key code (%i), please"
|
|
|
|
|
" select another key with a higher key code."), g_Pressed)
|
|
|
|
|
, wxT("Notice"), wxICON_INFORMATION);
|
|
|
|
|
|
|
|
|
|
pressed = g_Pressed;
|
2009-01-19 17:47:00 +00:00
|
|
|
|
Succeed = false;
|
|
|
|
|
g_Pressed = 0;
|
2008-12-28 18:50:24 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
// Count each time
|
|
|
|
|
GetButtonWaitingTimer++;
|
|
|
|
|
|
|
|
|
|
// This is run every second
|
|
|
|
|
if(GetButtonWaitingTimer % TimesPerSecond == 0)
|
2008-12-27 11:41:58 +00:00
|
|
|
|
{
|
2009-01-19 17:47:00 +00:00
|
|
|
|
//Console::Print("Second\n\n");
|
|
|
|
|
|
|
|
|
|
// Current time
|
|
|
|
|
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
|
|
|
|
|
|
|
|
|
|
// Update text
|
|
|
|
|
sprintf(format, "[%d]", TmpTime);
|
|
|
|
|
SetButtonText(GetId, format);
|
2008-12-28 18:50:24 +00:00
|
|
|
|
}
|
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
// Time's up
|
|
|
|
|
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
|
|
|
|
|
{
|
|
|
|
|
Stop = true;
|
|
|
|
|
|
|
|
|
|
// Leave a blank mapping
|
|
|
|
|
SetButtonText(GetId, "");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If we got a button
|
|
|
|
|
if(Succeed)
|
|
|
|
|
{
|
|
|
|
|
Stop = true;
|
|
|
|
|
|
|
|
|
|
// Write the number of the pressed button to the text box
|
|
|
|
|
sprintf(format, "%d", pressed);
|
|
|
|
|
SetButtonText(GetId, format);
|
|
|
|
|
}
|
2008-12-27 11:41:58 +00:00
|
|
|
|
}
|
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
// Stop the timer
|
|
|
|
|
if(Stop)
|
|
|
|
|
{
|
|
|
|
|
m_ButtonMappingTimer->Stop();
|
|
|
|
|
GetButtonWaitingTimer = 0;
|
|
|
|
|
}
|
2008-12-28 18:50:24 +00:00
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
// We don't need thisgamepad handle any more
|
2009-01-19 17:47:00 +00:00
|
|
|
|
if(SDL_JoystickOpened(joysticks[Controller].ID)) SDL_JoystickClose(joy);
|
|
|
|
|
|
|
|
|
|
// Update the button mapping
|
|
|
|
|
SaveButtonMapping(Controller);
|
|
|
|
|
|
|
|
|
|
// Debugging
|
|
|
|
|
//Console::Print("IsRunning: %i\n", m_ButtonMappingTimer->IsRunning());
|
2008-12-27 11:41:58 +00:00
|
|
|
|
}
|
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
|
2009-01-19 17:47:00 +00:00
|
|
|
|
#if 0
|
2009-01-19 05:49:25 +00:00
|
|
|
|
// Wait for Analog
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
void ConfigBox::GetAxis(wxCommandEvent& event)
|
|
|
|
|
{
|
|
|
|
|
int ID = event.GetId();
|
2008-12-27 11:41:58 +00:00
|
|
|
|
int controller = notebookpage;
|
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
|
|
|
|
char format[128];
|
2009-01-19 05:49:25 +00:00
|
|
|
|
int axes = SDL_JoystickNumAxes(joy); // Get number of axes
|
2008-12-27 11:41:58 +00:00
|
|
|
|
bool waiting = true;
|
|
|
|
|
bool succeed = false;
|
|
|
|
|
int pressed = 0;
|
2009-01-19 05:49:25 +00:00
|
|
|
|
Sint16 value;
|
|
|
|
|
|
2008-12-27 11:41:58 +00:00
|
|
|
|
int counter1 = 0;
|
|
|
|
|
int counter2 = 10;
|
|
|
|
|
|
|
|
|
|
sprintf(format, "[%d]", counter2);
|
|
|
|
|
SetButtonText(ID, format);
|
2009-01-19 05:49:25 +00:00
|
|
|
|
wxWindow::Update(); // Win only? doesnt seem to work in linux...
