uniform samplerRECT samp0 : register(s0);

void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
  float4 c0 = texRECT(samp0, uv0).rgba;
  c0 += c0 * 2;
  ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
}