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luigi__ f49c15fdec Commented out the "depth write for alpha poly" stuff as it causes glitches more than everything else.
Changed the first depth func from GL_LESS to GL_LEQUAL, it fixes Z-fighting in some cases where the depth func is GL_LESS and two elements have the same depth.
2009-01-13 19:58:54 +00:00
desmume Commented out the "depth write for alpha poly" stuff as it causes glitches more than everything else. 2009-01-13 19:58:54 +00:00