![]() - To determine polygon facing, use GFX3D's CPoly.isPolyBackFacing instead of using GLSL's gl_FrontFacing. This eases OpenGL version requirements and improves older GPU compatibility a little. - Also fix a bug where GPUs that support FBOs, but not shaders, were unable to read out their framebuffers properly. |
||
---|---|---|
.github/workflows | ||
desmume | ||
tools | ||
.gitignore | ||
README.md | ||
license.txt |