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
|
|
|
|
while(waiting)
|
2009-01-19 05:49:25 +00:00
|
|
|
|
{
|
|
|
|
|
// Go through all axes and read out their values
|
2008-12-27 11:41:58 +00:00
|
|
|
|
SDL_JoystickUpdate();
|
2009-01-19 05:49:25 +00:00
|
|
|
|
for(int i = 0; i < axes; i++)
|
|
|
|
|
{
|
|
|
|
|
value = SDL_JoystickGetAxis(joy, i);
|
|
|
|
|
|
|
|
|
|
if(AvoidValues(value)) continue; // Avoid values
|
|
|
|
|
|
|
|
|
|
pressed = i;
|
|
|
|
|
waiting = false;
|
|
|
|
|
succeed = true;
|
|
|
|
|
break; // Stop this loop
|
|
|
|
|
}
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
// Stop waiting for a button
|
2008-12-27 11:41:58 +00:00
|
|
|
|
counter1++;
|
2009-01-19 05:49:25 +00:00
|
|
|
|
if(counter1 == 100)
|
2008-12-27 11:41:58 +00:00
|
|
|
|
{
|
2009-01-19 05:49:25 +00:00
|
|
|
|
counter1 = 0;
|
2008-12-27 11:41:58 +00:00
|
|
|
|
counter2--;
|
|
|
|
|
|
|
|
|
|
sprintf(format, "[%d]", counter2);
|
|
|
|
|
SetButtonText(ID, format);
|
|
|
|
|
wxWindow::Update(); // win only? doesnt seem to work in linux...
|
2009-01-19 05:49:25 +00:00
|
|
|
|
wxYieldIfNeeded(); // Let through debugging events
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
|
|
|
|
if(counter2<0)
|
|
|
|
|
waiting = false;
|
|
|
|
|
}
|
|
|
|
|
SLEEP(10);
|
|
|
|
|
}
|
2009-01-19 05:49:25 +00:00
|
|
|
|
|
|
|
|
|
sprintf(format, "%d", succeed ? pressed : -1); // Update the status text box
|
2008-12-27 11:41:58 +00:00
|
|
|
|
SetButtonText(ID, format);
|
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
if(SDL_JoystickOpened(joysticks[controller].ID)) // Close the handle
|
2008-12-27 11:41:58 +00:00
|
|
|
|
SDL_JoystickClose(joy);
|
2009-01-19 05:49:25 +00:00
|
|
|
|
|
|
|
|
|
// Update the axises for the advanced settings status
|
2009-01-19 17:47:00 +00:00
|
|
|
|
SaveButtonMapping(controller);
|
2008-12-27 11:41:58 +00:00
|
|
|
|
}
|
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
|
|
|
|
|
// Wait for D-Pad
|
|
|
|
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
void ConfigBox::GetHats(int ID)
|
|
|
|
|
{
|
|
|
|
|
// Get the active controller
|
2008-12-27 11:41:58 +00:00
|
|
|
|
int controller = notebookpage;
|
|
|
|
|
|
2009-01-19 05:49:25 +00:00
|
|
|
|
/* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick
|
|
|
|
|
that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
|
|
|
|
|
SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
|
2008-12-27 11:41:58 +00:00
|
|
|
|
|
|
|
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char format[128];
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2009-01-19 05:49:25 +00:00
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int hats = SDL_JoystickNumHats(joy); // Get the number of sticks
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2008-12-27 11:41:58 +00:00
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bool waiting = true;
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bool succeed = false;
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int pressed = 0;
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2009-01-19 05:49:25 +00:00
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2008-12-27 11:41:58 +00:00
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int counter1 = 0;
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int counter2 = 10;
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sprintf(format, "[%d]", counter2);
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SetButtonText(ID, format);
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wxWindow::Update(); // win only? doesnt seem to work in linux...
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while(waiting)
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2009-01-19 05:49:25 +00:00
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{
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2008-12-27 11:41:58 +00:00
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SDL_JoystickUpdate();
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counter1++;
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2009-01-19 05:49:25 +00:00
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if(counter1==100)
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2008-12-27 11:41:58 +00:00
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{
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counter1=0;
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counter2--;
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sprintf(format, "[%d]", counter2);
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SetButtonText(ID, format);
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wxWindow::Update(); // win only? doesnt seem to work in linux...
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if(counter2<0)
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waiting = false;
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}
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SLEEP(10);
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}
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2009-01-19 05:49:25 +00:00
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sprintf(format, "%d", succeed ? pressed : -1);
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2008-12-27 11:41:58 +00:00
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SetButtonText(ID, format);
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2009-01-19 05:49:25 +00:00
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if(SDL_JoystickOpened(joysticks[controller].ID))
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2008-12-27 11:41:58 +00:00
|
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SDL_JoystickClose(joy);
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|
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}
|
2009-01-19 17:47:00 +00:00
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#endif
|
2009-01-19 05:49:25 +00:00
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/////////////////////////////////////////////////////////// Configure button mapping
|