![]() - Upload the toon table through the render state UBO instead of through a 1D texture. (OpenGL 3.2 only.) - Small optimization in the edge mark fragment shader. |
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desmume | ||
tools |
![]() - Upload the toon table through the render state UBO instead of through a 1D texture. (OpenGL 3.2 only.) - Small optimization in the edge mark fragment shader. |
||
---|---|---|
desmume | ||
tools |