![]() Changed the first depth func from GL_LESS to GL_LEQUAL, it fixes Z-fighting in some cases where the depth func is GL_LESS and two elements have the same depth. |
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desmume |
![]() Changed the first depth func from GL_LESS to GL_LEQUAL, it fixes Z-fighting in some cases where the depth func is GL_LESS and two elements have the same depth. |
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desmume |